[Csgo_servers] Disconnected: The session s no longer available - @Valve, could you fix it, please?
And again I have to restart gameservers, because clients are not able to connect anymore. http://cloud-2.steampowered.com/ugc/450664973288802409/3274B72E15B3E9594BE38DAE1A718D7D37FAEF6C/ Client console output: Connecting to public(193.111.142.xxx:27019) ... 9.030: Sending UDP connect to public IP 193.111.142.xxx:27019 Server using 'public' lobbies, requiring pw no, lobby id 18608c3b509 RememberIPAddressForLobby: lobby 18608c3b509 from address 193.111.142.xxx:27019 GameTypes: could not find matching game type . CSysSessionClient: Unable to get session information from host A fix for this would be much appreciated ! It the most annoying bug, that I have ever seen. - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Steam EU down
hosting a csgo gameserver is like playing roulette ... you never know if it's online or not ... ...and when it's online, then it says you are unable to join this session ...and when you are able to join, then the server fps are unplayable instable... \o/ From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of louloubizou Sent: Tuesday, March 18, 2014 8:08 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Steam EU down and again 4 min ago cant login 2014-03-17 20:39 GMT+01:00 Laurent Rossignol cont...@lr-consulting.fr: Hello, No connection for EU another attack ? http://steamstat.us/ Best regards ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Butterlan
Guten Tag Vielen Dank für ihre anfrage. Bitte löschen sie sich selbst: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers (wer lesen kann, ist klar im vorteil :) Freundliche Grüsse Andreas OK -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of i...@butterlan.ch Sent: Tuesday, October 22, 2013 1:44 PM To: Csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Butterlan Guten Tag bitte löschen sie uns ab der Mailing liste. Freundliche Grüsse Daniel Moser ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Counter-Strike: Global Offensive version 13050 released
Ido was not able to join this mailinglist session -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of lilly Sent: Friday, September 27, 2013 8:25 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Counter-Strike: Global Offensive version 13050 released Where's my friend Ido - ClanVPP.com 32 man Chicago 74.121.181.87:27015 26 man DM 216.231.130.101:26015 24 man Dallas 66.34.220.7:27015 24 man 24/7 Dust2 216.231.130.101:27025 -- View this message in context: http://csgo-servers.1073505.n5.nabble.com/Counter-Strike-Global-Offensive-ve rsion-13050-released-tp5497p5499.html Sent from the CSGO_Servers mailing list archive at Nabble.com. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] You are not able to join this session
Hello, today I had to restart dozens of gameservers, because people couldn't join: http://cloud-2.steampowered.com/ugc/902134706784750694/EA3BC4ADAF5534459E414B96F77B55FE941F4AB6/ On each server was one player connected or stucked (at least in rcon status and browser) and other players were not able to connect. Is there please any chance to get this fixed in a future update? It's really annoying. Thanks regards - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] mp_friendlyfire not working
Set these cvars, too: ff_damage_reduction_grenade 0.85 ff_damage_reduction_bullets 0.33 ff_damage_reduction_other 0.4 ff_damage_reduction_grenade_self1 In casual they are all 0 by default - friendly fire doesn't deal any real damage - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ronny Schedel Sent: Sunday, October 21, 2012 10:18 AM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] mp_friendlyfire not working Hello, we are running a classic casual server with mp_friendlyfire enabled. The cvar is 1 on server side. When I hit someone, I can see clearly the blood and the server message about player team attacking, but the attacked player does not take any damage. wtf? Best regards Ronny ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist.
These .dat files are usually client sprays. You can prevent this spam by setting the following to cvars to 0: sv_allowupload 0 sv_allowdownload 0 note, they are hidden and set to 1 by default. if you use any custom content, make sure you have a fast dl webserver with sv_downloadurl. otherwise people won't be able to download files. sv_allowdownload is needed for downloading client sprays, but they don't work by design in csgo, so there is no need to keep sv_allowdownload activated. once they are set to 0 the console spam (and the disk io) will stop immediately. - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, October 15, 2012 8:11 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist. If you run linux, go to that downloads directory and type touch 1ab72a88.dat. It will create that file and spam stops. Basically downloads folder used to store spray files from people so they are usually those but that spam is harmless. -ics 15.10.2012 20:02, Benjamin Vergnaud kirjoitti: Hello guys, I have an issue and I need your help =) I have made a quick search in the mails that I have received since I'm on the ML, but didn't find any thread about it. I have 3 CS:GO servers. All of them have pretty much the same config. All of them are correctly set. I'll upload a config if you want it, but I have never had an error with those servers. I've always been able to join them, whatever the map was. However, these servers suffer from freezes. After having triple-checked everything, the only thing I have is this : CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist. It is spamming my logs like hell. I have updated my servers a couple of times, done everything I could possibly done, reinstalled them several times. This thing always comes back. If anyone has any idea what this thing is, and why it causes freezes, i'm buying. Note, the 1ab72a88 is the most common one, but ponctually, I have also seen other files than this one (other series of letters/number). Any help will be greatly appreciated. Thanks -- Benjamin ‘kRYOoX’ Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CreateFragmentsFromFile:'downloads/1ab72a88.dat' doesn't exist.
You should verify your own post. 1. People are still able to download custom files when using a fast dl webserver with sv_downloadurl. Clients don't ask the gameserver for any file access, why should they? They get the files from the webserver. So feel free to set sv_allowupload to 0 then. 2. Sprays don't work in CS:GO. Are there any other files except sprays that a gameserver should download from a client? I don't know any. So no need to set sv_allowdownload to 1. Both cvars set to 0 prevent, that gameserver store or read files in the gameserver's downloads directory - ergo gameservers don't print the CreateFragmentsFromFile message anymore. Make sure that the downloads directory is empty of course. I use this method for years and never had any problems with downloading stuff or spammy console messages. - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Calvin Judy Sent: Monday, October 15, 2012 11:03 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CreateFragmentsFromFile:'downloads/1ab72a88.dat' doesn't exist. That doesn't prevent the spam unfortunately, and that will also stop users from downloading custom maps directly from the server. sv_allowupload 0 (This will stop sprays from being uploaded, but it will generate the errors you're already getting, you can enable this, and allow sprays, and get rid of the errors you have now.) sv_allowdownload shouldn't be set to 0. The allowupload command when set to 0 should be revisioned by Valve to disable the checks for the client spray files, these errors have been happening since 2005. - Original Message - From: Andreas Grimm mailto:c...@saigns.de To: csgo_servers@list.valvesoftware.com Sent: Monday, October 15, 2012 2:43 PM Subject: Re: [Csgo_servers] CreateFragmentsFromFile:'downloads/1ab72a88.dat' doesn't exist. These .dat files are usually client sprays. You can prevent this spam by setting the following to cvars to 0: sv_allowupload 0 sv_allowdownload 0 note, they are hidden and set to 1 by default. if you use any custom content, make sure you have a fast dl webserver with sv_downloadurl. otherwise people won't be able to download files. sv_allowdownload is needed for downloading client sprays, but they don't work by design in csgo, so there is no need to keep sv_allowdownload activated. once they are set to 0 the console spam (and the disk io) will stop immediately. - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, October 15, 2012 8:11 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist. If you run linux, go to that downloads directory and type touch 1ab72a88.dat. It will create that file and spam stops. Basically downloads folder used to store spray files from people so they are usually those but that spam is harmless. -ics 15.10.2012 20:02, Benjamin Vergnaud kirjoitti: Hello guys, I have an issue and I need your help =) I have made a quick search in the mails that I have received since I'm on the ML, but didn't find any thread about it. I have 3 CS:GO servers. All of them have pretty much the same config. All of them are correctly set. I'll upload a config if you want it, but I have never had an error with those servers. I've always been able to join them, whatever the map was. However, these servers suffer from freezes. After having triple-checked everything, the only thing I have is this : CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist. It is spamming my logs like hell. I have updated my servers a couple of times, done everything I could possibly done, reinstalled them several times. This thing always comes back. If anyone has any idea what this thing is, and why it causes freezes, i'm buying. Note, the 1ab72a88 is the most common one, but ponctually, I have also seen other files than this one (other series of letters/number). Any help will be greatly appreciated. Thanks -- Benjamin ‘kRYOoX’ Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CreateFragmentsFromFile:'downloads/1ab72a88.dat' doesn't exist.
