[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2013-01-08 Thread Winston
After my last update I am not suffering from this bug. IT used to work
fine. I could use Unity and could be productive. Now, I hate unity and
the launcher. When is a fix due? Ubuntu, you need to pay more attention
to usability and your users

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-04-28 Thread P Cantwall
It is 2012-04-28 and this bug still exists. I have a geforce 9800 gtk+
but using the old ubuntu approved drivers supplied as recommended.
There will be a slight black shadow on the left when I want it to
appear, but it doesn't open and the black glow collapses. It takes
repeated  attempts of bouncing the cursor to make it appear after it is
stuck. I'm using Beta2 and I haven't been offered the final release in
System Update yet.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-04-28 Thread P Cantwall
I reread the comments and adjusted my mouse. Adding about 1/10 on the
slider for Acceleration (I usually want no acceleration) makes the
Launcher show more reliably. I'm sorry I didn't think of this sooner
after reading the notes and adding my report.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-04-28 Thread Chris
@P Cantwall

Just do a dist-upgrade, or better still download and install the new
release.

This is supposedly fixed, and it seems a little better since sometime
in beta2, however the reveal sensitivity still does not go far enough to
fixing the problem.  I can't see much difference between the default
configuration and maximum reveal sensitivity.  Maximum sensitivity
really should allow the Launcher to appear as soon as the mouse hits the
LHS.

I don't *want* to have to increase my mouse acceleration. I do a lot of
fine work in photo editing and I like my mouse acceleration the way it
is.

Chris

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-03-14 Thread Didier Roche
the values are now eased in the distro.

** Changed in: unity-distro-priority
   Status: Fix Committed = Fix Released

** Changed in: unity
   Status: Triaged = Fix Released

** Changed in: unity (Ubuntu Precise)
   Status: Triaged = Fix Released

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-03-12 Thread Didier Roche
** Changed in: unity
Milestone: 5.6.0 = 5.8.0

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-03-01 Thread Martin Pitt
** Changed in: unity (Ubuntu)
Milestone: ubuntu-12.04-beta-1 = ubuntu-12.04-beta-2

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-03-01 Thread psypher
I have been running the past week or so with the launcher unhidden
permanently. Since updating today and trying to set the launcher to
autohide I too now an unable to unhide it at all.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-21 Thread Filippos Kolyvas
After falsely subscribing to bug 871986, i see that now i'm in the right place.
After reading the comments on thiw bug, i confirm that it easier for the 
launcher to reveal after the adjustments proposed.
I still however have to hit hard the left part of the screen to reveal the 
launcher, something that i don't consider a right setting, because of two 
reasons:
1. It is not an obvious decision to start hitting the left side of the 
screen. An obvious thing to do is to leave the cursor there for a little 
longer, something that sadly does not work.
2. It reminds me of the you just need a bigger hammer logic, of which i am no 
t a fan.
I also want to point out that this cannot be solved when using 12.04 in 
virtualbox guest installation, as pressuring left with the mouse just a) exits 
the mouse off the guest OS onto the host OS if the host OS is on never hide 
launcher setting, or b) reveals the Host OS launcher if the host OS is on 
autohide or avoid window launcher setting.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-21 Thread Jason Smith
** Description changed:

  In unity 5.2 RC1:
  - revealing the launcher by putting mouse on the edge and pushing seems very 
hard (the distance to push it long). This is even worse on trackpad.
  
  Related issue:
  on multimonitor setup, going from one monitor to the edge suffer from the 
same issue (you have to push the mouse a lot, more than it felt naturally 
needed). Especially when you drag a window using the trackpad.
  Also, when you put your mouse on the central point slowly to go to monitor 2, 
you get stuck even if you believe that the mouse is already on the monitor 2 
(because there is one pixel left on monitor 1 and the whole cursor is drawn on 
monitor 2)
  
  This is on a dell Latitute XT2, with default mouse velocity option.
+ 
+ EDIT - There is a new bug in the newest nvidia drivers that causes
+ launchers on the left-most monitor to not reveal. This can be fixed by
+ adding
+ 
+ Option ConstrainCursor no
+ 
+ to your /etc/X11/xorg.conf until a more general fix is pushed to distro.
+ This breakage is caused purely by a change to the upstream nvidia
+ driver.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-21 Thread John Lea
** Description changed:

  In unity 5.2 RC1:
  - revealing the launcher by putting mouse on the edge and pushing seems very 
hard (the distance to push it long). This is even worse on trackpad.
  
