https://issues.dlang.org/show_bug.cgi?id=14834
--- Comment #4 from github-bugzi...@puremagic.com ---
Commits pushed to master at https://github.com/D-Programming-Language/dmd
https://github.com/D-Programming-Language/dmd/commit/e5e0c3ebb1de765895d7ec0001bfe6e22cedb64f
fix Issue 14834 -
https://issues.dlang.org/show_bug.cgi?id=14836
--- Comment #6 from github-bugzi...@puremagic.com ---
Commits pushed to master at https://github.com/D-Programming-Language/dmd
https://github.com/D-Programming-Language/dmd/commit/11e4a08146a9751cb3d6b965be5867835ea756d1
fix Issue 14836 - Multiple
On Thursday, 30 July 2015 at 11:19:48 UTC, Kingsley wrote:
Hi
Can anyone recommend any ways of pdf creation using D.
I am generating an HTML and JavaScript page but I would like it
in pdf format as well.
http://libharu.org/
could try this, haven't used it myself but Wt Toolkit (C++ web
On Wednesday, 29 July 2015 at 17:25:17 UTC, Etienne wrote:
I can't share source but the idea is simple. You configure a
DNS subdomain my.domain.com = 127.0.0.1, and test that address
with javascript when a logins to the public website, if it
doesn't work you show a message plugin required. The
On 07/30/2015 11:25 AM, Chris wrote:
On Thursday, 30 July 2015 at 02:30:45 UTC, Ola Fosheim Grøstad wrote:
On Tuesday, 28 July 2015 at 09:29:28 UTC, Chris wrote:
[1] I wonder what kind of bugs will be introduced, when if-else is
used as an expression.
I believe most Algol-like languages
On Thursday, 30 July 2015 at 01:14:06 UTC, Mike Parker wrote:
On Wednesday, 29 July 2015 at 18:42:45 UTC, Kyoji Klyden wrote:
Thanks for the replies,
This issue really highlights one of D's weak points I think.
I've atleast got a round about solution almost working. :P
Really? I see it as
I use wkhtmltopdf:
http://wkhtmltopdf.org
On Thu, 30 Jul 2015 11:19:45 +
Kingsley via Digitalmars-d digitalmars-d@puremagic.com wrote:
Hi
Can anyone recommend any ways of pdf creation using D.
I am generating an HTML and JavaScript page but I would like it
in pdf format as well.
On 07/30/2015 12:40 PM, Max Klyga wrote:
Just noticed a nice blog post about mapping dependent type applications
to D.
http://www.infognition.com/blog/2015/dependent_types_in_d.html
reddit:
https://www.reddit.com/r/programming/comments/3f59f4/dependent_types_in_half_of_d/
As already noted on
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
For some time I have been seeing some cool game engine being
developed in the DUB repo. What more is happening? I don't see
derelictSDl and derelictSFML activities much. Whatup?
The Derelict packages are fairly stable. You aren't
On Thursday, 30 July 2015 at 11:19:48 UTC, Kingsley wrote:
Hi
Can anyone recommend any ways of pdf creation using D.
I am generating an HTML and JavaScript page but I would like it
in pdf format as well.
Another indirect solution would be to generate PostScript
(there's no existing lib in
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate for developing a
game. Are there any guys out there using D for indie games?
For some time I have been seeing some cool game engine being
developed in the DUB repo. What more is happening? I
D is really cool and makes a good candidate for developing a
game. Are there any guys out there using D for indie games?
For some time I have been seeing some cool game engine being
developed in the DUB repo. What more is happening? I don't see
derelictSDl and derelictSFML activities much.
On Thursday, 30 July 2015 at 11:19:48 UTC, Kingsley wrote:
Hi
Can anyone recommend any ways of pdf creation using D.
I am generating an HTML and JavaScript page but I would like it
in pdf format as well.