We are talking about gameservers, not clients. Based on cl_downloadfilter a client will download n files from a webserver or directly from the gameserver. The gameserver download doesn't work, when sv_allowupload is set to 0, but the webserver method still works and prevents the console spam. - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, October 15, 2012 11:55 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CreateFragmentsFromFile:'downloads/1ab72a88.dat' doesn't exist. Downloading files from server is controlled by cl_downloadfilter, valid options for it are all (everything gets downloaded that is offered by server), nosounds (no sound files download, everything else will) and none (nothing gets downloaded) -ics 16.10.2012 0:49, Andreas Grimm kirjoitti: You should verify your own post. 1. People are still able to download custom files when using a fast dl webserver with sv_downloadurl. Clients don't ask the gameserver for any file access, why should they? They get the files from the webserver. So feel free to set sv_allowupload to 0 then. 2. Sprays don't work in CS:GO. Are there any other files except sprays that a gameserver should download from a client? I don't know any. So no need to set sv_allowdownload to 1. Both cvars set to 0 prevent, that gameserver store or read files in the gameserver's downloads directory - ergo gameservers don't print the CreateFragmentsFromFile message anymore. Make sure that the downloads directory is empty of course. I use this method for years and never had any problems with downloading stuff or spammy console messages. - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Calvin Judy Sent: Monday, October 15, 2012 11:03 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CreateFragmentsFromFile:'downloads/1ab72a88.dat' doesn't exist. That doesn't prevent the spam unfortunately, and that will also stop users from downloading custom maps directly from the server. sv_allowupload 0 (This will stop sprays from being uploaded, but it will generate the errors you're already getting, you can enable this, and allow sprays, and get rid of the errors you have now.) sv_allowdownload shouldn't be set to 0. The allowupload command when set to 0 should be revisioned by Valve to disable the checks for the client spray files, these errors have been happening since 2005. - Original Message - From: Andreas Grimm mailto:c...@saigns.de To: csgo_servers@list.valvesoftware.com Sent: Monday, October 15, 2012 2:43 PM Subject: Re: [Csgo_servers] CreateFragmentsFromFile:'downloads/1ab72a88.dat' doesn't exist. These .dat files are usually client sprays. You can prevent this spam by setting the following to cvars to 0: sv_allowupload 0 sv_allowdownload 0 note, they are hidden and set to 1 by default. if you use any custom content, make sure you have a fast dl webserver with sv_downloadurl. otherwise people won't be able to download files. sv_allowdownload is needed for downloading client sprays, but they don't work by design in csgo, so there is no need to keep sv_allowdownload activated. once they are set to 0 the console spam (and the disk io) will stop immediately. - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, October 15, 2012 8:11 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist. If you run linux, go to that downloads directory and type touch 1ab72a88.dat. It will create that file and spam stops. Basically downloads folder used to store spray files from people so they are usually those but that spam is harmless. -ics 15.10.2012 20:02, Benjamin Vergnaud kirjoitti: Hello guys, I have an issue and I need your help =) I have made a quick search in the mails that I have received since I'm on the ML, but didn't find any thread about it. I have 3 CS:GO servers. All of them have pretty much the same config. All of them are correctly set. I'll upload a config if you want it, but I have never had an error with those servers. I've always been able to join them, whatever the map was. However, these servers suffer from freezes. After having triple-checked everything, the only thing I have is this : CreateFragmentsFromFile: 'downloads/1ab72a88.dat' doesn't exist. It is spamming my logs like hell. I have updated my servers a couple of times, done everything I could possibly done, reinstalled them several times. This thing always comes back. If anyone has any idea what this thing is, and why it causes freezes, i'm buying. Note, the 1ab72a88 is the most common one, but ponctually, I have
Re: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems....
Confirmed, menus don't work anymore with the tab workaround. @Valve Isn't there any way to fix that in a future update? Having working menus is one of the most important things for community servers. - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of pater.invictus Sent: Friday, October 12, 2012 6:47 AM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] [Update issue]v1.20.2.0 Menu problems So Anyone who has either SM or Mani Admin mods (which is pretty much EVERYONE) knows that the menus never worked properly when you were dead or in Spectator - that you had to hold TAB in order to access vote or Admin menus properly. NOW, with this last update, not even holding TAB works! Not very practical if you have to stay Alive to moderate a server! Getting very frustrated with these patches that are supposed to fix things. Four patches in 2 weeks, with minimal notice to boot! What's happening here? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Open console while being dead not possible
Dear Valve, To open my client console I use the following bind: bind p toggleconsole It works very well, but only when I am alive. Pressing the key while being dead has no effect - I don't get my console window. It would be handy for plugin developers and server admins if that would work all the time. regards - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Open console while being dead not possible
workarounds are no real solutions in my opinion. most admins still don't know about the tab trick and it's bad for the usability, too - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Joshua Travis Sent: Friday, October 05, 2012 10:07 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Open console while being dead not possible In the mean time hold the tab key to use menus while dead/spec Sent from my iPhone On Oct 5, 2012, at 11:57, ics i...@ics-base.net wrote: That still sucks as admins cannot use the menu to ban cheater/teamkiller/whatever when dead. A workaround should be added for conviniency that would satisfy everyone. -ics 5.10.2012 21:33, Zeta8706 kirjoitti: The reason SM menus only work while alive is because the number keys are bound to a spectator selection system. 1 no longer connects as a weapon selects input but a camera change input. Sent from my iPhone On Oct 5, 2012, at 12:33 PM, Travis Brown tbrown7...@gmail.com wrote: This is likely related to why sm menus only work when alive. On Oct 5, 2012 10:16 AM, Andreas Grimm c...@saigns.de wrote: Dear Valve, To open my client console I use the following bind: bind p toggleconsole It works very well, but only when I am alive. Pressing the key while being dead has no effect - I don't get my console window. It would be handy for plugin developers and server admins if that would work all the time. regards - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Slots used by bots are hidden.
For TF2/CSS/DODS they fixed that 10 months ago http://www.teamfortress.com/post.php?id=7225 Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers. But yes, that bot substraction is just annoying. I would like to see that fixed, too - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Benjamin Vergnaud Sent: Tuesday, October 02, 2012 5:21 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Slots used by bots are hidden. Hello guys, I don't know if this has already been posted. When I connect to my server and bots are playing with me, the community server list will show 1/11, when a second before it was 0/20. All the slots used by bots are subtracted from the maxplyer count. I know my case isn't unique : http://forums.alliedmods.net/showthread.php?t=193957 Hope this is going to be fixed =D -- Benjamin ‘kRYOoX’ Vergnaud ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] STEAM_1:x:xxxxx ... STEAM_0:x:xxxxx .. ?
Here we don't (and never will) use plugins like sourcebans. Our own plugins are already able to handle STEAM_0 and STEAM_1 formats, but that's not the topic. The usability in general could be better. - Why two different entries for the same user in a banned_user.cfg? - Why no unique SteamIDs for the same users in serverlogs from different games? - Why do we have to remove the strings STEAM_0: and STEAM_1: when we want to work with SteamIDs + the support for multiple valve games just to identify the same user? Where is the big deal in just updating the engine, that it reports STEAM_0 instead of STEAM_1 like it's already done for Orange Box games? Is there any real(!) reason, why CS:GO uses STEAM_1:x:x ? - Andreas -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Thursday, September 27, 2012 12:34 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] STEAM_1:x:x ... STEAM_0:x:x .. ? I personally hate sourcebans and I'm sure others do as well. I don't know why all these threads degenerate into This is only a problem if you don't use X third party plugin. These are real issues that valve can address - we shouldn't need to use a myriad of other plugins just to get the functionality we desire. If I had to use one plugin for every thread on this site my server wouldn't register at all! (hey... maybe that's why nobody can tell the difference between 128 and 64 tick, because the servers are so loaded down with this and that plugin to fix all the problems because every time they are brought up they are dismissed with just use this third party plugin instead...) On Thu, Sep 27, 2012 at 6:30 AM, Saul Rennison saul.renni...@gmail.com wrote: If you used Sourcebans, you only need to ban one ID because STEAM_0 == STEAM_1 in the plugin's eyes. Kind regards, Saul Rennison On 27 September 2012 11:18, Absurd Minds goabs...@absurdminds.net wrote: Plugins might, but if you are running a huge community and you also have a policy that getting banned from one server means getting banned from all of them (or that being admin of one server means you can admin all), it becomes more cumbersome. On Thu, Sep 27, 2012 at 5:59 AM, Saul Rennison saul.renni...@gmail.com wrote: CS:GO is based off the L4D engine branch (I'm pretty sure that engine branch has been merged into main now anyway), so STEAM_1 is here to stay. What's the huge deal? Don't all the plugins treat STEAM_0 and STEAM_1 the same? (At least Steambans does). Kind regards, Saul Rennison On 27 September 2012 10:04, Andreas Grimm c...@saigns.de wrote: Hello, is it really necessary, that steam ids have the format STEAM_1:x:x in CS:GO? In all other games (except l4d, not sure how it's there) it's STEAM_0:x:x. The x digits are equal for all games, so I don't really understand why using a different format. It's just annoying. For the orange box it get fixed 3-4 years ago: http://store.steampowered.com/news/2252 - Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 I would appreciate a similar update for CS:GO - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] STEAM_1:x:xxxxx ... STEAM_0:x:xxxxx .. ?
