Hi!
On Wednesday, 02 June 2021 at 14:16, Neal Gompa wrote:
> On Wed, Jun 2, 2021 at 7:47 AM Dominik 'Rathann' Mierzejewski
> wrote:
> >
> > On Monday, 17 May 2021 at 19:16, Neal Gompa wrote:
> > > On Mon, May 17, 2021 at 1:13 PM Matthew Miller
> > > wrote:
> > > >
> > > > On Mon, May 17, 2021
On Wed, Jun 2, 2021 at 7:47 AM Dominik 'Rathann' Mierzejewski
wrote:
>
> On Monday, 17 May 2021 at 19:16, Neal Gompa wrote:
> > On Mon, May 17, 2021 at 1:13 PM Matthew Miller
> > wrote:
> > >
> > > On Mon, May 17, 2021 at 10:19:05AM -0400, Ben Cotton wrote:
> > > > ** Package
On Monday, 17 May 2021 at 19:16, Neal Gompa wrote:
> On Mon, May 17, 2021 at 1:13 PM Matthew Miller
> wrote:
> >
> > On Mon, May 17, 2021 at 10:19:05AM -0400, Ben Cotton wrote:
> > > ** Package [https://github.com/libsdl-org/sdl12-compat
> > > libsdl12-compat]
On Mon, May 17, 2021 at 11:37 AM Ben Cotton wrote:
>
> https://fedoraproject.org/wiki/Changes/SDL12onSDL2
>
> == Summary ==
> This Change proposes to replace SDL 1.2 with sdl12-compat, which uses SDL 2.0.
>
> == Owner ==
> * Name: [[User:Ngompa| Neal Gompa]]
> * Email: ngomp...@gmail.com
>
>
> ==
On 5/18/21 9:17 PM, Jan Drögehoff wrote:
It uses the exact same code as SDL 1.2 which has a version for i386
systems with inline assembly so that might need some eyes looking at it.
Actually scratch that
I had misinterpreted a contributors response to the issue and it has a
completely fresh
On 5/18/21 12:45 PM, Kevin Kofler via devel wrote:
Ben Cotton wrote:
This Change proposes to replace SDL 1.2 with sdl12-compat, which uses SDL
2.0.
FYI, it took me just a few minutes of casually browsing commits to spot a
memory corruption bug in this code:
Ben Cotton wrote:
> This Change proposes to replace SDL 1.2 with sdl12-compat, which uses SDL
> 2.0.
FYI, it took me just a few minutes of casually browsing commits to spot a
memory corruption bug in this code:
Vitaly Zaitsev via devel wrote:
> On 17.05.2021 16:19, Ben Cotton wrote:
>> In order to help move SDL 1.2 games into the modern world, let's
>> replace SDL 1.2 with sdl12-compat, which uses SDL 2.0.
>
> What about third-party **proprietary** games from Steam for example?
sdl12-compat claims to
On 5/17/21 9:53 PM, Vitaly Zaitsev via devel wrote:
> On 17.05.2021 20:50, Jan Drögehoff wrote:
>> the Steam runtime ships its own SDL 1.2 so I don't think anything
>> will change on that front
>
> Steam was just an example. There are lots of other proprietary
> applications and games without
On 17.05.2021 20:53, Benjamin Lowry wrote:
Steam games default to using libraries shipped with the Steam runtime,
which includes both SDL 1.2 and SDL 2.0 and allows games to choose
which to use, so I don't think changing the system version of SDL would
have any impact on propreitary Steam games.
On 17.05.2021 20:50, Jan Drögehoff wrote:
the Steam runtime ships its own SDL 1.2 so I don't think anything will
change on that front
Steam was just an example. There are lots of other proprietary
applications and games without their own runtime.
--
Sincerely,
Vitaly Zaitsev
On Mon, 2021-05-17 at 19:29 +0200, Vitaly Zaitsev via devel wrote:
> On 17.05.2021 16:19, Ben Cotton wrote:
> > In order to help move SDL 1.2 games into the modern world, let's
> > replace SDL 1.2 with sdl12-compat, which uses SDL 2.0.
>
> What about third-party **proprietary** games from Steam
On 5/17/21 7:29 PM, Vitaly Zaitsev via devel wrote:
On 17.05.2021 16:19, Ben Cotton wrote:
In order to help move SDL 1.2 games into the modern world, let's
replace SDL 1.2 with sdl12-compat, which uses SDL 2.0.
What about third-party **proprietary** games from Steam for example?
the Steam
On 17.05.2021 16:19, Ben Cotton wrote:
In order to help move SDL 1.2 games into the modern world, let's
replace SDL 1.2 with sdl12-compat, which uses SDL 2.0.
What about third-party **proprietary** games from Steam for example?
--
Sincerely,
Vitaly Zaitsev (vit...@easycoding.org)
On Mon, May 17, 2021 at 1:13 PM Matthew Miller wrote:
>
> On Mon, May 17, 2021 at 10:19:05AM -0400, Ben Cotton wrote:
> > ** Package [https://github.com/libsdl-org/sdl12-compat
> > libsdl12-compat] ([https://bugzilla.redhat.com/show_bug.cgi?id=1960960
> > RH#1960960])
>
> I do have one serious
On Mon, May 17, 2021 at 10:19:05AM -0400, Ben Cotton wrote:
> ** Package [https://github.com/libsdl-org/sdl12-compat
> libsdl12-compat] ([https://bugzilla.redhat.com/show_bug.cgi?id=1960960
> RH#1960960])
I do have one serious question. What happens to:
SDL_Pango
SDL_gfx
SDL_image
SDL_mixer
On Mon, May 17, 2021 at 12:03:48PM -0400, Neal Gompa wrote:
> > Or, crucially, IceBreaker.
> You didn't port to SDL 2 yet? :P
PRs welcome. :)
--
Matthew Miller
Fedora Project Leader
___
devel mailing list -- devel@lists.fedoraproject.org
To
On Mon, May 17, 2021 at 12:01 PM Matthew Miller
wrote:
>
> > 1. Swap SDL for sdl12-compat: dnf swap
> > SDL sdl12-compat
> >
> > 2. Run something that uses SDL 1.2 like {{package|quake3}} and see
> > that it works.
>
> Or, crucially, IceBreaker.
>
You didn't port to SDL 2 yet? :P
--
> 1. Swap SDL for sdl12-compat: dnf swap
> SDL sdl12-compat
>
> 2. Run something that uses SDL 1.2 like {{package|quake3}} and see
> that it works.
Or, crucially, IceBreaker.
--
Matthew Miller
Fedora Project Leader
___
devel mailing list --
https://fedoraproject.org/wiki/Changes/SDL12onSDL2
== Summary ==
This Change proposes to replace SDL 1.2 with sdl12-compat, which uses SDL 2.0.
== Owner ==
* Name: [[User:Ngompa| Neal Gompa]]
* Email: ngomp...@gmail.com
== Detailed Description ==
SDL 1.2 development ended long ago, with SDL
https://fedoraproject.org/wiki/Changes/SDL12onSDL2
== Summary ==
This Change proposes to replace SDL 1.2 with sdl12-compat, which uses SDL 2.0.
== Owner ==
* Name: [[User:Ngompa| Neal Gompa]]
* Email: ngomp...@gmail.com
== Detailed Description ==
SDL 1.2 development ended long ago, with SDL
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