Josselin Mouette wrote:
Is there a way to use fc-match to locate a Type1 font (pfb) and also its
associated font metrics (the afm file)?
I may be wrong, but as fontconfig was designed for Xft which doesn't
make use of the .afm file but only uses the .pfb directly, I think
fontconfig cannot
Hi,
if your program uses fontconfig to find the fonts, then you don't need
defoma. Otherwise, install defoma-doc and have a look at
/usr/share/doc/defoma-doc/defoma-script.html/ch2.html
about how to get a list of the installed fonts and how to write your
configuration file.
In both cases you
Le 30.04.2006 22:43, Marcus Better a écrit :
Josselin Mouette wrote:
How about using fontconfig ? Even without using the API you can use it
to look for a font:
$ fc-match --verbose sans | awk '$1==file:'
file: /var/lib/defoma/fontconfig.d/D/DejaVu-Sans.ttf(s)
Is there a way to
Le dimanche 30 avril 2006 à 22:43 +0200, Marcus Better a écrit :
Is there a way to use fc-match to locate a Type1 font (pfb) and also its
associated font metrics (the afm file)?
I may be wrong, but as fontconfig was designed for Xft which doesn't
make use of the .afm file but only uses the .pfb
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Josselin Mouette wrote:
How about using fontconfig ? Even without using the API you can use it
to look for a font:
$ fc-match --verbose sans | awk '$1==file:'
file: /var/lib/defoma/fontconfig.d/D/DejaVu-Sans.ttf(s)
Is there a way to use
Hi,
I am packaging a game, Wormux. This game use the font DejaVuSans which
is already a Debian package. How can I use Defoma (I think this is the
tool to use for this) to get this font path when building my package so
that it could depend on the DejaVuSans package rather than including the
font in
Le Ven 28 Avril 2006 11:06, artefact a écrit :
Hi,
I am packaging a game, Wormux. This game use the font DejaVuSans
which is already a Debian package. How can I use Defoma (I think this
is the tool to use for this) to get this font path when building my
package so that it could depend on the
Le 28.04.2006 11:42, Pierre Habouzit a écrit :
Le Ven 28 Avril 2006 11:06, artefact a écrit :
Hi,
I am packaging a game, Wormux. This game use the font DejaVuSans
which is already a Debian package. How can I use Defoma (I think this
is the tool to use for this) to get this font path when
On Fri, Apr 28, 2006 at 11:53:52AM +0200, artefact wrote:
Le 28.04.2006 11:42, Pierre Habouzit a écrit :
Le Ven 28 Avril 2006 11:06, artefact a écrit :
Hi,
I am packaging a game, Wormux. This game use the font DejaVuSans
which is already a Debian package. How can I use Defoma (I think
Hi!
* artefact [EMAIL PROTECTED] [060428 11:06]:
I am packaging a game, Wormux. This game use the font DejaVuSans which
is already a Debian package. How can I use Defoma (I think this is the
tool to use for this) to get this font path when building my package so
that it could depend on the
Le vendredi 28 avril 2006 à 11:06 +0200, artefact a écrit :
Hi,
I am packaging a game, Wormux. This game use the font DejaVuSans which
is already a Debian package. How can I use Defoma (I think this is the
tool to use for this) to get this font path when building my package so
that it could
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