Hi Kingsley,
Python reportlab via PyD maybe? Obviously not as good as pure d
solution
https://issues.dlang.org/show_bug.cgi?id=14829
--- Comment #10 from github-bugzi...@puremagic.com ---
Commits pushed to master at https://github.com/D-Programming-Language/dmd
https://github.com/D-Programming-Language/dmd/commit/758561893df09001cc8a1d9b0352633087fb3793
fix Issue 14829 -
https://issues.dlang.org/show_bug.cgi?id=14814
--- Comment #10 from github-bugzi...@puremagic.com ---
Commits pushed to master at https://github.com/D-Programming-Language/dmd
https://github.com/D-Programming-Language/dmd/commit/afc3ace1fadbe47fb7bacc4ba93f3c3582f1c475
fix Issue 14814 - ld: GOT
https://issues.dlang.org/show_bug.cgi?id=14838
--- Comment #8 from github-bugzi...@puremagic.com ---
Commits pushed to master at https://github.com/D-Programming-Language/dmd
https://github.com/D-Programming-Language/dmd/commit/d167403e777bcf91c50a7fd8eedf5100ac1ab50d
fix Issue 14838 - Wrong
On 07/30/2015 09:31 AM, thedeemon wrote:
I had this idea for a long time but a recent talk about a real
dependently typed language helped me with nice examples to demonstrate
on. The interpreted part of D is actually dependently typed!
On 22/07/2015 19:47, simendsjo wrote:
Long rant ahead - a bit dipsy..
TL;DR: Rust has momentum, manpower and tooling. Tooling matters. Safe
defaults. Ergonomics like expressions and deconstructing rocks.
Tooling doesn't just matters. Tooling trumps everything else.
I've skimmed through
On 7/30/15 3:31 AM, thedeemon wrote:
I had this idea for a long time but a recent talk about a real
dependently typed language helped me with nice examples to demonstrate
on. The interpreted part of D is actually dependently typed!
http://www.infognition.com/blog/2015/dependent_types_in_d.html
On Thursday, 30 July 2015 at 11:19:48 UTC, Kingsley wrote:
Hi
Can anyone recommend any ways of pdf creation using D.
I am generating an HTML and JavaScript page but I would like it
in pdf format as well.
I don't know of any pdf handling libraries in D
Definitely check first to see if a
On Wednesday, 29 July 2015 at 22:40:08 UTC, Ali Çehreli wrote:
You seem to be using type names instead of member names:
static if(is(typeof(c) == dchar) || is(typeof(c) ==
char))
{
slots[xy.y][xy.x].character = c;
}
else
On 7/27/15 8:03 AM, Johan Holmberg via Digitalmars-d wrote:
On Sun, Jul 26, 2015 at 5:36 PM, Andrei Alexandrescu via Digitalmars-d
digitalmars-d@puremagic.com mailto:digitalmars-d@puremagic.com wrote:
On 7/26/15 10:35 AM, Johan Holmberg via Digitalmars-d wrote:
On Sat, Jul 25,
On Thursday, 30 July 2015 at 14:18:21 UTC, Brandon Ragland wrote:
On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate for developing a
game. Are there any guys out there using D for
My father owns a small software company, specialized in market
data products.
www.bccgi.com (in case anyone is interested)
So programming was basically around all my life.
I do a small job in his company and my next task was to learn D.
There are two trainees and the three of us have to
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate for developing a
game. Are there any guys out there using D for indie games?
For some time I have been seeing some cool game engine being
developed in the DUB repo. What more is happening? I
On Thursday, 30 July 2015 at 14:20:41 UTC, Alex wrote:
My father owns a small software company, specialized in market
data products.
www.bccgi.com (in case anyone is interested)
So programming was basically around all my life.
I do a small job in his company and my next task was to learn
D.
