Re: [crossfire] Ideas for balancing tweaks for next release
On 07/30/2017 10:22 PM, Kevin Zheng wrote: On 07/30/2017 14:08, Preston Crow wrote: I like your thinking on this. You have a place for monsters, but didn't put any on the list. I've been playing on Metalforge recently, and I've found pixies to be worthless monsters. They seem to usually have wands but never use them. I seem to recall they used their wands at one point in the past, making them randomly dangerous. Glad these ideas are being discussed. I do want to point out that I'd like to hold off major changes until this release gets out the door. We're still shaking out some last issues and I really don't want to delay this any more than it already is. I'm shooting for getting this out the door on or before the weekend of August 12th. Releasing isn't that hard but it takes a couple of hours to sit down and get everything done. We should really work on automating this going forward. My experience in the past is most of the time is finding out something was done but some part missing with respect to the release (eg, a file not added to the makefile so it ends being in the source repo but not the tar files built) It used to be that 'make archive' was all that was really needed - it would make the tar file, then uncompress it, run configure in that new directory, run the make, make install, and verify none of that got an error. That's about as automated as something can get. The one thing that could be improved (though I don't thing SF supports this) would be doing that after every commit (or once a day or something), so if a file is added but missing from a makefile or whatever, it is found at that time, and not when you go off to make the release. ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Ideas for balancing tweaks for next release
* Otto J. Makela [2017-07-31 14:59:07 +0300]: Side note: Can someone explain to me why dragons often leave behind a sword when killed? I mean, they weren't using it in battle, why were they carrying it? It was embedded in them from a previous encounter? On a separate note, summon pet monsters should be beefed up (a lot) so that summoning XP isn't just from using a "invoke charm monsters; killpets" bind. By L80, you can clear out entire maps of angels, demons, etc, with that binding. Make the monsters randomly "pacman" the map, leaving doors alone, and have an army of hyper kobolds or necromancers pets. Nobody is doing to spend all day using dancing sword to melee off-screen. -- /* * * Otto J. Makela * * * * * * * * * */ /* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */ /* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki */ /* * * Computers Rule 0100 01001011 * * * * * * */ ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Ideas for balancing tweaks for next release
On 2017-07-31 00:08, Preston Crow wrote: > I like your thinking on this. You have a place for monsters, but didn't > put any on the list. I've been playing on Metalforge recently, and I've > found pixies to be worthless monsters. They seem to usually have wands > but never use them. I seem to recall they used their wands at one point > in the past, making them randomly dangerous. Madmen seem to (occasionally) use random book-based spells, as do demons, vampires and maybe skeletons? Don't wands currently work? Side note: Can someone explain to me why dragons often leave behind a sword when killed? I mean, they weren't using it in battle, why were they carrying it? -- /* * * Otto J. Makela * * * * * * * * * */ /* Phone: +358 40 765 5772, ICBM: N 60 10' E 24 55' */ /* Mail: Mechelininkatu 26 B 27, FI-00100 Helsinki */ /* * * Computers Rule 0100 01001011 * * * * * * */ ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Ideas for balancing tweaks for next release
Yeah, I have some thoughts on monster balance that I intend to include in the table. I know random books work (e.g demons and angels can be nasty at times) but now that you mention it, I don't think wands are working. I think we should endeavor to separate bugs from balance and this seems more like a bug (which should be reported here: https://sourceforge.net/p/crossfire/bugs/). Balance is more about tweak existing .arcs to make bring various elements closer to parity (while being careful not to lose the important diversity that these differences bring). I'm happy to document any balance issues people have. Regards, Saru On Mon, Jul 31, 2017 at 7:08 AM, Preston Crow wrote: > I like your thinking on this. You have a place for monsters, but didn't > put any on the list. I've been playing on Metalforge recently, and I've > found pixies to be worthless monsters. They seem to usually have wands but > never use them. I seem to recall they used their wands at one point in the > past, making them randomly dangerous. > > On 07/30/17 00:05, David Hurst wrote: > > Hi guys and gals, > > I've been spending a lot of time playing crossfire lately and the > discussion around a new release prompted me to think about some potential > balance improvements that could be made. I am thinking about some of the > more fundamental aspects of the game such as player race attributes which > do have wider ramifications that adjusting maps, therefore, I have created > a table on the wiki to document these potential changes and provided a > little description around the rationale. > > http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:new_release_balance > > I'm not suggesting they are perfect or that there isn't better ways to > address some of these issues, but i'm really focusing on the low hanging > fruit that I can actually assist with. > > I welcome any additions to these balance changes and I might suggest a > poll of some description as we approach release to confirm any specific > changes. Thoughts? > > Regards, > Saru > > > ___ > crossfire mailing > listcrossfire@metalforge.orghttp://mailman.metalforge.org/mailman/listinfo/crossfire > > > > ___ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > > ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Ideas for balancing tweaks for next release
On 07/30/2017 14:08, Preston Crow wrote: > I like your thinking on this. You have a place for monsters, but didn't > put any on the list. I've been playing on Metalforge recently, and I've > found pixies to be worthless monsters. They seem to usually have wands > but never use them. I seem to recall they used their wands at one point > in the past, making them randomly dangerous. Glad these ideas are being discussed. I do want to point out that I'd like to hold off major changes until this release gets out the door. We're still shaking out some last issues and I really don't want to delay this any more than it already is. I'm shooting for getting this out the door on or before the weekend of August 12th. Releasing isn't that hard but it takes a couple of hours to sit down and get everything done. We should really work on automating this going forward. -- Kevin Zheng kevinz5...@gmail.com | kev...@berkeley.edu | PGP: 0xC22E1090 ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Ideas for balancing tweaks for next release