I know that the first digit represents the universe and that 1 should be the real number. But I personally don't care if it reports 0 or 1, but it should be equal for all games. Valve decided to keep the 0 in HL1 games, Orange Box games and CS:S ... why not in CS:GO ? It's like: Hey community, we are messing around with SteamID formats, so you have more work to identify your players, but in return you see the real steam universe in some SteamIDs ... ehh, okay - great feature, thanks ... O.o Sorry, I don't understand it ... It's just bad for usability, nothing more in my opinion -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Asher Baker Sent: Thursday, September 27, 2012 1:27 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] STEAM_1:x:x ... STEAM_0:x:x .. ? The number there is meant to represent the Steam Universe, it's meant to be 1 (which is Public), the 0 being used was the bug. Personally, I hope it doesn't get changed back, as it'll just repeat this drama again. The engine only guarantees it's an identifying string for that player for that game. On Thu, Sep 27, 2012 at 12:20 PM, Andreas Grimm c...@saigns.de wrote: Here we don't (and never will) use plugins like sourcebans. Our own plugins are already able to handle STEAM_0 and STEAM_1 formats, but that's not the topic. The usability in general could be better. - Why two different entries for the same user in a banned_user.cfg? - Why no unique SteamIDs for the same users in serverlogs from different games? - Why do we have to remove the strings STEAM_0: and STEAM_1: when we want to work with SteamIDs + the support for multiple valve games just to identify the same user? Where is the big deal in just updating the engine, that it reports STEAM_0 instead of STEAM_1 like it's already done for Orange Box games? Is there any real(!) reason, why CS:GO uses STEAM_1:x:x ? - Andreas -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Thursday, September 27, 2012 12:34 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] STEAM_1:x:x ... STEAM_0:x:x .. ? I personally hate sourcebans and I'm sure others do as well. I don't know why all these threads degenerate into This is only a problem if you don't use X third party plugin. These are real issues that valve can address - we shouldn't need to use a myriad of other plugins just to get the functionality we desire. If I had to use one plugin for every thread on this site my server wouldn't register at all! (hey... maybe that's why nobody can tell the difference between 128 and 64 tick, because the servers are so loaded down with this and that plugin to fix all the problems because every time they are brought up they are dismissed with just use this third party plugin instead...) On Thu, Sep 27, 2012 at 6:30 AM, Saul Rennison saul.renni...@gmail.com wrote: If you used Sourcebans, you only need to ban one ID because STEAM_0 == STEAM_1 in the plugin's eyes. Kind regards, Saul Rennison On 27 September 2012 11:18, Absurd Minds goabs...@absurdminds.net wrote: Plugins might, but if you are running a huge community and you also have a policy that getting banned from one server means getting banned from all of them (or that being admin of one server means you can admin all), it becomes more cumbersome. On Thu, Sep 27, 2012 at 5:59 AM, Saul Rennison saul.renni...@gmail.com wrote: CS:GO is based off the L4D engine branch (I'm pretty sure that engine branch has been merged into main now anyway), so STEAM_1 is here to stay. What's the huge deal? Don't all the plugins treat STEAM_0 and STEAM_1 the same? (At least Steambans does). Kind regards, Saul Rennison On 27 September 2012 10:04, Andreas Grimm c...@saigns.de wrote: Hello, is it really necessary, that steam ids have the format STEAM_1:x:x in CS:GO? In all other games (except l4d, not sure how it's there) it's STEAM_0:x:x. The x digits are equal for all games, so I don't really understand why using a different format. It's just annoying. For the orange box it get fixed 3-4 years ago: http://store.steampowered.com/news/2252 - Updated the engine to report SteamIDs using the Steam_0 format instead of Steam_1 I would appreciate a similar update for CS:GO - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo
Re: [Csgo_servers] STEAM_1:x:xxxxx ... STEAM_0:x:xxxxx .. ?
They changed it back to STEAM_0 for all Orange Box games 4 months after the release of L4D1. Sense? -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Asher Baker Sent: Thursday, September 27, 2012 2:00 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] STEAM_1:x:x ... STEAM_0:x:x .. ? They fixed it years ago, with the release of L4D1. Everything since has used 1 instead of 0. On Thu, Sep 27, 2012 at 12:52 PM, Andreas Grimm c...@saigns.de wrote: I know that the first digit represents the universe and that 1 should be the real number. But I personally don't care if it reports 0 or 1, but it should be equal for all games. Valve decided to keep the 0 in HL1 games, Orange Box games and CS:S ... why not in CS:GO ? It's like: Hey community, we are messing around with SteamID formats, so you have more work to identify your players, but in return you see the real steam universe in some SteamIDs ... ehh, okay - great feature, thanks ... O.o Sorry, I don't understand it ... It's just bad for usability, nothing more in my opinion -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Asher Baker Sent: Thursday, September 27, 2012 1:27 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] STEAM_1:x:x ... STEAM_0:x:x .. ? The number there is meant to represent the Steam Universe, it's meant to be 1 (which is Public), the 0 being used was the bug. Personally, I hope it doesn't get changed back, as it'll just repeat this drama again. The engine only guarantees it's an identifying string for that player for that game. On Thu, Sep 27, 2012 at 12:20 PM, Andreas Grimm c...@saigns.de wrote: Here we don't (and never will) use plugins like sourcebans. Our own plugins are already able to handle STEAM_0 and STEAM_1 formats, but that's not the topic. The usability in general could be better. - Why two different entries for the same user in a banned_user.cfg? - Why no unique SteamIDs for the same users in serverlogs from different games? - Why do we have to remove the strings STEAM_0: and STEAM_1: when we want to work with SteamIDs + the support for multiple valve games just to identify the same user? Where is the big deal in just updating the engine, that it reports STEAM_0 instead of STEAM_1 like it's already done for Orange Box games? Is there any real(!) reason, why CS:GO uses STEAM_1:x:x ? - Andreas -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Absurd Minds Sent: Thursday, September 27, 2012 12:34 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] STEAM_1:x:x ... STEAM_0:x:x .. ? I personally hate sourcebans and I'm sure others do as well. I don't know why all these threads degenerate into This is only a problem if you don't use X third party plugin. These are real issues that valve can address - we shouldn't need to use a myriad of other plugins just to get the functionality we desire. If I had to use one plugin for every thread on this site my server wouldn't register at all! (hey... maybe that's why nobody can tell the difference between 128 and 64 tick, because the servers are so loaded down with this and that plugin to fix all the problems because every time they are brought up they are dismissed with just use this third party plugin instead...) On Thu, Sep 27, 2012 at 6:30 AM, Saul Rennison saul.renni...@gmail.com wrote: If you used Sourcebans, you only need to ban one ID because STEAM_0 == STEAM_1 in the plugin's eyes. Kind regards, Saul Rennison On 27 September 2012 11:18, Absurd Minds goabs...@absurdminds.net wrote: Plugins might, but if you are running a huge community and you also have a policy that getting banned from one server means getting banned from all of them (or that being admin of one server means you can admin all), it becomes more cumbersome. On Thu, Sep 27, 2012 at 5:59 AM, Saul Rennison saul.renni...@gmail.com wrote: CS:GO is based off the L4D engine branch (I'm pretty sure that engine branch has been merged into main now anyway), so STEAM_1 is here to stay. What's the huge deal? Don't all the plugins treat STEAM_0 and STEAM_1 the same? (At least Steambans does). Kind regards, Saul Rennison On 27 September 2012 10:04, Andreas Grimm c...@saigns.de wrote: Hello, is it really necessary, that steam ids have the format STEAM_1:x:x in CS:GO? In all other games (except l4d, not sure how it's there) it's STEAM_0:x:x. The x digits are equal for all games, so I don't really understand why using a different format. It's just annoying. For the orange box it get fixed 3-4
Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor de_nuke_se move slower than when it is @ 64 tick server
In my opinion: The game is more competitive, when all players on all servers play under same conditions. A locked tickrate (like 66 in CS:S or TF2) removes all confusion about that topic. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Calvin Judy Sent: Wednesday, September 19, 2012 4:57 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor de_nuke_se move slower than when it is @ 64 tick server Valve has lowered the tickrate in Counter Strike: Source, and the game has more players than CS:GO, how exactly would doing the same kill the competitive community? __ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Valtteri Kiviniemi mailto:kiviniemi.valtt...@gmail.com To: csgo_servers@list.valvesoftware.com Sent: Wednesday, September 19, 2012 10:50 AM Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor de_nuke_se move slower than when it is @ 64 tick server Hi, Valve DO NOT lock the tickrate to a lower value. Let people choose if they want to use 128tick. Lowering the tickrate will kill the competitive gaming. I have more than 50 servers on my customers and all of them are 128tick and people are really, really enjoying a lot of the higher high registration. Of course it would be nice to have fix for the door but eitherway it does not really matter, its just one map and people rather use buggy door with high tickrate than a working door with crappier hit registration. - Valtteri 2012/9/19 Marco Padovan e...