[Destiny] Great Work!

2010-04-28 Thread Zach Elko
I just wanted to congratulate everyone on a job well done this year. All of our hard work and dedication paid off. And, In my humble opinion, I feel as if we had the most complete and impressive project of the year (and in many recent years). We went above and beyond in creating 4 games, on top

Re: [Destiny] Project Title

2010-04-25 Thread Zach Elko
Ian Crotty UTS Hardware Technician Ball State University On Fri, Apr 23, 2010 at 4:57 PM, Zach Elko zache...@gmail.com wrote: Well, the project is almost over, and we forgot to name it. Maybe not so much forgot, but rather never did it. Everyone, please come up with 3-4 names for what we

Re: [Destiny] Project Title

2010-04-25 Thread Zach Elko
University On Sun, Apr 25, 2010 at 5:29 PM, Zach Elko zache...@gmail.com wrote: Some variations I like better: Destiny's Educational Game Suite Educational Games Suite by Destiny The Destiny Educational Games Suite Zach J. Elko Ball State University Unified Technology Support Certified

Re: [Destiny] Rabbit Runner - Font Color

2010-04-25 Thread Zach Elko
Folks, if there are to be any changes made in regards to this, the feedback has to occur relatively soon. Zach J. Elko Ball State University Unified Technology Support Certified Hardware Software Technician On Sun, Apr 25, 2010 at 1:35 AM, Zach Elko zache...@gmail.com wrote: I've changed

[Destiny] Rabbit Runner - Font Color

2010-04-24 Thread Zach Elko
I've changed the font color in RR to white. It alleviates some visibility issues we were having on certain levels. Currently, there are a few levels where the text is still somewhat hard to see, but I think white is about as good as we're going to get. I changed the number of lives to 100 so that

[Destiny] Project Title

2010-04-23 Thread Zach Elko
Well, the project is almost over, and we forgot to name it. Maybe not so much forgot, but rather never did it. Everyone, please come up with 3-4 names for what we should call our project and we can take a vote. No joke suggestions, please. Zach J. Elko Ball State University Unified Technology

[Destiny] Rabbit Runner SFX Changes

2010-04-19 Thread Zach Elko
As per some feedback, the SFX behavior has been changed in Rabbit Runner. When the player gets hit by an enemy, we play the bunny's eep! noise. When the player misses 3 consecutive questions, we play the pac-man noise. We no longer play both. Zach J. Elko Ball State University Unified

Re: [Destiny] Big Changes

2010-04-19 Thread Zach Elko
should be for the questions/answers in all of the games and adjusting the Question Manager to enforce this. On Sun, Apr 18, 2010 at 9:32 PM, Zach Elko zache...@gmail.com wrote: I've already talked with Ian about the stats screens for Rabbit Runner and Battleship, so him and I are going

[Destiny] Rabbit Runner - Now With 100% More Gore!

2010-04-16 Thread Zach Elko
Per a comment by our client partner, Rabbit Runner now features a tasty blood smear left on the screen when the bunny gets killed. Try it out, report bugs, let me know what you think. Zach J. Elko Ball State University Unified Technology Support Certified Hardware Software Technician

Re: [Destiny] Sleuths Fixes

2010-04-13 Thread Zach Elko
University Unified Technology Support Certified Hardware Software Technician On Tue, Apr 13, 2010 at 7:20 PM, Zach Elko zache...@gmail.com wrote: Fixed a bug in which Interviews were not being added to the Notebook. The reason is because while we were treating the Interview as a tool, we weren't

Re: [Destiny] Hangman

2010-04-13 Thread Zach Elko
Hardware Software Technician On Tue, Apr 13, 2010 at 9:27 PM, Zach Elko zache...@gmail.com wrote: Hi folks, I've added the Question Manager into Hangman. It's pretty haphazard at this point, but it seems to work and should be good enough for us to do some testing with. Basically, it pulls

Re: [Destiny] Sleuths Changes

2010-04-13 Thread Zach Elko
Nice work! I like the new space we have. My only suggestion would be to group the Notebook and Interview buttons together closer. An alternative would be to make the Interview button have an icon like the tools since it is a tool. Other than that, looks great! Zach J. Elko Ball State University

Re: [Destiny] Sleuths Fixes

2010-04-10 Thread Zach Elko
Added close button to the notebook. Zach J. Elko Ball State University Unified Technology Support Certified Hardware Software Technician On Sat, Apr 10, 2010 at 4:58 PM, Zach Elko zache...@gmail.com wrote: I'll start this thread now so everyone can be up to date on the changes/fixes I've

Re: [Destiny] System Tests

2010-04-08 Thread Zach Elko
into Sleuths, I've got a pretty good idea for it and will send out some images later today for you guys to give your opinion on. Tom From: destiny-bounces+tomast=bsu@lists.launchpad.net[destiny-bounces+tomast= bsu@lists.launchpad.net] On Behalf Of Zach

[Destiny] QT In Netbeans

2010-04-07 Thread Zach Elko
For those interested: http://services.netbeans.org/newsletter/story.php?id=4942 Zach J. Elko Ball State University Unified Technology Support Certified Hardware Software Technician ___ Mailing list: https://launchpad.net/~destiny Post to :