  Related issue:
  on multimonitor setup, going from one monitor to the edge suffer from the 
same issue (you have to push the mouse a lot, more than it felt naturally 
needed). Especially when you drag a window using the trackpad.
  Also, when you put your mouse on the central point slowly to go to monitor 2, 
you get stuck even if you believe that the mouse is already on the monitor 2 
(because there is one pixel left on monitor 1 and the whole cursor is drawn on 
monitor 2)
  
  This is on a dell Latitute XT2, with default mouse velocity option.
+ 
+ --
+ Desired solution (note from the DX team)
  
  EDIT - There is a new bug in the newest nvidia drivers that causes
  launchers on the left-most monitor to not reveal. This can be fixed by
  adding
  
  Option ConstrainCursor no
  
  to your /etc/X11/xorg.conf until a more general fix is pushed to distro.
  This breakage is caused purely by a change to the upstream nvidia
  driver.
+ 
+ The desired resolution of this bug is for this option change to be fixed
+ at the distro level

** Changed in: unity
 Assignee: Jason Smith (jassmith) = Chris Halse Rogers (raof)

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-21 Thread John Lea
** Description changed:

  In unity 5.2 RC1:
  - revealing the launcher by putting mouse on the edge and pushing seems very 
hard (the distance to push it long). This is even worse on trackpad.
  
  Related issue:
  on multimonitor setup, going from one monitor to the edge suffer from the 
same issue (you have to push the mouse a lot, more than it felt naturally 
needed). Especially when you drag a window using the trackpad.
  Also, when you put your mouse on the central point slowly to go to monitor 2, 
you get stuck even if you believe that the mouse is already on the monitor 2 
(because there is one pixel left on monitor 1 and the whole cursor is drawn on 
monitor 2)
  
  This is on a dell Latitute XT2, with default mouse velocity option.
  
  --
- Desired solution (note from the DX team)
+ Note from the DX team and desired solution
  
- EDIT - There is a new bug in the newest nvidia drivers that causes
- launchers on the left-most monitor to not reveal. This can be fixed by
- adding
+ There is a new bug in the newest nvidia drivers that causes launchers on
+ the left-most monitor to not reveal. This can be fixed by adding
  
  Option ConstrainCursor no
  
  to your /etc/X11/xorg.conf until a more general fix is pushed to distro.
  This breakage is caused purely by a change to the upstream nvidia
  driver.
  
+ Desired resolution:
+ 
  The desired resolution of this bug is for this option change to be fixed
  at the distro level

** Tags added: udp

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-21 Thread Alistair Buxton
Thanks for updating the description with the nvidia workaround. It
solved the problem for me.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-21 Thread Alain-OIivier Breysse
FYI, on Precise amd64, I use a Logitech wireless touchpad instead of a
mouse. For me it's a total no go, I just can't get Unity to unhide,
whatever I do, whatever the settings, always have to use the Super key
which is really annoying.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-21 Thread Chris Halse Rogers
Is there a separate bug for the nvidia issue?  This bug is starting to
lose focus - the nvidia issue is separate from the initial problem that
the X server is not sending the most useful data to Unity.

I can fix the nvidia issue - that's a simple bug in the X server - but
it's still not entirely clear what the most useful data to base these
thresholding decisions on *is*.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-21 Thread psypher
As Filippos I too miss the old feature of just leaving the mouse there
for a seconds and revealing the launcher. I don't understand the need
for applying pressure, excessively moving the mouse. Is it possible to
add that back as an option in the Appearance tab

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-21 Thread Didier Roche
removing the nvidia part of this bug which is not related to first
discussion and is now fixed into the distro.

** Description changed:

  In unity 5.2 RC1:
  - revealing the launcher by putting mouse on the edge and pushing seems very 
hard (the distance to push it long). This is even worse on trackpad.
  
  Related issue:
  on multimonitor setup, going from one monitor to the edge suffer from the 
same issue (you have to push the mouse a lot, more than it felt naturally 
needed). Especially when you drag a window using the trackpad.
  Also, when you put your mouse on the central point slowly to go to monitor 2, 
you get stuck even if you believe that the mouse is already on the monitor 2 
(because there is one pixel left on monitor 1 and the whole cursor is drawn on 
monitor 2)
  
  This is on a dell Latitute XT2, with default mouse velocity option.
- 
- --
- Note from the DX team and desired solution
- 
- There is a new bug in the newest nvidia drivers that causes launchers on
- the left-most monitor to not reveal. This can be fixed by adding
- 
- Option ConstrainCursor no
- 
- to your /etc/X11/xorg.conf until a more general fix is pushed to distro.
- This breakage is caused purely by a change to the upstream nvidia
- driver.
- 
- Desired resolution:
- 
- The desired resolution of this bug is for this option change to be fixed
- at the distro level

** Changed in: unity
 Assignee: Chris Halse Rogers (raof) = Jason Smith (jassmith)

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-21 Thread Didier Roche
(note that most of people commenting here were using intel)

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-20 Thread psypher
Would like to add that a few updates came through and set the edge stop
velocity by default to 65. This makes transitioning between multiple
monitors, smoothly, near impossible and extremely annoying. I have set
it back down to 20 which improves the response a lot.

