[SOLVED] Re: speaker-test: no correct sound output on LFE and others speakers
On 30/04/24 at 14:07, Alexandre Rossi wrote: Hi, Basically I've the same issue described here: https://askubuntu.com/questions/1180389/speaker-test-returns-all-6-channels-to-front-speakers The speaker-test program is provided by the alsa-utils package. I'm using Debian 12 Bookworm, I've no ~/.asoundrc file. My /proc/asound/cards returns: ~$ cat /proc/asound/cards 0 [SB ]: HDA-Intel - HDA ATI SB HDA ATI SB at 0xfe40 irq 16 1 [NVidia ]: HDA-Intel - HDA NVidia HDA NVidia at 0xfe08 irq 57 I've 5.1 speakers the LOGITECH Z906 audio system plugged to the PC via 3 jacks (left/right), (Center/Subwoofer), (Rear left/ Rear right). I assume your cabling is right and your SB soundcard has surround out (3 jacks as you describe it, and not mic and line out for instance). The labels on the jacks would confirm that, so would the user manual of your motherboard or sound card. The issue is that speaker-test doesn't play sound to the correct speaker. If I run: ~$ speaker-test -Dplug:surround51 -c6 -s3 -f75 The sound comes from (Center), (Front right), (Rear left) and (Rear right) speakers instead (Front right) only. What's bothering me is that you get sound from multiple speakers while instructing out on only one. The usual issues of these setups with surround analog out are: - channel mapping issues (driver/hardware mismatch) - software downmixing to stereo There are other usual issues with surrount digital out but this is not your setup. You can have a look at [1] for software fixes on this. [1] https://alsa.opensrc.org/SurroundSound I solved by buying a Toslink (S/PDIF) optical cable, and using thus the "Surround 5.1 Digital output" and unplugging the three jacks analog cable. Now speaker-test works nicely: ~$ speaker-test -c6 -l1 -twav speaker-test 1.2.8 Playback device is default Stream parameters are 48000Hz, S16_LE, 6 channels WAV file(s) Rate set to 48000Hz (requested 48000Hz) Buffer size range from 32 to 349525 Period size range from 10 to 116509 Using max buffer size 349524 Periods = 4 was set period_size = 87381 was set buffer_size = 349524 0 - Front Left 4 - Center 1 - Front Right 3 - Rear Right 2 - Rear Left 5 - LFE Time per period = 8,720806 maybe it was a hardware issue with the DAC of my Logitech Z906, it seems that with the three jacks analog cable it downmix to stereo, thanks anyway. Cheers, -- Franco Martelli
Re: speaker-test: no correct sound output on LFE and others speakers
Hi Alexandre, On 07/05/24 at 11:56, Alexandre Rossi wrote: My hypothesis: speaker-test outputs directly to ALSA (kernel) but ALSA redirects to pulseaudio (the 99-pulse.conf file) and pulseaudio Output profile is stereo. Therefore, pulseaudio downmixes 5.1 to stereo. That would explain why only front-left and front-right output sound. To confirm, you can either: - move away that 99-pulse.conf file so that speaker-test use directly and only ALSA - configure pulseaudio output profile for surround5.1 (you can use command line $ pacmd set-card-profile 0 output:output:analog-surround-51 or pavucontrol (graphical) ~# systemctl stop pulseaudio Failed to stop pulseaudio.service: Unit pulseaudio.service not loaded. pulseaudio is usually a *user* service and socket activated (starts automatically if some app wants to use it). To stop it, the following should work: $ systemctl --user stop pulseaudio.socket # stop the socket to prevent auto start $ systemctl --user stop pulseaudio.service # stop the daemon I moved the 99-pulse.conf file into root directory, then rebooted but "speaker-test" does the same result of my first post. I think that PulseAudio is already configured for surround, see attachment for the output of "pacmd info" command. The two "systemctl" commands to stop PulseAudio worked, thank you very much it was a new thing for me. I tried to boot Debian 12.5 in rescue-mode and I tested "speaker-test" but ditto, same result of my first post. When I was in rescue-mode and trying to play sound in the console, this message appeared on the screen, I don't know whether it matters: snd_hda_intel :00:14.2: IRQ timing workaround is activated for card #0. Suggest a bigger bdl_pos_adj. It's driving me utterly bonkers, maybe a hardware issue? Lastly I've asked for support to the alsa-user mailing-list on SourceForge but I got no answer at the moment. -- Franco Martelli pacmdInfo.txt.gz Description: application/gzip
Re: speaker-test: no correct sound output on LFE and others speakers
Hi, > > My understanding is that pulseaudio uses alsa for kernel interface and > > that speaker-test uses alsa directly. So if one cannot get speaker-test > > to sound right, it cannot work with pulseaudio. That why I suggest > > workarounds > > in alsa conf (asoundrc). > > I tried several configurations of ~/.asoundrc in these days but nothing > works with "speaker-test". Well some configurations let "aplay" to use > rear-left, rear-right, front-center speakers but "speaker-test" never sends > sound to front-center, rear-left, rear-right and LFE with this command: > [...] > Just now, checking the ALSA configuration in /etc/alsa/conf.d/ I found the > 99-pulse.conf file: > > ~# cat /etc/alsa/conf.d/99-pulse.conf > # PulseAudio alsa plugin configuration file to set the pulseaudio plugin as > # default output for applications using alsa when pulseaudio is running. > [...] > > Does Debian use Pulseaudio daemon as default output for ALSA applications? > Could it be a Pulseaudio misconfiguration? Should I try to uninstall it or > how can I stop Pulseaudio? If I do "killall pulseaudio" it re-spawns > immediately and "systemctl" doesn't work: My hypothesis: speaker-test outputs directly to ALSA (kernel) but ALSA redirects to pulseaudio (the 99-pulse.conf file) and pulseaudio Output profile is stereo. Therefore, pulseaudio downmixes 5.1 to stereo. That would explain why only front-left and front-right output sound. To confirm, you can either: - move away that 99-pulse.conf file so that speaker-test use directly and only ALSA - configure pulseaudio output profile for surround5.1 (you can use command line $ pacmd set-card-profile 0 output:output:analog-surround-51 or pavucontrol (graphical) > ~# systemctl stop pulseaudio > Failed to stop pulseaudio.service: Unit pulseaudio.service not loaded. pulseaudio is usually a *user* service and socket activated (starts automatically if some app wants to use it). To stop it, the following should work: $ systemctl --user stop pulseaudio.socket # stop the socket to prevent auto start $ systemctl --user stop pulseaudio.service # stop the daemon Cheers, Alex
Re: speaker-test: no correct sound output on LFE and others speakers
On 02/05/24 at 09:10, Alexandre Rossi wrote: What's bothering me is that you get sound from multiple speakers while instructing out on only one. The usual issues of these setups with surround analog out are: - channel mapping issues (driver/hardware mismatch) - software downmixing to stereo There are other usual issues with surrount digital out but this is not your setup. You can have a look at [1] for software fixes on this. [1]https://alsa.opensrc.org/SurroundSound The link you posted it shows rather outdated fixes, it talked about Jackd daemon and surround, but I have pulseaudio daemon, maybe I've pulseaudio daemon misconfiguration My understanding is that pulseaudio uses alsa for kernel interface and that speaker-test uses alsa directly. So if one cannot get speaker-test to sound right, it cannot work with pulseaudio. That why I suggest workarounds in alsa conf (asoundrc). I tried several configurations of ~/.asoundrc in these days but nothing works with "speaker-test". Well some configurations let "aplay" to use rear-left, rear-right, front-center speakers but "speaker-test" never sends sound to front-center, rear-left, rear-right and LFE with this command: ~$ LC_ALL=C speaker-test -c 6 -D surround51 -t wav speaker-test 1.2.8 Playback device is surround51 Stream parameters are 48000Hz, S16_LE, 6 channels WAV file(s) Rate set to 48000Hz (requested 48000Hz) Buffer size range from 64 to 349504 Period size range from 32 to 174752 Using max buffer size 349504 Periods = 4 was set period_size = 174752 was set buffer_size = 349504 0 - Front Left 4 - Front Center 1 - Front Right 3 - Rear Right 2 - Rear Left 5 - LFE Time per period = 21.908826 0 - Front Left ^C 4 - Front Center Transfer failed: Bad address In place of "surround51" I've set the pcm.X specified in ~/.asoundrc trying so several configurations. Just now, checking the ALSA configuration in /etc/alsa/conf.d/ I found the 99-pulse.conf file: ~# cat /etc/alsa/conf.d/99-pulse.conf # PulseAudio alsa plugin configuration file to set the pulseaudio plugin as # default output for applications using alsa when pulseaudio is running. hook_func.pulse_load_if_running { lib "libasound_module_conf_pulse.so" func "conf_pulse_hook_load_if_running" } @hooks [ { func pulse_load_if_running files [ "/usr/share/alsa/pulse-alsa.conf" ] errors false } ] Does Debian use Pulseaudio daemon as default output for ALSA applications? Could it be a Pulseaudio misconfiguration? Should I try to uninstall it or how can I stop Pulseaudio? If I do "killall pulseaudio" it re-spawns immediately and "systemctl" doesn't work: ~# systemctl stop pulseaudio Failed to stop pulseaudio.service: Unit pulseaudio.service not loaded. Any help it's very appreciated, thanks in advance. -- Franco Martelli
Re: speaker-test: no correct sound output on LFE and others speakers
Hi, > > > The issue is that speaker-test doesn't play sound to the correct speaker. > > > If > > > I run: > > > > > > ~$ speaker-test -Dplug:surround51 -c6 -s3 -f75 > > > > > > The sound comes from (Center), (Front right), (Rear left) and (Rear right) > > > speakers instead (Front right) only. > > > > What's bothering me is that you get sound from multiple speakers while > > instructing out on only one. > > > > The usual issues of these setups with surround analog out are: > > - channel mapping issues (driver/hardware mismatch) > > - software downmixing to stereo > > > > There are other usual issues with surrount digital out but this is not > > your setup. > > > > You can have a look at [1] for software fixes on this. > > > > [1] https://alsa.opensrc.org/SurroundSound > > The link you posted it shows rather outdated fixes, it talked about Jackd > daemon and surround, but I have pulseaudio daemon, maybe I've pulseaudio > daemon misconfiguration My understanding is that pulseaudio uses alsa for kernel interface and that speaker-test uses alsa directly. So if one cannot get speaker-test to sound right, it cannot work with pulseaudio. That why I suggest workarounds in alsa conf (asoundrc). Alex
Re: Graphic Equalizer for Sound
Richmond wrote: > Dan Ritter writes: > > > Richmond wrote: > > Let's put in a broad bell that will cover bass and low treble > > voices: tap the first gear icon on top of a slider. By default, > > all these bands are configurable and set to no change, so we're > > going to co-opt the first one. > > > > The controls you now see should be Type, Mode and Slope. Set > > Type to Bell, ignore Mode and Slope for now. > > > > Underneath are Frequency and Quality, with a display in between > > telling you the width of that combination. Let's select a center > > frequency of 200Hz, with a Q of 1.25. The width should say about > > 160Hz, which will affect 40 to 360Hz (200 +/- 160). Click the > > gear icon again, and then adjust the slider up about 6 dB. > > OK I did this. But over on the right there is still 194hz and 241hz > which cover the same range. That's a leftover thought from graphic equalizers, where each slider has a fixed center frequency, a fixed shape, and a fixed width. This is a parametric equalizer. It starts out displaying 20 or so sliders all of which are set to zero. Setting them to zero means they don't affect anything. We then changed the frequency center of the first slider, setting it to 200Hz. On a graphic EQ, that's like grabbing the nearest fixed slider and forcing it to adjust the frequency you actually want. > Also the user interface appears to get stuck so the dialog won't go > away. Try clicking outside it. > I can't hear lower voices still, maybe PC speakers won't play them anyway. The spectral display above will show you what frequencies are being produced -- that's post-effects, so any changes you introduce with the equalizer will be shown. Try plugging in headphones? -dsr-
Re: Graphic Equalizer for Sound
Dan Ritter writes: > Richmond wrote: >> Dan Ritter writes: >> >> > Parametric EQs are not the same as graphic EQs, but they are >> > reasonably easy to understand and offer much more control. >> > >> > Suppose you want to boost all the bass below 50Hz. The >> > parametric type you want is a "shelf", the frequency is 50Hz, >> > the Q doesn't matter (because it's a shelf) and the volume >> > change is whatever you want -- +3dB is a safe number to produce >> > an audible effect without being overwhelming. >> > >> >> What I want to do is make it easier to hear the lower voices in choral >> music, or even better, hear only the lower voices, i.e. eliminate the >> upper voices. Perhaps a 'shelf' would do that, but I cannot find >> anything called 'shelf' in the user interface. I am bewildered. > > Human voices tend to be 80-8000Hz > > On the left hand side top, there's a Presets drop-down. Create a > new Output preset by typing in a name and tapping the + button. > > At the bottom center, click on Effects. > > On the left, you will have a list of effects. Select Equalizer. OK I got the equalizer. Unfortunately installing the software again has broken bluetooth speakers again, but I can still hear through the PC speakers... > > Let's put in a broad bell that will cover bass and low treble > voices: tap the first gear icon on top of a slider. By default, > all these bands are configurable and set to no change, so we're > going to co-opt the first one. > > The controls you now see should be Type, Mode and Slope. Set > Type to Bell, ignore Mode and Slope for now. > > Underneath are Frequency and Quality, with a display in between > telling you the width of that combination. Let's select a center > frequency of 200Hz, with a Q of 1.25. The width should say about > 160Hz, which will affect 40 to 360Hz (200 +/- 160). Click the > gear icon again, and then adjust the slider up about 6 dB. OK I did this. But over on the right there is still 194hz and 241hz which cover the same range. Also the user interface appears to get stuck so the dialog won't go away. I can't hear lower voices still, maybe PC speakers won't play them anyway. > > Play some choral music. Better? Worse? Play with the settings > until you get what you want. Then go back to Presets and use + > to save the current settings under the name you chose. > > -dsr-
Re: Graphic Equalizer for Sound
On 01/05/24 at 18:21, Richmond wrote: I am using a web browser to play Youtube and Spotify. I got into a real mess with this, as my bluetooth speakers stopped working, "Bluetooth connect failed: br-connection-profile-unavailable" and then when I removed pipewire I lost all sound completely. I have it working again now by trial and error. I know nothing about bluetooth speakers but if pipewire is not a viable solution for you, you could try to install "libasound2-plugin-equal" and "alsamixergui" packages then makes changes to your ~/.asoundrc accordingly to what's explained in the README: ~$ less /usr/share/doc/libasound2-plugin-equal/README then you can run the ALSA equalizer with the following command: ~$ alsamixergui -D equal maybe other readers may have a better solution. Cheers, -- Franco Martelli
Re: Graphic Equalizer for Sound
Franco Martelli writes: > On 01/05/24 at 14:33, Richmond wrote: >> Is it possible to have a graphic equalizer for sound output? I am using >> the Mate desktop. I installed EasyEffects from a flatpak and it appears >> on the menu but does nothing. I don't know the command line. Probably >> there is an error. >> Debian 12. >> > > Usually graphical equalizer are built in into the audio player, which > audio player are you using? Clementine ¹ has a powerful equalizer > with sound effects but maybe you'll prefer Rhythmbox that has an > equalizer provided apart. ² > I am using a web browser to play Youtube and Spotify. I got into a real mess with this, as my bluetooth speakers stopped working, "Bluetooth connect failed: br-connection-profile-unavailable" and then when I removed pipewire I lost all sound completely. I have it working again now by trial and error.
