Re: Jenkins build is back to normal : flex-sdk #231

2013-09-01 Thread Erik de Bruin
Wow, I can't be gone for more than a couple of days, apparently :-( Yes, the Jenkins 'windows1' node has been offline for 11 days now, meaning that there have been no recent SDK builds. Also, the Mustella VM hung (or rather, the Flash Player crashed on it), so there hasn't been a full Mustella

Re: Jenkins build is back to normal : flex-sdk #231

2013-09-01 Thread OmPrakash Muppirala
Welcome back, Erik :-) Om On Aug 31, 2013 11:07 PM, Erik de Bruin e...@ixsoftware.nl wrote: Wow, I can't be gone for more than a couple of days, apparently :-( Yes, the Jenkins 'windows1' node has been offline for 11 days now, meaning that there have been no recent SDK builds. Also, the

Re: Installer stats

2013-09-01 Thread Erik de Bruin
We're closing in on 10.000... within one month, no less! If the SDK was sold for $99, we'd be close to making making our first million, how cool is that ;-) All kidding aside, this should make a pretty compelling business case that Apache Flex IS NOT DEAD. Let's make some noise on the interwebs

Re: Installer stats

2013-09-01 Thread Saleh Abdulawal
Greate news .. ) On Aug 22, 2013 10:09 AM, Justin Mclean jus...@classsoftware.com wrote: Hi, Just an update on the installer stats (from this morning about 6 hours ago), there have been over 2500 successful installs. Windows 4.10 - 1820 downloads (69%) Mac 4.10 - 633 downloads (24%)

Re: Installer stats

2013-09-01 Thread Justin Mclean
Hi, We're closing in on 10.000... within one month, no less! By my count from google analytics we passed the 10,000 mark for all time a while ago but we are only(!) around the 4200 mark since the 4.10 release. There's been 15,000 total installs since we starting tracking installs. Of course

Re: Installer stats

2013-09-01 Thread Erik de Bruin
You're right. I was just looking at the 'stats' page and didn't make the distinction. Still... a million dollars, baby! ;-) EdB On Sun, Sep 1, 2013 at 9:13 AM, Justin Mclean jus...@classsoftware.com wrote: Hi, We're closing in on 10.000... within one month, no less! By my count from

Re: Shift Enter in TLF

2013-09-01 Thread Harbs
Okay. As soon as I manage to build the SDK I'll be able to test my changes… I'm putting the flag into EditManager rather than ContainerController. That seems to make more sense to me. Please raise objections if you disagree. Also, should the flag be static, or does it make sense to make it a

Re: Building the SDK

2013-09-01 Thread Mark Kessler
I run such a different setup then the majority here, not sure how much config I can give... but as for keeping your Git Repositories clean, I use one way file syncing. Meaning I sync the files from Git to my SDK build folder. The only downside is having to rebuild the SDK (6-7 mins) after you do

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, It's been a while since I tried to build the SDK from source and I don't remember the details. Just follow the README, basically check out the sdk and tlf repos and then set up the required environment vars and do an ant main. Example environment vars on OSX ANT_HOME=/usr/share/ant

Re: Building the SDK

2013-09-01 Thread Harbs
Ah. The readme… :-X Thanks for the list of envoronment vars. That was helpful. Thanks! Harbs On Sep 1, 2013, at 2:50 PM, Justin Mclean wrote: Hi, It's been a while since I tried to build the SDK from source and I don't remember the details. Just follow the README, basically check out

Re: Building the SDK

2013-09-01 Thread Harbs
I'm getting this error: heck-playerglobal-home: [echo] PLAYERGLOBAL_HOME is ${env.PLAYERGLOBAL_HOME} [echo] playerglobal.version is 11.1 BUILD FAILED /Users/harbs/Documents/Apache Flex/git/Flex SDK/build.xml:168: The environment variable PLAYERGLOBAL_HOME is not set to a directory The

Re: FlexUnit

2013-09-01 Thread Avi Kessner
Does flexUnit plan on making a mocking framework built in? The documentation on Mockolate and other frameworks seems to have just died mid devleopment, and the code doesn't match the docs or the forums anymore. :( brought to you by the letters A, V, and I and the number 47 On Fri, Aug 30, 2013

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, The variable is set: echo $PLAYERGLOBAL_HOME /Users/harbs/Apache Flex/Dependencies/player/ And the file structure looks like this: /Users/harbs/Apache Flex/Dependencies/player/11.1/playerglobal.swc (I only added 11.1) Looks OK to me but try this: ls $PLAYERGLOBAL_HOME I get: 10.0

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, Your structure looks fine, double check the env variable are full paths not relative, otherwise it may be that there's still an issue with spaces in paths in the build files. Justin

Re: Building the SDK

2013-09-01 Thread Harbs
Okay. Getting somewhere… It looks like it's splitting the space into two separate paths: ls: /Users/harbs/Apache: No such file or directory ls: Flex/Dependencies/player/: No such file or directory Does the build script not support vars with spaces? Do I need to double escape the variable? I'm

Re: Building the SDK

2013-09-01 Thread Harbs
Nope. Escaping the paths does not help. (The variable cannot be set at all.) I guess I'll remove the space in the paths… On Sep 1, 2013, at 4:00 PM, Harbs wrote: Okay. Getting somewhere… It looks like it's splitting the space into two separate paths: ls: /Users/harbs/Apache: No such file

Re: Building the SDK

2013-09-01 Thread Harbs
Bah. Removing the space did not help: check-playerglobal-home: [echo] PLAYERGLOBAL_HOME is ${env.PLAYERGLOBAL_HOME} [echo] playerglobal.version is 11.1 BUILD FAILED /Users/harbs/Documents/ApacheFlex/git/Flex SDK/build.xml:168: The environment variable PLAYERGLOBAL_HOME is not set to a

