Most likely no. They are now skins, profitable etc. Valve might lose
money(!) From server ops doing this.
Expect it to be treated like skins.
On 29 Nov 2016 11:04, "iNilo" wrote:
> Afternoon,
> Would it be possible for anyone within the CSGO dev team to release a
>
Valve know the issues. Valve have put new developers on the team. Valve is
working on the issues.
Valve does not like to communicate because it causes more issues. Emailing
here does not help, it just annoys people on the mailing list.
Go cry on /r/globaloffensive.
On 29 Aug 2016 16:47, "Robin
Thanks for the breakdown, nice to have a full explanation, since it never
came up clearly.
Also, it seems a bit counter intuitive to have your website in your
signature while posting here, especially what the site sells. Unless I'm
missing something? But yeah.
On 21 Mar 2016 22:32, "Brendan H"
Illegally, yes. But its illegal.
On 2 Mar 2016 9:36 p.m., "Robin Groppe" wrote:
> Can you actually run a server without steam?
> Am 02.03.2016 22:28 schrieb "Niko" :
>
>> You know...
>> People are starting to get tired of Valve and run their servers
Give it a couple more hours and it'll all be as if nothing happened...
On 2 Mar 2016 8:33 p.m., "thethorgot" wrote:
> GG Valve indeed. Your link shows Valve are accomplishing their goal.
> Except for one network, which in their own words "will fight Valve and its
> fascist
to find one that isn't set to kick
> players with a cooldown. I believe the default value is to kick players
> with global cooldowns, so he'd have to find a server with the value set to
> 0.
> On Feb 24, 2016 6:49 AM, "Tom Devonport" <theking...@googlemail.com>
> w
üller" <gbs.dead...@gmail.com> wrote:
> Tom Devonport, what else should you do? It seems to be a big problem for
> the community.
>
> Daniel Barreiro <smelly.feet.you.h...@gmail.com> schrieb am Do., 28. Jan.
> 2016 um 22:56 Uhr:
>
>> That's how support gene
losing
>> their playerbase for which they worked hard. If there is a chance that
>> innocent people are banned the system should be revised, like in actual
>> jurisdiction. One falsely banned person is worse than a hundred guilty
>> people that are not banned.
&
The thing is, valve's DOTA team are some of the best and thoroughly enjoy
developing it - and it shows. CSGO is neglected and abused like this
because the devs who work on this don't appear to enjoy working on it (and
would probably rather work on DOTA).
In regards to this, I'll have to check,
I'm wondering - a while ago, didn't Valve add an option to the report menu
to report servers for having skin plugins, effectively?
"Misrepresenting player inventories or status"
Perhaps the ban system involved this reporting system? e.g. any servers
reported through this got a GSLT ban. Including
Community servers won't have XP? Isn't that a thing to keep people on valve
servers?
I am curious how this will affect server hosting in the long run, it just
seems like an extra hoop to jump through.
On 14 October 2015 at 21:49, Mike wrote:
> Thousands of servers will abuse
Last I checked, Valve said they were prohibited and started to ban servers
with them (through sv_tags if I recall effectively). Wasn't particularly
effective due to the false positives.
Just face it, Valve doesn't care about community servers. They serve a tiny
proportion of the CSGO playerbase.
Nothing has happened yet. Will valve do anything? If they do, the community
will respond well. Skin plugins don't stop people from buying skins - most
use them to put a variety of skins THAT AREN'T FOR THAT GUN onto a gun
(e.g. the Twilight skin isn't on every gun, but I use it because It's my
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