Re: Graphic Equalizer for Sound
Richmond wrote: > Dan Ritter writes: > > > Parametric EQs are not the same as graphic EQs, but they are > > reasonably easy to understand and offer much more control. > > > > Suppose you want to boost all the bass below 50Hz. The > > parametric type you want is a "shelf", the frequency is 50Hz, > > the Q doesn't matter (because it's a shelf) and the volume > > change is whatever you want -- +3dB is a safe number to produce > > an audible effect without being overwhelming. > > > > What I want to do is make it easier to hear the lower voices in choral > music, or even better, hear only the lower voices, i.e. eliminate the > upper voices. Perhaps a 'shelf' would do that, but I cannot find > anything called 'shelf' in the user interface. I am bewildered. Human voices tend to be 80-8000Hz On the left hand side top, there's a Presets drop-down. Create a new Output preset by typing in a name and tapping the + button. At the bottom center, click on Effects. On the left, you will have a list of effects. Select Equalizer. Let's put in a broad bell that will cover bass and low treble voices: tap the first gear icon on top of a slider. By default, all these bands are configurable and set to no change, so we're going to co-opt the first one. The controls you now see should be Type, Mode and Slope. Set Type to Bell, ignore Mode and Slope for now. Underneath are Frequency and Quality, with a display in between telling you the width of that combination. Let's select a center frequency of 200Hz, with a Q of 1.25. The width should say about 160Hz, which will affect 40 to 360Hz (200 +/- 160). Click the gear icon again, and then adjust the slider up about 6 dB. Play some choral music. Better? Worse? Play with the settings until you get what you want. Then go back to Presets and use + to save the current settings under the name you chose. -dsr-
Re: Graphic Equalizer for Sound
On 01/05/24 at 14:33, Richmond wrote: Is it possible to have a graphic equalizer for sound output? I am using the Mate desktop. I installed EasyEffects from a flatpak and it appears on the menu but does nothing. I don't know the command line. Probably there is an error. Debian 12. Usually graphical equalizer are built in into the audio player, which audio player are you using? Clementine ¹ has a powerful equalizer with sound effects but maybe you'll prefer Rhythmbox that has an equalizer provided apart. ² Cheers, ¹ https://packages.debian.org/bookworm/clementine ² https://wiki.gnome.org/Apps/Rhythmbox/Plugins/ThirdParty -- Franco Martelli
Re: Graphic Equalizer for Sound
Curt writes: > Why install from flatpak when there is a native Debian package? > To cut a long story short: user error. :( So I have it working now...
Re: Graphic Equalizer for Sound
Dan Ritter writes: > Parametric EQs are not the same as graphic EQs, but they are > reasonably easy to understand and offer much more control. > > Suppose you want to boost all the bass below 50Hz. The > parametric type you want is a "shelf", the frequency is 50Hz, > the Q doesn't matter (because it's a shelf) and the volume > change is whatever you want -- +3dB is a safe number to produce > an audible effect without being overwhelming. > What I want to do is make it easier to hear the lower voices in choral music, or even better, hear only the lower voices, i.e. eliminate the upper voices. Perhaps a 'shelf' would do that, but I cannot find anything called 'shelf' in the user interface. I am bewildered.
Re: Graphic Equalizer for Sound
Richmond wrote: > Is it possible to have a graphic equalizer for sound output? I am using > the Mate desktop. I installed EasyEffects from a flatpak and it appears > on the menu but does nothing. I don't know the command line. Probably > there is an error. I don't know anything about why a flatpak would work or not. You can apt install easyeffects ; it requires PipeWire. Running it should produce a window full of available effects for both input and output including a parametric equalizer. Parametric EQs are not the same as graphic EQs, but they are reasonably easy to understand and offer much more control. Suppose you want to boost all the bass below 50Hz. The parametric type you want is a "shelf", the frequency is 50Hz, the Q doesn't matter (because it's a shelf) and the volume change is whatever you want -- +3dB is a safe number to produce an audible effect without being overwhelming. If you have a room with one length being 4m, it might have a resonance at 86Hz. To dial that down, you would select a bell shaped parameter, centered at 86Hz, and play with the Q until the range is 83-89Hz. Then reduce it by 3 or 6 dB and listen. Does that help? -dsr-
Re: speaker-test: no correct sound output on LFE and others speakers
Hi Alexandre, On 30/04/24 at 14:07, Alexandre Rossi wrote: Hi, Basically I've the same issue described here: https://askubuntu.com/questions/1180389/speaker-test-returns-all-6-channels-to-front-speakers The speaker-test program is provided by the alsa-utils package. I'm using Debian 12 Bookworm, I've no ~/.asoundrc file. My /proc/asound/cards returns: ~$ cat /proc/asound/cards 0 [SB ]: HDA-Intel - HDA ATI SB HDA ATI SB at 0xfe40 irq 16 1 [NVidia ]: HDA-Intel - HDA NVidia HDA NVidia at 0xfe08 irq 57 I've 5.1 speakers the LOGITECH Z906 audio system plugged to the PC via 3 jacks (left/right), (Center/Subwoofer), (Rear left/ Rear right). I assume your cabling is right and your SB soundcard has surround out (3 jacks as you describe it, and not mic and line out for instance). The labels on the jacks would confirm that, so would the user manual of your motherboard or sound card. The MoBo is an old ASUSTeK Computer Inc. M5A99X EVO (R1.0) and it has three jacks of different colors to connect to the Logitech Z906 case, there aren't labels, only colored jacks: Orange, Black and Lime there is also a Gray jack for "Side speakers" so the hardware support up to Surround 7.1 in addition it also have an optical S/PDIF out port unused. The audio device is: ~# lspci -nnv -s 00:14.2 00:14.2 Audio device [0403]: Advanced Micro Devices, Inc. [AMD/ATI] SBx00 Azalia (Intel HDA) [1002:4383] (rev 40) Subsystem: ASUSTeK Computer Inc. SBx00 Azalia (Intel HDA) [1043:84fb] Flags: bus master, slow devsel, latency 32, IRQ 16, NUMA node 0, IOMMU group 10 Memory at fe40 (64-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Kernel driver in use: snd_hda_intel Kernel modules: snd_hda_intel The issue is that speaker-test doesn't play sound to the correct speaker. If I run: ~$ speaker-test -Dplug:surround51 -c6 -s3 -f75 The sound comes from (Center), (Front right), (Rear left) and (Rear right) speakers instead (Front right) only. What's bothering me is that you get sound from multiple speakers while instructing out on only one. The usual issues of these setups with surround analog out are: - channel mapping issues (driver/hardware mismatch) - software downmixing to stereo There are other usual issues with surrount digital out but this is not your setup. You can have a look at [1] for software fixes on this. [1] https://alsa.opensrc.org/SurroundSound The link you posted it shows rather outdated fixes, it talked about Jackd daemon and surround, but I have pulseaudio daemon, maybe I've pulseaudio daemon misconfiguration, I tried what suggested here: https://askubuntu.com/a/1304054 but unluckily it doesn't work, this is what's enabled in /etc/pulse/daemon.conf: ~$ grep -v "^#\|^;\|^[[:space:]]*$" /etc/pulse/daemon.conf remixing-produce-lfe = yes remixing-consume-lfe = yes lfe-crossover-freq = 80 and this is what's in the log after a reboot: ~# journalctl -b | grep pulseaudio mag 01 14:57:28 itek systemd[1254]: Listening on pulseaudio.socket - Sound System. mag 01 14:57:28 itek systemd[1254]: Starting pulseaudio.service - Sound Service... mag 01 14:57:32 itek systemd[1254]: Started pulseaudio.service - Sound Service. mag 01 14:57:48 itek pulseaudio[1273]: Hole in stream, cannot fast forward LFE filter mag 01 14:57:48 itek pulseaudio[1273]: Hole in stream, cannot fast forward LFE filter mag 01 14:57:54 itek plasmashell[1390]: org.kde.plasma.pulseaudio: No object for name "alsa_output.pci-_00_14.2.analog-surround-51.monitor" any clue? Thank you very much -- Franco Martelli
Re: Graphic Equalizer for Sound
On 2024-05-01, Richmond wrote: > Is it possible to have a graphic equalizer for sound output? I am using > the Mate desktop. I installed EasyEffects from a flatpak and it appears > on the menu but does nothing. I don't know the command line. Probably > there is an error. Why install from flatpak when there is a native Debian package? At any rate, the wiki informs me that you need to install pipewire to get the easyeffects app to work. You don't mention pipewire, so maybe your problem lies in not having this essential dependency installed. I'm unfamiliar with flatplak, so I don't whether it would've installed this dependency, as would've occurred had you simply relied on our venerable deb system, which generally works like the proverbial charm. https://packages.debian.org/bookworm/pipewire (an audio and video processing engine multimedia server). > Debian 12. > > --
Graphic Equalizer for Sound
Is it possible to have a graphic equalizer for sound output? I am using the Mate desktop. I installed EasyEffects from a flatpak and it appears on the menu but does nothing. I don't know the command line. Probably there is an error. Debian 12.
Re: speaker-test: no correct sound output on LFE and others speakers
Hi, > Basically I've the same issue described here: > https://askubuntu.com/questions/1180389/speaker-test-returns-all-6-channels-to-front-speakers > > The speaker-test program is provided by the alsa-utils package. I'm using > Debian 12 Bookworm, I've no ~/.asoundrc file. My /proc/asound/cards returns: > > ~$ cat /proc/asound/cards > 0 [SB ]: HDA-Intel - HDA ATI SB > HDA ATI SB at 0xfe40 irq 16 > 1 [NVidia ]: HDA-Intel - HDA NVidia > HDA NVidia at 0xfe08 irq 57 > > I've 5.1 speakers the LOGITECH Z906 audio system plugged to the PC via 3 > jacks (left/right), (Center/Subwoofer), (Rear left/ Rear right). I assume your cabling is right and your SB soundcard has surround out (3 jacks as you describe it, and not mic and line out for instance). The labels on the jacks would confirm that, so would the user manual of your motherboard or sound card. > The issue is that speaker-test doesn't play sound to the correct speaker. If > I run: > > ~$ speaker-test -Dplug:surround51 -c6 -s3 -f75 > > The sound comes from (Center), (Front right), (Rear left) and (Rear right) > speakers instead (Front right) only. What's bothering me is that you get sound from multiple speakers while instructing out on only one. The usual issues of these setups with surround analog out are: - channel mapping issues (driver/hardware mismatch) - software downmixing to stereo There are other usual issues with surrount digital out but this is not your setup. You can have a look at [1] for software fixes on this. [1] https://alsa.opensrc.org/SurroundSound Thanks, Alex
speaker-test: no correct sound output on LFE and others speakers
Hi everyone, Basically I've the same issue described here: https://askubuntu.com/questions/1180389/speaker-test-returns-all-6-channels-to-front-speakers The speaker-test program is provided by the alsa-utils package. I'm using Debian 12 Bookworm, I've no ~/.asoundrc file. My /proc/asound/cards returns: ~$ cat /proc/asound/cards 0 [SB ]: HDA-Intel - HDA ATI SB HDA ATI SB at 0xfe40 irq 16 1 [NVidia ]: HDA-Intel - HDA NVidia HDA NVidia at 0xfe08 irq 57 I've 5.1 speakers the LOGITECH Z906 audio system plugged to the PC via 3 jacks (left/right), (Center/Subwoofer), (Rear left/ Rear right). Clementine ¹ audio player seems it works well, but I'm unsure that the sound go to the correct speaker. The issue is that speaker-test doesn't play sound to the correct speaker. If I run: ~$ speaker-test -Dplug:surround51 -c6 -s3 -f75 speaker-test 1.2.8 Playback device is plug:surround51 Stream parameters are 48000Hz, S16_LE, 6 channels Using 16 octaves of pink noise Rate set to 48000Hz (requested 48000Hz) Buffer size range from 64 to 349504 Period size range from 32 to 174752 Using max buffer size 349504 Periods = 4 was set period_size = 174752 was set buffer_size = 349504 - Front Right The sound comes from (Center), (Front right), (Rear left) and (Rear right) speakers instead (Front right) only. If I run: ~$ speaker-test -Dplug:surround51 -c6 -s6 -f75 speaker-test 1.2.8 Playback device is plug:surround51 Stream parameters are 48000Hz, S16_LE, 6 channels Using 16 octaves of pink noise Rate set to 48000Hz (requested 48000Hz) Buffer size range from 64 to 349504 Period size range from 32 to 174752 Using max buffer size 349504 Periods = 4 was set period_size = 174752 was set buffer_size = 349504 - LFE I've no sound from the Subwoofer. Does anybody know how can I test the speakers of my 3D Dolby surround system? Please help. ¹ https://packages.debian.org/bookworm/clementine -- Franco Martelli
Re: Subject: Glitchy sound in Steam games after hard drive upgrade
On 2024-04-22, Charlie Gibbs wrote: > > TL;DR: Copying an existing /home into a fresh Debian installation > causes audio in Steam games to glitch - but all other sound is OK. I have only the most vaporous ideas about Steam, but have you tried backing up and then recreating (if such a thing is possible) your user profile ~/.steam or ~/.config/steam files?
Re: SOLVED: Re: Glitchy sound in Steam games after hard drive upgrade
On 4/24/24 00:46, Charlie Gibbs wrote: On 2024-04-22 16:50, Jeffrey Walton wrote: What are the old and new hard drive model numbers and specs? Correction: the 4TB drive is a Western Digital WD40EFPX. I was reading it by shining a flashlight through a gap in the frame and squinting from a wide angle because I didn't want to take the box apart yet again. Note for the future: hdparm -i can give you that info. If you think that's changed since boot, hdparm -I reads it from the drive.
