Re: [Development] Removing Qt 3D from release configuration in dev branch

2024-04-07 Thread Mike Krus via Development
below -Original Message- From: Development On Behalf Of Mike Krus via Development Sent: torstai 4. huhtikuuta 2024 17.14 To: Tuukka Turunen Cc: Qt Project Development Subject: Re: [Development] Removing Qt 3D from release configuration in dev branch Hi everyone

Re: [Development] Removing Qt 3D from release configuration in dev branch

2024-04-04 Thread Mike Krus via Development
Hi everyone Disclaimer: I’m one of the contributors to Qt3D, and a KDAB employee. As mentioned, early discussions have taken place between KDAB and tQtC around this issue, although much needs to be clarified as to why, how and when this happens. As mentioned by Tuukka, Qt3D was introduced in

Re: [Development] Qt3D RHI render plugin status?

2022-11-30 Thread Mike Krus via Development
Hi It was reinstated as a default in 6.4 I believe. It’s certainly installed in my 6.4.0 installation. Mike > On 30 Nov 2022, at 08:30, Mark De Wit wrote: > > Dear Qt devs, > > I have a Qt 3D application that relies on the RHI render plugin, and is stuck > on Qt 6.1.x due to the GPL

Re: [Development] Default assignees in Jira (was: Jira tickets for Qt Print Support)

2022-06-02 Thread Mike Krus via Development
> On 2 Jun 2022, at 09:24, Edward Welbourne wrote: > > Sze Howe Koh (01 June 2022 16:03) wrote: >> Changing the default of Qt Print Support to "Unassigned" sounds >> reasonable in this case. How does this occur? > > I believe Jira admins do this on request. > I suggest Mike e-mail Alex Blasche

[Development] QtDeclarative behaviour change affecting Qt3D

2022-05-30 Thread Mike Krus via Development
Hi I’ve been investigating QTBUG-103881 for 6.4 (dev) The test instantiates a qml scene using QQmlComponent. The scene has some items and sets some properties. For the record, this is the scene [1] The component is created properly (I think) and the scene is then created, but some of the

Re: [Development] Switch the main "Qt Build System"

2020-12-11 Thread Mike Krus via Development
Some configurations still seem to use qmake for some parts:

Re: [Development] HEADS-UP: Qt 6.0 Feature Freeze is getting closer

2020-08-20 Thread Mike Krus via Development
Hi > On 20 Aug 2020, at 08:28, Jani Heikkinen wrote: > > Hi, > > Kindly reminder: Qt 6.0 Feature Freeze will be in effect 31st August 2020, > see https://wiki.qt.io/Qt_6.0_Release . That page mentions “Structure and platform freeze” on June 30th. Can you elaborate what this covered and what

Re: [Development] Circular dependencies for Q_PROPERTY

2020-04-27 Thread Mike Krus via Development
g > visibility to the "other" types in moc generated code by using Q_MOC_INCLUDE > in A to include B and vice versa. Does that make sense? > > > Simon > From: Development on behalf of Mike Krus > via Development > Sent: Monday, April 27, 2020 11:52 > To: Qt

[Development] Circular dependencies for Q_PROPERTY

2020-04-27 Thread Mike Krus via Development
Hi I have 2 classes, A and B, derived from QObject, each have a property of type pointer-to-other-class. So class A : public QObject { Q_PROPERTY(B *foo …) … }; And: class B : public QObject { Q_PROPERTY(A *foo …) … }; Because of the circular dependency, I can’t #include the full class

[Development] Qt 5.12.8 Critical Bug in Qt3D

2020-04-15 Thread Mike Krus via Development
Hi we just noticed that, as now reported inQTBUG-83486, a recent patch to Qt 3D [1] has broken all applications that use Scene3D and non-default aspects (in particular the often required animation aspect). This is now fixed in [2] Would it be possible to bring forward the release of

Re: [Development] Moving math3d classes from GUI to CORE

2020-01-23 Thread Mike Krus via Development
> On 23 Jan 2020, at 14:36, Konstantin Tokarev wrote: > > > > 23.01.2020, 15:56, "Laszlo Agocs" : >> 4. Longer term, let's rather focus the energy on improving performance (via >> SSE, NEON) in math3d, as that would probably bring more benefits to Qt Quick >> and Quick 3D than spending

Re: [Development] Nominating Dominik Holland for approver status

2019-10-02 Thread Mike Krus via Development
having worked with him on Qt Auto: +1 from me > On 2 Oct 2019, at 09:18, Simon Hausmann wrote: > > Hi, > > I would like to nominate Dominik for approver status. He started contributing > to Qt back in 2013 and has been working primarily on the Qt automotive and > embedded related bits. After

Re: [Development] Qt3D overhauls

2019-09-26 Thread Mike Krus via Development
Hi we’re busy doing the work but have a couple of blog posts in the pipeline. It’s unclear if we’ll have benchmarks we can share, we’ll see. Also, those specific changes make a difference in specific conditions so YMMV. Will keep everyone posted, Mike > On 26 Sep 2019, at 08:48, Massimo

Re: [Development] Shadertools repo request and some words about state of graphics

2019-04-04 Thread Mike Krus via Development
> On 4 Apr 2019, at 15:06, Tuukka Turunen wrote: > > > > On 04/04/2019, 10.54, "Development on behalf of Mike Krus via Development" > > wrote: > >> Since Qt 3D Studio now contains, for lack of a better word, a fork of much >> o

Re: [Development] Shadertools repo request and some words about state of graphics

2019-04-04 Thread Mike Krus via Development
Hi Laszlo, thanks for all this updated information. > On 2 Apr 2019, at 14:14, Laszlo Agocs wrote: > First, a qt-labs repository request: > > Repo name: qtshadertools > Name: Qt Shader Tools > Responsible person: me > Purpose: will import https://git.qt.io/laagocs/qtshadertools here. This is