Re: [OSM-dev] Multithread generate_tiles.py, generate_images.py and question about attribution.

2009-10-05 Thread Radek Bartoň
Dne neděle 04 Říjen 2009 05:06:52 Dane Springmeyer napsal(a): We have a fix for that now in Mapnik SVN trunk. Would be great to get your help testing: This is what I'm getting with lastest SVN trunk: (gdb) run generate_poster.py Starting program: /usr/bin/python generate_poster.py [Thread

Re: [OSM-dev] Multithread generate_tiles.py, generate_images.py and question about attribution.

2009-10-05 Thread Radek Bartoň
Dne neděle 04 Říjen 2009 05:09:51 Dane Springmeyer napsal(a): I meant to ask if you had yet compared your generate_tiles.py threading support to the recent additions in svn? I assume not since you wrote yours, as you say several months ago, but it would be interesting to test the speed of

Re: [OSM-dev] Multithread generate_tiles.py, generate_images.py and question about attribution.

2009-10-05 Thread Jon Burgess
On Mon, 2009-10-05 at 15:57 +0200, Radek Bartoň wrote: Dne neděle 04 Říjen 2009 05:09:51 Dane Springmeyer napsal(a): I meant to ask if you had yet compared your generate_tiles.py threading support to the recent additions in svn? I assume not since you wrote yours, as you say several

Re: [OSM-dev] Multithread generate_tiles.py, generate_images.py and question about attribution.

2009-10-04 Thread Radek Bartoň
Dne neděle 04 Říjen 2009 05:09:51 Dane Springmeyer napsal(a): I assume not since you wrote yours, as you say several months ago, but it would be interesting to test the speed of each version. I'll try it but I suppose that mine would be slower because it's writing to the disk both versions of

Re: [OSM-dev] Multithread generate_tiles.py, generate_images.py and question about attribution.

2009-10-03 Thread Dane Springmeyer
On Oct 2, 2009, at 9:16 AM, Radek Bartoň wrote: Hello everyone. First of all, I want to share with my two scripts for Mapnik rendering. First is a modified version of generate_tiles.py to use multithread rendering. Radek, Very interesting work! Jon recently added threading to

Re: [OSM-dev] Multithread generate_tiles.py, generate_images.py and question about attribution.

2009-10-03 Thread Radek Bartoň
Dne sobota 03 Říjen 2009 18:52:12 Dane Springmeyer napsal(a): Jon recently added threading to generate_tiles.py in svn as well: Oh, I needed it two months ago so I wrote it. http://trac.openstreetmap.org/changeset/17484 I would if you have compared your implementation yet? Sorry, I don't

Re: [OSM-dev] Multithread generate_tiles.py, generate_images.py and question about attribution.

2009-10-03 Thread Radek Bartoň
Dne sobota 03 Říjen 2009 18:52:12 Dane Springmeyer napsal(a): Were you running into limitations within Mapnik or just memory when rendering large single images? Ah, now I remember, the memory error was caused by large memory needs when rendering hillshading layer in GeoTIFF file. -- Ing.

Re: [OSM-dev] Multithread generate_tiles.py, generate_images.py and question about attribution.

2009-10-03 Thread Dane Springmeyer
On Oct 3, 2009, at 1:27 PM, Radek Bartoň wrote: Dne sobota 03 Říjen 2009 18:52:12 Dane Springmeyer napsal(a): Were you running into limitations within Mapnik or just memory when rendering large single images? Ah, now I remember, the memory error was caused by large memory needs when

Re: [OSM-dev] Multithread generate_tiles.py, generate_images.py and question about attribution.

2009-10-03 Thread Dane Springmeyer
On Oct 3, 2009, at 1:24 PM, Radek Bartoň wrote: Dne sobota 03 Říjen 2009 18:52:12 Dane Springmeyer napsal(a): Jon recently added threading to generate_tiles.py in svn as well: Oh, I needed it two months ago so I wrote it. http://trac.openstreetmap.org/changeset/17484 I would if you have

[OSM-dev] Multithread generate_tiles.py, generate_images.py and question about attribution.

2009-10-02 Thread Radek Bartoň
Hello everyone. First of all, I want to share with my two scripts for Mapnik rendering. First is a modified version of generate_tiles.py to use multithread rendering. Second is a modified generate_image.py to generate large bitmap posters like [1,2]. It uses tiled rendering so it's possible to