SOLVED: Re: Glitchy sound in Steam games after hard drive upgrade
On 2024-04-22 16:50, Jeffrey Walton wrote: What are the old and new hard drive model numbers and specs? Correction: the 4TB drive is a Western Digital WD40EFPX. I was reading it by shining a flashlight through a gap in the frame and squinting from a wide angle because I didn't want to take the box apart yet again. I've trying several of the suggestions people have kindly posted here. The /etc directory on the new drive was getting messed up badly enough that I decided to try copying the 500GB drive's root partition to the 4TB drive using dd. The machine hung partway through the subsequent boot. So I wiped the root partition and re-installed Debian from scratch, leaving the /home partition intact. But the real magic was the re-installation of the Steam launcher. Since my Portal icons were on my desktop, and clicking them made it run (sort of), I was fooled into thinking everything was still there. But I found a detailed set of instructions for installing Steam at https://wiki.debian.org/Steam and followed them. This installed or overlaid the missing or broken parts and presto! my sound is now clean. Many thanks to everyone for your help. This a good lesson to not take too many things for granted, and also to be a bit more adventurous. (A full Debian re-install really doesn't take that long...) -- /~\ Charlie Gibbs | You can't save the earth \ /| unless you're willing to X I'm really at ac.dekanfrus | make other people sacrifice. / \ if you read it the right way. |-- Dogbert the green consultant
Re: Subject: Glitchy sound in Steam games after hard drive upgrade
> I doubt the new drive is slower than the old drive: Overall, agreed. Tho AFAICT the new drive spins slower (5400rpm vs 7200rpm), so it has a slightly higher rotational latency. This means that in *some* cases it can be slower. Now, I have no idea whether that's the cause of the glitches. Stefan
Re: Subject: Glitchy sound in Steam games after hard drive upgrade
On 4/23/24 09:02, debian-u...@howorth.org.uk wrote: Charlie Gibbs wrote: On 2024-04-22 16:50, Jeffrey Walton wrote: What are the old and new hard drive model numbers and specs? The old drive is a Western Digital WD5000YS (500GB SATA). The new drive is a Western Digital Red, WF40EFPX (4TB SATA). According to my searches, there's no such disk as a WF40EFPX. Are you sure that's what it is? If by any chance it is a WD40EFRX then that is certainly slower than your old drive, so may cause some problems as suggested. I doubt the new drive is slower than the old drive: - https://www.harddrivebenchmark.net/hdd.php?hdd=WDC%20WD5000YS WDC WD5000YS 425 - https://www.harddrivebenchmark.net/hdd.php?hdd=WDC%20WD40EFRX WDC WD40EFRX1,943 David
Re: Subject: Glitchy sound in Steam games after hard drive upgrade
On 4/22/24 21:26, Charlie Gibbs wrote: On 2024-04-22 16:50, Jeffrey Walton wrote: What are the old and new hard drive model numbers and specs? The old drive is a Western Digital WD5000YS (500GB SATA). https://www.newegg.com/western-digital-re2-wd5000ys-500gb/p/N82E16822136032?Item=N82E16822136032 The new drive is a Western Digital Red, WF40EFPX (4TB SATA). https://www.westerndigital.com/products/internal-drives/wd-red-plus-sata-3-5-hdd?sku=WD40EFPX Both drives are spinning rust. I'm upgrading for the increased capacity, i.e. to store more MP3s and videos. Many thanks to all who have replied. When my schedule permits me to continue experimenting, I'm going to try copying /etc from the old drive to the new one. I've already learned how _not_ to do this: Boot from the new drive $ su root # cd / # mv etc etc.ori # rsync -av /mnt/backup/etc . The second line makes the system fall over and makes logins impossible. It took a boot from the rescue CD to undo the damage, which fortunately was easy since the deadly step at least succeeded in backing up /etc. Next time I'll do it while booted from the old drive. Copying an entire /etc directory from one machine to another requires a highly controlled environment and lot of engineering. I have always migrated /etc settings from one OS instance to another OS instance by hand, one service/ configuration file at a time. Can you leave the 500 GB HDD operational and use the 4 TB HDD for data? David
Re: Subject: Glitchy sound in Steam games after hard drive upgrade
Charlie Gibbs wrote: > On 2024-04-22 16:50, Jeffrey Walton wrote: > > > What are the old and new hard drive model numbers and specs? > > The old drive is a Western Digital WD5000YS (500GB SATA). > The new drive is a Western Digital Red, WF40EFPX (4TB SATA). According to my searches, there's no such disk as a WF40EFPX. Are you sure that's what it is? If by any chance it is a WD40EFRX then that is certainly slower than your old drive, so may cause some problems as suggested.
Re: Subject: Glitchy sound in Steam games after hard drive upgrade
On 2024-04-22 16:50, Jeffrey Walton wrote: What are the old and new hard drive model numbers and specs? The old drive is a Western Digital WD5000YS (500GB SATA). The new drive is a Western Digital Red, WF40EFPX (4TB SATA). If the old hard drive was spinning rust, it is acceptable to replace it with a solid state drive. I did it several times in the past. But nowadays a new machine usually (always?) comes with a SSD, so you usually don't need to upgrade for performance reasons. Both drives are spinning rust. I'm upgrading for the increased capacity, i.e. to store more MP3s and videos. Many thanks to all who have replied. When my schedule permits me to continue experimenting, I'm going to try copying /etc from the old drive to the new one. I've already learned how _not_ to do this: Boot from the new drive $ su root # cd / # mv etc etc.ori # rsync -av /mnt/backup/etc . The second line makes the system fall over and makes logins impossible. It took a boot from the rescue CD to undo the damage, which fortunately was easy since the deadly step at least succeeded in backing up /etc. Next time I'll do it while booted from the old drive. -- /~\ Charlie Gibbs | "Some of you may die, \ /| but it's a sacrifice X I'm really at ac.dekanfrus | I'm willing to make." / \ if you read it the right way. |-- Lord Farquaad (Shrek)
Re: Subject: Glitchy sound in Steam games after hard drive upgrade
On Mon, Apr 22, 2024 at 5:03 AM Charlie Gibbs wrote: > I should probably be posting this to the Steam forums, but > most of the denizens there are Windows people so I might be > better off letting you Debian gurus have a go at it first. > > TL;DR: Copying an existing /home into a fresh Debian installation > causes audio in Steam games to glitch - but all other sound is OK. > > Full description: > > I have a machine in the living room that stores MP3s and videos > and serves them to other machines on our network as well as playing > them locally on our TV's big screen. I also play a few Steam games > (e.g. Portal) on it. It's a 2007-vintage machine, but it has 8GB > of RAM and enough CPU power to do the job, and runs the latest > version of Bookworm. > > Recently I decided to upgrade its storage capacity, and replaced > its 500GB hard drive (which was pretty large at the time I bought > it) with a 4TB drive. I did an install from scratch using a > network install CD, then copied my /home partition (using rsync) > from the old drive. Everything works great with one exception: > when I fire up Portal the sound gets glitches about once a second. > This only happens with Steam games; I can play MP3s and videos > with mpv and the sound is perfect, as it is when watching YouTube > videos. If I swap the old drive back in everything is fine. > > Obviously my Steam programs and configuration files are in my > home directory, since the updated system comes up icons and all > without re-installing Steam, and can find everything it needs to > run the games. But perhaps there are a few files somewhere else > (/usr?) containing information critical to audio for Steam. > > Any ideas? > What are the old and new hard drive model numbers and specs? If the old hard drive was spinning rust, it is acceptable to replace it with a solid state drive. I did it several times in the past. But nowadays a new machine usually (always?) comes with a SSD, so you usually don't need to upgrade for performance reasons.
Re: Subject: Glitchy sound in Steam games after hard drive upgrade
> Recently I decided to upgrade its storage capacity, and replaced > its 500GB hard drive (which was pretty large at the time I bought > it) with a 4TB drive. I did an install from scratch using a > network install CD, then copied my /home partition (using rsync) > from the old drive. [...] > (Side question: is this an acceptable way to upgrade a hard drive?) It's acceptable enough that we'll keep talking to you. Personally, assuming the 500GB drive was basically full, I suspect I'd have just done a `dd` copy of the 500GB drive to the new drive, followed by a quick `gparted` run to resize on-the-fly the partitions (in order to get access to the extra 3.5GB). > Everything works great with one exception: > when I fire up Portal the sound gets glitches about once a second. > This only happens with Steam games; I can play MP3s and videos > with mpv and the sound is perfect, as it is when watching YouTube > videos. If I swap the old drive back in everything is fine. I suspect the difference is that the Steam games keep your machine very busy whereas playing a video isn't nearly as demanding, so the machine ends up too busy to refill the sound buffer before its empty. As for why this happens with the new disk and not with the old disk, ... AFAICT it can be either due to the new install such as a difference in the configuration and/or installed software (e.g. one using pulseaudio and the other pipewire), or due to the new hardware, presumably because some operations are slower. Can you boot with both disks connected? If so, can you try to boot off of the 500GB and then use the /home from the 4TB drive (and vice versa)? I think you should be able to do that by booting to "rescue" where (after entering the root password) you'd do something like umount /home mount /dev/the/other/home/partition /home exit I'd tend to think that a modern 4TB drive should be no slower than a 500GB drive, no matter the operation, but maybe the new drive has a particularly small cache, or maybe it's shingled and the Steam game makes a fair amount of writes to the disk which ends up affecting the reads needed to fetch the next chunk of sound? Stefan
Re: Subject: Glitchy sound in Steam games after hard drive upgrade
On 4/21/24 22:33, Charlie Gibbs wrote: I should probably be posting this to the Steam forums, but most of the denizens there are Windows people so I might be better off letting you Debian gurus have a go at it first. TL;DR: Copying an existing /home into a fresh Debian installation causes audio in Steam games to glitch - but all other sound is OK. Full description: I have a machine in the living room that stores MP3s and videos and serves them to other machines on our network as well as playing them locally on our TV's big screen. I also play a few Steam games (e.g. Portal) on it. It's a 2007-vintage machine, but it has 8GB of RAM and enough CPU power to do the job, and runs the latest version of Bookworm. Recently I decided to upgrade its storage capacity, and replaced its 500GB hard drive (which was pretty large at the time I bought it) with a 4TB drive. I did an install from scratch using a network install CD, then copied my /home partition (using rsync) from the old drive. Everything works great with one exception: when I fire up Portal the sound gets glitches about once a second. This only happens with Steam games; I can play MP3s and videos with mpv and the sound is perfect, as it is when watching YouTube videos. If I swap the old drive back in everything is fine. Obviously my Steam programs and configuration files are in my home directory, since the updated system comes up icons and all without re-installing Steam, and can find everything it needs to run the games. But perhaps there are a few files somewhere else (/usr?) containing information critical to audio for Steam. Any ideas? (Side question: is this an acceptable way to upgrade a hard drive?) Copying a home directory from one OS instance to another OS instance sounds risky, especially as I run various OS's. I have several instances of Debian 11, and would not consider them to be identical enough to try it. I only touch the content I create or have learned how to manage. I put my OS on a small SSD and the vast majority of my data on HDD RAID in a file server. As I am the only user on my Debian daily driver, I leave the /home directory on the root file system and keep as little as possible in it. I mount the file server shares under /mnt, and create symlinks in my home directory that point into the mounted file system. I use CVS for project working directories. To migrate to a new home directory, I check in the projects in the old home and check out the project in the new home. I use Firefox and its sync feature. To migrate to a new home, I start Firefox, log in, wait for my settings to sync, and then check all of the settings by hand. I use Thunderbird. To migrate to a new home, I create a tarball of my Thunderbird profile directory on the old machine, expand the tarball on the new machine, and configure Thunderbird to use that profile. I do not attempt to migrate any of the various home directory configuration directories; I let the installer and/or package manager create them, and let the desktop, apps, etc., manage them. David
Re: Subject: Glitchy sound in Steam games after hard drive upgrade
On 2024-04-21, Charlie Gibbs wrote: > Obviously my Steam programs and configuration files are in my > home directory, since the updated system comes up icons and all > without re-installing Steam, and can find everything it needs to > run the games. But perhaps there are a few files somewhere else > (/usr?) containing information critical to audio for Steam. Do you sync /etc ? Configuration is mainly there. > (Side question: is this an acceptable way to upgrade a hard drive?) There is other ways but yes if you also sync /etc :)
Subject: Glitchy sound in Steam games after hard drive upgrade
I should probably be posting this to the Steam forums, but most of the denizens there are Windows people so I might be better off letting you Debian gurus have a go at it first. TL;DR: Copying an existing /home into a fresh Debian installation causes audio in Steam games to glitch - but all other sound is OK. Full description: I have a machine in the living room that stores MP3s and videos and serves them to other machines on our network as well as playing them locally on our TV's big screen. I also play a few Steam games (e.g. Portal) on it. It's a 2007-vintage machine, but it has 8GB of RAM and enough CPU power to do the job, and runs the latest version of Bookworm. Recently I decided to upgrade its storage capacity, and replaced its 500GB hard drive (which was pretty large at the time I bought it) with a 4TB drive. I did an install from scratch using a network install CD, then copied my /home partition (using rsync) from the old drive. Everything works great with one exception: when I fire up Portal the sound gets glitches about once a second. This only happens with Steam games; I can play MP3s and videos with mpv and the sound is perfect, as it is when watching YouTube videos. If I swap the old drive back in everything is fine. Obviously my Steam programs and configuration files are in my home directory, since the updated system comes up icons and all without re-installing Steam, and can find everything it needs to run the games. But perhaps there are a few files somewhere else (/usr?) containing information critical to audio for Steam. Any ideas? (Side question: is this an acceptable way to upgrade a hard drive?) -- /~\ Charlie Gibbs | Life is perverse. \ /| It can be beautiful - X I'm really at ac.dekanfrus | but it won't. / \ if you read it the right way. |-- Lily Tomlin
Re: Bluetooth sound problems playing from a web browser