Re: Building the SDK

2013-09-01 Thread Harbs
Never mind. I was missing Documents from the path. Removing the space helps, but it is still not working: check-playerglobal-home: [echo] PLAYERGLOBAL_HOME is ${env.PLAYERGLOBAL_HOME} [echo] playerglobal.version is 11.1 BUILD FAILED /Users/harbs/Documents/ApacheFlex/git/Flex

Re: Building the SDK

2013-09-01 Thread Justin Mclean
Hi, There's still a space in the path - try removing that? I know it was an issue early on but thought it had been fixed - perhaps not. /Users/harbs/Documents/ApacheFlex/git/Flex SDK/build.xml Thanks, Justin

Re: Building the SDK

2013-09-01 Thread Harbs
Still no go: Buildfile: /Users/harbs/Documents/ApacheFlex/git/FlexSDK/build.xml check-playerglobal-home: [echo] PLAYERGLOBAL_HOME is ${env.PLAYERGLOBAL_HOME} [echo] playerglobal.version is 11.1 BUILD FAILED /Users/harbs/Documents/ApacheFlex/git/FlexSDK/build.xml:168: The environment

Re: Building the SDK

2013-09-01 Thread Alex Harui
Use set command to dump environment. Maybe a hidden char in there? Sent via the PANTECH Discover, an ATT 4G LTE smartphone. Harbs harbs.li...@gmail.com wrote: Still no go: Buildfile: /Users/harbs/Documents/ApacheFlex/git/FlexSDK/build.xml check-playerglobal-home: [echo]

Re: Shift Enter in TLF

2013-09-01 Thread Alex Harui
If not static how will someone change the value? Redo key seems platform specific. Y is default on windows? Sent via the PANTECH Discover, an ATT 4G LTE smartphone. Harbs harbs.li...@gmail.com wrote: Okay. As soon as I manage to build the SDK I'll be able to test my changes… I'm putting

Re: Shift Enter in TLF

2013-09-01 Thread Harbs
On Sep 1, 2013, at 5:59 PM, Alex Harui wrote: If not static how will someone change the value? Something like this: var em:EditManager = new EditManager(new UndoManager()); em.tlf_internal::handleShiftAsSoftReturn = false; textFlow.interactionManager = em; (or it can be a proper attribute)

Re: Building the SDK

2013-09-01 Thread Harbs
I set all the variables in the env.properties file instead of via the command line and that seems to have resolved the problem. Weird… Next time I'll try with the spaces and see what happens. Harbs On Sep 1, 2013, at 5:41 PM, Alex Harui wrote: Use set command to dump environment. Maybe a

Re: Building the SDK

2013-09-01 Thread Harbs
When specifying the paths in env.protperties, the spaces don't cause any problems. But it looks like my issues are not finished. I get this error when I try to actually use the SDK: unable to open '/Users/harbs/Documents/Apache Flex/git/Flex SDK/frameworks//Users/harbs/Documents/Apache

Re: Building the SDK

2013-09-01 Thread Harbs
Okay. I solved this one, but I'm only getting source for core Flex components. (i.e. I get source for Spark components, but I don't get source for TLF stuff: Source could not be found for flashx.textLayout.edit.EditManager in \Users\harbs\blabla\textLayout.swc How do I properly link TLF to the

Re: Building the SDK

2013-09-01 Thread Harbs
I have a feeling my problems might stem from the fact that my git repro is named differently. I'm re-downloading the whole repro and starting from scratch with the standard names… Tomorrow is another day… On Sep 1, 2013, at 10:55 PM, Harbs wrote: Okay. I solved this one, but I'm only

Re: Building the SDK

2013-09-01 Thread Harbs
I redid everything from scratch. Everything went smoother this time, but I still can not connect to the TLF source. Here's what I have: git flex-tlf --etc... flex-sdk frameworks libs textLayout.swc (along with all the other swcs) player (all the

RE: Building the SDK

2013-09-01 Thread Frédéric THOMAS
Look good to me, see https://fisheye6.atlassian.com/browse/flex-sdk/frameworks/projects/textLayou t/build.xml?r=4f20635628acdc09e8739c5f94ec644d20cbd959 -Message d'origine- De : Harbs [mailto:harbs.li...@gmail.com] Envoyé : dimanche 1 septembre 2013 23:35 À : dev@flex.apache.org Objet :

Re: Building the SDK

2013-09-01 Thread Justin Mclean
HI, I redid everything from scratch. Everything went smoother this time, but I still can not connect to the TLF source. Probably a silly question but is TLF_HOME correctly set? Justin

Re: Building the SDK

2013-09-01 Thread Harbs
I think so. I added it to the env.properties file. I believe it's working because otherwise I would not get the textLayout.swc files. No? Here's my env.properties file (in flex-sdk -- minus all the comments…) env.AIR_HOME=/Users/harbs/Documents/ApacheFlex/Dependencies/AdobeAIRSDK/

Re: Building the SDK

2013-09-01 Thread Alex Harui
On 9/1/13 10:30 PM, Alex Harui aha...@adobe.com wrote: On 9/1/13 10:21 PM, Harbs harbs.li...@gmail.com wrote: Okay. Makes sense. And how do you set breakpoints in the code? I'm not using FB. FDB allows me to set breakpoints just fine. FB should too given that it will use the path in the

Re: Building the SDK

2013-09-01 Thread Harbs
I'm going around in circles here… I have two problems. One with playerglobal.swc and another with textLayout.swc 1) When I link the develop SDK to a project, I get two swc links: playerglobal.swc and 11.1. It can't find either of those. I can manage to get the SDK to work by unlinking those