I like your thinking on this. You have a place for monsters, but didn't put any on the list. I've been playing on Metalforge recently, and I've found pixies to be worthless monsters. They seem to usually have wands but never use them. I seem to recall they used their wands at one point in the past, making them randomly dangerous. On 07/30/17 00:05, David Hurst wrote: Hi guys and gals, I've been spending a lot of time playing crossfire lately and the discussion around a new release prompted me to think about some potential balance improvements that could be made. I am thinking about some of the more fundamental aspects of the game such as player race attributes which do have wider ramifications that adjusting maps, therefore, I have created a table on the wiki to document these potential changes and provided a little description around the rationale. http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:new_release_balance I'm not suggesting they are perfect or that there isn't better ways to address some of these issues, but i'm really focusing on the low hanging fruit that I can actually assist with. I welcome any additions to these balance changes and I might suggest a poll of some description as we approach release to confirm any specific changes. Thoughts? Regards, Saru ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Ideas for balancing tweaks for next release
ajh.co It's located in Melbourne, Australia. It isn't advertised on the metaserver because when I followed the guide it didn't seem to work and i'm using the 1.71 GTK client on windows so I don't have a meta server anyway. Regards, Saru On Sun, Jul 30, 2017 at 3:27 PM, Ruben Safir wrote: > On Sun, Jul 30, 2017 at 02:05:00PM +1000, David Hurst wrote: > > Hi guys and gals, > > > > I've been spending a lot of time playing crossfire lately and the > > discussion around a new release prompted me to think about some potential > > balance improvements that could be made. I am thinking about some of the > > more fundamental aspects of the game such as player race attributes which > > do have wider ramifications that adjusting maps, therefore, I have > created > > a table on the wiki to document these potential changes and provided a > > little description around the rationale. > > > where are you playing? > > > > > http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru: > new_release_balance > > > > I'm not suggesting they are perfect or that there isn't better ways to > > address some of these issues, but i'm really focusing on the low hanging > > fruit that I can actually assist with. > > > > I welcome any additions to these balance changes and I might suggest a > poll > > of some description as we approach release to confirm any specific > changes. > > Thoughts? > > > > Regards, > > Saru > > > ___ > > crossfire mailing list > > crossfire@metalforge.org > > http://mailman.metalforge.org/mailman/listinfo/crossfire > > > -- > So many immigrant groups have swept through our town > that Brooklyn, like Atlantis, reaches mythological > proportions in the mind of the world - RI Safir 1998 > http://www.mrbrklyn.com > > DRM is THEFT - We are the STAKEHOLDERS - RI Safir 2002 > http://www.nylxs.com - Leadership Development in Free Software > http://www2.mrbrklyn.com/resources - Unpublished Archive > http://www.coinhangout.com - coins! > http://www.brooklyn-living.com > > Being so tracked is for FARM ANIMALS and and extermination camps, > but incompatible with living as a free human being. -RI Safir 2013 > > ___ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
Re: [crossfire] Ideas for balancing tweaks for next release
On Sun, Jul 30, 2017 at 02:05:00PM +1000, David Hurst wrote: > Hi guys and gals, > > I've been spending a lot of time playing crossfire lately and the > discussion around a new release prompted me to think about some potential > balance improvements that could be made. I am thinking about some of the > more fundamental aspects of the game such as player race attributes which > do have wider ramifications that adjusting maps, therefore, I have created > a table on the wiki to document these potential changes and provided a > little description around the rationale. where are you playing? > > http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:new_release_balance > > I'm not suggesting they are perfect or that there isn't better ways to > address some of these issues, but i'm really focusing on the low hanging > fruit that I can actually assist with. > > I welcome any additions to these balance changes and I might suggest a poll > of some description as we approach release to confirm any specific changes. > Thoughts? > > Regards, > Saru > ___ > crossfire mailing list > crossfire@metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire -- So many immigrant groups have swept through our town that Brooklyn, like Atlantis, reaches mythological proportions in the mind of the world - RI Safir 1998 http://www.mrbrklyn.com DRM is THEFT - We are the STAKEHOLDERS - RI Safir 2002 http://www.nylxs.com - Leadership Development in Free Software http://www2.mrbrklyn.com/resources - Unpublished Archive http://www.coinhangout.com - coins! http://www.brooklyn-living.com Being so tracked is for FARM ANIMALS and and extermination camps, but incompatible with living as a free human being. -RI Safir 2013 ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire
[crossfire] Ideas for balancing tweaks for next release
Hi guys and gals, I've been spending a lot of time playing crossfire lately and the discussion around a new release prompted me to think about some potential balance improvements that could be made. I am thinking about some of the more fundamental aspects of the game such as player race attributes which do have wider ramifications that adjusting maps, therefore, I have created a table on the wiki to document these potential changes and provided a little description around the rationale. http://wiki.cross-fire.org/dokuwiki/doku.php/user:saru:new_release_balance I'm not suggesting they are perfect or that there isn't better ways to address some of these issues, but i'm really focusing on the low hanging fruit that I can actually assist with. I welcome any additions to these balance changes and I might suggest a poll of some description as we approach release to confirm any specific changes. Thoughts? Regards, Saru ___ crossfire mailing list crossfire@metalforge.org http://mailman.metalforge.org/mailman/listinfo/crossfire