Thanks, I tried it but it turns out to be a wifi/usb problem I think. Jan Krapivin writes: > Have you tried a LIVE-version of another Linux distribution? It will > be interesting to compare. > > вс, 7 апр. 2024 г. в 22:30, Richmond : > > Richmond writes: > > > Richmond writes: > > > >> When playing videos in a web browser, and sending the sound to > a > >> bluetooth speaker (amazon echo) I get playback problems; > stuttering, > >> sound quality reduction to AM radio level or lower). These > things can > >> clear up after a minute or two, or be reduced. > >> > >> When playing from nvlc however I get no such problems. (I > haven't > >> tried vlc so I am not sure if it is just that it is a command > line). > >> > >> I have tried google-chrome and firefox-esr. > >> > >> Perhaps there is some other browser which will work? Maybe I > need to > >> isolate the process from the browser? I tried pop-out picture > on you > >> tube and it improved but there was still stuttering. > > > > I installed Falkon and Konqueror. I tried Falkon and it worked > fine, no > > sound problems. But then I tried Google-chrome again and that > was > > working fine too, and so was Firefox-esr. The problems have > gone away > > and even rebooting doesn't bring them back. Maybe one of those > browsers > > brought a better library with it. > > These problems have come back again. I have tried rebooting. I > tried > sending the same audio from an android phone and it works fine. > How do I > find out what the problems is? I cannot see errors in journalctl >
Re: Bluetooth sound problems playing from a web browser
Lee writes: > On Sun, Apr 7, 2024 at 3:30 PM Richmond wrote: >> >> Richmond writes: >> >> > Richmond writes: >> > >> >> When playing videos in a web browser, and sending the sound to a >> >> bluetooth speaker (amazon echo) I get playback problems; >> >> stuttering, sound quality reduction to AM radio level or >> >> lower). These things can clear up after a minute or two, or be >> >> reduced. >> >> >> >> When playing from nvlc however I get no such problems. (I haven't >> >> tried vlc so I am not sure if it is just that it is a command >> >> line). >> >> >> >> I have tried google-chrome and firefox-esr. >> >> >> >> Perhaps there is some other browser which will work? Maybe I need >> >> to isolate the process from the browser? I tried pop-out picture >> >> on you tube and it improved but there was still stuttering. >> > >> > I installed Falkon and Konqueror. I tried Falkon and it worked >> > fine, no sound problems. But then I tried Google-chrome again and >> > that was working fine too, and so was Firefox-esr. The problems >> > have gone away and even rebooting doesn't bring them back. Maybe >> > one of those browsers brought a better library with it. >> >> These problems have come back again. > > So unless you've updated or installed new hardware or software it's > probably not a firmware/software issue. > >> I have tried rebooting. I tried sending the same audio from an >> android phone and it works fine. How do I find out what the problems >> is? I cannot see errors in journalctl > > It's possible that wifi or usb 3.0 could be interfering with your > bluetooth speakers - eg > https://www.zdnet.com/article/usb-3-and-usb-c-devices-can-cause-problems-with-wi-fi-and-bluetooth-connections-but-theres-a-solution/ Thanks, I think this is the answer! I was having no problems today but noticed that the PC was connected to 5Ghz. Sometimes it connects at 2.4Ghz. When I disabled 5Ghz and forced the PC to use 2.4Ghz the problem came back. So now all I need to do is seperate those services and/or tie the PC to 5Ghz. The PC is a laptop but I never move it from the desktop. I am using a USB mouse and USB keyboard adapter to an old IBM keyboard. > https://sortatechy.com/spot-and-fix-bluetooth-interference-with-wifi/ > > If your PC is using wireless and can use a 5Ghz channel, try moving > your PC wireless to a 5Ghz channel first. If you PC only supports > 2.4Gh wireless you can install linssid > https://packages.debian.org/bookworm/linssid and pick a relatively > unused channel for your PC wireless. Or just try channels 1, 6 and 11 > and see if any of those makes a difference.. > > If you're using a USB 3.0 device on your PC try turning it off or > moving it to a USB 2.0 port and see if that fixes the bluetooth > interference. > > Regards, Lee
Re: Bluetooth sound problems playing from a web browser
On Sun, Apr 7, 2024 at 3:30 PM Richmond wrote: > > Richmond writes: > > > Richmond writes: > > > >> When playing videos in a web browser, and sending the sound to a > >> bluetooth speaker (amazon echo) I get playback problems; stuttering, > >> sound quality reduction to AM radio level or lower). These things can > >> clear up after a minute or two, or be reduced. > >> > >> When playing from nvlc however I get no such problems. (I haven't > >> tried vlc so I am not sure if it is just that it is a command line). > >> > >> I have tried google-chrome and firefox-esr. > >> > >> Perhaps there is some other browser which will work? Maybe I need to > >> isolate the process from the browser? I tried pop-out picture on you > >> tube and it improved but there was still stuttering. > > > > I installed Falkon and Konqueror. I tried Falkon and it worked fine, no > > sound problems. But then I tried Google-chrome again and that was > > working fine too, and so was Firefox-esr. The problems have gone away > > and even rebooting doesn't bring them back. Maybe one of those browsers > > brought a better library with it. > > These problems have come back again. So unless you've updated or installed new hardware or software it's probably not a firmware/software issue. > I have tried rebooting. I tried > sending the same audio from an android phone and it works fine. How do I > find out what the problems is? I cannot see errors in journalctl It's possible that wifi or usb 3.0 could be interfering with your bluetooth speakers - eg https://www.zdnet.com/article/usb-3-and-usb-c-devices-can-cause-problems-with-wi-fi-and-bluetooth-connections-but-theres-a-solution/ https://sortatechy.com/spot-and-fix-bluetooth-interference-with-wifi/ If your PC is using wireless and can use a 5Ghz channel, try moving your PC wireless to a 5Ghz channel first. If you PC only supports 2.4Gh wireless you can install linssid https://packages.debian.org/bookworm/linssid and pick a relatively unused channel for your PC wireless. Or just try channels 1, 6 and 11 and see if any of those makes a difference.. If you're using a USB 3.0 device on your PC try turning it off or moving it to a USB 2.0 port and see if that fixes the bluetooth interference. Regards, Lee
Re: Bluetooth sound problems playing from a web browser
Have you tried a LIVE-version of another Linux distribution? It will be interesting to compare. вс, 7 апр. 2024 г. в 22:30, Richmond : > Richmond writes: > > > Richmond writes: > > > >> When playing videos in a web browser, and sending the sound to a > >> bluetooth speaker (amazon echo) I get playback problems; stuttering, > >> sound quality reduction to AM radio level or lower). These things can > >> clear up after a minute or two, or be reduced. > >> > >> When playing from nvlc however I get no such problems. (I haven't > >> tried vlc so I am not sure if it is just that it is a command line). > >> > >> I have tried google-chrome and firefox-esr. > >> > >> Perhaps there is some other browser which will work? Maybe I need to > >> isolate the process from the browser? I tried pop-out picture on you > >> tube and it improved but there was still stuttering. > > > > I installed Falkon and Konqueror. I tried Falkon and it worked fine, no > > sound problems. But then I tried Google-chrome again and that was > > working fine too, and so was Firefox-esr. The problems have gone away > > and even rebooting doesn't bring them back. Maybe one of those browsers > > brought a better library with it. > > These problems have come back again. I have tried rebooting. I tried > sending the same audio from an android phone and it works fine. How do I > find out what the problems is? I cannot see errors in journalctl > >
Re: Bluetooth sound problems playing from a web browser
Richmond writes: > Richmond writes: > >> When playing videos in a web browser, and sending the sound to a >> bluetooth speaker (amazon echo) I get playback problems; stuttering, >> sound quality reduction to AM radio level or lower). These things can >> clear up after a minute or two, or be reduced. >> >> When playing from nvlc however I get no such problems. (I haven't >> tried vlc so I am not sure if it is just that it is a command line). >> >> I have tried google-chrome and firefox-esr. >> >> Perhaps there is some other browser which will work? Maybe I need to >> isolate the process from the browser? I tried pop-out picture on you >> tube and it improved but there was still stuttering. > > I installed Falkon and Konqueror. I tried Falkon and it worked fine, no > sound problems. But then I tried Google-chrome again and that was > working fine too, and so was Firefox-esr. The problems have gone away > and even rebooting doesn't bring them back. Maybe one of those browsers > brought a better library with it. These problems have come back again. I have tried rebooting. I tried sending the same audio from an android phone and it works fine. How do I find out what the problems is? I cannot see errors in journalctl
Re: Bluetooth sound problems playing from a web browser
Richmond writes: > When playing videos in a web browser, and sending the sound to a > bluetooth speaker (amazon echo) I get playback problems; stuttering, > sound quality reduction to AM radio level or lower). These things can > clear up after a minute or two, or be reduced. > > When playing from nvlc however I get no such problems. (I haven't > tried vlc so I am not sure if it is just that it is a command line). > > I have tried google-chrome and firefox-esr. > > Perhaps there is some other browser which will work? Maybe I need to > isolate the process from the browser? I tried pop-out picture on you > tube and it improved but there was still stuttering. I installed Falkon and Konqueror. I tried Falkon and it worked fine, no sound problems. But then I tried Google-chrome again and that was working fine too, and so was Firefox-esr. The problems have gone away and even rebooting doesn't bring them back. Maybe one of those browsers brought a better library with it.
Bluetooth sound problems playing from a web browser
When playing videos in a web browser, and sending the sound to a bluetooth speaker (amazon echo) I get playback problems; stuttering, sound quality reduction to AM radio level or lower). These things can clear up after a minute or two, or be reduced. When playing from nvlc however I get no such problems. (I haven't tried vlc so I am not sure if it is just that it is a command line). I have tried google-chrome and firefox-esr. Perhaps there is some other browser which will work? Maybe I need to isolate the process from the browser? I tried pop-out picture on you tube and it improved but there was still stuttering.
Re: Bluetooth sound problems Debian 12 GNOME
On Mon, 18 Mar 2024 13:32:18 +0300 Jan Krapivin wrote: > Small problem is that LTS Kernel 6.1 doesn’t support this device, so > I have used Liquorix kernel, which I have installed earlier. Though, > I don’t need this kernel, as it haven’t helped me with sound > interrupts, which was my hope at first. I'm glad you reached a solution. You might also check the backports kernel, which is currently linux-image-6.6.13+bpo-amd64 6.6.13-1~bpo12+1. -- Does anybody read signatures any more? https://charlescurley.com https://charlescurley.com/blog/
Re: Bluetooth sound problems Debian 12 GNOME
Good news. Looks like I have solved the problem. As a last resort I have bought another one wi-fi receiver, third one. It has *Realtek RTL8763BW* chip <https://www.realtek.com/en/products/communications-network-ics/item/rtl8763b> and *two antennas*. And finally all works fine. I have spent some hours, using Bluetooth headphones, waiting for problems, but they hadn’t occur. Small problem is that LTS Kernel 6.1 doesn’t support this device, so I have used Liquorix kernel, which I have installed earlier. Though, I don’t need this kernel, as it haven’t helped me with sound interrupts, which was my hope at first. So… I bought more old Wi-fi receiver with *Realtek RTL8761BUV* chip with antenna and it also works fine, and also works with stable 6.1 kernel. I am glad that situation found its resolution, though it is strange for me that USB-dongle Bluetooth receiver (I don’t know the exact model) and receiver on an internal wi-fi adapter (AX 210) have worked so poorly both. Though I was in the distance not more than 2 meters from receiver. Thanks for help пт, 15 мар. 2024 г. в 05:21, Max Nikulin : > On 14/03/2024 19:06, Jan Krapivin wrote: > > > > What do you think about QUANT parameter in */pw-top/*? Can it influence > > sound quality? I wasn't able to change it with > > > > pw-metadata -n settings 0 clock.force-quantum 2048 > > Sorry, my experience with tuning PipeWire is limited to switching audio > profiles (A2DP codecs, HSF) from UI. > > I think in you case it would be more productive to enable debug logs > either in bluetoothd or PipeWire to find either the host or the device > drops or lost connections causing pauses till reconnect. > > >
Re: Bluetooth sound problems Debian 12 GNOME
On 14/03/2024 19:06, Jan Krapivin wrote: What do you think about QUANT parameter in */pw-top/*? Can it influence sound quality? I wasn't able to change it with pw-metadata -n settings 0 clock.force-quantum 2048 Sorry, my experience with tuning PipeWire is limited to switching audio profiles (A2DP codecs, HSF) from UI. I think in you case it would be more productive to enable debug logs either in bluetoothd or PipeWire to find either the host or the device drops or lost connections causing pauses till reconnect.
Re: Bluetooth sound problems Debian 12 GNOME
> You may try to discriminate hardware/software issues when you comparing > different laptops by booting various live images (GNOME, xfce, etc.). > I will try... Thank you. What do you think about QUANT parameter in *pw-top*? Can it influence sound quality? I wasn't able to change it with *pw-metadata -n settings 0 clock.force-quantum 2048*
Re: Bluetooth sound problems Debian 12 GNOME
On 13/03/2024 17:43, Jan Krapivin wrote: While watching */pactl subscribe /*command output, i have noticed that there was a change from sink 414 to sink 213 when sound interrupt occurred "Event 'change' on sink-input #414 Can this information be of any help? It is expected due to Mar 11 23:14:11 deb /usr/libexec/gdm-x-session[1449]: (II) event25 - Haylou W1 (AVRCP): device removed Mar 11 23:14:11 deb pipewire-pulse[1359]: mod.protocol-pulse: client 0x58b39dbbea40 [GNOME Settings]: ERROR command:-1 (invalid) tag:358 error:25 (Input/output error) Mar 11 23:14:11 deb /usr/libexec/gdm-x-session[1449]: (II) config/udev: removing device Haylou W1 (AVRCP) journalctl running with root privileges may provide more details. You may try to discriminate hardware/software issues when you comparing different laptops by booting various live images (GNOME, xfce, etc.). I admit that it is inconvenient since it may require at least a half of an hour to test each variant and regular working environment is unavailable.
Re: Bluetooth sound problems Debian 12 GNOME
> Run the command as root, but you already have enough keywords to search > in bug reports and discussions related to PipeWire and pulseaudio. The > latter may have some workarounds for specific models of headphones. Thanks, i will try to research this topic. > PipeWire mailing list or forum may be a better place to discuss the issue. > OK While watching *pactl subscribe *command output, i have noticed that there was a change from sink 414 to sink 213 when sound interrupt occurred "Event 'change' on sink-input #414 Event 'change' on sink-input #414 Event 'change' on sink-input #414 Event 'change' on sink-input #213 Event 'change' on sink-input #213 Event 'change' on sink-input #213" Can this information be of any help?
Re: Bluetooth sound problems Debian 12 GNOME
On 12/03/2024 03:48, Jan Krapivin wrote: "Mar 11 22:20:13 deb wireplumber[1357]: RFCOMM receive command but modem not available: AT+XIAOMI=1,1,102,85,88,27,174" Just a wild guess, unlikely it is true. Headphones might report battery charge level using a vendor protocol extension. 85 and 88 are decreasing in later messages. Sound stream may be interrupted when headphones decide to balance battery discharge by switching device that communicates with laptop. Perhaps messages related to input devices are different because it is Wayland session while I use KDE with X11 session, so in my case messages are "Watching system buttons" instead of "KEYBOARD...". You may use --since and --until journalctl options to get system logs for the same time intervals you posted.
