On 6/9/20 9:05 PM, Bruno Blais wrote:
In additional to what Jean-Paul suggested, you can look at the preliminary
version of step-68 which does exactly what you would like to achieve with
particles.
The code is available on the following pull request. Rene and I have put some
work into it and
Dear Bruno and Jean-Paul,
The new syntax worked great, and thank you for the extra resources Bruno.
Best, Victoria
On Tuesday, June 9, 2020 at 11:05:50 PM UTC-4, Bruno Blais wrote:
>
> Dear Victoria,
>
> In additional to what Jean-Paul suggested, you can look at the preliminary
> version of
Dear Victoria,
In additional to what Jean-Paul suggested, you can look at the preliminary
version of step-68 which does exactly what you would like to achieve with
particles.
The code is available on the following pull request. Rene and I have put
some work into it and it works quite well in it
Dear Victoria,
You’re on the right track, but it looks like you got the syntax a bit wrong. To
create a particle you need to write something like
Particles::Particle particle;
You’ll note that the specific constructor that is called is inferred from the
arguments given to the instance of the c
Hello,
I'm a new deal.ii and C++ user, so this question might be a bit basic, but
I was wondering how my implementation of the built-in deal.ii particle
class should look. Ultimately I'm looking to track a particle in laminar
flow. So far I've tried creating a simple particle at the origin a