On Thursday, 30 July 2015 at 14:18:21 UTC, Brandon Ragland wrote:
On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate for developing a
game. Are there any guys out there using D for
On Thursday, 30 July 2015 at 14:44:30 UTC, CraigDillabaugh wrote:
On Thursday, 30 July 2015 at 14:18:21 UTC, Brandon Ragland
wrote:
On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate
On Thursday, 30 July 2015 at 14:23:34 UTC, Alex Parrill wrote:
On Thursday, 30 July 2015 at 11:46:02 UTC, Bruno Medeiros wrote:
Tooling doesn't just matters. Tooling trumps everything else.
I don't agree. IMO reducing the need for tools would be a
better solution.
For example, there's no
On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate for developing a
game. Are there any guys out there using D for indie games?
For some time I have been seeing some cool game
On Thursday, 30 July 2015 at 14:18:21 UTC, Brandon Ragland wrote:
On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate for developing a
game. Are there any guys out there using D for
On Thursday, 30 July 2015 at 11:19:48 UTC, Kingsley wrote:
Hi
Can anyone recommend any ways of pdf creation using D.
I am generating an HTML and JavaScript page but I would like it
in pdf format as well.
In 2013, I had started developing a module to create PDF files
based on version 1.5
On Thursday, 30 July 2015 at 05:50:56 UTC, Ola Fosheim Gr wrote:
On Thursday, 30 July 2015 at 03:56:25 UTC, Brandon Ragland
wrote:
Regarding JavaScript being slower, this benchmark[1] seems to
indicate that on average, JavaScript on V8 is at-least 4X
slower than a g++ compiled native package.
On Thursday, 30 July 2015 at 13:32:29 UTC, Timon Gehr wrote:
On 07/30/2015 11:25 AM, Chris wrote:
On Thursday, 30 July 2015 at 02:30:45 UTC, Ola Fosheim Grøstad
wrote:
On Tuesday, 28 July 2015 at 09:29:28 UTC, Chris wrote:
[1] I wonder what kind of bugs will be introduced, when
if-else is
On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate for developing a
game. Are there any guys out there using D for indie games?
For some time I have been seeing some cool game
On Thursday, 30 July 2015 at 11:46:02 UTC, Bruno Medeiros wrote:
Tooling doesn't just matters. Tooling trumps everything else.
I don't agree. IMO reducing the need for tools would be a better
solution.
For example, there's no need for a memory checker if you're
writing in Python, but if
On Thursday, 30 July 2015 at 09:45:31 UTC, Timon Gehr wrote:
On 07/30/2015 09:39 AM, Ola Fosheim =?UTF-8?B?R3LDuHN0YWQi?=
ola.fosheim.grostad+dl...@gmail.com wrote:
On Thursday, 30 July 2015 at 04:20:41 UTC, Timon Gehr wrote:
type exists in the latter system. D does not have a design
that is
On Thursday, 30 July 2015 at 15:10:59 UTC, Brandon Ragland wrote:
It's a dog because Java is a dog. But that's not because of the
GC.
It's not really that bad either, I can open up Minecraft at any
time and have it sit in the background quietly using ~800Mb ram
and virtually no cpu time.
On 7/30/2015 9:58 AM, Brad Anderson wrote:
If we can't have the minimal necessary module paths then I'm completely in favor
of parseJSONStream over the more general parseStream. I want that json in
there one way or another (preferably by the method which makes it optional while
maintaining
On Thursday, 30 July 2015 at 18:41:51 UTC, Steven Schveighoffer
wrote:
So you are saying the first interpretation is correct?
As far as I can see, this is what the implementation currently
does, yes.
— David
On Thursday, 30 July 2015 at 14:12:32 UTC, Minas Mina wrote:
On Thursday, 30 July 2015 at 13:44:41 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 13:43:35 UTC, karabuta wrote:
D is really cool and makes a good candidate for developing a
game. Are there any guys out there using D for indie
On Monday, 25 May 2015 at 20:08:48 UTC, Joakim wrote:
On Monday, 18 May 2015 at 15:47:07 UTC, Joakim wrote:
Sure, have fun with your new devices. :) Hopefully, I'll get
Android/ARM working before then, but I don't and won't have
any AArch64 devices to test. Not that it matters, as 64-bit
ARM
On Thursday, 30 July 2015 at 15:10:59 UTC, Brandon Ragland wrote:
It's a dog because Java is a dog. But that's not because of the
GC.