I have also set my reveal sensitivity to High and seems ok for mouse.
But still not sensitive enough for my touchpad.  So I would say the
sliders needs to be adjusted as so: The line it locks at should be in
the middle. That line it should be the default but the same sensitivity
as High is currently. The proposed High should be even more
sensitive than the current one. Then we have a high range to play with.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-20 Thread Alistair Buxton
Is this bug about the default sensitivity, or about the launcher not
revealing at all no matter how hard you push? Seems like these are two
different problems. (the former being opinion, the latter being a
serious bug.)

I have the sensitivity set very high so that the launcher reveals very
easily. I also have a dual monitor set up. In 5.2 the launcher revealed
very easily for me. Since updating to 5.4 the launcher is extremely
difficult to reveal.

This isn't a sensitivity issue. It seems that something fails when the
pointer first comes into contact with the screen edge. If that happens
then the launcher won't reveal no matter how hard I push. I have to move
the pointer away from the edge before pushing again. The next time, it
might reveal very easily, or it might fail again.

This only happens on the first monitor. The second monitor behaves
exactly as it did in 5.2.

Seems like comment 24 has this problem too, as well as most of the
duplicates of this bug.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-20 Thread psypher
I have been having these issues today as well after update. Couldn't
open primary launcher no matter what i did. Adjusted my edge stop
velocity to default again and then back to 30 after a while. Problem
stopped.

Just seems like the whole feature needs work, not sure if we can lump
all the issues under one bug or should there multiple bugs? I'll be
happy to log if I must

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-20 Thread Alistair Buxton
I tried resetting everything to defaults and it is still almost
impossible to reveal the launcher on my primary screen. When the
launcher does reveal it seems to be following the settings, and the
launcher on second monitor always follows the settings. In 5.2 both
launchers followed the settings correctly.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-20 Thread Didier Roche
** Changed in: unity-distro-priority
   Importance: Undecided = Critical

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-20 Thread Alistair Buxton
Been looking at this some more and it seems that when the sensitivity is
low I can unhide the launcher by VERY gently stroking the pointer
against the left edge. The harder I hit the left edge the less likely it
seems to be for it to reveal. Possible reversed / or some kind of
overflow? The second launcher on monitor two continues to work
perfectly.

I have also noticed that if I push *really* hard against the edge the
mouse pointer starts bouncing around all over the screen.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-19 Thread Tim Penhey
** Tags added: distro-priority

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-12 Thread Rick Spencer
I've tested this feature with a mouse and 2 trackpads, in single screen
and multi-monitor situations. This feature is easiest to use when set to
High sensitivity. I think it would make sense to make High the
default, and allow users who are getting too many false positives to
back that off if necessary.

Works best means:
1. It's easiest to reveal the launcher, and I think more discoverable (won't 
have as many people thinking the launcher is broken).
2. It's fastest to reveal the launcher. With the default setting, it is a long 
process to make the launcher reveal.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-10 Thread David Barth
** Changed in: unity
Milestone: None = 5.6.0

** Changed in: unity (Ubuntu Precise)
Milestone: None = ubuntu-12.04-beta-1

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-08 Thread Didier Roche
@psypher246: Unity Distro Priority is a target that enables us to track
on report (like
http://people.canonical.com/~platform/design/upstream.html) generated
from it. The fix committed here means distro acked it's an issue and
made upstream aware of it.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-08 Thread psypher
Oh ok, cool, well I see there is now a reveal sensitivity slider in the
appearance app (formerly user settings, formerly appearance, glad they
went back to appearance) I think is a much better way of tweaking this
for different input devices.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-08 Thread Pako
Here is the key for launcher handling. First you have to push mouse
about 1.023,7cm. while using force betwen 0.327 and 0.524Nm of torque.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-07 Thread Geoff Teale
Just confirming the same behaviour on a thinkpad E525.  It is true that
the behaviour feels somewhat different on the built in trackpad than on
my Filco USB trackpad, but I think perhaps that this is perhaps
cognitively clumsy too.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-07 Thread ike
mine will not reveal at all, even if i keep pushing left a country's
length. somply put, if the windows are over it, it won't reveal anymore
after 5.2 update.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-07 Thread Rick Spencer
@ike ... did you try pushing to the left slowly?

