So L4D2 never supported custom sounds? :-O

...oO(this explains why l4d2 has no real community ... kidding)

 

But I would guess that 95% of the CS:S and CS1.6 gameservers use custom
sounds.

The ability to use own sounds in CS:GO is very important for the community.

 

It really needs a fix

 

 - Andreas

 

From: [email protected]
[mailto:[email protected]] On Behalf Of ics
Sent: Monday, June 04, 2012 7:00 PM
To: [email protected]
Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100%

 

This was always an issue with L4D2, which CS:GO is based on. Custom sounds
were a big no no and stringtable needed to be built always. Stuff like this
should never come to CS:GO and i'm afraid it does not stop there. I'm hoping
they won't include the VPK system to custom maps.

-ics

4.6.2012 19:00, Andreas Grimm kirjoitti: 

Hi @Valve,

 

when I add a custom mp3 or wav file to the downloadtable (they are precached
serverside), the clients download the files, when they connect to a server.

But when the clients try to play the files they get these errors:

 

for .wav:

[Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is missing
from disk/repository.

 

for .mp3:

[Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create
mixer.

 

To fix that I have to write "snd_rebuildaudiocache" in client's console at
first.

After using the command my cs:go client crashes, but after a restart the
sounds are working.

 

- Andreas






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