It's not really that bad either, I can open up Minecraft at any
time and have it sit in the background quietly using ~800Mb ram
and virtually no cpu time.
I'm trying to avoid the gc so I'm using std.container.array
arrays instead of the standard ones. I know the standard arrays
return by reference so I imagine that the nogc alternative is
also passed by reference because it'd be a struct with a pointer
and a length, yeah?
I just want to check
On Thu, Jul 30, 2015 at 12:43:40PM -0700, Walter Bright via Digitalmars-d wrote:
On 7/30/2015 9:58 AM, Brad Anderson wrote:
If we can't have the minimal necessary module paths then I'm
completely in favor of parseJSONStream over the more general
parseStream. I want that json in there one way
On Thu, Jul 30, 2015 at 01:26:17PM -0700, Walter Bright via Digitalmars-d wrote:
On 7/30/2015 12:57 PM, H. S. Teoh via Digitalmars-d wrote:
Yeah, local imports are fast becoming my preferred D coding style,
because it makes code portable -- if you move a function to a new
module, you don't
https://issues.dlang.org/show_bug.cgi?id=14829
--- Comment #11 from github-bugzi...@puremagic.com ---
Commit pushed to dmd-1.x at https://github.com/D-Programming-Language/dmd
https://github.com/D-Programming-Language/dmd/commit/52dc462188c66960d88cb8afd5c0f3a746adc8a8
Merge pull request #4841
https://issues.dlang.org/show_bug.cgi?id=14844
--- Comment #5 from github-bugzi...@puremagic.com ---
Commits pushed to stable at https://github.com/D-Programming-Language/dmd
https://github.com/D-Programming-Language/dmd/commit/9e6ad65840b86acc7406f30704e898366bb93cb8
fix Issue 14844 -
On 7/30/2015 12:57 PM, H. S. Teoh via Digitalmars-d wrote:
Yeah, local imports are fast becoming my preferred D coding style,
because it makes code portable -- if you move a function to a new
module, you don't have to untangle its import dependencies if all
imports are local. It's one of those
On Thursday, 30 July 2015 at 18:41:51 UTC, Steven Schveighoffer
wrote:
OK, that is what I first thought. Then I thought it meant that
for that function, it works as if -inline was passed on the
command line (i.e. try to inline if possible, if not, don't
worry about it). So you are saying the
On Thursday, 30 July 2015 at 21:27:09 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 15:10:59 UTC, Brandon Ragland
wrote:
It's a dog because Java is a dog. But that's not because of
the GC.
It's not really that bad either, I can open up Minecraft at
any time and have it sit in the
https://issues.dlang.org/show_bug.cgi?id=14849
Joseph Cassman josephcass...@hotmail.com changed:
What|Removed |Added
CC|
On Friday, 31 July 2015 at 00:07:43 UTC, Idan Arye wrote:
Thoughts?
