Anybody else noticing these problems on d2_se?
http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/
http://cloud.steampowered.com/ugc/576707140301798863/D70F3A956E58E39F30F9A50C1F6A60641AF80C84/
It was only that map and it occured after a restart, as
Hi, no i dont have this bug.
Is this only on one server or on all servers?
If its only on one server:
Does the server uses custom models? Try to disconnect of the server and set
cl_downloadfilter all in the console and rejoin.
2012/6/13 Absurd Minds goabs...@absurdminds.net
Anybody else
[Dedicated Server] Round end freeze fixed but now round start freeze
This update fixed round-end-freeze for dedicated servers.
But now , allow me to introduce the freeze_before_round_start , i mean ,
game freezes for 4-9 seconds before round_start.
Anyone here to confirm this?
yes, same for my server
On 6/13/2012 5:27 AM, Charalambos Galanis wrote:
[Dedicated Server] Round end freeze fixed but now round start freeze
This update fixed round-end-freeze for dedicated servers.
But now , allow me to introduce the freeze_before_round_start , i mean
, game freezes
i have tried changing my maxrounds and timelimit in gamemodes, and
gamemodes_server, but it doesnt matter, it always stays at 30 rounds for
me, and no time limit, I have to manually set the mp_timelimit every map
change in order for the timelimit to work.
Anyone else have this bug?
I haven't noticed the freeze before round start. We're running windows
server 2008 R2
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Yes I've noticed the same thing. Where before it swapped players to other
team at halfway to continue match now it just goes 30 rounds
On Jun 13, 2012 10:10 AM, Solomon Nero solomon.n...@gmail.com wrote:
i have tried changing my maxrounds and timelimit in gamemodes, and
gamemodes_server, but it
Hey all. Is it just me, or has mp_match_end_restart broken after the last
update? It was working fine before the update, but now the server isn’t paying
any attention to it, and the map keeps restarting at the end of a match,
instead of changing.___
Working good here too, windows box competitive setup.
On Wed, Jun 13, 2012 at 11:36 AM, Absurd Minds goabs...@absurdminds.netwrote:
It was working fine on my server last night (CentOS 5.8, with voting
disabled).
On Wed, Jun 13, 2012 at 12:14 PM, Jonathon King
ad...@jonathonking.co.ukwrote:
Having same issue doesn't switch sides
On Jun 13, 2012 2:19 PM, Jonas Andersson jonas...@gmail.com wrote:
Working good here too, windows box competitive setup.
On Wed, Jun 13, 2012 at 11:36 AM, Absurd Minds goabs...@absurdminds.net
wrote:
It was working fine on my server last night (CentOS
Today I was checking about achievements and I tried with my dedicated server
and it wasn't working, people said it was because it says offline but when I
create a listen server I can earn achievements and it says offline still so the
difference is not saying offline.
CS:GO has been updated.
Notes:
* Fixed missing bot chatter
* Fixed de_dust2_se.kv models
* Activated Play with Friends
Known issues with Play With Friends
- Private/public doesn't seem to do anything.
- Invite item is disabled in pause menu but still possible from steam.
- Can't invite players
Are these all required?
On Wed, Jun 13, 2012 at 5:23 PM, Ido Magal i...@valvesoftware.com wrote:
CS:GO has been updated.
Notes:
* Fixed missing bot chatter
* Fixed de_dust2_se.kv models
* Activated Play with Friends
Known issues with Play With Friends
- Private/public doesn't seem to
Hello all. Just wondering if some of you other server operators could let me
know what kind of CPU usage you are seeing on populated servers, and your
hardware.
This is what I’m seeing with a full 32 player dust2 deathmatch plugin server
(66 tick).
http://i.imgur.com/11coR.png
It seems pretty
Hi Steven,
Ah – so, “appupdate” is a help topic, which describes several commands. One of
which is “app_update”. Somehow it made sense at the time but I agree it’s just
confusing :-) I’ll fix that up so the help topics match the commands.
Taylor
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