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-07 Thread Nicola Jelmorini
I have the same problem as @ike.

I think that for the average user it's difficult to know what slowly
or quickly or pressure is correct. When you use a mouse or touchpad
pointer, it's anyway a virtual object on the screen, and we don't have
the physical feeling for pressure or whatever else. This behavior
has to be the seamless as possible.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-07 Thread Launchpad Bug Tracker
This bug was fixed in the package gnome-control-center -
1:3.2.2-2ubuntu6

---
gnome-control-center (1:3.2.2-2ubuntu6) precise; urgency=low

  [ Aurélien Gâteau ]
  * debian/patches/58_ubuntu_icon_views_redesign.patch
- Implement the new category headers (LP: #921061)

  [ Didier Roche ]
  * debian/patches/04_new_appearance_settings.patch, respect new
design requests:
- High Contrast misspelled as HighContrast etc (LP: #878790)
- The scope of Restore defaults button in AppearanceBehavior is
  not clear enough (LP: #924253)
- Add a new launcher reveal slider (LP: #923749)
- The Background section in Appearance panel should have an option
  to display the dotted grid (LP: #922544)
- Restore Defaults buttons in appearance should be replaced with in
  context hints (LP: #922543)
- Rename tabs to look and User Interface to Background (LP: #918580)

  [ Christopher James Halse Rogers ]
  * debian/patches/59_install_gcm_components_on_demand.patch:
- Install gnome-color-manager tools on-demand.  Fixes the calibrate
  and View profile buttons without requiring us to install 33MB of
  Arygll on the CDs. (LP: #868803)
 -- Didier Roche didro...@ubuntu.com   Tue, 07 Feb 2012 18:13:21 +0100

** Changed in: gnome-control-center (Ubuntu Precise)
   Status: Fix Committed = Fix Released

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-07 Thread Launchpad Bug Tracker
** Branch linked: lp:ubuntu/gnome-control-center

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-07 Thread Mossroy
It's a bit better with the reveal sensitivity set to high.

Anyway, if the push mouse offscreen feature might be a good idea on 
trackpads, I still don't find it ergonomical with a mouse.
At first use, people (including me) don't seem to have the reflex to push on 
the left, and think the launcher does not reveal, or does not work.

Another problem is that this push on the left physically moves the mouse on the 
left, while the cursor does not move.
After a few pushes, the mouse has moved a few centimeters on the left. So you 
need to lift it and reposition it on the right (else it finally hits the 
keyboard, if you are right-handed)

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-07 Thread psypher
I agree with Mossroy 100%. My first impressions too. After using it for
a while I kinda get it. But I have to say transitioning between multiple
desktops is really annoying, a movement from left to right just keeps
getting stuck in the middle. despite understanding the requirement to be
able to position the mouse on a scroll bar or to unhide the other
monitors launcher. Need to find some other solution or fairer settings.

What was exactly fixed int the committed fix above?

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-06 Thread Didier Roche
Assigning and pinging Jason for the unity side, as we spent quite some
time looking at the issue.

I'll anyway handle the gnome-control-center part

** Changed in: unity
 Assignee: (unassigned) = Jason Smith (jassmith)

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-06 Thread Jason Smith
Rick,

The drivers are the primary reason this isn't working for some people.
Some touchpads are scaling inputs incorrectly, resulting in very low
velocity pressures. This should not prevent it from working for these
people, but it does make revealing take a bit more effort than intended.
I have not seen a completely unworkable setup yet. The slider merely
helps people who have misbehaving hardware deal with the faulty drivers.

Ideally, the correct thing to do would be to ensure that all touchpads
react the same way on all machines.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-06 Thread Rick Spencer
I discovered today that the speed at which I point with the trackpad is
a critical factor. If I do it slowly, it causes the launcher to appear
more easily.