@evcz.tk The page you linked about lag compensation says: Increasing the tickrate does improve the precision of hit detection, but also requires more CPU, memory, and bandwidth capacity for server and clients. Il 19/09/2012 14:12, Calvin Judy ha scritto: Mike, It may be important for something specific HPE's doing with CS:GO, but CS:S was never run at 128 tickrate, it was run at 100 tickrate, the arguement was that it's better for competitive play, and that's simply not true. It's just like the fps_max myth, 1000 fps servers, 1 fps servers, etc. The higher the tickrate, the higher the physics calculations, which is why the door is moving slower. As Ido stated, they will be investigating the doors issue. But the arguement will continue to be 100 tickrate is better for competitive gaming, because it does more calculation. (Like you said, anyone with basic math skills can do the numbers) The problem is, it's physics calucation, like entities (the doors), NOT hitboxes/hit registration. If you guys want to tweak settings to improve hit registration, start doing more research into the lag compensation part of the engine. https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Lag_c ompensation As stated before you can verify what I'm saying about hitboxes with sv_showimpacts set to 1, which will show both client-side, and server-side hitboxes. (Change the tickrate between 33, 66, 100, and 128, the hitboxes are not dependant on the tickrate.) What people percieve as tickrate causing hit registration issues is actually interpolation. https://developer.valvesoftware.com/wiki/Interpolation To delve even further into the door issue, you may want to review entity interpolation, which is a direct effect of tickrate. https://developer.valvesoftware.com/wiki/Source_Multiplayer_Networking#Entit y_interpolation But entity interpolation and client interpolation are two very different areas, and changing the tickrate to something higher will not produce better hit registration results. Also, the plugin which you speak of was released by a third party, and it is mainly used on surf/bhop servers to produce the desired acceleration over entities (The bhop blocks for example, which are also func_doors), not competitive servers. __ Level 3 Technician Griffin Networks LLC - Gaming Solutions - Original Message - From: Mike Didiano mailto:m...@networks-llc.com To: csgo_servers@list.valvesoftware.com Sent: Wednesday, September 19, 2012 7:34 AM Subject: Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor de_nuke_se move slower than when it is @ 64 tick server Steve, As soon as they locked FPS at 66 a plugin was released to allow 100 tickrate. Anyone with basic math skills knows that 1/100 is a smaller number than 1/66. They wouldn’t have included this in CS:GO if it weren’t important. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com
[Csgo_servers] Failed to join session. Please try again
Hello, My gameservers are running fine, but suddenly it happens that no more players are able to join. They get the error message Failed to join session. Please try again. The client console output is: Connecting to public(x.x.x.x:27020) ... 35322.346: Sending UDP connect to public IP x.x.x.x:27020 Server using 'public' lobbies, requiring pw no, lobby id 18656764172 RememberIPAddressForLobby: lobby 18656764172 from address x.x.x.x:27020 Unknown command joingame GameTypes: could not find matching game type . GameTypes: could not find matching game type . GamesTypes: unable to get game type and mode. Could not find type/mode matching type:/mode:. CSysSessionClient: Cannot join lobby, response 2! Mapgroup is set to mg_bomb and it's running map de_aztec. Some server cvars: game_mode: game_mode = 1 ( def. 0 ) game client replicated - The current game mode (based on game type). See GameModes.txt. game_type: game_type = 0 game client replicated - The current game type. See GameModes.txt. This happens a lot of times per day and only a full server restart fixes that problem. What's going on here? - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Failed to join session. Please try again
My gamemode files are fine. I already had 20 players connected on that gameserver. I just have to restart the server, without any file changes, then it's working again. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Lewis Sent: Thursday, September 06, 2012 8:42 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Failed to join session. Please try again On 06/09/2012 19:40, Andreas Grimm wrote: Hello, My gameservers are running fine, but suddenly it happens that no more players are able to join. They get the error message Failed to join session. Please try again. The client console output is: Connecting to public(x.x.x.x:27020) ... 35322.346: Sending UDP connect to public IP x.x.x.x:27020 Server using 'public' lobbies, requiring pw no, lobby id 18656764172 RememberIPAddressForLobby: lobby 18656764172 from address x.x.x.x:27020 Unknown command joingame GameTypes: could not find matching game type . GameTypes: could not find matching game type . GamesTypes: unable to get game type and mode. Could not find type/mode matching type:/mode:. CSysSessionClient: Cannot join lobby, response 2! Mapgroup is set to mg_bomb and it's running map de_aztec. Some server cvars: game_mode: game_mode = 1 ( def. 0 ) game client replicated - The current game mode (based on game type). See GameModes.txt. game_type: game_type = 0 game client replicated - The current game type. See GameModes.txt. This happens a lot of times per day and only a full server restart fixes that problem. What's going on here? - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers sounds like your gamemodes/gamemodes_server.txt is improperly formatted. there is a program that formats it perfectly on the internet, search it up. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Request: CS:GO and custom sounds
Dear Valve/HPE, the first plugin developers start to put their custom mp3 sounds into the /sound/music folder to get them available on clients. That's the only place where clients can play them without refreshing the sound cache. It has two disadvantages: - custom sounds are no music, it breaks the logic - if a client turns off the music, it turns off custom sounds, too. Could you add a support for custom sounds in all folders, please? thanks and regards - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bot join even with bot_quota 0
Hi, convars are no longer set in the gamemodes_server.txt. Check the default example file. Now they use an exec command to eecute a specific configuration file. the defaults are: gamemode_armsrace.cfg gamemode_casual.cfg gamemode_competitive.cfg gamemode_demolition.cfg gamemode_training.cfg they are located in your cfg directory. check them out. I guess there is bot_quota set to higher value than 0. - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Roberto Omezzolli Sent: Sunday, September 02, 2012 11:35 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Bot join even with bot_quota 0 bot_quota_mode normal bot_quota 0 both in server.cfg and gamemodes_server.txt did not work /rob Von: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] Im Auftrag von RTL-Servers | Lee Gesendet: Sonntag, 2. September 2012 11:03 An: csgo_servers@list.valvesoftware.com Betreff: Re: [Csgo_servers] Bot join even with bot_quota 0 Have you tried -nobots in the server startline, works for CSS I'm yet to check this for GO :-) On 02/09/2012 08:40, Calvin Judy wrote: Additionally, set bot_quote_mode to normal instead of fill. - Original Message - From: Roberto Omezzolli mailto:g...@g-portal.de To: csgo_servers@list.valvesoftware.com Sent: Sunday, September 02, 2012 2:23 AM Subject: Re: [Csgo_servers] Bot join even with bot_quota 0 Hello, does anybody know why bots still keeps joining even if set bot_quota 0 to server.cfg? /rob _ ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bug: gameserver reads wrong bot_quota from gamemodes
Hi, many thanks for the note *closed* -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Sunkist Sent: Friday, August 31, 2012 9:28 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Bug: gameserver reads wrong bot_quota from gamemodes Hello Andreas, At 31.08.2012, Andreas Grimm wrote My gamemodes file has the following settings for bot_quota: GameModes.txt [...] convars { bot_quota 10 } [...] Convars are no longer read from gamemodes. See the thread [Csgo_servers] gamemodes_server.txt from today. Regards, Sunkist ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Many client crashes since 1.18.0.3
Since the latest update I get a lot of CS:GO client crashes. One dump file: http://pfiles.saigns.de/csgo/crash_csgo.exe_20120831072532_1.dmp client.dll!53877ab4() [Frames below may be incorrect and/or missing, no symbols loaded for client.dll] client.dll!53815535() client.dll!5385fdfc() client.dll!538e12a3() client.dll!53a1053f() engine.dll!57fded3e() engine.dll!57fdfd70() client.dll!539c2d65() client.dll!5389abae() engine.dll!57fcc64b() engine.dll!57fd420a() engine.dll!5816adc9() engine.dll!5816ae25() engine.dll!57e510fc() engine.dll!57ee1733() client.dll!53a68ab6() client.dll!53b8cf4c() client.dll!53923b87() materialsystem.dll!579e6c6a() client.dll!53a871ff() materialsystem.dll!579e6c6a() client.dll!53a871ff() materialsystem.dll!579e6c6a() client.dll!53a871ff() materialsystem.dll!579e6c6a() client.dll!53a871ff() materialsystem.dll!579e6c6a() client.dll!53a871ff() client.dll!5394dccf() engine.dll!580036a3() engine.dll!5804b078() engine.dll!57f1cd79() materialsystem.dll!579e3c96() client.dll!5391c8d6() ntdll.dll!7760fe69() KERNELBASE.dll!756903f0() tier0_s.dll!6213e6d7() ntdll.dll!7760f8e5() KERNELBASE.dll!7568d348() tier0_s.dll!62139c36() tier0_s.dll!621395b7() ws2_32.dll!754bcc0d() ws2_32.dll!754b2fac() ws2_32.dll!754bcc16() wsock32.dll!72271841() engine.dll!58019a29() engine.dll!57fb21ba() engine.dll!57e87ca6() engine.dll!57e68ba2() tier0.dll!63881337() engine.dll!57e6b78f() engine.dll!5816adc9() engine.dll!5816addb() engine.dll!5816addb() engine.dll!5816ae70() engine.dll!58164267() engine.dll!5816430b() engine.dll!580dfb8c() engine.dll!5801b750() engine.dll!5801e602() engine.dll!57ee4151() engine.dll!57fea558() engine.dll!57feda81() engine.dll!57fee3ee() tier0.dll!63891d5e() engine.dll!580552c2() engine.dll!580553de() launcher.dll!69fe9420() launcher.dll!69fe9420() launcher.dll!69fe52d4() KERNELBASE.dll!7569143f() csgo.exe!00bc11dc() KERNELBASE.dll!75690596() GameOverlayRenderer.dll!6392a683() GameOverlayRenderer.dll!63932178() GameOverlayRenderer.dll!63935472() GameOverlayRenderer.dll!63935472() GameOverlayRenderer.dll!6393b467() GameOverlayRenderer.dll!6393b49b() GameOverlayRenderer.dll!63939c7b() GameOverlayRenderer.dll!63930a39() GameOverlayRenderer.dll!6393921a() GameOverlayRenderer.dll!639333c3() GameOverlayRenderer.dll!63930bd9() GameOverlayRenderer.dll!6392a673() ntdll.dll!7760fb81() KERNELBASE.dll!75690596() GameOverlayRenderer.dll!6392a683() csgo.exe!00bc7e5f() csgo.exe!00bc7ebb() csgo.exe!00bc57ca() ntdll.dll!7760fbca() kernel32.dll!76c388da() ntdll.dll!7760faca() ntdll.dll!77629d6c() kernel32.dll!76c3883b() ntdll.dll!7760faca() ntdll.dll!77631022()
Re: [Csgo_servers] Community Servers Quick Play
