Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-01 Thread Robert Brockway
On Fri, 1 Apr 2016, Kevin Zheng wrote: Sounds interesting. Any chance your server is online so I can take a look at your new maps? I'd love to hear more about your 'interesting' game dynamics with a big world (and lots of mice). I am looking at opening it up. I was considering relocating it t

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-01 Thread Kevin Zheng
On 04/01/2016 19:20, Robert Brockway wrote: > Anyway I've been having fun building a new world over the last few > months. I modified the 'land' utility a little and have played a lot > with different land forms. My modified version is called 'bigland' and > allows for the creation of quite large

Re: [crossfire] A funny thing happened on the way to the new maps

2016-04-01 Thread Matthew Giassa
If you have multiple types of mice (ie: altruistic, aggressive, tribalism-oriented, etc), you could have a pretty entertaining simulation play out. Matthew Giassa, MASc, BASc, EIT Security and Embedded Systems Specialist linkedin: htt

[crossfire] A funny thing happened on the way to the new maps

2016-04-01 Thread Robert Brockway
Hi all. I'm a long time CF player who has mostly lurked. I've played on and off since 94 or so. I did some map work ages ago but never submitted any. Anyway recently I've been focussing on doing work on CF. Since I'm not great at C I have been playing mostly with plugins and maps. Anyway