Kevin R. Bulgrien wrote:
> Mark Wedel wrote:
>
>> Kevin R. Bulgrien wrote:
I am running an x86_64 test server with an Opteron processor. Food
consumption seems unreal...
>
>>> I never played Gaea before... That's what's doing it. Regeneration +2...
>>> Man, I need to carry a refrigera
Mark Wedel wrote:
> Kevin R. Bulgrien wrote:
>>> I am running an x86_64 test server with an Opteron processor. Food
>>> consumption seems unreal...
>> I never played Gaea before... That's what's doing it. Regeneration +2...
>> Man, I need to carry a refrigerator around with me... :-)
>
> A
Kevin R. Bulgrien wrote:
>> I am running an x86_64 test server with an Opteron processor. Food
>> consumption
>> seems unreal. Does anyone know what factors determine the rate of food loss?
>> Speed is 0.90 (3.03). The character is a halfling. Food seems to click
>> down a notch
>> every seco
> I am running an x86_64 test server with an Opteron processor. Food
> consumption
> seems unreal. Does anyone know what factors determine the rate of food loss?
> Speed is 0.90 (3.03). The character is a halfling. Food seems to click down
> a notch
> every second. On metalforge, food ticks
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Kevin R. Bulgrien wrote:
> I am running an x86_64 test server with an Opteron processor. Food
> consumption
> seems unreal. Does anyone know what factors determine the rate of food loss?
> Speed is 0.90 (3.03). The character is a halfling. Food s
I am running an x86_64 test server with an Opteron processor. Food consumption
seems unreal. Does anyone know what factors determine the rate of food loss?
Speed is 0.90 (3.03). The character is a halfling. Food seems to click down a
notch
every second. On metalforge, food ticks down about 1
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