Bug#922611: Re : Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad
Control: tags -1 +pending Am Montag, den 18.03.2019, 20:51 + schrieb nicolas.patr...@gmail.com: > No, thank you. Thanks, I'll unbind the Game Speed Up/Down keys in the next upload. - Fabian signature.asc Description: This is a digitally signed message part
Bug#922611: Re : Bug#922611: Re : Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad
Le 18/03/2019 16:06:52, Fabian Greffrath a écrit : > Did the game speed change happen again after you unbound the "Game > Speed" keys? No, thank you. nicolas patrois : pts noir asocial -- RÉALISME M : Qu'est-ce qu'il nous faudrait pour qu'on nous considère comme des humains ? Un cerveau plus gros ? P : Non... Une carte bleue suffirait...
Bug#922611: Re : Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad
Am Montag, den 18.02.2019, 17:43 +0100 schrieb Fabian Greffrath: > Please report back if this problem persists, else let's close this > bug. Did the game speed change happen again after you unbound the "Game Speed" keys? - Fabian signature.asc Description: This is a digitally signed message part
Bug#922611: Re : Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad
Am Montag, den 18.02.2019, 16:05 + schrieb nicolas.patr...@gmail.com: > In fact, I wasn’t playing, it was my daughter (and I remapped the key > to z). It is even possible to entirely remove key bindings by pressing "DEL". Please report back if this problem persists, else let's close this bug. - Fabian signature.asc Description: This is a digitally signed message part
Bug#922611: Re : Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad
Le 18/02/2019 15:02:16, Fabian Greffrath a écrit : > There are key bindings to speed the game up and down, which are by > default mapped to the numpad's plus and minus keys, respectively. Any chance > that you hit them by accident during playing? > It's probably best if you remove these key bindings. They can be found > in the "Game Speed" Section on page 6 of the key bindings menu. Yes, it may be this. In fact, I wasn’t playing, it was my daughter (and I remapped the key to z). nicolas patrois : pts noir asocial -- RÉALISME M : Qu'est-ce qu'il nous faudrait pour qu'on nous considère comme des humains ? Un cerveau plus gros ? P : Non... Une carte bleue suffirait...
Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad
nicolas.patr...@gmail.com wrote: > When I play a game, all is OK but after a few minutes, the game speeds up: > Flynnâs movements, the monsters, the clock that counts the duration⦠> everything speeds up as if a clock, somewhere, runs crazy. There are key bindings to speed the game up and down, which are by default mapped to the numpad's plus and minus keys, respectively. Any chance that you hit them by accident during playing? It's probably best if you remove these key bindings. They can be found in the "Game Speed" Section on page 6 of the key bindings menu. - Fabian
Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad
Le 18/02/2019 13:50:59, Fabian Greffrath a écrit : > not sure what you mean by "internal clock"? Does this happen if you > play a demo from the command line with the "-timedemo" parameter and then > start a "New Game" from the menu? > I need some more information how to reproduce this. When I play a game, all is OK but after a few minutes, the game speeds up: Flynn’s movements, the monsters, the clock that counts the duration… everything speeds up as if a clock, somewhere, runs crazy. nicolas patrois : pts noir asocial -- RÉALISME M : Qu'est-ce qu'il nous faudrait pour qu'on nous considère comme des humains ? Un cerveau plus gros ? P : Non... Une carte bleue suffirait...
Bug#922611: prboom-plus: Internal clock goes mad
Control: tags -1 moreinfo Hi Nicolas, Nicolas Patrois wrote: > Sometimes, the internal clock ticks about three or four times faster than > it should. not sure what you mean by "internal clock"? Does this happen if you play a demo from the command line with the "-timedemo" parameter and then start a "New Game" from the menu? I need some more information how to reproduce this. Cheers, - Fabian
Bug#922611: prboom-plus: Internal clock goes mad
Package: prboom-plus Version: 2:2.5.1.5+svn4539+dfsg1-1 Severity: important Tags: upstream Dear Maintainer, Sometimes, the internal clock ticks about three or four times faster than it should. -- System Information: Debian Release: buster/sid APT prefers unstable APT policy: (500, 'unstable') Architecture: i386 (i686) Kernel: Linux 4.17.0-3-686-pae (SMP w/3 CPU cores) Kernel taint flags: TAINT_PROPRIETARY_MODULE, TAINT_OOT_MODULE Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8), LANGUAGE=fr_FR:fr:en_GB:en (charmap=UTF-8) Shell: /bin/sh linked to /bin/dash Init: systemd (via /run/systemd/system) LSM: AppArmor: enabled Versions of packages prboom-plus depends on: ii libc6 2.28-7 ii libdumb11:0.9.3-6+b3 ii libfluidsynth1 1.1.11-1 ii libgl1 1.1.0-1 ii libglu1-mesa [libglu1] 9.0.0-2.1 ii libmad0 0.15.1b-9 ii libpcre32:8.39-11 ii libportmidi01:217-6 ii libsdl2-2.0-0 2.0.9+dfsg1-1 ii libsdl2-image-2.0-0 2.0.4+dfsg1-1 ii libsdl2-mixer-2.0-0 2.0.4+dfsg1-1 ii libsdl2-net-2.0-0 2.0.1+dfsg1-4 ii libvorbisfile3 1.3.6-1 Versions of packages prboom-plus recommends: ii freedoom0.11.3-1 ii game-data-packager 63 Versions of packages prboom-plus suggests: ii mkvtoolnix31.0.0-1 ii vorbis-tools 1.4.0-10.1 ii x264 4:0.157.2935+git545de2f-dmo1 -- no debconf information