Bug#922611: Re : Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad

2019-03-19 Thread Fabian Greffrath
Control: tags -1 +pending

Am Montag, den 18.03.2019, 20:51 + schrieb
nicolas.patr...@gmail.com:
> No, thank you.

Thanks, I'll unbind the Game Speed Up/Down keys in the next upload.

 - Fabian



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Bug#922611: Re : Bug#922611: Re : Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad

2019-03-18 Thread nicolas . patrois
Le 18/03/2019 16:06:52, Fabian Greffrath a écrit :

> Did the game speed change happen again after you unbound the "Game
> Speed" keys?

No, thank you.

nicolas patrois : pts noir asocial
-- 
RÉALISME

M : Qu'est-ce qu'il nous faudrait pour qu'on nous considère comme des humains ? 
Un cerveau plus gros ?
P : Non... Une carte bleue suffirait...



Bug#922611: Re : Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad

2019-03-18 Thread Fabian Greffrath
Am Montag, den 18.02.2019, 17:43 +0100 schrieb Fabian Greffrath:
> Please report back if this problem persists, else let's close this
> bug.

Did the game speed change happen again after you unbound the "Game
Speed" keys?

 - Fabian



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Bug#922611: Re : Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad

2019-02-18 Thread Fabian Greffrath
Am Montag, den 18.02.2019, 16:05 + schrieb
nicolas.patr...@gmail.com:
> In fact, I wasn’t playing, it was my daughter (and I remapped the key
> to z).

It is even possible to entirely remove key bindings by pressing "DEL".

Please report back if this problem persists, else let's close this bug.

 - Fabian



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Bug#922611: Re : Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad

2019-02-18 Thread nicolas . patrois
Le 18/02/2019 15:02:16, Fabian Greffrath a écrit :

> There are key bindings to speed the game up and down, which are by
> default mapped to the numpad's plus and minus keys, respectively. Any chance
> that you hit them by accident during playing?

> It's probably best if you remove these key bindings. They can be found
> in the "Game Speed" Section on page 6 of the key bindings menu.

Yes, it may be this.
In fact, I wasn’t playing, it was my daughter (and I remapped the key to z).

nicolas patrois : pts noir asocial
-- 
RÉALISME

M : Qu'est-ce qu'il nous faudrait pour qu'on nous considère comme des humains ? 
Un cerveau plus gros ?
P : Non... Une carte bleue suffirait...



Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad

2019-02-18 Thread Fabian Greffrath
nicolas.patr...@gmail.com wrote:
> When I play a game, all is OK but after a few minutes, the game speeds up:
> Flynn’s movements, the monsters, the clock that counts the duration…
> everything speeds up as if a clock, somewhere, runs crazy.

There are key bindings to speed the game up and down, which are by default
mapped to the numpad's plus and minus keys, respectively. Any chance that
you hit them by accident during playing?

It's probably best if you remove these key bindings. They can be found in
the "Game Speed" Section on page 6 of the key bindings menu.

 - Fabian



Bug#922611: Re : Bug#922611: prboom-plus: Internal clock goes mad

2019-02-18 Thread nicolas . patrois
Le 18/02/2019 13:50:59, Fabian Greffrath a écrit :

> not sure what you mean by "internal clock"? Does this happen if you
> play a demo from the command line with the "-timedemo" parameter and then
> start a "New Game" from the menu?

> I need some more information how to reproduce this.

When I play a game, all is OK but after a few minutes, the game speeds up: 
Flynn’s movements, the monsters, the clock that counts the duration… everything 
speeds up as if a clock, somewhere, runs crazy.

nicolas patrois : pts noir asocial
-- 
RÉALISME

M : Qu'est-ce qu'il nous faudrait pour qu'on nous considère comme des humains ? 
Un cerveau plus gros ?
P : Non... Une carte bleue suffirait...



Bug#922611: prboom-plus: Internal clock goes mad

2019-02-18 Thread Fabian Greffrath
Control: tags -1 moreinfo

Hi Nicolas,

Nicolas Patrois wrote:
> Sometimes, the internal clock ticks about three or four times faster than
> it should.

not sure what you mean by "internal clock"? Does this happen if you play a
demo from the command line with the "-timedemo" parameter and then start a
"New Game" from the menu?

I need some more information how to reproduce this.

Cheers,
 - Fabian



Bug#922611: prboom-plus: Internal clock goes mad

2019-02-18 Thread Nicolas Patrois
Package: prboom-plus
Version: 2:2.5.1.5+svn4539+dfsg1-1
Severity: important
Tags: upstream

Dear Maintainer,

Sometimes, the internal clock ticks about three or four times faster than it
should.



-- System Information:
Debian Release: buster/sid
  APT prefers unstable
  APT policy: (500, 'unstable')
Architecture: i386 (i686)

Kernel: Linux 4.17.0-3-686-pae (SMP w/3 CPU cores)
Kernel taint flags: TAINT_PROPRIETARY_MODULE, TAINT_OOT_MODULE
Locale: LANG=fr_FR.UTF-8, LC_CTYPE=fr_FR.UTF-8 (charmap=UTF-8), 
LANGUAGE=fr_FR:fr:en_GB:en (charmap=UTF-8)
Shell: /bin/sh linked to /bin/dash
Init: systemd (via /run/systemd/system)
LSM: AppArmor: enabled

Versions of packages prboom-plus depends on:
ii  libc6   2.28-7
ii  libdumb11:0.9.3-6+b3
ii  libfluidsynth1  1.1.11-1
ii  libgl1  1.1.0-1
ii  libglu1-mesa [libglu1]  9.0.0-2.1
ii  libmad0 0.15.1b-9
ii  libpcre32:8.39-11
ii  libportmidi01:217-6
ii  libsdl2-2.0-0   2.0.9+dfsg1-1
ii  libsdl2-image-2.0-0 2.0.4+dfsg1-1
ii  libsdl2-mixer-2.0-0 2.0.4+dfsg1-1
ii  libsdl2-net-2.0-0   2.0.1+dfsg1-4
ii  libvorbisfile3  1.3.6-1

Versions of packages prboom-plus recommends:
ii  freedoom0.11.3-1
ii  game-data-packager  63

Versions of packages prboom-plus suggests:
ii  mkvtoolnix31.0.0-1
ii  vorbis-tools  1.4.0-10.1
ii  x264  4:0.157.2935+git545de2f-dmo1

-- no debconf information