Re: [Destiny] Testing hw 6

2010-04-06 Thread Zach Elko
I vote that we don't do it. We have a high enough grade, and this is ridiculous. We've done more work on their project than they have. I'm not doing it. Zach J. Elko Ball State University Unified Technology Support Certified Hardware Software Technician On Tue, Apr 6, 2010 at 9:52 AM, Ian

Re: [Destiny] Rabbit Runner - Levels :ATTN: Andy

2010-03-22 Thread Zach Elko
images and place them into a .zip or similar file format. Ian Crotty UTS Hardware Technician Ball State University On Tue, Mar 16, 2010 at 1:41 PM, Zach Elko zache...@gmail.com wrote: Hi Andy, Could you compile screenshots of all 10 of the levels you made and send them to the list

Re: [Destiny] London-bound

2010-03-22 Thread Zach Elko
Glad to hear the tool has helped you! That bug sounds interesting, I'll take a look and see if I can find anything, or see if it's possibly something I introduced in my fixes to the end game dialog... Keep up the good work! Zach J. Elko Ball State University Unified Technology Support Certified

Re: [Destiny] Sleuths Scene.xml Tool

2010-03-20 Thread Zach Elko
Hardware Software Technician On Sun, Mar 21, 2010 at 1:02 AM, Zach Elko zache...@gmail.com wrote: Since I like Ian so much, I created a tool for him to assist in creating the Scene.xml files for all of his Sleuth's scenarios. The tool is very straightforward and is designed with ease of use

Re: [Destiny] Sleuths Cursors

2010-03-16 Thread Zach Elko
I'll be home in a bit and can try it out then. I encourage others to do so as well. The more eyes, the better! Also, Tom, Could you file a bug report for this, but write it up as a wishlist stating the game could benefit from this feature? Once you do, change the status to In Progress,

[Destiny] Team Vote - Sleuths Hints. Reply ASAP!

2010-03-15 Thread Zach Elko
Should the hints that the player unlocks in Sleuths be... 1. Added to their Notebook / A case log, 2. Or should they have to make a note about each hint that they want to and have that be their only source of information to look at when they try to solve the case? Zach J. Elko Ball State

Re: [Destiny] Team Vote - Sleuths Hints. Reply ASAP!

2010-03-15 Thread Zach Elko
: [Destiny] Team Vote - Sleuths Hints. Reply ASAP! I vote 2. I think 1 makes the game too easy and encourages random clicking without thinking about their actions, since it will all be given to them. On Mon, Mar 15, 2010 at 5:51 PM, Zach Elko zache...@gmail.commailto: zache...@gmail.com wrote

Re: [Destiny] Sleuths Interaction Design

2010-03-13 Thread Zach Elko
Certified Hardware Software Technician On Sat, Mar 13, 2010 at 1:58 PM, Zach Elko zache...@gmail.com wrote: O.K., the design for the Tool-Object interactions in Sleuths has been finalized. Every scenario will have an Interactions.xml file associated with it. The XML file would be full

[Destiny] Sleuths Notebook

2010-03-13 Thread Zach Elko
I did some work today on the Sleuths Notebook. You can access it by building Sleuths here: trunk/src/Sleuths/SleuthsGUI From there, launch Sleuths, and then click Notebook on the right-hand side. Play around with it, but please leave the entries in the notebook, but feel free to add new ones

Re: [Destiny] Big Question sets or limited levels?

2010-03-11 Thread Zach Elko
My view on this is as follows: Coverage is very important. When a teacher assigns homework, their goal is that all of those problems are attempted because each one or each type illustrates some particular skill. The way we randomly select questions now hinders this, but there is an easy fix:

Re: [Destiny] Big Question sets or limited levels?

2010-03-11 Thread Zach Elko
. Practice makes perfect, right? On Thu, Mar 11, 2010 at 1:10 PM, Zach Elko zache...@gmail.com wrote: My view on this is as follows: Coverage is very important. When a teacher assigns homework, their goal is that all of those problems are attempted because each one or each type illustrates some

Re: [Destiny] Question Time

2010-03-03 Thread Zach Elko
The way I recall this conversation happening was that only Battleship would be cross-disciplinary and that we would keep Frogger math-only. We could do it either way though, just as long as we did some play testing on the English side of things to see what sorts of questions we could ask in the

Re: [Destiny] Laundry List

2010-03-01 Thread Zach Elko
for getting the assignment in. Zach J. Elko Ball State University Unified Technology Support Certified Hardware Software Technician On Tue, Feb 23, 2010 at 3:29 PM, Zach Elko zache...@gmail.com wrote: Hi. I've got a lot of stuff to cover, so bear with me, but I do expect everyone to read

Re: [Destiny] Peer Reviews

2010-02-23 Thread Zach Elko
Hi, I'll address you in this e-mail, Tom. On Tue, Feb 23, 2010 at 1:01 PM, Mast, Thomas O tom...@bsu.edu wrote: Check. I’ve got pretty thick skin and don’t really take stuff very personally most of the time, so don’t ever worry about that. I can understand your frustration with me on the