Also, I am using a Dell Mini 10v, with a bog standard, trackpad. I don't
think it's right to chalk this up to a driver issue.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-06 Thread Rick Spencer
Note that if I put the cursor to the far right of the screen, and do a
quick swipe with the track pad, it moves the cursor all the way to the
left of the screen. It then takes severaly quick swipes to reveal the
launcher, but only one slow swipe.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-06 Thread Didier Roche
after some discussion, it seems that are two cases:
- cases like dell mini 10v (and your asus altec), where a quick swipe travels 
all the screen, but the launcher doesn't reveal (maybe not based on monitor 
width?)
- cases like the xt2 where you can try whatever you want: you can travel 50% of 
the screen at most

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-06 Thread Pako
So what will RAOF do, make different drivers for every single computer
on the planet? You waste your time with childish experiments. The only
fix for this is to scale or shrink the window when launcher appears. I
have to repeat this over and over again. This is the only reasonable fix
for now from this guy. - https://bugs.launchpad.net/ayatana-
design/+bug/765819/comments/51

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-06 Thread Didier Roche
I'm subscribing RAOF to the bug as from the tests we clearly saw that
not every trackpad are giving the same velocity.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-06 Thread Didier Roche
** Changed in: gnome-control-center (Ubuntu Precise)
   Status: Triaged = Fix Committed

** Also affects: unity-distro-priority
   Importance: Undecided
   Status: New

** Changed in: unity-distro-priority
   Status: New = Fix Committed

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-06 Thread Jason Smith
The idea is that you are sustaining a push over a period of time. The
important factor is the time. If you open CCSM and adjust the
responsiveness slider you will have a shorter required sustained push.
We dont have to expose this slider if we can decide on a value for it.
Currently it defaults to 1.0f.

The reason your quick swipes dont work is that they dont sustain the
pressure for very long. You are applying very high pressure for a very
short period of time. So the system sees this as very similar to
accidentally cruising into the side when quickly going for the back
button. The idea is to show intention. Maybe we currently require too
much intention.

The problem is people are trying to push faster, when the correct motion
is a slow sustained push. The slider (even if we dont expose it)
basically allows you to tweak for sustained push vs higher allowed
pressures. The more responsive the launcher is, the more prone to
false positives it becomes. I have chosen a very conservative value for
now, perhaps we should increase the value to 2.0f.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-06 Thread Chris Halse Rogers
Another thing I'm trying to do is to get more information into the hands
of Unity - it's not clear if we can get enough information to have the
perfect behaviour for all hardware by default, but there's still data to
try.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-05 Thread Omer Akram
For a few people there happens a case where the launcher won't reveal at
all and they have to adjust a few settings in CCSM to fix that so I have
changed the importance for this bug to Critical as it would affect a
large number of people.

** Also affects: gnome-control-center (Ubuntu Precise)
   Importance: High
 Assignee: Didier Roche (didrocks)
   Status: Triaged

** Also affects: unity (Ubuntu Precise)
   Importance: High
   Status: Confirmed

** Changed in: unity
   Status: Confirmed = Triaged

** Changed in: unity (Ubuntu Precise)
   Status: Confirmed = Triaged

** Changed in: unity
   Importance: High = Critical

** Changed in: unity (Ubuntu Precise)
   Importance: High = Critical

** Changed in: gnome-control-center (Ubuntu Precise)
   Importance: High = Critical

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-05 Thread Jean-Baptiste Lallement
** Tags added: precise qa-manual-testing rls-mgr-p-tracking

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-04 Thread Rick Spencer
Having a setting that needs to be tweaked in order for the launcher to
work is not a solution to this bug. Ubuntu should work without
configuration, especially for something as essential as revealing the
launcher.

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-02 Thread Didier Roche
This was the first behavior, but after some user testing, we saw that
people, when wanted to just use the scrollbar on the left monitor, went
to far away and then was frustrated as you have the launcher reveal
blocking you on the right screen to come back. So the current solution
with the stop pressure is a better solution as a conclusion.

The good news is that you have option to tweak that to your will :)

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-02 Thread psypher
OK fair point, thanks

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-01 Thread Didier Roche
@psypher246: it's not possible to put those settings as the default, as
it clearly impacts other well behaving trackpad. The workaround we found
for now is to add the option to gnome-control-center until a better
solution happen.

** Also affects: gnome-control-center (Ubuntu)
   Importance: Undecided
   Status: New

** Changed in: gnome-control-center (Ubuntu)
   Status: New = Triaged

** Changed in: gnome-control-center (Ubuntu)
   Importance: Undecided = High

** Changed in: gnome-control-center (Ubuntu)
 Assignee: (unassigned) = Didier Roche (didrocks)

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[Bug 923749] Re: New push mouse offscreen feature really difficult to get

2012-02-01 Thread psypher
If I move my mouse from left primary screen to right secondary screen,
please could the edge stop velocity be 0 when going in that direction.
only when moving from right to left on the secondary screen should the
mouse get stuck and then require more pressure to open the launcher.
There is no need to try and lock my mouse when moving from left to
right. It gets very tiring trying to jiggle the mouse loose all the
time.

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