Re: [Csgo_servers] Sample gamemodes_server.txt , launch command , server.cfg files for beginners

2012-08-20 Thread Erik-jan Riemers
Just throwing it out there, if i check the layout of gamemode_server.txt , i see all game modes/types/maps etc all in there.. is it not possible to enlarge that section, so that you would have 1 big gamemode_server.txt with all kinds of mapgroups and game modes which you need to assign during

[Csgo_servers] Sample gamemodes_server.txt , launch command , server.cfg files for beginners

2012-08-19 Thread Nick Emson
All, As people are still struggling to create a working gamemodes_server.txt, need a formatted template or are tripping up on the pitfalls like the 'maxplayers' location, I have again re-linked a sample set of config files for those that need a template to work from. This may have gone

[Csgo_servers] Sample gamemodes_server.txt , launch command , server.cfg files for beginners

2012-08-19 Thread Molnár László
Nice But you should increase the max value of cmd rate and min rate something like this: 100/3 Why start a server at 64 tick if oyu can make 128 or 100 too? ___ Csgo_servers mailing list Csgo_servers@list.valvesoftware.com

Re: [Csgo_servers] Sample gamemodes_server.txt , launch command , server.cfg files for beginners

2012-08-19 Thread haeufi
Because it need much more Server CPU... I set all servers to tick128 except the deathmatch and the armsrace, because there is much more action... Am 19.08.2012 16:34, schrieb Molnár László: ou should increase the max value of cmd rate and min rate something