So L4D2 never supported custom sounds? :-O ...oO(this explains why l4d2 has no real community ... kidding)
But I would guess that 95% of the CS:S and CS1.6 gameservers use custom sounds. The ability to use own sounds in CS:GO is very important for the community. It really needs a fix - Andreas From: [email protected] [mailto:[email protected]] On Behalf Of ics Sent: Monday, June 04, 2012 7:00 PM To: [email protected] Subject: Re: [Csgo_servers] Bug: Custom sounds not working 100% This was always an issue with L4D2, which CS:GO is based on. Custom sounds were a big no no and stringtable needed to be built always. Stuff like this should never come to CS:GO and i'm afraid it does not stop there. I'm hoping they won't include the VPK system to custom maps. -ics 4.6.2012 19:00, Andreas Grimm kirjoitti: Hi @Valve, when I add a custom mp3 or wav file to the downloadtable (they are precached serverside), the clients download the files, when they connect to a server. But when the clients try to play the files they get these errors: for .wav: [Sound] S_StartSound(): Failed to load sound 'xxxxx.wav'. File is missing from disk/repository. for .mp3: [Sound] S_StartSound(): Failed to load sound 'xxxxx.mp3'. Can't create mixer. To fix that I have to write "snd_rebuildaudiocache" in client's console at first. After using the command my cs:go client crashes, but after a restart the sounds are working. - Andreas _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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