I just wanted to congratulate everyone on a job well done this year. All of
our hard work and dedication paid off. And, In my humble opinion, I feel as
if we had the most complete and impressive project of the year (and in many
recent years).
We went above and beyond in creating 4 games, on top
Ian Crotty
UTS Hardware Technician
Ball State University
On Fri, Apr 23, 2010 at 4:57 PM, Zach Elko zache...@gmail.com wrote:
Well, the project is almost over, and we forgot to name it.
Maybe not so much forgot, but rather never did it.
Everyone, please come up with 3-4 names for what we
University
On Sun, Apr 25, 2010 at 5:29 PM, Zach Elko zache...@gmail.com wrote:
Some variations I like better:
Destiny's Educational Game Suite
Educational Games Suite by Destiny
The Destiny Educational Games Suite
Zach J. Elko
Ball State University Unified Technology Support
Certified
Folks, if there are to be any changes made in regards to this, the feedback
has to occur relatively soon.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware Software Technician
On Sun, Apr 25, 2010 at 1:35 AM, Zach Elko zache...@gmail.com wrote:
I've changed
I've changed the font color in RR to white. It alleviates some visibility
issues we were having on certain levels. Currently, there are a few levels
where the text is still somewhat hard to see, but I think white is about as
good as we're going to get.
I changed the number of lives to 100 so that
Well, the project is almost over, and we forgot to name it.
Maybe not so much forgot, but rather never did it.
Everyone, please come up with 3-4 names for what we should call our project
and we can take a vote. No joke suggestions, please.
Zach J. Elko
Ball State University Unified Technology
As per some feedback, the SFX behavior has been changed in Rabbit Runner.
When the player gets hit by an enemy, we play the bunny's eep! noise.
When the player misses 3 consecutive questions, we play the pac-man noise.
We no longer play both.
Zach J. Elko
Ball State University Unified
should be for the questions/answers in all of the
games and adjusting the Question Manager to enforce this.
On Sun, Apr 18, 2010 at 9:32 PM, Zach Elko zache...@gmail.com wrote:
I've already talked with Ian about the stats screens for Rabbit Runner and
Battleship, so him and I are going
Per a comment by our client partner, Rabbit Runner now features a tasty
blood smear left on the screen when the bunny gets killed. Try it out,
report bugs, let me know what you think.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware Software Technician
University Unified Technology Support
Certified Hardware Software Technician
On Tue, Apr 13, 2010 at 7:20 PM, Zach Elko zache...@gmail.com wrote:
Fixed a bug in which Interviews were not being added to the Notebook. The
reason is because while we were treating the Interview as a tool, we weren't
Hardware Software Technician
On Tue, Apr 13, 2010 at 9:27 PM, Zach Elko zache...@gmail.com wrote:
Hi folks,
I've added the Question Manager into Hangman. It's pretty haphazard at this
point, but it seems to work and should be good enough for us to do some
testing with. Basically, it pulls
Nice work! I like the new space we have. My only suggestion would be to
group the Notebook and Interview buttons together closer. An alternative
would be to make the Interview button have an icon like the tools since it
is a tool. Other than that, looks great!
Zach J. Elko
Ball State University
Added close button to the notebook.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware Software Technician
On Sat, Apr 10, 2010 at 4:58 PM, Zach Elko zache...@gmail.com wrote:
I'll start this thread now so everyone can be up to date on the
changes/fixes I've
into Sleuths, I've got a pretty good
idea for it and will send out some images later today for you guys to give
your opinion on.
Tom
From:
destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast=
bsu@lists.launchpad.net] On Behalf Of Zach
For those interested:
http://services.netbeans.org/newsletter/story.php?id=4942
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware Software Technician
___
Mailing list: https://launchpad.net/~destiny
Post to :
I vote that we don't do it. We have a high enough grade, and this is
ridiculous. We've done more work on their project than they have. I'm not
doing it.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware Software Technician
On Tue, Apr 6, 2010 at 9:52 AM, Ian
images and place them into a
.zip or similar file format.
Ian Crotty
UTS Hardware Technician
Ball State University
On Tue, Mar 16, 2010 at 1:41 PM, Zach Elko zache...@gmail.com wrote:
Hi Andy,
Could you compile screenshots of all 10 of the levels you made and send
them to the list
Glad to hear the tool has helped you! That bug sounds interesting, I'll take
a look and see if I can find anything, or see if it's possibly something I
introduced in my fixes to the end game dialog...
Keep up the good work!
Zach J. Elko
Ball State University Unified Technology Support
Certified
Hardware Software Technician
On Sun, Mar 21, 2010 at 1:02 AM, Zach Elko zache...@gmail.com wrote:
Since I like Ian so much, I created a tool for him to assist in creating
the Scene.xml files for all of his Sleuth's scenarios.
The tool is very straightforward and is designed with ease of use
I'll be home in a bit and can try it out then. I encourage others to do so
as well. The more eyes, the better!
Also, Tom,
Could you file a bug report for this, but write it up as a wishlist stating
the game could benefit from this feature? Once you do, change the status to
In Progress,
Should the hints that the player unlocks in Sleuths be...
1. Added to their Notebook / A case log,
2. Or should they have to make a note about each hint that they want to and
have that be their only source of information to look at when they try to
solve the case?
Zach J. Elko
Ball State
: [Destiny] Team Vote - Sleuths Hints. Reply ASAP!
I vote 2. I think 1 makes the game too easy and encourages random
clicking without thinking about their actions, since it will all be given to
them.
On Mon, Mar 15, 2010 at 5:51 PM, Zach Elko zache...@gmail.commailto:
zache...@gmail.com wrote
Certified Hardware Software Technician
On Sat, Mar 13, 2010 at 1:58 PM, Zach Elko zache...@gmail.com wrote:
O.K., the design for the Tool-Object interactions in Sleuths has been
finalized.
Every scenario will have an Interactions.xml file associated with it.
The XML file would be full
I did some work today on the Sleuths Notebook.
You can access it by building Sleuths here:
trunk/src/Sleuths/SleuthsGUI
From there, launch Sleuths, and then click Notebook on the right-hand
side. Play around with it, but please leave the entries in the notebook, but
feel free to add new ones
My view on this is as follows:
Coverage is very important. When a teacher assigns homework, their goal is
that all of those problems are attempted because each one or each type
illustrates some particular skill.
The way we randomly select questions now hinders this, but there is an easy
fix:
. Practice makes
perfect, right?
On Thu, Mar 11, 2010 at 1:10 PM, Zach Elko zache...@gmail.com wrote:
My view on this is as follows:
Coverage is very important. When a teacher assigns homework, their goal is
that all of those problems are attempted because each one or each type
illustrates some
The way I recall this conversation happening was that only Battleship would
be cross-disciplinary and that we would keep Frogger math-only.
We could do it either way though, just as long as we did some play testing
on the English side of things to see what sorts of questions we could ask in
the
for getting the assignment in.
Zach J. Elko
Ball State University Unified Technology Support
Certified Hardware Software Technician
On Tue, Feb 23, 2010 at 3:29 PM, Zach Elko zache...@gmail.com wrote:
Hi.
I've got a lot of stuff to cover, so bear with me, but I do expect everyone
to read
Hi,
I'll address you in this e-mail, Tom.
On Tue, Feb 23, 2010 at 1:01 PM, Mast, Thomas O tom...@bsu.edu wrote:
Check. I’ve got pretty thick skin and don’t really take stuff very
personally most of the time, so don’t ever worry about that. I can
understand your frustration with me on the
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