Some unit test helpers for this sort of thing might be nice, but
I don't think that it really buys us much with this particular
case. You could just as easily do
unittest
{
foreach(T; TypeTuple!(ubyte, byte, ushort,
https://issues.dlang.org/show_bug.cgi?id=14849
--- Comment #4 from Joseph Cassman josephcass...@hotmail.com ---
Created attachment 1535
-- https://issues.dlang.org/attachment.cgi?id=1535action=edit
Visual Studio Community 2013 with Update 5 + dmd-2.068.0-b2.exe
--
https://issues.dlang.org/show_bug.cgi?id=14828
--- Comment #11 from Kenji Hara k.hara...@gmail.com ---
(In reply to Timothee Cour from comment #9)
duplicate symbol _D4foo212__ModuleInfoZ in:
out.o
libproj6.a(foo2.o)
ld: 1 duplicate symbol for architecture x86_64
clang: error: linker
The Rant after trying Rust a bit
thread(http://forum.dlang.org/thread/ckjukjfkgrguhfhkd...@forum.dlang.org) talks mostly about traits, and how people want Rust's traits(or C++'s Concepts) in D. As a general rule, I believe that taking a feature from one language and sticking it in another works
https://issues.dlang.org/show_bug.cgi?id=14849
--- Comment #6 from Joseph Cassman josephcass...@hotmail.com ---
Created attachment 1537
-- https://issues.dlang.org/attachment.cgi?id=1537action=edit
Diff VS 2013 with 2015 DMD sc.ini files
--
https://issues.dlang.org/show_bug.cgi?id=14849
--- Comment #5 from Joseph Cassman josephcass...@hotmail.com ---
Created attachment 1536
-- https://issues.dlang.org/attachment.cgi?id=1536action=edit
Visual Studio Community 2015 + dmd-2.068.0-b2.exe
--
On Thursday, 30 July 2015 at 21:27:09 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 15:10:59 UTC, Brandon Ragland
wrote:
It's a dog because Java is a dog. But that's not because of
the GC.
It's not really that bad either, I can open up Minecraft at
any time and have it sit in the
On Thursday, 30 July 2015 at 18:23:21 UTC, Jacob Carlborg wrote:
On 2015-07-30 12:19, ponce wrote:
Based on prior Jacob Carlborg'work (AFAIK) and inspired by
DerelictCF
(https://github.com/Extrawurst/DerelictCF), DerelictCocoa is an
elaborated hack to be able to use Cocoa without Xcode (tm).
On Friday, 31 July 2015 at 00:30:23 UTC, Jonathan M Davis wrote:
On Friday, 31 July 2015 at 00:07:43 UTC, Idan Arye wrote:
Thoughts?
Some unit test helpers for this sort of thing might be nice,
but I don't think that it really buys us much with this
particular case. You could just as easily
On Thursday, 30 July 2015 at 19:38:12 UTC, Joakim wrote:
On Monday, 25 May 2015 at 20:08:48 UTC, Joakim wrote:
On Monday, 18 May 2015 at 15:47:07 UTC, Joakim wrote:
Sure, have fun with your new devices. :) Hopefully, I'll get
Android/ARM working before then, but I don't and won't have
any
Hi,
I'm working on a project that mixes both C and D code, and does
code generation as well.
I've been using a shell script to hack this together, since I
can't figure out how to do this with dub.
Now I'm looking for a proper build system for building this
project. reggae
https://issues.dlang.org/show_bug.cgi?id=2548
Jesse Phillips jesse.k.phillip...@gmail.com changed:
What|Removed |Added
Status|RESOLVED|REOPENED
https://issues.dlang.org/show_bug.cgi?id=14845
Walter Bright bugzi...@digitalmars.com changed:
What|Removed |Added
CC|
On Thursday, 30 July 2015 at 00:59:16 UTC, Joseph Cassman wrote:
On Wednesday, 29 July 2015 at 07:16:39 UTC, Martin Nowak wrote:
[...]
Martin, appreciate the help with this issue. I have
investigated further and it looks like there is a work-around
(item [3] below). Here is a synopsis of
On Friday, 31 July 2015 at 00:07:43 UTC, Idan Arye wrote:
people want Rust's traits(or C++'s Concepts) in D.
Just to quibble, that wasn't my take-a-way from the thread. My
take-a-way is that Jonathan Davis is really good at explaining
things.
On Tuesday, 28 July 2015 at 18:23:02 UTC, Tofu Ninja wrote:
On Tuesday, 28 July 2015 at 13:23:37 UTC, Daniel Kozák wrote:
[...]