You don't have to set any cvars. Just start the server and it will be available for quickplay. As far as i know there is only one conditition, that it needs at least 3 players online. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jeff Morello Sent: Wednesday, August 29, 2012 8:54 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Community Servers Quick Play I would like to know this as well. I never get players in my public server even when my friends and I are playing in it. I get more players joining my passworded private server while we're scrimming than the public lol. On Wed, Aug 29, 2012 at 11:35 AM, feugatos feuga...@ceidwarfare.net wrote: Hi there, Sorry if this has already been asked before but I'm new to the mailing list. For my CS:GO servers to be joinable via the Community Servers Quick Play function do I have to set any variable like in TF2 (tf_mm_servermode) ? Thanks in advance, Dimitrios PS. Is there a way to access the mailing list archives? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSysSessionClient: Cannot join lobby, response 2
I was unable to connect to my server. But one human was playing. My client console wrote: GameTypes: could not find matching game type . GamesTypes: unable to get game type and mode. Could not find type/mode matching type:/mode:. CSysSessionClient: Cannot join lobby, response 2! Later the gameserver crashed with the following last log lines: L 08/25/2012 - 08:35:58: Team TERRORIST triggered SFUI_Notice_Terrorists_Win (CT 8) (T 72) L 08/25/2012 - 08:35:58: Team CT scored 8 with 6 players L 08/25/2012 - 08:35:58: Team TERRORIST scored 72 with 6 players L 08/25/2012 - 08:35:58: World triggered Round_End Dump file: http://pfiles.saigns.de/crash_srcds.exe_20120825083825_1.dmp I don't know if the crash stands in realtion with the connection problem, just posting ... - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] CSysSessionClient: Cannot join lobby, response 2
Game type and game mode are both correct. After crash and restart it worked fine and I didn't change anything in the configs. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Carl @ The Box Sent: Saturday, August 25, 2012 1:54 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] CSysSessionClient: Cannot join lobby, response 2 I think you answered your own question: GameTypes: could not find matching game type . GamesTypes: unable to get game type and mode. Could not find type/mode matching type:/mode:. CSysSessionClient: Cannot join lobby, response 2! Makes sure your game type and modes are set correctly in your command line and in your gamemodes_server.txt. Cheers, Carl On 8/25/2012 1:49 AM, Andreas Grimm wrote: I was unable to connect to my server. But one human was playing. My client console wrote: GameTypes: could not find matching game type . GamesTypes: unable to get game type and mode. Could not find type/mode matching type:/mode:. CSysSessionClient: Cannot join lobby, response 2! Later the gameserver crashed with the following last log lines: L 08/25/2012 - 08:35:58: Team TERRORIST triggered SFUI_Notice_Terrorists_Win (CT 8) (T 72) L 08/25/2012 - 08:35:58: Team CT scored 8 with 6 players L 08/25/2012 - 08:35:58: Team TERRORIST scored 72 with 6 players L 08/25/2012 - 08:35:58: World triggered Round_End Dump file: http://pfiles.saigns.de/crash_srcds.exe_20120825083825_1.dmp I don't know if the crash stands in realtion with the connection problem, just posting ... - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] More random server crashes since last update
Hi all, since the latest cs:go update I have more random server crashes than before. Anyone else here with similar experience? One dump file is available here: http://pfiles.saigns.de/csgo/crash_srcds.exe_20120824172832_1.dmp - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Request: Add a cvar to disable pushing players
Dear Valve/HPE, could you please add a cvar to disable the ability, that players can push their teammates (or that two players who stand in eachother don't get pushed away by engine) when players are not solid? In my opinion is it very annoying, because: - I get slowed down, when I walk trough another player. For a few milliseconds I get stopped. - My screen and the other player model shakes around, when I walk trough a player. - While moving trough another player I don't have a smooth movement. The engine pushes me away. - I am able to disturb other player's movement/gameplay or I can push them trough the map (off a high house for example) For public servers with many slots it would be nice when players wouldn't be able to disturb other players with things like that. I already checked the cvar list and didn't find any related cvar to stop that yet. But I mean in TF2 is one, but I can't remember or find it anymore (maybe it never existed). But please let me know if anyone here knows it. regards - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] server.cfg vs gamemodes
Hello @ll, just a small szenario: - I set mp_buytime to 90 in my server.cfg - I keep the 45 seconds for mp_buytime in the gamemodes file. The first player connects, he now has a buytime of 90 seconds. A second player connects, but he has a buytime of 45 seconds. Console says mp_buytime is 90. Why does the second player has a buytime of 45 seconds, even when the console cvar is set to 90? How can two players have a different buytime? Why I cannot change the buytime for the second player without changing the gamemodes and restarting the complete server? This is so extremly annoying ... I never can be sure that a cvar is set properly, when my console says something while the gameserver is doing complete different stuff. Isn't it possible to add a priority list? - 1. Gameserver starts, load gamemodes.txt - 2. Then load gamemodes_server.txt and overwrite current settings - 3. Then load server.cfg and overwrite current settings again Advantages: The pople who want to use the gamemodes files only are happy then (because their server.cfg will stay empty, nothing which gets overwritten). The people who want to use the cfg files are happy too, because they know, that cfg cvars overwrite gamemodes settings. We don't have any mixed settings anymore. At the moment it's all just a confusing and annoying mix. Sorry, the usability is 0, really - Andreas PS: Please add at least a console command to refresh the gamemodes file. Restarting a server is just a bad solution to change settings. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] How to prevent pushing teammates ?
Hi all, when players are not solid then I am able to push my teammates trough the map. (Like in TF2). Is there any way to prevent this? cvar or something? thanks - Andreaas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] mp_maxrounds
Not sure if someone reported that before ... but when I set mp_maxrounds to 3000 in my gamemodes file, it still displays rounds left: 30 in my scoreboard. Bug or feature (max limit of 30) ? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] mp_forcecamera buggy + freelook
When I set mp_forcecamera to 0, then it doesn't seem to work ingame. - I am not able to switch to the 3rd person view - I cannot spectare enemy players - Sometimes I can spectate enemy players only And a cvar to allow freelook would be nice, too. That dead players can fly around without being forced to spectate someone. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] color bug in SayText2
We have the following string: \x01first \x03second \x01third \x06fourth The author is a CT player (so \x03 becomes blue) and the words get these colors by using SayText2: first = blue second = blue third = white fourth = green The first part is always the team color and the game ignores the first \x01. To fix that, I have to add a space: \x01first \x03second \x01third \x06fourth Then everything is fine: first = white second = blue third = white fourth = green For plugins it would be handy to get this fixed, that we can use colored nicknames, where the text doesn't start with a nick. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Bug: mp_weapons_allow_zeus 1 does not work
mp_weapons_allow_zeus 1 in competitive does not work Screen: http://cloud.steampowered.com/ugc/921238222636614904/7490B36F5DC05C414A163CD278127D15BA6BB7A5/ I can see the weapon in my buy menu, but I am not able to click it. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Bugs in disconnect message: localization and special chars
When players disconnect, I see the reasons in different languages: Player FBI55 left the game (Uživatel se odpojil.) Player xMusti left the game (Verbindung vom Spieler getrennt.) Player Playsapos;w left the game (Déconnexion de l'utilisateur.) And special characters like ' in the nickname display things like apos; instead. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Official release of CS:GO and the gameservers
Dear Valve/HPE, just a few questions related to the dedicated servers of CS:GO after release: - will players with the official CS:GO client be able to play on our existing servers or is it like a complete new game? - will CS:GO keep 740 as app_update parameter in steamcmd? - If we keep the current servers: Is a steamcmd update enough to get the servers ready or is there something special on the way? (removal of the gamemodes file for example) A short feedback would be great! Thanks - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Reloading gamemodes_server.txt