Re: Bluetooth sound problems Debian 12 GNOME
On 12/03/2024 03:48, Jan Krapivin wrote: As for journald i have a lot of such errors, but they don't influence the audio quality: "Mar 11 22:20:13 deb wireplumber[1357]: RFCOMM receive command but modem not available: AT+XIAOMI=1,1,102,85,88,27,174" Headphones might expect some response to some of these command and might drop connection otherwise. journalctl -f Hint: You are currently not seeing messages from other users and the system. Users in groups 'adm', 'systemd-journal' can see all messages. Run the command as root, but you already have enough keywords to search in bug reports and discussions related to PipeWire and pulseaudio. The latter may have some workarounds for specific models of headphones. Mar 11 23:14:11 deb gsd-media-keys[1744]: Unable to get default sink Mar 11 23:14:11 deb /usr/libexec/gdm-x-session[1449]: (II) event25 - Haylou W1 (AVRCP): device removed Mar 11 23:14:11 deb gsd-media-keys[1744]: Unable to get default sink Mar 11 23:14:11 deb /usr/libexec/gdm-x-session[1449]: (II) event25 - Haylou W1 (AVRCP): device removed Mar 11 23:14:11 deb /usr/libexec/gdm-x-session[1449]: (**) Option "fd" "78" Mar 11 23:14:11 deb /usr/libexec/gdm-x-session[1449]: (II) UnloadModule: "libinput" Mar 11 23:14:11 deb /usr/libexec/gdm-x-session[1449]: (II) systemd-logind: releasing fd for 13:89 Mar 11 23:14:11 deb /usr/libexec/gdm-x-session[1449]: (EE) systemd-logind: failed to release device: Device not taken Mar 11 23:14:12 deb wireplumber[1357]: set volume 74 failed for transport /org/bluez/hci0/dev_9C_19_C2_1B_A7_25/sep4/fd1 (No such property 'Volume') Mar 11 23:14:14 deb /usr/libexec/gdm-x-session[1449]: (II) config/udev: Adding input device Haylou W1 (AVRCP) (/dev/input/event25) Mar 11 23:14:14 deb /usr/libexec/gdm-x-session[1449]: (**) Haylou W1 (AVRCP): Applying InputClass "libinput keyboard catchall" Mar 11 23:14:14 deb /usr/libexec/gdm-x-session[1449]: (II) Using input driver 'libinput' for 'Haylou W1 (AVRCP)' So device disappears for some reason. Perhaps driver receives something unexpected, perhaps headphone do not receive something they expect. Mar 11 23:24:28 deb /usr/libexec/gdm-x-session[1449]: (II) XINPUT: Adding extended input device "Haylou W1 (AVRCP)" (type: KEYBOARD, id 20) Check if similar lines are logged on Mint. KEYBOARD looks a bit strange, but perhaps it is normal for GNOME. PipeWire mailing list or forum may be a better place to discuss the issue.
Re: Bluetooth sound problems Debian 12 GNOME
It is strange. I can see in a Debian mailing list an answer - *From*: Ottavio Caruso - *Date*: Mon, 11 Mar 2024 16:50:45 + "Not sure if this is your case, I had the same problem but I upgraded from 11 to 12. The transition from pulse to pipewire was not smooth. So I nuked anything *pulse* and *bluetooth* and reinstalled from scratch using the Debian guide: https://wiki.debian.org/PipeWire Is this a brand new installation or an upgrade?" But i can't see it in my mailbox *ANSWER* No, this is a clean new installation. And it looks like i have the same problem on another laptop with Debian 12 XFCE (Pulseaudio). But the problem is with *TWO* headsets, so i am in question whats happening with Debian, because Linux Mint and Android works fine... пн, 11 мар. 2024 г. в 23:48, Jan Krapivin : > Hello again. I have used *pactl subscribe *command and i think that in > the moment of sound interrupt there are the corresponding lines: > > "Event 'remove' on sink-input #353 > Event 'new' on sink-input #358 > Event 'change' on sink-input #358" > > As for journald i have a lot of such errors, but they don't influence the > audio quality: > > "Mar 11 22:20:13 deb wireplumber[1357]: RFCOMM receive command but modem > not available: AT+XIAOMI=1,1,102,85,88,27,174" > > There are some other mentions of the bluetooth/headphones, but they don't > meet the moment of sound issues. Full journald -f log is in an attachment. > > I must say that i had an opportunity today to test a laptop with Debian 12 > XFCE laptop with Pulseaudio and the problem is the same there. But, as i > said, on a laptop with Linux Mint XFCE everything is fine. That's strange. > What is the main difference between Linux Mint and Debian here..? > > I also tried Liquorix 6.7 kernel but it didn't help. > > Thanks. >
Re: Bluetooth sound problems Debian 12 GNOME
Hello again. I have used *pactl subscribe *command and i think that in the moment of sound interrupt there are the corresponding lines: "Event 'remove' on sink-input #353 Event 'new' on sink-input #358 Event 'change' on sink-input #358" As for journald i have a lot of such errors, but they don't influence the audio quality: "Mar 11 22:20:13 deb wireplumber[1357]: RFCOMM receive command but modem not available: AT+XIAOMI=1,1,102,85,88,27,174" There are some other mentions of the bluetooth/headphones, but they don't meet the moment of sound issues. Full journald -f log is in an attachment. I must say that i had an opportunity today to test a laptop with Debian 12 XFCE laptop with Pulseaudio and the problem is the same there. But, as i said, on a laptop with Linux Mint XFCE everything is fine. That's strange. What is the main difference between Linux Mint and Debian here..? I also tried Liquorix 6.7 kernel but it didn't help. Thanks. journalctl -f Hint: You are currently not seeing messages from other users and the system. Users in groups 'adm', 'systemd-journal' can see all messages. Pass -q to turn off this notice. Mar 11 21:28:16 deb wireplumber[1357]: RFCOMM receive command but modem not available: AT+BTRH? Mar 11 21:28:16 deb wireplumber[1357]: RFCOMM receive command but modem not available: AT+XIAOMI=1,1,102,100,100,27,174 Mar 11 21:29:21 deb systemd[1331]: Started app-gnome-gnome\x2dterminal-6829.scope - Application launched by gsd-media-keys. Mar 11 21:29:21 deb dbus-daemon[1367]: [session uid=1000 pid=1367] Activating via systemd: service name='org.gnome.Terminal' unit='gnome-terminal-server.service' requested by ':1.131' (uid=1000 pid=6829 comm="gnome-terminal") Mar 11 21:29:21 deb systemd[1331]: Starting gnome-terminal-server.service - GNOME Terminal Server... Mar 11 21:29:22 deb dbus-daemon[1367]: [session uid=1000 pid=1367] Successfully activated service 'org.gnome.Terminal' Mar 11 21:29:22 deb systemd[1331]: Started gnome-terminal-server.service - GNOME Terminal Server. Mar 11 21:29:22 deb systemd[1331]: Started vte-spawn-82cf01f4-467e-44e1-b0e3-19af9cb02a2a.scope - VTE child process 6864 launched by gnome-terminal-server process 6834. Mar 11 21:30:27 deb systemd[1331]: Started app-gnome-gnome\x2dterminal-7042.scope - Application launched by gsd-media-keys. Mar 11 21:30:27 deb systemd[1331]: Started vte-spawn-6e59a663-467e-40c5-9553-ad6b513aeecb.scope - VTE child process 7048 launched by gnome-terminal-server process 6834. Mar 11 21:33:03 deb gnome-shell[1624]: Wallpaper Slideshow: Changing wallpaper... Mar 11 21:33:03 deb gnome-shell[1624]: Wallpaper Slideshow: Current wallpaper "a2.jpg" Mar 11 21:33:03 deb gnome-shell[1624]: Wallpaper Slideshow: Wallpapers in queue: 8 Mar 11 21:33:03 deb gnome-shell[1624]: Wallpaper Slideshow: Next slide in 600 seconds. Mar 11 21:41:51 deb gnome-shell[1624]: JS ERROR: Gio.DBusError: GDBus.Error:org.freedesktop.DBus.Error.InvalidArgs: No such property “IconAccessibleDesc” _promisify/proto[asyncFunc]/
Re: Bluetooth sound problems Debian 12 GNOME
пн, 11 мар. 2024 г. в 07:50, Max Nikulin : > > Are there anything in journalctl output (executed as root) around these > events? > I guess that no, but i will recheck. > Is XFCE configured to use pulseaudio or PipeWire as GNOME? > Pulseaudio > Another option might be LC3 codec from Bluetooth LE (5.2 Basic Audio > Profile) if it is supported by the headphones. > Unfortunately it's not supported. > Either a software/hardware bug or some piece of software disables power > saving for handsfree/headset profiles to achieve low latency, but for > A2DP device tries to sleep after some period of time. > Hm, i will try to research that, thank you. Arch Linux wiki pages have long troubleshooting sections. > Yes, I saw but found nothing relatable to my view. Last resort might be dumping bluetooth traffic, but perhaps it is better > to ask in some mailing list or forum more close to Bluetooth stack > developers. > I have installed Wireshark, but somehow i can't find bluetooth connection to capture (https://forums.debian.net/viewtopic.php?p=795020#p795020)
Re: Bluetooth sound problems Debian 12 GNOME
Please, respond to the mailing list. On 11/03/2024 11:50, Max Nikulin wrote: https://wiki.debian.org/BluetoothUser/a2dp Last resort might be dumping bluetooth traffic The link above has an example dumpcap -i bluetooth0 Another tool is hcidump -w /tmp/bt.pcap However at first I would check logs using journalctl. Maybe debug should be enabled for bluez and PipeWire.
Re: Bluetooth sound problems Debian 12 GNOME
On 10/03/2024 21:07, Jan Krapivin wrote: Hello! I have a problem with sound quality when using bluetooth headphones on Debian 12 GNOME. Every ~20 minutes, sometimes less, sometimes more, sound interrupts for a 1-5 seconds with complete silence. Are there anything in journalctl output (executed as root) around these events? At first I thought that problem can be in the headphones, though it have worked fine with Android phone and Linux Mint XFCE on a other laptop. Is XFCE configured to use pulseaudio or PipeWire as GNOME? So I bought another headphones with support of different codecs: SBC, AAC, and AptX. Another option might be LC3 codec from Bluetooth LE (5.2 Basic Audio Profile) if it is supported by the headphones. Though in mSBC there are no interruptions. I wonder why mSBC works fine and SBC no..? Either a software/hardware bug or some piece of software disables power saving for handsfree/headset profiles to achieve low latency, but for A2DP device tries to sleep after some period of time. At least SBC allows to decrease bitrate if connection is unreliable. I have read somewhere that current drivers can not increase bitrate without reconnection. It is just speculations, do not take it too serious. Arch Linux wiki pages have long troubleshooting sections. Debian ones are partially outdated: https://wiki.debian.org/BluetoothUser https://wiki.debian.org/BluetoothUser/a2dp Last resort might be dumping bluetooth traffic, but perhaps it is better to ask in some mailing list or forum more close to Bluetooth stack developers.
Bluetooth sound problems Debian 12 GNOME
Hello! I have a problem with sound quality when using bluetooth headphones on Debian 12 GNOME. Every ~20 minutes, sometimes less, sometimes more, sound interrupts for a 1-5 seconds with complete silence. At first I thought that problem can be in the headphones, though it have worked fine with Android phone and Linux Mint XFCE on a other laptop. So I bought another headphones with support of different codecs: SBC, AAC, and AptX. And I have the same problem, but now I hear not only silence but also a crackling, when sound interrupts. I tried different codecs, including AAC ( https://forums.debian.net/viewtopic.php?p=777598#p777598). But the problem prevails. Yes, I must of course mention that there is absolutely no problems, when using non-bluetooth devices like speakers, headphones etc. The only workaround is to use HSP mSBC codec in Heandsfree mode, but the sound is awful. Though in mSBC there are no interruptions. I wonder why mSBC works fine and SBC no..? My system is (inxi) Bluetooth: Device-1: Intel AX210 Bluetooth type: USB driver: btusb v: 0.8 bus-ID: 1-10:3 chip-ID: 8087:0032 class-ID: e001 Report: hciconfig ID: hci0 rfk-id: 0 state: up address: Info: acl-mtu: 1021:4 sco-mtu: 96:6 link-policy: rswitch sniff link-mode: peripheral accept service-classes: rendering, capturing, object transfer, audio, telephony Audio: Device-1: Intel Cannon Lake PCH cAVS driver: snd_hda_intel Device-2: NVIDIA GP107GL High Definition Audio driver: snd_hda_intel Device-3: Creative Sound Blaster Play! 3 type: USB driver: hid-generic,snd-usb-audio,usbhid API: ALSA v: k6.1.0-18-amd64 status: kernel-api Server-1: PipeWire v: 0.3.65 status: active What have i tried? Creating choppy-under-load.conf file in /home/ja/.config/pipewire/pipewire-pulse.conf.d/ with “context.properties = { default.clock.quantum = 8192 default.clock.min-quantum = 8192 }” Creating switch-on-connect.conf file with pulse.cmd = [ { cmd = "load-module" args = "module-always-sink" flags = [ ] } { cmd = "load-module" args = "module-switch-on-connect" } ] Unfortunately I have no ideas what to try further as I am not a power-user/techy. I have tried to use PulseAudio, pipe-wire media session and not Wireplumber, backported version of PipeWire, but all these attempts left me with GDM/Gnome removed from the system! As Gnome now have Pipewire/Wireplumber as dependency. I want to try all options possible (if any) before I ditch Gnome in favour of DE, that supports Pulseaudio. P.S. I have tried two different bluetooth hardware modules, one on a Wi-fi chip and one USB-stick, with no difference.
Re: Playing a sound when initrd wants a password
On 28/01/2024 00:07, Curt wrote: (Anyway, this is what my personal robot explained to me and may be subject to imperfection and error.) I find it over-sophisticated and, being put after the recipe, extremely unfriendly to those who get it in search engine results. Unfortunately bootup(7) is really complicated. Anyway, the world has changed.