I have actually thought about this as well, and a thing that
could actually make this possible is if UDAs could get the
thing they are attached to. I realized it
On 31/07/2015 7:38 a.m., Joakim wrote:
On Monday, 25 May 2015 at 20:08:48 UTC, Joakim wrote:
On Monday, 18 May 2015 at 15:47:07 UTC, Joakim wrote:
Sure, have fun with your new devices. :) Hopefully, I'll get
Android/ARM working before then, but I don't and won't have any
AArch64 devices to
On Friday, 31 July 2015 at 02:00:41 UTC, Mike Parker wrote:
On Friday, 31 July 2015 at 00:13:42 UTC, Yuxuan Shui wrote:
are there any other build systems I should look into?
Premake [1] supports mixing languages in the same build script.
It's not a build tool itself, but can generate
On Thursday, 30 July 2015 at 21:27:09 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 15:10:59 UTC, Brandon Ragland
wrote:
It's a dog because Java is a dog. But that's not because of
the GC.
It's not really that bad either, I can open up Minecraft at
any time and have it sit in the
On Thursday, 30 July 2015 at 22:39:38 UTC, Márcio Martins wrote:
On Thursday, 30 July 2015 at 21:27:09 UTC, deadalnix wrote:
On Thursday, 30 July 2015 at 15:10:59 UTC, Brandon Ragland
wrote:
It's a dog because Java is a dog. But that's not because of
the GC.
It's not really that bad either,
On Thursday, 30 July 2015 at 11:32:10 UTC, bachmeier wrote:
On Thursday, 30 July 2015 at 01:14:06 UTC, Mike Parker wrote:
On Wednesday, 29 July 2015 at 18:42:45 UTC, Kyoji Klyden wrote:
Thanks for the replies,
This issue really highlights one of D's weak points I think.
I've atleast got a
On Wednesday, 22 July 2015 at 18:47:33 UTC, simendsjo wrote:
Long rant ahead - a bit dipsy..
TL;DR: Rust has momentum, manpower and tooling. Tooling
matters. Safe defaults. Ergonomics like expressions and
deconstructing rocks.
[...]
But again... After playing a bit with Rust, I feel it
On Friday, 31 July 2015 at 03:41:35 UTC, Enamex wrote:
[...]
Mostly my experience, so far. If I have to choose the 'most
important' things that Rust has that I'd *definitely* want in
D, I'd pick (in order):
* A really nicely integrated package manager like Cargo that
goes seamlessly
https://issues.dlang.org/show_bug.cgi?id=14828
Kenji Hara k.hara...@gmail.com changed:
What|Removed |Added
Attachment #1534|0 |1
is obsolete|
On Friday, 31 July 2015 at 00:13:42 UTC, Yuxuan Shui wrote:
are there any other build systems I should look into?
Premake [1] supports mixing languages in the same build script.
It's not a build tool itself, but can generate makefiles and IDE
projects. Manu [2] maintains extensions for D
Using C code from D is actually a fairly straightforward to do, all
you need to do is write a D version of the function signature you want
to call and tell D to mangle it as a C function eg extern(C) { int
SDL_Init(uint flags); } now you just need to tell the linker to link
in libsdl and you are
On Thursday, July 30, 2015 21:05:24 Harry P via Digitalmars-d-learn wrote:
I'm trying to avoid the gc so I'm using std.container.array
arrays instead of the standard ones. I know the standard arrays
return by reference so I imagine that the nogc alternative is
also passed by reference because
Everyone always references Minecraft, but that's not the only
Java game out there. There are quite a few on Steam. You'll never
even know they're Java if you don't follow their development, as
they ship with a bundled JRE. The Java games that perform poorly
or hog resources are always held up
On Thursday, 30 July 2015 at 19:38:12 UTC, Joakim wrote:
On Monday, 25 May 2015 at 20:08:48 UTC, Joakim wrote:
[...]
