Even more interesting. I deleted my compc.jar from the FalconJX build and
the FlexJS build still works. I can’t figure out how you are getting into
this hole.
Has anyone else experienced the same issue?
Anyway, try running “ant all” again in your FalconJX build and see if that
makes the
Instead of running just ‘ant’ or ‘ant all’, you should be able to add:
-Dbrowser=C:/path/to/browser.exe
and it will override what is defaulted in the build.xml
On 11/4/15, 6:59 PM, "Mark Kessler" wrote:
>Got it to finally build took it two more tries.
>
Got it to finally build took it two more tries.
Side bar: I have a gripe about having to dig through build files several
folders down to get to to run a browser other than IE. Especially since I
don't have IE installed on this particular machine. Should we add a
property that allows people to
On Wed, Nov 4, 2015 at 2:41 AM, lizhi wrote:
> what time we can use the vector version?
>
> i made a webgl tester,use a class of matrix3d,but now i just can use a
> array
> version of it,matrix3d_array.
> if it can use ,i will del the matrix3d_array class
>
>
Can you run in compiler.jx.tests:
grep -r --include=*.xml -i 'failures=' *
and post the results so we can see which files reported failures?
Also, if you can post more of the console output there might be a clue in
there as well.
-Alex
On 11/4/15, 12:09 AM, "Justin Mclean"
Interesting. Looks like compc.jar is placed there by the
flex-oem-compiler build. Try running “ant all” in your FalconJX build and
see if that gets you past that point.
I’ll see if that can be smoothed out somehow.
-Alex
On 11/4/15, 12:32 AM, "Justin Mclean" wrote:
>Hi,
@Justin, good catch there. I forgot we have to check certain things in
the binary packages.
@Chris, if you have the cycles, go ahead and post the bits and open the
discussion thread. I’m going to take some time to add checks for the
binaries to the approval scripts, and some other things.
On 11/4/15, 2:41 AM, "lizhi" wrote:
>what time we can use the vector version?
Not sure. I think we’re going to delay 0.5.0 release for a bit. If I can
find a cheap way to fix Vector before we release I will.
-Alex
On 11/4/15, 3:05 AM, "Kessler CTR Mark J"
wrote:
>For the FlexUnit? I already had it in for the Falcon test folders.
This part of the build is going to try to run a SWF from
D:\PortableDev\FlexJS\frameworks\projects\Core\as\tests\
So make sure the FlexJS folder is
On 11/3/15, 9:23 PM, "Justin Mclean" wrote:
>
>Are we the "original software by Adobe etc etc” lines in NOTICE i.e. is
>there any donated code in the source release?
Yeah, some launch scripts, snippets of data binding support and other code
snippets can be considered
Well if the vote passes, I would like to push out maven artifacts for the ASF
parts as Flexmojos knows how to get the missing parts :-)
Chris
Von: Justin Mclean
Gesendet: Mittwoch, 4. November 2015 03:36
An: dev@flex.apache.org
Hi,
> Yes, this output is expected. The ant script should still have reported
> successful though.
It report FAILURE;
BUILD FAILED
/Users/justinmclean/Downloads/ApacheFalconJX/apache-flex-falconjx-0.5.0-src/build.xml:194:
The following error occurred while executing this line:
Hi,
> That part of the build is building the AS SWC using Falcon not FalconJX.
> So check FALCON_HOME/lib for compc and falcon-flexTasks.jar
FALCON_HOME only has falcon-compc.jar and falcon-flexTasks.jar. There’s no
compc.jar in there.
ls $FALCON_HOME/lib
compiler.jar
Hi,
> My understanding is that the LICENSE is supposed to include pointers to
> non-ASF code, even if that code is under AL.
I don’t believe that’s the currently policy but as I said it’s not a major
issue if AL software is included in LICENSE. They are not required but no harm
done.
> For
When I set the FALCON_HOME and the FALCONJX_HOME I added the path up to the LIB
folder, but did not include the LIB folder to get that to work.
So if I had a path...
C:\FALCON\releasefolders\lib
I would add
FALCON_HOME = C:\FALCON\releasefolders
-Mark
-Original Message-
From:
what time we can use the vector version?
i made a webgl tester,use a class of matrix3d,but now i just can use a array
version of it,matrix3d_array.
if it can use ,i will del the matrix3d_array class
http://matrix3d.github.io/assets/html5/flexjswebgl/
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