Re: Playing a sound when initrd wants a password
[ Sorry, didn't read the actual post, just answering the Subject: ] What makes you think initrd will be satisfied with a sound? Stefan
Re: Playing a sound when initrd wants a password
David Wright (12024-01-26): > It looks as if the root directory is decrypted by > /usr/share/initramfs-tools/scripts/local-top/cryptroot > and, from its prereqs, that this script makes sure it > is the last to run from scripts/local-top, by actually > being run from scripts/local-block/cryptroot. > (Correct me if I'm wrong: I'm a tyro in here.) > > I notice that there is a slew of empty directories in > /etc/initramfs-tools/scripts/, and I can only assume > that anything you drop into these gets merged with > those in /usr/share/initramfs-tools/scripts/ when > the initramfs is built. > > There is no scripts/local-block/ directory under /etc/, > possibly because it's not intended that you interfere > with the "ordering trick" mentioned above. Thanks for pulling on this plate of spaghetti for me. > So I would try dropping a logging/printing script into > /etc/initramfs-tools/scripts/local-top/ in order to see > whether it runs, and at the right time. The script > could also look and see what support is already > available for making noises. That would run the script just before cryptsetup is called. That is almost what I want, but the small gap is blocking: cryptsetup might ask for the password several times (if the user types it wrong), and the sound must be played again too in that case. Regards, -- Nicolas George
Re: Playing a sound when initrd wants a password
Curt (12024-01-27): > (Anyway, this is what my personal robot explained to me and may be subject to > imperfection and error.) I started explaining all the ways this answer is obviously nonsensical, but I got fed up and deleted it. If I wanted the answers from a stupid AI, I could have asked directly. I wrote to this list in the small hope of having an answer from somebody competent who knows what about the issue. -- Nicolas George, starting a list
Re: Playing a sound when initrd wants a password
On Sat, Jan 27, 2024 at 05:07:37PM -, Curt wrote: > On 2024-01-26, Nicolas George wrote: > > Curt (12024-01-26): > >> A play-sound.timer unit file in /usr/lib/systemd/system-generators/initrd > >> directory. > > > > I see no mention of this directory on the web. Where did yo find the > > idea of using it, I want to check the doc. > > I guess that path should've been /usr/local/lib/systemd/system-generators/*. Emphasing "guess" > https://manpages.debian.org/testing/systemd/systemd.generator.7.en.html Text from that URL: Generators are small executables placed in /lib/systemd/system-generators/ and other directories listed above. systemd(1) will execute these binaries very early at bootup and at configuration reload time — before unit files are loaded. Their main purpose is to convert configuration and execution context parameters that are not native to the service manager into dynamically generated unit files, symlinks or unit file drop-ins, so that they can extend the unit file hierarchy the service manager subsequently loads and operates on. > > And what should I put in the timer file to express “when a password is > > asked”? > > > In fact, what relation do you see between a timer and cryptsetup asking > > for a password? > > > } Harmfull text > > (Anyway, this is what my personal robot explained to me Do mankind a favor and next time start with expressing that. > and may be subject to imperfection and error.) I'm fairly sure it is an error. And the first two laws of Clarke say I should not have sent this email. Groeten Geert Stappers [1] https://en.wikipedia.org/wiki/Clarke%27s_three_laws -- Silence is hard to parse
Re: Playing a sound when initrd wants a password
On 2024-01-26, Nicolas George wrote: > Curt (12024-01-26): >> A play-sound.timer unit file in /usr/lib/systemd/system-generators/initrd >> directory. > > I see no mention of this directory on the web. Where did yo find the > idea of using it, I want to check the doc. I guess that path should've been /usr/local/lib/systemd/system-generators/*. https://manpages.debian.org/testing/systemd/systemd.generator.7.en.html > And what should I put in the timer file to express “when a password is > asked”? > In fact, what relation do you see between a timer and cryptsetup asking > for a password? > **Step 1: Create the Timer Unit File** 1. Create a timer unit file named `play-sound-cryptsetup.timer` in the `/usr/local/lib/systemd/system-generators/initrd` directory. 2. Add the following content to the `play-sound-cryptsetup.timer` file: ``` [Unit] Description=Play sound when cryptsetup prompts for a password [Timer] OnBootSec=0 [Install] WantedBy=initrd.target ``` This timer will be triggered immediately after the initrd is loaded, ensuring the sound is played at the very beginning of the boot process. **Step 2: Create the Service Unit File** 1. Create a service unit file named `play-sound-cryptsetup.service` in the same directory as the timer unit file (`/usr/local/lib/systemd/system-generators/initrd`). 2. Add the following content to the `play-sound-cryptsetup.service` file: ``` [Unit] Description=Play sound when cryptsetup prompts for a password [Service] Type=oneshot ExecStart=/usr/bin/cryptsetup --key-file /dev/null open-dialog cryptluks ExecStartPost=/bin/play -q /path/to/your/sound.wav ``` Replace `cryptluks` with the actual device name of your encrypted partition. **Step 3: Create the Initrd Image** 1. Build the initrd image using the `mkinitrd` tool: ``` mkinitrd -f /boot/initramfs-$(uname -r).img -v ``` 2. Update the initrd image to be used by systemd: ``` sudo update-initramfs -u ``` **Step 4: Enable and Start the Timer** 1. Enable the timer to ensure it runs every time the system boots: ``` sudo systemctl enable play-sound-cryptsetup.timer ``` 2. Start the timer to play the sound immediately: ``` sudo systemctl start play-sound-cryptsetup.timer ``` Now, every time you boot your system and cryptsetup prompts for a password, the specified sound file (`/path/to/your/sound.wav`) will play. (Anyway, this is what my personal robot explained to me and may be subject to imperfection and error.)
Re: Playing a sound when initrd wants a password
On Fri 26 Jan 2024 at 16:13:26 (+0100), Nicolas George wrote: > Hi. > > Yet another strange question. Is there a supported¹ way to have > cryptsetup play a specific sound when it asks the password for the root > partition from the initrd? > > I think brttty (braille) is already running at this point (no occasion > to test yet), but a recognizable sound would be something nice to > propose I think. It looks as if the root directory is decrypted by /usr/share/initramfs-tools/scripts/local-top/cryptroot and, from its prereqs, that this script makes sure it is the last to run from scripts/local-top, by actually being run from scripts/local-block/cryptroot. (Correct me if I'm wrong: I'm a tyro in here.) I notice that there is a slew of empty directories in /etc/initramfs-tools/scripts/, and I can only assume that anything you drop into these gets merged with those in /usr/share/initramfs-tools/scripts/ when the initramfs is built. There is no scripts/local-block/ directory under /etc/, possibly because it's not intended that you interfere with the "ordering trick" mentioned above. So I would try dropping a logging/printing script into /etc/initramfs-tools/scripts/local-top/ in order to see whether it runs, and at the right time. The script could also look and see what support is already available for making noises. Cheers, David.
Re: Playing a sound when initrd wants a password
Curt (12024-01-26): > A play-sound.timer unit file in /usr/lib/systemd/system-generators/initrd > directory. I see no mention of this directory on the web. Where did yo find the idea of using it, I want to check the doc. And what should I put in the timer file to express “when a password is asked”? In fact, what relation do you see between a timer and cryptsetup asking for a password? -- Nicolas George
Re: Playing a sound when initrd wants a password
On 2024-01-26, Nicolas George wrote: > Curt (12024-01-26): >> I guess a systemd timer unit constitutes a hack. > > A systemd timer in the initrd? Can you elaborate? > A play-sound.timer unit file in /usr/lib/systemd/system-generators/initrd directory. A play-sound.service file in the same directory (that plays the sound). Build and update the initrd image. Enable and start timer. Untried and untested and possibly erroneous.
Re: Playing a sound when initrd wants a password
Curt (12024-01-26): > I guess a systemd timer unit constitutes a hack. A systemd timer in the initrd? Can you elaborate? -- Nicolas George
Re: Playing a sound when initrd wants a password
On 2024-01-26, Nicolas George wrote: > Hi. > > Yet another strange question. Is there a supported¹ way to have > cryptsetup play a specific sound when it asks the password for the root > partition from the initrd? > > I think brttty (braille) is already running at this point (no occasion > to test yet), but a recognizable sound would be something nice to > propose I think. > > Thanks. > > 1: No need to suggest I can hack the initrd to replace askpass by a > script that plays the sound before running the real askpass, I already > thought of it. I would like something robust, avoid hacks. > I guess a systemd timer unit constitutes a hack.
Playing a sound when initrd wants a password
Hi. Yet another strange question. Is there a supported¹ way to have cryptsetup play a specific sound when it asks the password for the root partition from the initrd? I think brttty (braille) is already running at this point (no occasion to test yet), but a recognizable sound would be something nice to propose I think. Thanks. 1: No need to suggest I can hack the initrd to replace askpass by a script that plays the sound before running the real askpass, I already thought of it. I would like something robust, avoid hacks. -- Nicolas George
Re: no sound
> On 19 Jan 2024, at 05:56, Maureen L Thomas wrote: > > … I used Lucky Backup but I cannot figure out how to restore. I read the > book and it is confusing … Do you mean this? https://luckybackup.sourceforge.net/manual.html#restore If not, is it helpful? Best wishes, Gareth
Re: no sound
On 1/18/24 21:56, Maureen L Thomas wrote: I had a1T drive that has my backup on it. I used Lucky Backup but I cannot figure out how to restore. I read the book and it is confusing. I can't just more them over from that HD to the one that is in the computer because they are locked. I will be dragging all future backups as you have said. So much easier. Thank You What is the make and model of the 1 TB disk? It is installed in your computer? Is it mounted? Can you list its contents? David
Re: no sound
I had a1T drive that has my backup on it. I used Lucky Backup but I cannot figure out how to restore. I read the book and it is confusing. I can't just more them over from that HD to the one that is in the computer because they are locked. I will be dragging all future backups as you have said. So much easier. Thank You On 1/19/24 12:34 AM, David Christensen wrote: On 1/18/24 20:08, Maureen L Thomas wrote: I answered all your questions. I believe I am using wayland. I appreciate your help.; YW. :-) On 1/18/24 1:12 AM, David Christensen wrote: On 1/17/24 17:40, Maureen L Thomas wrote: Well I did a back-up, that didn't work, but I didn't know it at the time, The back up failed? :-( Do you need help with data recovery? > Too late for that. Ouch. Please get started doing some kind of backups. Simple approaches include: 1. Connect a USB drive (flash, HDD, SSD, whatever). Hopefully, the desktop environment will display a pop-up dialog with to mount the USB drive file system and display it in a file manager. Then open another file manager. Drag and drop files from your hard disk drive or solid state drive to the USB drive to back up. Drag them the other way to restore. It helps to create folders with year, month, day-of-month names (e.g. 20240118) on the USB drive, so that you can back up the same file repeatedly and retain older copies. Then put the USB drive off-site, get another USB drive, and continue with backups. Every month or so, swap the on-site and off-site USB drives. 2. If your computer has a CD/DVD/BD burner drive, buy a spindle of blank discs. Look for a CD/DVD/BD burner application via your Start menu (or whatever it is called). Burn important files to an optical disc periodically, and as needed. Keep the burned discs off-site. Another useful strategy is to put your operating system on one HDD/SSD and put your data on a second HDD/SSD. When you need to re-install your operating system, you can shut down, disconnect the data drive SATA cable, boot installer media, and install the operating system. When the new operating system is working, you shutdown, connect the data disk SATA cable, boot, and configure the system to mount the data drive. Did you install a graphical desktop? If so, which one? I installed Gnome for the desk top Okay. What backport package(s) did you require? deb https://ftp.debian.org/debian/ bookworm-backports contrib main non-free non-free-firmware Okay. I now have a system that works but I cannot find any utility to fix the top bar the way I want it. Any hints? If you are using Xfce, right click on a blank area of any panel and choose Panel -> Panel Preferences. This will give you a multi-tab app that you can use to customize all the panels. I use Xfce and am unfamiliar with Gnome. Perhaps another reader who uses the Gnome desktop can provide instructions for customizing the desktop interface. David
Re: no sound
On 1/18/24 20:08, Maureen L Thomas wrote: I answered all your questions. I believe I am using wayland. I appreciate your help.; YW. :-) On 1/18/24 1:12 AM, David Christensen wrote: On 1/17/24 17:40, Maureen L Thomas wrote: Well I did a back-up, that didn't work, but I didn't know it at the time, The back up failed? :-( Do you need help with data recovery? > Too late for that. Ouch. Please get started doing some kind of backups. Simple approaches include: 1. Connect a USB drive (flash, HDD, SSD, whatever). Hopefully, the desktop environment will display a pop-up dialog with to mount the USB drive file system and display it in a file manager. Then open another file manager. Drag and drop files from your hard disk drive or solid state drive to the USB drive to back up. Drag them the other way to restore. It helps to create folders with year, month, day-of-month names (e.g. 20240118) on the USB drive, so that you can back up the same file repeatedly and retain older copies. Then put the USB drive off-site, get another USB drive, and continue with backups. Every month or so, swap the on-site and off-site USB drives. 2. If your computer has a CD/DVD/BD burner drive, buy a spindle of blank discs. Look for a CD/DVD/BD burner application via your Start menu (or whatever it is called). Burn important files to an optical disc periodically, and as needed. Keep the burned discs off-site. Another useful strategy is to put your operating system on one HDD/SSD and put your data on a second HDD/SSD. When you need to re-install your operating system, you can shut down, disconnect the data drive SATA cable, boot installer media, and install the operating system. When the new operating system is working, you shutdown, connect the data disk SATA cable, boot, and configure the system to mount the data drive. Did you install a graphical desktop? If so, which one? I installed Gnome for the desk top Okay. What backport package(s) did you require? deb https://ftp.debian.org/debian/ bookworm-backports contrib main non-free non-free-firmware Okay. I now have a system that works but I cannot find any utility to fix the top bar the way I want it. Any hints? If you are using Xfce, right click on a blank area of any panel and choose Panel -> Panel Preferences. This will give you a multi-tab app that you can use to customize all the panels. I use Xfce and am unfamiliar with Gnome. Perhaps another reader who uses the Gnome desktop can provide instructions for customizing the desktop interface. David
Re: no sound
I answered all your questions. I believe I am using wayland. I appreciate your help.; On 1/18/24 1:12 AM, David Christensen wrote: On 1/17/24 17:40, Maureen L Thomas wrote: Well I did a back-up, that didn't work, but I didn't know it at the time, The back up failed? :-( Do you need help with data recovery? Too late for that. and did a reinstallation from scratch. Did you install using debian-12.4.0-amd64-netinst.iso? Did you install a graphical desktop? If so, which one? I installed Gnome for the desk top I now have my sound back Good. :-) after I added back ports to my repositories. Do you mean backports? https://backports.debian.org/ What backport package(s) did you require? deb https://ftp.debian.org/debian/ bookworm-backports contrib main non-free non-free-firmware I now have a system that works but I cannot find any utility to fix the top bar the way I want it. Any hints? If you are using Xfce, right click on a blank area of any panel and choose Panel -> Panel Preferences. This will give you a multi-tab app that you can use to customize all the panels. David
Re: no sound
On 1/17/24 17:40, Maureen L Thomas wrote: Well I did a back-up, that didn't work, but I didn't know it at the time, The back up failed? :-( Do you need help with data recovery? and did a reinstallation from scratch. Did you install using debian-12.4.0-amd64-netinst.iso? Did you install a graphical desktop? If so, which one? I now have my sound back Good. :-) after I added back ports to my repositories. Do you mean backports? https://backports.debian.org/ What backport package(s) did you require? I now have a system that works but I cannot find any utility to fix the top bar the way I want it. Any hints? If you are using Xfce, right click on a blank area of any panel and choose Panel -> Panel Preferences. This will give you a multi-tab app that you can use to customize all the panels. David
no sound
Well I did a back-up, that didn't work, but I didn't know it at the time, and did a reinstallation from scratch. I now have my sound back after I added back ports to my repositories. I now have a system that works but I cannot find any utility to fix the top bar the way I want it. Any hints? Moe
Re: Problem with sound disappearing
On Tue, Jan 16, 2024 at 10:16:12PM +0700, Max Nikulin wrote: > On 16/01/2024 13:04, Maureen Thomas wrote: > > My sound has been working just fine the day before that. Now nothing. > > Have a look into PipeWire articles in ArchLinux and Debian wiki. > This certainly. It's also relatively easy to mute a Mozilla window and not notice - Ctrl-M should mute/unmute - or clicking on the speaker icon in the appropriate tab. [I say this as someone who was significantly caught out by this recently - it's too easy to miss and spend 1/2 hour trying to work out what's gone wrong. In my case, it was a video call where the other participants know me well enough not to make fun of my efforts :) ] All the very best, Andy
Re: Problem with sound disappearing
On 16/01/2024 13:04, Maureen Thomas wrote: My sound has been working just fine the day before that. Now nothing. Have a look into PipeWire articles in ArchLinux and Debian wiki.