When I write mp_forcecamera in console for example I get the following result: mp_forcecamera Unknown command mp_forcecamera Could you at least unlock all cvars which get set in the gamemodes file, that we have access to them via console, too? At the moment we wouldn't be able to use the cvars in our server.cfg -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal Sent: Monday, August 20, 2012 7:43 PM To: 'c...@nick-emson.co.uk'; csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt Ngamache is incorrect. There's been no depreciation[sic] or deprecation of server.cfg. It works the same as always. By this point the only thing that gamemodes_server.txt is absolutely required for is setting up mapgroups. Everything else can be achieved on the command line or in server.cfg. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson Sent: Monday, August 20, 2012 10:28 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart Is there no intention to change this? This will only fuel the anger against the changes if the new system proves to be un-flexible. Particularly misleading is the direction you are taking when the original wiki documentation amended by ngamache on 10th May said: server.cfg This file has been significantly depreciated with CS:GO. It is no longer used as the primary way of configuring the convars of the server. Certain convars, like mp_timelimit, are not even available through the console, as they are now loaded using a different file (see gamemodes.txt below). So which is it? Use a cfg file as the primary cvar configuration or not? There is no consistency to where this is going if gamemode files cannot be reloaded. Whilst you typically would not expect to change cvars during server operation on paper, the amount of times you do is actually quite surprising. If for example in the midst of playing with friends they propose a change, I do not expect to have to reload the server and have them all reconnect (and lose any public people). Equally I do not expect to make duplicate bodge edits to secondary cfg files. Regards, Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal Sent: 20 August 2012 18:00 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart Gamemodes.txt does not reload. If you need to switch between sets of cvars while the server is running then I recommend putting them in a cfg instead. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Sunday, August 19, 2012 11:02 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Reloading gamemodes_server.txt without server restart In other source games if you make edits to server.cfg the changes are parsed and set when the server changes maps. This doesn't appear to be the case with gamemodes_server.txt in CS:GO. Is there anyway to manually reload cvars from this file without rebooting the server? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Reloading gamemodes_server.txt
except the fact, that mp_forcecamera is bugged in competitive, I am already using Sourcemod. But do we really need third party plugins for simple gameserver configurations? From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Aaron Thompson Sent: Monday, August 20, 2012 7:58 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt If you have sourced place this line in cfg/sourcemod/sourcemod.cfg sm_cvar mp_forcecamera # # being either 1 for enabled and 0 for disabled On Aug 20, 2012 12:50 PM, Andreas Grimm c...@saigns.de wrote: When I write mp_forcecamera in console for example I get the following result: mp_forcecamera Unknown command mp_forcecamera Could you at least unlock all cvars which get set in the gamemodes file, that we have access to them via console, too? At the moment we wouldn't be able to use the cvars in our server.cfg -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal Sent: Monday, August 20, 2012 7:43 PM To: 'c...@nick-emson.co.uk'; csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt Ngamache is incorrect. There's been no depreciation[sic] or deprecation of server.cfg. It works the same as always. By this point the only thing that gamemodes_server.txt is absolutely required for is setting up mapgroups. Everything else can be achieved on the command line or in server.cfg. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Nick Emson Sent: Monday, August 20, 2012 10:28 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart Is there no intention to change this? This will only fuel the anger against the changes if the new system proves to be un-flexible. Particularly misleading is the direction you are taking when the original wiki documentation amended by ngamache on 10th May said: server.cfg This file has been significantly depreciated with CS:GO. It is no longer used as the primary way of configuring the convars of the server. Certain convars, like mp_timelimit, are not even available through the console, as they are now loaded using a different file (see gamemodes.txt below). So which is it? Use a cfg file as the primary cvar configuration or not? There is no consistency to where this is going if gamemode files cannot be reloaded. Whilst you typically would not expect to change cvars during server operation on paper, the amount of times you do is actually quite surprising. If for example in the midst of playing with friends they propose a change, I do not expect to have to reload the server and have them all reconnect (and lose any public people). Equally I do not expect to make duplicate bodge edits to secondary cfg files. Regards, Nick -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal Sent: 20 August 2012 18:00 To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server restart Gamemodes.txt does not reload. If you need to switch between sets of cvars while the server is running then I recommend putting them in a cfg instead. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Russell Smith Sent: Sunday, August 19, 2012 11:02 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Reloading gamemodes_server.txt without server restart In other source games if you make edits to server.cfg the changes are parsed and set when the server changes maps. This doesn't appear to be the case with gamemodes_server.txt in CS:GO. Is there anyway to manually reload cvars from this file without rebooting the server? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Please bring back the wait command
Dear Valve/HPE, is there any chance to get the client command wait back in CS:GO ? At the moment: ] wait Unknown command: wait It was a very usefull command for clients - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] steamcmd update released
just run your existing steamcmd, it updates itself From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ejziponken - Sent: Tuesday, August 21, 2012 7:56 AM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] steamcmd update released And where do I get the new steamcmd? _ From: tayl...@valvesoftware.com To: csgo_servers@list.valvesoftware.com Date: Tue, 21 Aug 2012 01:00:43 + Subject: [Csgo_servers] steamcmd update released Hi all, An update for steamcmd has just been released that will allow you to run multiple instances of it on one machine simultaneously. It will also run on Windows even if the Steam UI is running already. Some notes: · logging in will still “take” that user session, so it will logout the main client if you use the same account, and running several copies w/ the same account simultaneously is not likely to work well · I believe you should be able to run all copies of steamcmd from the same install folder, but I’m not 100% sure (I’ve tested it but not every possible scenario). So be on the lookout for new weirdness. · Otherwise, simultaneous instances that are using different accounts should not affect one another at all. regards, Taylor Sherman Valve ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] GUI: Community servers confirmation box - Do not display again, please
Dear valve, is there any way to add do not display again checkbox into the confirmation box which notes, that community server may be modified? I think that people who click that a lot don't want to see that box every time ... me included. regards - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Unlock mp_forcecamera
Dear Valve, could you unlock the cvar mp_forcecamera, please? With plugins it's easy to change this cvar, but it would increase the community support. - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bug: Custom sounds not working 100%
Any news on this? At lot of plugin developers or 3rd party communities use custom content. It would be great when cs:go would support custom content like it before in 1.6 or CS:S. - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Monday, June 04, 2012 6:00 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Bug: Custom sounds not working 100% Hi @Valve, when I add a custom mp3 or wav file to the downloadtable (they are precached serverside), the clients download the files, when they connect to a server. But when the clients try to play the files they get these errors: for .wav: [Sound] S_StartSound(): Failed to load sound 'x.wav'. File is missing from disk/repository. for .mp3: [Sound] S_StartSound(): Failed to load sound 'x.mp3'. Can't create mixer. To fix that I have to write snd_rebuildaudiocache in client's console at first. After using the command my cs:go client crashes, but after a restart the sounds are working. - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CS:GO client is still censored
Dear valve, my CS:GO client is still censored. I already deleted the complete game folder. Even after game reinstallatation it's censored. Could you take a closer look into this again, please? reargds - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] mp_solid_teammates == 0 buggy in competitive ?
When I set mp_solid_teammates to 0 in competitive and start moving trough a teammate, then i needs a couple of milliseconds until the game checks, that I am allowed to move. It seems, that it's still blocking me for a short time or it pushes me away. This is a bit annoying while moving. Could you take a closer look here @Valve? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Server crash report: Bots
Dear valve, it seems, that the today's update fixed the gameserver crash with custom bots at roundstart. But killing a bot (Created with the IBotManager interface) is still crashing a gameserver instantly. Console screenshot + srcds.exe alert: http://pfiles.saigns.de/dmps/crash2.jpg The gameserver creates two dump files: http://pfiles.saigns.de/dmps/crash_srcds.exe_20120814223949_1.dmp http://pfiles.saigns.de/dmps/assert_srcds.exe_20120814223950_2.dmp It would be great if you could take a look into this, too. thanks and regards - Andreas The callstack on my side: server.dll!60ff2c68() [Frames below may be incorrect and/or missing, no symbols loaded for server.dll] server.dll!60ff74b1() server.dll!60ffa6df() engine.dll!623ce29e() engine.dll!623cf2b3() sourcemod.2.csgo.dll!__SourceHook_FHCls_IGameEventManager2FireEvent0::Func(IGameEvent * p1, bool p2) Line 40 + 0xd0 bytes C++ server.dll!60fa974b() server.dll!60ea8f3a() server.dll!60f6544b() server.dll!60fad7dd() server.dll!60de80c3() server.dll!60f61878() server.dll!60d4be0d() engine.dll!623c922f() engine.dll!62436fb0() engine.dll!624377bb() engine.dll!624393d3() tier0.dll!62bd0c3e() tier0.dll!62bca20d() dedicated.dll!6299350e() engine.dll!6227() engine.dll!6246f4f0() engine.dll!6244518b() dedicated.dll!62994331() vstdlib.dll!62b82165() vgui2.dll!6188e63f() dedicated.dll!629c0310() dedicated.dll!629c0310() dedicated.dll!62994606() KERNELBASE.dll!75a24ec3() KERNELBASE.dll!75a225bf() KERNELBASE.dll!75a2df0b() KERNELBASE.dll!75a2e005() ntdll.dll!77dd7d93() ntdll.dll!77dd623f() ntdll.dll!77de8157() ntdll.dll!77dd623f() ntdll.dll!77dd6244() kernel32.dll!76e61680() kernel32.dll!76e6702e() gdi32.dll!76f75d1a() gdi32.dll!76f75ca2() user32.dll!7709b9ba() user32.dll!7709b9d6() KERNELBASE.dll!75a45fbd() KERNELBASE.dll!75a3e08e() srcds.exe!002a7d73() srcds.exe!002a7dcf() srcds.exe!002a602a() srcds.exe!002a24d0() srcds.exe!002a84e7() srcds.exe!002a853a() srcds.exe!002a109d() srcds.exe!002a18b9() srcds.exe!002a5235() kernel32.dll!76e6339a() ntdll.dll!77dd9ef2() ntdll.dll!77dd9ec5() From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Saturday, August 11, 2012 9:58 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Server crash report: Bots Another comment related to this crash from Nicholas Hastings: https://bugs.alliedmods.net/show_bug.cgi?id=5349 I haven't looked into it too far, but here's a partial backtrace from what I believe is the same crash. [...] I believe that it's likely a problem on their end with bots created via the IBotController interface. Program received signal SIGSEGV, Segmentation fault. 0xb2f049ce in IntervalTimer::NetworkVar_m_timestamp::NetworkStateChanged (this=0xaee7bdcc) at /home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h:702 702 /home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h: No such file or directory. in /home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h (gdb) bt #0 0xb2f049ce in IntervalTimer::NetworkVar_m_timestamp::NetworkStateChanged (this=0xaee7bdcc) at /home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h:702 #1 IntervalTimer::NetworkVar_m_timestamp::NetworkStateChanged (this=0xaee7bdcc) at /home/buildbot/buildslave_hpath/csgo_pcbeta_linux/build/src/game/shared/util_shared.h:702 #2 CNetworkVarBasefloat, IntervalTimer
Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and Server.cfg
Ido, are there any special server settings needed to get a server into the community quick-play? (like in TF2 with the server registration) Or is every gameserver available for quickplay by default? -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal Sent: Tuesday, August 14, 2012 11:39 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and Server.cfg This is incorrect. Community Quick-Play will find any non-empty server. There are no convar or settings restrictions. The string that claims that matchmaking is disabled is incorrect. The button does indeed match-make. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Tuesday, August 14, 2012 2:31 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Quickplay / Multiplay / Gamemodes.txt and Server.cfg You are not alone. As soon as beta period ends, i think community servers will be sitting most likely empty. Also customization is made harder. There are some cvars that existed in previous games but no longer. Atleast mp_timelimit and mp_freezetime seems to be back but no friendlyfire option. You are not supposed to set any cvars (well, you can set some but not all will work from there) to server.cfg that are on gamemodes.txt. If you want to change something, changes should be made to gamemodes_server.txt. There's an example file under csgo folder called gamemodes_server.txt.example. -ics 15.8.2012 0:21, Todd Pettit kirjoitti: Can I please get a response from Valve on this: How exactly are community servers going to fit into CSGO? Matchmaking and ranking is entirely disabled for community servers according to the in-game notification when you click on Community Quickplay. Is this set it stone and if so and if so how is quickplay supposed to work? Can community servers run competitive mode since the ranking is the main point of competitive mode? When does gamemodes.txt execute is it before or after the server.cfg? If it is before server.cfg can we still use server.cfg to modify settings like mp_friendlyfire? I basically want to set up 25 game servers on 1 box and have half be ff and half without and maximize the servers availability to players. Am I alone on this? Has anyone got this all sorted out? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Bug: CS:GO is censored
Dear valve, since the last update my CS:GO client is censored. The 4 commands are unknown: violence_ablood violence_agibs violence_hblood violence_hgibs I already owned the beta and pre-purchased it a few days ago. It never censored my game before. I know it's not server related, but it's extremly annoying. A fix for this would be very nice thanks and regards - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Unlock GameType cVars
3. Ability to buy kevlar + helmet in casual From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Douglas Sent: Monday, August 13, 2012 11:56 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Unlock GameType cVars Give server owners / operators more freedom in customizing the server. 1. Include the Zeus x27 in Competitive. 2. Include player collision in Casual so players can boost. Either or, We need these options. ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Classic Casual with playerclip?
Yes, you get it by default, but everyone get it by default. Then they could remove it completely. I want to buy it, it's a tactical thing for what I use my money. Without the ability the buy a kevlar or a helmet it removes a bit of the game depth and doesn't feel like a real counter strike. From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Mitch M Sent: Sunday, August 12, 2012 8:07 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Classic Casual with playerclip? I am pretty sure eveyone has kevlar and a helmet in causal (you dont have to buy it) _ From: c...@saigns.de To: csgo_servers@list.valvesoftware.com Date: Sun, 12 Aug 2012 20:05:00 +0200 Subject: Re: [Csgo_servers] Classic Casual with playerclip? Or is there any way to enable buying kevlar and helmet under classic casual mode? CS is no CS when I can't buy a kevlar! From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Gordon Sent: Sunday, August 12, 2012 8:03 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Classic Casual with playerclip? Neat. Is there anyway to enable teammate player clip under Classic Casual mode? On Sun, Aug 12, 2012 at 10:25 AM, Charalambos Galanis xngala...@gmail.com wrote: Please, please, have a look at this :http://forums.steampowered.com/forums/showthread.php?t=2870325 Στις 12 Αυγ 2012 8:15 μ.μ., ο χρήστης Gordon thisisgordonsem...@gmail.com έγραψε: Is there anyway to enable player clip in classic casual? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Server crash report: Bots
Addition to this: The crash is present since the june's update: http://blog.counter-strike.net/index.php/2012/06/june-11th-update/ Before it worked without any problems. - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Andreas Grimm Sent: Saturday, August 11, 2012 3:28 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Server crash report: Bots Dear Valve, when I login a custom bot by using the IBotManager interface the gameserver crashes instantly with a roundstart. How to reproduce: 1. Make sure that there are no offical bots online (bot_quota 0) 2. Call botmanager-CreateBot(crashbot); to create a bot (where botmanager is an instance of IBotManager) 3. Execute mp_restartgame 1 - Crash The gameserver creates two dump files: 1. http://pfiles.saigns.de/dmps/crash_srcds.exe_20120811151403_1.dmp 2. http://pfiles.saigns.de/dmps/assert_srcds.exe_20120811151404_2.dmp Additional notes: - It doesn't matter if the bot executes joingame; jointeam 3 1; joinclass or not. It crashes everytime. - I don't call IBotController::RunPlayerMove(). It crashes before my engine is able to run any command. Is there any chance to get this fixed? Callstack on my side: server.dll!5902297e() [Frames below may be incorrect and/or missing, no symbols loaded for server.dll] server.dll!59022a45() server.dll!5900a747() engine.dll!5ab5e34e() engine.dll!5ab5f363() sourcemod.2.csgo.dll!__SourceHook_FHCls_IGameEventManager2FireEvent0::Func(IGameEvent * p1, bool p2) Line 40 + 0xd0 bytes C++ server.dll!58fc374e() server.dll!58fc4bac() server.dll!58e81f28() sourcemod.2.csgo.dll!__SourceHook_FHCls_IServerGameDLLGameFramefalse::Func(bool p1) Line 54 + 0xa8 bytesC++ engine.dll!5ab064d3() engine.dll!5ab092eb() engine.dll!5ab6c0b3() engine.dll!5ab6d5a0() engine.dll!5ab6df2e() engine.dll!5ab7d09b() engine.dll!5ab7d1ea() engine.dll!5ab7d284() engine.dll!5abd574b() engine.dll!5abd3941() dedicated.dll!6e47390b() dedicated.dll!6e47350e() engine.dll!5abd4467() engine.dll!5abff4f0() engine.dll!5abd51ab() dedicated.dll!6e474331() vstdlib.dll!73852165() vgui2.dll!72a6e63f() dedicated.dll!6e4a0310() dedicated.dll!6e4a0310() dedicated.dll!6e474606() KERNELBASE.dll!76224ec3() KERNELBASE.dll!762225bf() KERNELBASE.dll!7622df0b() KERNELBASE.dll!7622e005() ntdll.dll!77867d93() ntdll.dll!7786623f() ntdll.dll!77878157() ntdll.dll!7786623f() ntdll.dll!77866244() kernel32.dll!75d61680() kernel32.dll!75d6702e() gdi32.dll!74fb5d1a() gdi32.dll!74fb5ca2() user32.dll!75e7b9ba() user32.dll!75e7b9d6() srcds.exe!00277d73() srcds.exe!00277dcf() srcds.exe!0027602a() srcds.exe!002724d0() srcds.exe!002784e7() srcds.exe!0027853a() srcds.exe!0027109d() srcds.exe!002718b9() srcds.exe!00275235() kernel32.dll!75d6339a() ntdll.dll!77869ef2() ntdll.dll!77869ec5() ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] death screenshot
it should be spec_freeze_time, default is 5.0 is csgo From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Collin Howard Sent: Saturday, August 11, 2012 11:54 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] death screenshot Does anyone know how to get rid of the freeze time of when you get killed and it gives you the option to take a screenshot of your killer? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Map issues
de_bank and de_lake are demolition maps. you have to use game_type 1 and game_mode 1 to play them From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ATF_RoG` \^/ Sent: Wednesday, June 06, 2012 8:48 PM To: csgo_servers@list.valvesoftware.com Subject: [Csgo_servers] Map issues Looking for some help, I might have missed posted earlier. Running in competitive mode, windows box, when we load maps such as bank, lake. There is no buy menu and it acts like an ar or gun game. I'm sure I've played these maps publicly before or am l mistaken? Thanks ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
Re: [Csgo_servers] Bug: Custom sounds not working 100%
