whosurdaddy92 wrote
since patch my players are crashing every 5-10 minutes.
My players (including myself) have also been crashing to their desktop after
the recent update in all of our servers. The crashes seem to happen at
random times and there is no error or dump file. Our servers are running
After the stickers were released in CS:GO a lot of great custom maps started
crashing due to the modelprecache string table being full. Now after this
Halloween update with the custom masks the table is much fuller and a lot
more custom maps are crashing.
An example of the error before the crash:
Right, but the issue still exists.
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Oh, please double the entity limit too. Maybe even let us set the limit
ourselves like we could in GoldSrc :)
Custom servers suffer from these two problems!
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If you set a custom player model on a client the radio commands won't work
unless the model file name is prefixed with one of the default player model
names. It appears the game is using the player models filename prefix as the
means to detect which voice files to use.
For example:
Some mods have custom player models that have multiple skins. The problem is
when a player dies and the ragdoll is created the model will use whatever
skin has index 0. This looks really wrong seeing skins with dramatic
color/design differences changing like that. It would be awesome for custom
It would be very nice if the MOTDs were fixed as soon as possible. All of my
servers use the MOTD in some way and I'll guarantee most other community
servers do as well. Until it's fixed we won't be able to show things such as
ranks, records, rules, community pages, etc.
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Wrong. Read the first post and you will know exactly what it's referring to.
narry wrote
This is strictly referring to skin changing plugins
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According to the first post they don't want to allow giving the economy
knives either. Even though my servers used a knife plugin I personally
welcome this change as it will make the cooler knives more unique again :)
Ejziponken wrote
Yes. But I would like Valve to actually say something about
I agree this would be a very nice feature to have "fixed". The speaker icons
should obey sv_alltalk (or a completely new cvar would be even better :).
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In regards to my servers, I think they were getting banned due to setting the
m_iItemDefinitionIndex sendprop in some plugins even though those plugins
weren't violating the rules.
See this post psychonic made earlier today:
https://forums.alliedmods.net/showpost.php?p=2396736=50
It doesn't
I got banned as well and made a thread minutes after this one.
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"Were those knives in their inventory? If yes, then it was a false ban. If
no, it was a legit ban."
I did allow getting the golden knife "weapon_knifegg". I swear to god if I
got banned until 2038 for that I'm going to shit my pants.
Here is the exact code to my knife plugin for my surf servers:
Here are some older threads from my forums talking about why we don't add
things that can get the servers blacklisted:
http://swoobles.com/forums/thread-5662.html
http://swoobles.com/forums/thread-6942.html
I was trying so hard not to get blacklisted yet still get screwed because of
the damn
https://forums.alliedmods.net/showpost.php?p=1163147=10
I can't confirm if this works for CS:GO or not as I don't use this method.
It *should*. Obviously the post is written for Apache web servers.. tailor
it to fit whatever web server you use.
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I'm 100% with you Gamemann. They need to do a proper fix once and for all and
stop forcing servers to use GSLT as well. I know of many servers that had
originally removed those type of plugins but have been adding them back
since it's so easy to avoid bans / get new tokens. There are ways to
As a side note to Valve if they do decide to implement skin owner checks keep
in mind we can still change both the weapon model and view model. As long as
we have access to changing those model indexes you can never stop custom
skins. For example I can take the awp model and inject a bunch of new
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