Re: Problem with sound disappearing
*** PLEASE DO NOT TOP POST *** PLEASE REPLY AT THE BOTTOM *** On 1/14/24 16:03, Maureen L Thomas wrote: I am using a Lenovo computer with 8G of memory and 1 TB hard drive, AMD Ryzen 3 2200g w/radion vega graphices x4, Graphics Gallium 0.4 llvmpipe, it is running 64 bit Debian. Processor is Intel Core i3-9100T, CPU 3.10GHz, Realtec 8821CE wireless lan 802.11 ac PCI-E NIC. My problem is all of a sudden I have no sound at all. I have checked all my settings and they have not changed at all so I should have had sound. There is none no matter what I have done. I need help please. On 1/14/24 17:21, Maureen L Thomas wrote: Sorry I forgot I am using Debian Bookworm and it is updated with the latest updates. On 1/14/24 23:58, David Christensen wrote: What desktop environment are you using? What application are you using? What speakers are you using? If external, have you checked the cables -- both sound and power? The power adapter? The AC cable? The AC outlet? On 1/15/24 12:31, Maureen L Thomas wrote: I am using Gnome and the application is firefox with you tube, the speakers are internal only. I have checked to make sure I didn't turn something off by accident and everything is telling me that it is working. On 1/15/24 22:04, Maureen Thomas wrote: My sound has been working just fine the day before that. Now nothing. Do you have any *.wav or *.mp3 files on your computer? If so, try double-clicking on one. Hopefully, a music player app will open the file and start playing it. Alternatively, does your computer have a CD/DVD/BD drive? If so, insert a music CD. Hopefully, a music player app will open and play the CD. Or, you might get a chooser dialog asking what to do; try to find a choice that plays the CD. My guess is that some sound system feature got misconfigured, such as a mixer setting. On Xfce, I have a panel with an icon that looks like a speaker. If I left click on it, I get some mute buttons and sliders I can adjust. If I right click and choose Properties, I get a tabbed pop-up window with more settings. Looking in the menu (e.g. Start button) -> Multimedia -> PulseAudio Volume Control, a tabbed app starts with lots of settings. I expect Gnome has similar features. See what you can find. Look for icons with an "X" on them, that might mean mute. Click on them to turn muting off. If the above ideas fail, do you know how to issue root commands in a terminal? David
Re: Problem with sound disappearing
My sound has been working just fine the day before that. Now nothing. On Monday, January 15, 2024 at 03:32:09 PM EST, Maureen L Thomas wrote: I am using Gnome and the application is firefox with you tube, the speakers are internal only. I have checked to make sure I didn't turn something off by accident and everything is telling me that it is working. On 1/15/24 2:58 AM, David Christensen wrote: On 1/14/24 16:03, Maureen L Thomas wrote: > I am using a Lenovo computer with 8G of memory and 1 TB hard drive, AMD > Ryzen 3 2200g w/radion vega graphices x4, Graphics Gallium 0.4 llvmpipe, > it is running 64 bit Debian. Processor is Intel Core i3-9100T, CPU > 3.10GHz, Realtec 8821CE wireless lan 802.11 ac PCI-E NIC. > > My problem is all of a sudden I have no sound at all. I have checked > all my settings and they have not changed at all so I should have had > sound. There is none no matter what I have done. I need help please. > > Moe > On 1/14/24 17:21, Maureen L Thomas wrote: Sorry I forgot I am using Debian Bookworm and it is updated with the latest updates. What desktop environment are you using? What application are you using? What speakers are you using? If external, have you checked the cables -- both sound and power? The power adapter? The AC cable? The AC outlet? David
Re: Problem with sound disappearing
On 1/15/24 11:36, Carl Fink wrote: On 1/15/24 02:58, David Christensen wrote: On 1/14/24 16:03, Maureen L Thomas wrote: > I am using a Lenovo computer with 8G of memory and 1 TB hard drive, AMD > Ryzen 3 2200g w/radion vega graphices x4, Graphics Gallium 0.4 llvmpipe, > it is running 64 bit Debian. Processor is Intel Core i3-9100T, CPU > 3.10GHz, Realtec 8821CE wireless lan 802.11 ac PCI-E NIC. > > My problem is all of a sudden I have no sound at all. I have checked > all my settings and they have not changed at all so I should have had > sound. There is none no matter what I have done. I need help please. > > Moe > On 1/14/24 17:21, Maureen L Thomas wrote: Sorry I forgot I am using Debian Bookworm and it is updated with the latest updates. What desktop environment are you using? What application are you using? What speakers are you using? If external, have you checked the cables -- both sound and power? The power adapter? The AC cable? The AC outlet? One more thing. Recently, I plugged wired earbuds into my system for the first time in months, and they were just plain not detected. None of the GUI tools recognized that an output device existed. What I had to do was run Alsamixer, press F6, select my sound card, (not HDMI audio or Bluetooth audio, both of which had existed), and then force it to be output and not input. The default Bullseye audio system seems to be prone to failure to detect audio devices. I have the same problem, no souud using bookworm and gnome. I have tried to days and have no solution. One detail I can add. I too plugged earbud. They register as headphones (unplugged) as output and Rear Microphone (plugged in) as input.
Re: Problem with sound disappearing
I am using Gnome and the application is firefox with you tube, the speakers are internal only. I have checked to make sure I didn't turn something off by accident and everything is telling me that it is working. On 1/15/24 2:58 AM, David Christensen wrote: On 1/14/24 16:03, Maureen L Thomas wrote: > I am using a Lenovo computer with 8G of memory and 1 TB hard drive, AMD > Ryzen 3 2200g w/radion vega graphices x4, Graphics Gallium 0.4 llvmpipe, > it is running 64 bit Debian. Processor is Intel Core i3-9100T, CPU > 3.10GHz, Realtec 8821CE wireless lan 802.11 ac PCI-E NIC. > > My problem is all of a sudden I have no sound at all. I have checked > all my settings and they have not changed at all so I should have had > sound. There is none no matter what I have done. I need help please. > > Moe > On 1/14/24 17:21, Maureen L Thomas wrote: Sorry I forgot I am using Debian Bookworm and it is updated with the latest updates. What desktop environment are you using? What application are you using? What speakers are you using? If external, have you checked the cables -- both sound and power? The power adapter? The AC cable? The AC outlet? David
Re: Problem with sound disappearing
On 1/15/24 02:58, David Christensen wrote: On 1/14/24 16:03, Maureen L Thomas wrote: > I am using a Lenovo computer with 8G of memory and 1 TB hard drive, AMD > Ryzen 3 2200g w/radion vega graphices x4, Graphics Gallium 0.4 llvmpipe, > it is running 64 bit Debian. Processor is Intel Core i3-9100T, CPU > 3.10GHz, Realtec 8821CE wireless lan 802.11 ac PCI-E NIC. > > My problem is all of a sudden I have no sound at all. I have checked > all my settings and they have not changed at all so I should have had > sound. There is none no matter what I have done. I need help please. > > Moe > On 1/14/24 17:21, Maureen L Thomas wrote: Sorry I forgot I am using Debian Bookworm and it is updated with the latest updates. What desktop environment are you using? What application are you using? What speakers are you using? If external, have you checked the cables -- both sound and power? The power adapter? The AC cable? The AC outlet? One more thing. Recently, I plugged wired earbuds into my system for the first time in months, and they were just plain not detected. None of the GUI tools recognized that an output device existed. What I had to do was run Alsamixer, press F6, select my sound card, (not HDMI audio or Bluetooth audio, both of which had existed), and then force it to be output and not input. The default Bullseye audio system seems to be prone to failure to detect audio devices. -- Carl Fink nitpick...@nitpicking.com Read my blog at blog.nitpicking.com. Reviews! Observations!
Re: Problem with sound disappearing
On 1/14/24 16:03, Maureen L Thomas wrote: > I am using a Lenovo computer with 8G of memory and 1 TB hard drive, AMD > Ryzen 3 2200g w/radion vega graphices x4, Graphics Gallium 0.4 llvmpipe, > it is running 64 bit Debian. Processor is Intel Core i3-9100T, CPU > 3.10GHz, Realtec 8821CE wireless lan 802.11 ac PCI-E NIC. > > My problem is all of a sudden I have no sound at all. I have checked > all my settings and they have not changed at all so I should have had > sound. There is none no matter what I have done. I need help please. > > Moe > On 1/14/24 17:21, Maureen L Thomas wrote: Sorry I forgot I am using Debian Bookworm and it is updated with the latest updates. What desktop environment are you using? What application are you using? What speakers are you using? If external, have you checked the cables -- both sound and power? The power adapter? The AC cable? The AC outlet? David
Re: Problem with sound disappearing
Sorry I forgot I am using Debian Bookworm and it is updated with the latest updates. On 1/14/24 7:03 PM, Maureen L Thomas wrote: I am using a Lenovo computer with 8G of memory and 1 TB hard drive, AMD Ryzen 3 2200g w/radion vega graphices x4, Graphics Gallium 0.4 llvmpipe, it is running 64 bit Debian. Processor is Intel Core i3-9100T, CPU 3.10GHz, Realtec 8821CE wireless lan 802.11 ac PCI-E NIC. My problem is all of a sudden I have no sound at all. I have checked all my settings and they have not changed at all so I should have had sound. There is none no matter what I have done. I need help please. Moe
Problem with sound disappearing
I am using a Lenovo computer with 8G of memory and 1 TB hard drive, AMD Ryzen 3 2200g w/radion vega graphices x4, Graphics Gallium 0.4 llvmpipe, it is running 64 bit Debian. Processor is Intel Core i3-9100T, CPU 3.10GHz, Realtec 8821CE wireless lan 802.11 ac PCI-E NIC. My problem is all of a sudden I have no sound at all. I have checked all my settings and they have not changed at all so I should have had sound. There is none no matter what I have done. I need help please. Moe
Re: bookworm No printer, No sound
> On 8 Jan 2024, at 00:21, Thomas George wrote: > > nmap finds printer ,printer ip lan address. with lan address printer's state > can be read and test page printed > > Cups can install printer with a long ipp address, not wifi. Only the lpinfo > command works, the others are deprectiated, not working so it is not > possible to set an lp destination. > > xsane finds no devices > > gnome settings sound finds output device Speakers - Built-in audio > > pulseaudio volume port shows Speakers (plugged in) > > Both these show a fluctuating signal when mpv plays an audio file but > speakers are silent > > uname -a shows Debian 6.1.0-amd64 (2023-12--2) This does not change after > update and dist-upgrade. > > Any comments welcomed, > > Tom George > Hi Tom, Can you give the make and model of the printer please? What do you mean by > Cups can install printer with a long ipp address, not wifi. ? Do you mean cups doesn't automatically detect the printer? Also, have you tried the other lp... commands you refer to (I presume you mean lpadmin etc) with sudo, or as root? Thanks Gareth
bookworm No printer, No sound
nmap finds printer ,printer ip lan address. with lan address printer's state can be read and test page printed Cups can install printer with a long ipp address, not wifi. Only the lpinfo command works, the others are deprectiated, not working so it is not possible to set an lp destination. xsane finds no devices gnome settings sound finds output device Speakers - Built-in audio pulseaudio volume port shows Speakers (plugged in) Both these show a fluctuating signal when mpv plays an audio file but speakers are silent uname -a shows Debian 6.1.0-amd64 (2023-12--2) This does not change after update and dist-upgrade. Any comments welcomed, Tom George
Re: Fluidsynth and pipewire: No sound
On Wed, Jan 03, 2024 at 01:12:24PM -0300, riveravaldez wrote: > El martes, 2 de enero de 2024, to...@tuxteam.de escribió: > > Hi, > > > > Debian 12, bookworm. I'm trying to get fluidsynth and pipewire > > playing together. > > Hi, IIRC qsynth has an option to indicate which sound server to use at > launching. I've used it with JACK and PulseAudio: > $ qsynth -a jack > $ qsynth -a pulseaudio > , or something like that. Can't remember if the manpage mentions PipeWire > (or if it's even implemented) but I guess could worth a try. > Also, qsynth's UI has options to choose sources and sinks that are pretty > friendly. That also could work. > Hope something of this helps in someway. > Kind regards and good luck! First of all, thanks for your reply. I actually tried qsynth. As I mentioned in my original post, it is only happy when wrapped in pw-jack (which, AFAIU tells it to contact pipewire's Jack emulation). But I couldn't get it to "see" any MIDI events from the keyboard, alas. The most frustrating part is that I have no clue whether I'm doing anything wrong or whether it isn't supposed to work at all. The installed fluidsynth version (2.3.1) is said to work with pipewire, but "fluidsynth -a" doesn't list it as a backend. There is a GUI to control pipewire's graph (qpwgraph [1]), which I also tried. I can "see" there what is supposed to be the keyboard, model number and all, I can "see" some fluidsynth input (both of them several times, all of this is frustratingly confusing), I can even connect the keyboard's "output" to fluidsynth's "input" (if I am interpreting all those hieroglyphs correctly, that is), but there is no fluidsynth's "output", and all combinations I tried in despair didn't make a beep. A similar hardware with a Debian Bullseye (pulseaudio) does work. I had to tinker to have the fluidsynth thing start in the user session instead of at system boot (there was a reason for this which I don't remember currently), but it basically worked. At the moment I'm on the brink of throwing out pipewire and installing pulseaudio, and wait until things settle. Why, oh, why do we have to have this sound daemon misery every couple of releases? Cheers -- t signature.asc Description: PGP signature
Re: Fluidsynth and pipewire: No sound