So L4D2 never supported custom sounds? :-O ...oO(this explains why l4d2 has no real community ... kidding) But I would guess that 95% of the CS:S and CS1.6 gameservers use custom sounds. The ability to use own sounds in CS:GO is very important for the community. It really needs a fix - Andreas From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of ics Sent: Monday, June 04, 2012 7:00 PM To: csgo_servers@list.valvesoftware.com Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100% This was always an issue with L4D2, which CS:GO is based on. Custom sounds were a big no no and stringtable needed to be built always. Stuff like this should never come to CS:GO and i'm afraid it does not stop there. I'm hoping they won't include the VPK system to custom maps. -ics 4.6.2012 19:00, Andreas Grimm kirjoitti: Hi @Valve, when I add a custom mp3 or wav file to the downloadtable (they are precached serverside), the clients download the files, when they connect to a server. But when the clients try to play the files they get these errors: for .wav: [Sound] S_StartSound(): Failed to load sound 'x.wav'. File is missing from disk/repository. for .mp3: [Sound] S_StartSound(): Failed to load sound 'x.mp3'. Can't create mixer. To fix that I have to write snd_rebuildaudiocache in client's console at first. After using the command my cs:go client crashes, but after a restart the sounds are working. - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] mp_maxrounds 0 == infinite round start loop
@Valve When I set mp_maxrounds to 0 I get a infinite round start loop. Could you change it so, that mp_maxrounds disabled the round limit? - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] Feedback: HintText
Hi Valve, is there any chance to add a server side cvar to disable the fadein effect of HintText ? Something similar to the sv_hudhint_sound cvar in previous games. When we send multiple HintText messages in a short time, the fading is a bit annoying. It would be handy for plugin developers to have a cvar to disable this. regards - Andreas ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO Update server tool
My bots are sad and angry when they can't play! but ... I don't really understand the relation between your post and the topic. it's simply a usability problem for every server hoster or gsp when they have to update multiple servers with a single steam account and a login limit of 1. it could take a lot of time to update all of them. Sure, creating one installation and copying the files to the servers would be the best solution then, but not all hosters are using this method atm. -Original Message- From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-bounces at list.valvesoftware.com] On Behalf Of AeroliteGaming.com Sent: Monday, May 14, 2012 10:38 PM To: csgo_servers at list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO Update server tool It's his saigns pay to cheat servers so he will fill it with bots. How will his money machine work without 100 servers? On 14/05/2012 21:36, DontWannaName! wrote: How do you expect to even keep 100 servers full... There shouldnt be a reason to update so many servers at once. It would be far easier to do a single update and copy it across all the servers. ___ Csgo_servers mailing list Csgo_servers at list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
[Csgo_servers] CSGO Update server tool
+1 for anonymous accounts, that I would be able to update 100 gameservers per script at the same time From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-bounces at list.valvesoftware.com] On Behalf Of ics Sent: Monday, May 14, 2012 10:29 PM To: csgo_servers at list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO Update server tool Please do add anonymous account or a separate account for server as there can be more than one server operator running the servers and if logins are put on a script, you can already guess where i'm going at with this. -ics 14.5.2012 22:20, Taylor Sherman kirjoitti: Hi all, The new Steam console client will be replacing the existing HldsUpdateTool. Games will move to the new client as we migrate them to the new HTTP (Steam Pipe) download system. Regarding the login - we may add an anonymous login mode in the future, but that's not certain yet. Right now, it is of course necessary because the CS:GO server is an access-controlled product. regards, Taylor From: csgo_servers-boun...@list.valvesoftware.com [mailto:csgo_servers-bounces at list.valvesoftware.com] On Behalf Of Travis Brown Sent: Saturday, May 12, 2012 8:02 AM To: csgo_servers at list.valvesoftware.com Subject: Re: [Csgo_servers] CSGO Update server tool I would say this is just untill the game ships. Its so not anyone can get the files. Once the game ships it will be on hldsupdatetool. On Sat, May 12, 2012 at 7:10 AM, ics ics at ics-base.net wrote: Since the dedicated server is now out, i'm wondering if the update tool (steam text client) will be permanent or does it go back to old one after official release? It seems extremely inconvinient to have login with your steam account to update a server (and also log out of your main account in your own pc before doing so). Blog says: One quick note, this is new method of delivering the files and keeping them up to date. You will not see the servers in the tools section of Steam. so i'm very much wondering if the new tool is here to stay or not. Are the days coming back when you had separate login password for server or is this just for the duration of the more or less private beta period? -ics ___ Csgo_servers mailing list Csgo_servers at list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers ___ Csgo_servers mailing list Csgo_servers at list.valvesoftware.com https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers -- next part -- An HTML attachment was scrubbed... URL: http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120514/aa7a8735/attachment-0001.html
[Csgo_servers] Invalid GetHostVersion(), expecting 11403, got 11307
Hi All, since the ds are public, trying to connect to a gameserver with an older version should print an error message instead of just switching back to the main menu. - Andreas -- next part -- An HTML attachment was scrubbed... URL: http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120512/1ff69cec/attachment.html
[Csgo_servers] A2S_INFO: Timeout when -nomaster is set
Hi all, when I start a CS:GO gameserver with the -nomaster start parameter, I am not able to query the server with A2S_INFO anymore. I just get a timeout. Tested HLSW and own Java Library, both get no result. Bug or Feature? regards - Andreas -- next part -- An HTML attachment was scrubbed... URL: http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120503/48d5d686/attachment.html
[Csgo_servers] Hibernatung and rcon commands
Hi all, I have two questions: 1) when I use a rcon stats (or any other rcon command) on my cs:go server I get the following output: ] rcon stats CPU InOut Uptime Users FPSPlayers 31.57 11852.20 32880.32 2 0 992.91 10 L 04/30/2012 - 13:17:21: rcon from 176.198.65.15:52316: command stats Is there any way to remove the last line, that gameservers don't echo the rcon command itself again? In CS:S and TF2 it's hidden. Is there a cvar to turn it off? 2) What does it exactly mean, when a gameserver is hibernating or not hibernating? What are the differences? thanks and regards - Andreas -- next part -- An HTML attachment was scrubbed... URL: http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120430/8ea31c64/attachment.html
[Csgo_servers] Mapcycle.txt
Hi all, I joined the list today. I am hosting the 18 saigns.de gameservers for cs:go. @Jas Thanks for the info about -usercon. Perhaps you could add a note into the rcon_password cvar, that admins can read in it's description, that they have to set this parameter? Until now I had no idea how to activate rcon. Another question: I set the mapgroup in my server.cfg and not in my command line. It seems to work for me. Is there anything bad to do this so? - Andreas From: csgo_servers-bounces at list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Ido Magal Sent: Thursday, April 26, 2012 5:40 PM To: Milton Ngan; 'Jas Singh'; csgo_servers at list.valvesoftware.com Subject: Re: [Csgo_servers] Mapcycle.txt Hi Jas, Rcon is only enabled if you put ?usercon on the commandline. Mapcycles have been replaced with mapgroups. Some notes about them: - Currently they?re defined in gamemodes.txt. - Map group examples: o mg_allclassic o mg_demolition o mg_armsrace - The ?mapgroup? needs to be specified on the command line anywhere before the ?map? command. o ?+mapgroup mg_allclassic +map de_dust? - Currently you must manually make sure that you?re launching the game in the mode that matches the mapgroup: o Casual game_type 0; game_mode 0 o Competitive game_type 0; game_mode 1 o Demolition game_type 1; game_mode 0 o Arms Race game_type 1; game_mode 1 From: csgo_servers-bounces at list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Milton Ngan Sent: Wednesday, April 25, 2012 9:36 PM To: 'Jas Singh'; csgo_servers at list.valvesoftware.com Subject: Re: [Csgo_servers] Mapcycle.txt How are you specifying the rcon password and mapcycle file? Where have you got the mapcycle file? From: csgo_servers-bounces at list.valvesoftware.com [mailto:csgo_servers-boun...@list.valvesoftware.com] On Behalf Of Jas Singh Sent: Wednesday, April 25, 2012 9:24 PM To: csgo_servers at list.valvesoftware.com Subject: [Csgo_servers] Mapcycle.txt Hey guys, Chet has suggested I join this list and see if anyone might be able to help me out. I am currently running the 3rd party server files but am unable to get a mapcycle.txt file being read. Also I'm unable to set a rcon password. If anyone could assist me in getting these working it would be greatly appreciated. Jas Singh | Games Operations Administrator | ON3 Network mobile +64.21.1731688 | ign .osiRiS osiris at on3network.co.nz | www.on3network.co.nz | -- next part -- An HTML attachment was scrubbed... URL: http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120426/3c2ed3a7/attachment.html
[Csgo_servers] Mapcycle.txt
If I set mg_all_classic as mapgroup in server.cfg it works fine. I start the server with +map cs_office and the voting menu shows all classic maps and players are able to change the map. If I set mg_cs_office as mapgroup in server.cfg it works, too - But I can start a map vote for cs_office. And improvment could be to disable client side mapvotings when there are less than two maps set in mapgroup. (posted in csgo.txt below). Or would adding the mapgroup to the command line prevent this? - Andreas PS: I am not sure if it was posted before. I sent the files directly to Chet. Since the server browser update I collected all my server related notes/feedback/ideas in one file, which is available here: http://pfiles.saigns.de/csgo.txt For the future I will use this mailing list :) From: Ido Magal [mailto:i...@valvesoftware.com] Sent: Thursday, April 26, 2012 6:02 PM To: 'Andreas Grimm'; csgo_servers at list.valvesoftware.com Subject: RE: [Csgo_servers] Mapcycle.txt Another question: I set the mapgroup in my server.cfg and not in my command line. It seems to work for me. Is there anything bad to do this so? - Andreas If it works, great! Does it also correctly limit voting options to those maps? -- next part -- An HTML attachment was scrubbed... URL: http://list.valvesoftware.com/pipermail/csgo_servers/attachments/20120426/50fa5378/attachment-0001.html