El martes, 2 de enero de 2024, to...@tuxteam.de escribió: > Hi, > > Debian 12, bookworm. I'm trying to get fluidsynth and pipewire > playing together. Hi, IIRC qsynth has an option to indicate which sound server to use at launching. I've used it with JACK and PulseAudio: $ qsynth -a jack $ qsynth -a pulseaudio , or something like that. Can't remember if the manpage mentions PipeWire (or if it's even implemented) but I guess could worth a try. Also, qsynth's UI has options to choose sources and sinks that are pretty friendly. That also could work. Hope something of this helps in someway. Kind regards and good luck! > TL;DR everything seems to be running as it should, but I seem > unable to get a beep from the MIDI keyboard. > > I carried over the config from a working 11/Bullseye installation. > The aim is to get a USB MIDI keyboard (see below) making noises > on the output loudspeaker. > > This is what pw-link says: > > | tomas@ariadne:~$ pw-link -vi > | Midi-Bridge:Midi Through:(playback_0) Midi Through Port-0 > | alsa:seq:default:client_14:playback_0 > | Midi Through:Midi Through Port-0 > | Midi-Bridge:iCON iCON iKeyboard 4 mini V1-04 at usb-:00:14-0-6- full speed:(playback_0) iCON iKeyboard 4 mini V1-04 MID > | alsa:seq:default:client_16:playback_0 > | iCON iKeyboard 4 mini V1-04:iCON iKeyboard 4 mini V1-04 MID > | alsa_output.pci-_00_1f.3.analog-stereo.2:playback_FL > | alsa:pcm:1:front:1:playback:playback_0 > | ALC298 Analog:playback_FL > | alsa_output.pci-_00_1f.3.analog-stereo.2:playback_FR > | alsa:pcm:1:front:1:playback:playback_1 > | ALC298 Analog:playback_FR > > The second entry is said keyboard: it seems pipewire "sees" it. > > Starting qsynth from the command line does: > >> qsynth >> fluidsynth: error: failed to connect to the Jack server > > OK, there's no Jack server running. But pipewire-jack is installed. > Wrapping it with pw-jack (as far as I understand this just sets some > environment for the application to find the Jack emulation) seems > to work: > >> pw-jack qsynth > > ...no error messages. > > Fluidsynth is started by systemd's user session: > > | tomas@ariadne:~$ cat .config/systemd/user/default.target.wants/fluidsynth.service > | [Unit] > | Description=FluidSynth Daemon > | Documentation=man:fluidsynth(1) > | After=sound.target > | After=pipewire.service > | > | [Service] > | # added automatically, for details please see > | # https://en.opensuse.org/openSUSE:Security_Features#Systemd_hardening_effort > | ProtectSystem=full > | ProtectHome=read-only > | ProtectHostname=true > | ProtectKernelTunables=true > | ProtectKernelModules=true > | ProtectKernelLogs=true > | ProtectControlGroups=true > | # end of automatic additions > | # required in order for the above sandboxing options to work on a user unit > | PrivateUsers=yes > | Type=notify > | NotifyAccess=main > | EnvironmentFile=/etc/default/fluidsynth > | EnvironmentFile=-%h/.config/fluidsynth > | ExecStart=/usr/bin/fluidsynth -is $OTHER_OPTS $SOUND_FONT > | > | [Install] > | WantedBy=default.target > > (I took that over from the Bullseye instance and it references > pipewire, so it seems the installer took care of fixing/updating > things. Yay for the maintainers!). > > Still the whole thing is mute. On the old machine, hitting the > keyboard's keys produced tones out of the loudspeaker. > > Now I guess I have to connect together some sources and sinks on > fluidsynth, but I'm totally at a loss where to start, and I seem > to be too stupid to find relevant docs. > > Help? > > Cheers & thanks > -- > tomás >
Fluidsynth and pipewire: No sound
Hi, Debian 12, bookworm. I'm trying to get fluidsynth and pipewire playing together. TL;DR everything seems to be running as it should, but I seem unable to get a beep from the MIDI keyboard. I carried over the config from a working 11/Bullseye installation. The aim is to get a USB MIDI keyboard (see below) making noises on the output loudspeaker. This is what pw-link says: | tomas@ariadne:~$ pw-link -vi | Midi-Bridge:Midi Through:(playback_0) Midi Through Port-0 | alsa:seq:default:client_14:playback_0 | Midi Through:Midi Through Port-0 | Midi-Bridge:iCON iCON iKeyboard 4 mini V1-04 at usb-:00:14-0-6- full speed:(playback_0) iCON iKeyboard 4 mini V1-04 MID | alsa:seq:default:client_16:playback_0 | iCON iKeyboard 4 mini V1-04:iCON iKeyboard 4 mini V1-04 MID | alsa_output.pci-_00_1f.3.analog-stereo.2:playback_FL | alsa:pcm:1:front:1:playback:playback_0 | ALC298 Analog:playback_FL | alsa_output.pci-_00_1f.3.analog-stereo.2:playback_FR | alsa:pcm:1:front:1:playback:playback_1 | ALC298 Analog:playback_FR The second entry is said keyboard: it seems pipewire "sees" it. Starting qsynth from the command line does: > qsynth > fluidsynth: error: failed to connect to the Jack server OK, there's no Jack server running. But pipewire-jack is installed. Wrapping it with pw-jack (as far as I understand this just sets some environment for the application to find the Jack emulation) seems to work: > pw-jack qsynth ...no error messages. Fluidsynth is started by systemd's user session: | tomas@ariadne:~$ cat .config/systemd/user/default.target.wants/fluidsynth.service | [Unit] | Description=FluidSynth Daemon | Documentation=man:fluidsynth(1) | After=sound.target | After=pipewire.service | | [Service] | # added automatically, for details please see | # https://en.opensuse.org/openSUSE:Security_Features#Systemd_hardening_effort | ProtectSystem=full | ProtectHome=read-only | ProtectHostname=true | ProtectKernelTunables=true | ProtectKernelModules=true | ProtectKernelLogs=true | ProtectControlGroups=true | # end of automatic additions | # required in order for the above sandboxing options to work on a user unit | PrivateUsers=yes | Type=notify | NotifyAccess=main | EnvironmentFile=/etc/default/fluidsynth | EnvironmentFile=-%h/.config/fluidsynth | ExecStart=/usr/bin/fluidsynth -is $OTHER_OPTS $SOUND_FONT | | [Install] | WantedBy=default.target (I took that over from the Bullseye instance and it references pipewire, so it seems the installer took care of fixing/updating things. Yay for the maintainers!). Still the whole thing is mute. On the old machine, hitting the keyboard's keys produced tones out of the loudspeaker. Now I guess I have to connect together some sources and sinks on fluidsynth, but I'm totally at a loss where to start, and I seem to be too stupid to find relevant docs. Help? Cheers & thanks -- tomás signature.asc Description: PGP signature
Re: Everything But Sound with Bookworm
On 27/12/23 at 21:47, Thomas George wrote: If anyone reading this has suggestion of what is wrong or how to fix it There is a bug report [1] against linux-image-6.1.0-16-amd64, which kernel are you running? ("uname -a" command will tell you) Have you tried to boot with an old kernel image? i.e. linux-image-6.1.0-13-amd64 best regards [1] https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1059081 -- Franco Martelli
Re: Everything But Sound with Bookworm
OK no more new posts. Maybe someday the problem will solve itself On 12/27/23 15:59, Valerio Vanni wrote: Il 27/12/2023 21:47, Thomas George ha scritto: gnome setup sound output device: speakers - builtin audio pulseaudio output device port: speakers (plugged in) It seems you are opening three thread for the same issue: audio not working in bookworm. This way, informations are dispersed.
Re: Everything But Sound with Bookworm
Il 27/12/2023 21:47, Thomas George ha scritto: gnome setup sound output device: speakers - builtin audio pulseaudio output device port: speakers (plugged in) It seems you are opening three thread for the same issue: audio not working in bookworm. This way, informations are dispersed.
Everything But Sound with Bookworm
gnome setup sound output device: speakers - builtin audio pulseaudio output device port: speakers (plugged in) Both of the above show an audio signal when the command mpv Smoke\ Gets\ In\ Your\ Eyes.mp3 is entered but playback ends after 10 seconds. The mpv text output ends with AO: [pipewire] 44100Hz and after the playback stops A: 00:00:10 / 00:03:23 (5%) For all of the above alsamixer card can be set to either pulseaudio or HDA Intel PCH At one point in my struggles the alsamixer card was set to pipewire. I can' t recover this but I never had sound with that setting either. If anyone reading this has suggestion of what is wrong or how to fix it Thanks, Tom George
Re: No Sound With Bookworm
Il 27/12/2023 02:04, Thomas George ha scritto: > Pulseaudio Volume control shows a strong signal audio output but nothing > reaches the speakers. > > This must be a well known problem but I can't find the answer. I found the same issue. For me, the issue was that timidity-daemon was taking exclusive access to audio ports. And uninstalling timidity-daemon didn't help. Try this: -look at control panel ->audio, see the available outputs / profiles -find pipewire processes and kill them -after some second, open again control panel -> audio and see if more profiles appear -if they appear, try to select them. For me, it was "analog stereo output" profile and "line out" device. Perhaps it's not the same text, my install is not in english language".
Re: No Sound With Bookworm
On 12/26/23 20:04, Thomas George wrote: Pulseaudio Volume control shows a strong signal audio output but nothing reaches the speakers. This must be a well known problem but I can't find the answer. Please help Tom George I had the same issue with bookworm also. I am using LXQT and pav was not setup to output sound to the proper device. On my system it had two output devices one to send audio through the sound card and another to use HDMI. My speaker are connected to the HDMI so I needed to use that. Also make sure the proper audo device is not set as backup. -- Hindi madali ang maging ako
Re: No Sound With Bookworm
Thomas George wrote: > Pulseaudio Volume control shows a strong signal audio output but nothing > reaches the speakers. > > This must be a well known problem but I can't find the answer. Check the volume control's tabs for Output Device and Configuration; frequently PA decides there is no output or it should go to a recently-plugged-in device with no speakers or headphones attached, or a muted physical volume control.
No Sound With Bookworm
Pulseaudio Volume control shows a strong signal audio output but nothing reaches the speakers. This must be a well known problem but I can't find the answer. Please help Tom George
about sound volume
i have 2 pc, using same speaker, both running aumix for bookworm pc1 has 2 controls for loudness, Vol=90 and Pcm=46 pc2 has 1 control for loudness, how to set it so that loudness is same as pc1?
Re: sound cards locked, No Host
good point but no success. used top to find blender and kill. no improvement On 11/6/23 10:53, Marco M. wrote: Am 06.11.2023 um 10:26:53 Uhr schrieb Thomas George: alsactl says sound cards locked. There is a lock directory in var/lib/alsa/asound-state mpv song.ogg fails with message No Host There may be solutions in the debian-user archives. I am slowly reading these in search of a solution. Any help? Is any application using alsa? What about PulseAudio or Pipewire?
Re: sound cards locked, No Host
Am 06.11.2023 um 10:26:53 Uhr schrieb Thomas George: > alsactl says sound cards locked. There is a lock directory in > var/lib/alsa/asound-state > > mpv song.ogg fails with message No Host > > There may be solutions in the debian-user archives. I am slowly > reading these in search of a solution. > > Any help? Is any application using alsa? What about PulseAudio or Pipewire?
sound cards locked, No Host
Just upgraded to Bookworm no sound. alsactl says sound cards locked. There is a lock directory in var/lib/alsa/asound-state mpv song.ogg fails with message No Host There may be solutions in the debian-user archives. I am slowly reading these in search of a solution. Any help? Tom George
Re: Sound only as root
Am Mittwoch, 18. Oktober 2023, 13:16:32 CEST schrieb Greg Wooledge: Hi Greg, I get the same results as you got. So it is proven, that my system is in good condition and everything is well configured. This is an important point for my search! And no, this system is pure Debian (except that is been upgraded since many many years. I believe, the first installation was 2010 or so). Debian is so stable and reliable, so I did not need change much. Of course packages are uninstalled during that long time and things also changed (like alsa, then pulseaudio and now wireplumber / pipewire for example). And as a carefull user, I purged old configurations (using aptitude purge ~c) So, this is just clean Debian 12 stable. Hope, the vendor of the application will also have some hints. Fine is, I am now sure and it is proven, my system is set correctly. This is an important point for me. Thanks for the feedback. Best Hans > On Wed, Oct 18, 2023 at 11:25:51AM +0200, Hans wrote: > > I am in the group "audio". > > > > correct: > > > > /dev/snd = root:root , drwxr-xr-x > > > > All others below /dev/snd are set > > > > crw-rw--- = root:audio > > It would help if you pasted the actual "ls -l" output. Here's mine > for comparison: > > unicorn:~$ ls -l /dev/snd > total 0 > drwxr-xr-x 2 root root 60 Oct 7 08:49 by-id/ > drwxr-xr-x 2 root root 80 Oct 7 08:49 by-path/ > crw-rw+ 1 root audio 116, 10 Oct 7 08:49 controlC0 > crw-rw+ 1 root audio 116, 12 Oct 7 08:49 controlC1 > crw-rw+ 1 root audio 116, 8 Oct 7 08:49 hwC0D0 > crw-rw+ 1 root audio 116, 9 Oct 7 08:49 hwC0D2 > crw-rw+ 1 root audio 116, 3 Oct 7 08:50 pcmC0D0c > crw-rw+ 1 root audio 116, 2 Oct 7 08:57 pcmC0D0p > crw-rw+ 1 root audio 116, 4 Oct 7 08:49 pcmC0D2c > crw-rw+ 1 root audio 116, 5 Oct 7 08:50 pcmC0D3p > crw-rw+ 1 root audio 116, 6 Oct 7 08:50 pcmC0D7p > crw-rw+ 1 root audio 116, 7 Oct 7 08:50 pcmC0D8p > crw-rw+ 1 root audio 116, 11 Oct 7 08:50 pcmC1D0c > crw-rw+ 1 root audio 116, 1 Oct 7 08:49 seq > crw-rw+ 1 root audio 116, 33 Oct 7 08:49 timer > > You see those "+" signs at the ends of the permission strings? Those > are super important here. When you login to Debian, there's various > black magic that happens with "session" and "seats" and so on. One > of the things involved in that magic is adding your account to the > ACL on the audio devices. For instance, > > unicorn:~$ getfacl /dev/snd/hwC0D0 > getfacl: Removing leading '/' from absolute path names > # file: dev/snd/hwC0D0 > # owner: root > # group: audio > user::rw- > user:greg:rw- > group::rw- > mask::rw- > other::--- > > > If yours isn't doing that, then we have a problem. In fact, the very > first thing I wondered when I read your post was "Is this actually a > Debian system, or is it something like Devuan?" If you've altered the > login stuff, for example by trying to remove systemd, then you might > have broken the session/seat magic that sets up the ACLs.