Some good news, I've made progress on the port to Android/ARM,
using ldc's 2.067 branch. Currently, all 46 modules in
druntime and 85 of 88 modules in phobos pass their
On 2015-07-30 06:41, Walter Bright wrote:
I agree with your goal of readability. And if someone wants to write
code that emphasizes it's JSON, they can write it as
std.data.json.parseStream. (It's not about saving typing, it's about
avoiding extra redundant redundancy, I'm a big fan of Strunk
On 7/28/15 6:12 PM, David Nadlinger wrote:
On Tuesday, 28 July 2015 at 21:29:45 UTC, Steven Schveighoffer wrote:
On 7/28/15 5:28 PM, Steven Schveighoffer wrote:
On 7/28/15 5:24 PM, David Nadlinger wrote:
On Tuesday, 28 July 2015 at 15:56:52 UTC, Jonathan M Davis wrote:
It[Accepting
On 30.07.2015 20:27, Rainer Schuetze wrote:
On 30.07.2015 09:49, Sönke Ludwig wrote:
Am 30.07.2015 um 02:59 schrieb Joseph Cassman:
4) The VS 2015 Community 2015 installation [2] also includes a complete
build system. However, the DMD Windows installer does not recognize it
and fails to
On Thursday, 30 July 2015 at 18:42:08 UTC, Rainer Schuetze wrote:
Vladimir, can you just clean the page and add the link to the
startpage and the github repo? It seems that has been done with
the cv2pdb project.
Done.
On 30.07.2015 20:46, Vladimir Panteleev wrote:
On Thursday, 30 July 2015 at 18:42:08 UTC, Rainer Schuetze wrote:
Vladimir, can you just clean the page and add the link to the
startpage and the github repo? It seems that has been done with the
cv2pdb project.
Done.
That was fast. Thanks!
https://issues.dlang.org/show_bug.cgi?id=14564
ag0ae...@gmail.com changed:
What|Removed |Added
Keywords||pull
--- Comment #13 from
On Thursday, 30 July 2015 at 10:40:59 UTC, Atila Neves wrote:
You still wouldn't get a better error message here than with:
struct MyRange {
...
static assert(isInputRange!MyRange);
}
It's less typing, but you still wouldn't know why the static
assertion failed. Now, if we make
Am 30.07.2015 um 02:59 schrieb Joseph Cassman:
4) The VS 2015 Community 2015 installation [2] also includes a complete
build system. However, the DMD Windows installer does not recognize it
and fails to update the sc.ini file accordingly. I will file a bug
report shortly with details.
I think
If in doubt, just google define:sequence and you'll get these
two meanings:
1. a particular order in which related things follow each other.
2. a set of related events, movements, or items that follow each
other in a particular order.
Replace related with type and things with value.
Red have very nice future called Parse
http://www.red-lang.org/2013/11/041-introducing-parse.html
Is it's possible to implement something like it in D/Phobos?
https://issues.dlang.org/show_bug.cgi?id=14849
Issue ID: 14849
Summary: Visual Studio 2015 not detected during installation
Product: D
Version: D2
Hardware: x86_64
OS: Windows
Status: NEW
Severity: normal
https://issues.dlang.org/show_bug.cgi?id=14828
--- Comment #6 from Martin Nowak c...@dawg.eu ---
This might have the same cause as issue 14748.
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https://issues.dlang.org/show_bug.cgi?id=14828
Martin Nowak c...@dawg.eu changed:
What|Removed |Added
CC||c...@dawg.eu
--- Comment #5 from
On Thursday, 30 July 2015 at 08:14:44 UTC, tcak wrote:
On Thursday, 30 July 2015 at 08:04:37 UTC, Suliman wrote:
Red have very nice future called Parse
http://www.red-lang.org/2013/11/041-introducing-parse.html
Is it's possible to implement something like it in D/Phobos?
I already have
On Thursday, 30 July 2015 at 04:20:41 UTC, Timon Gehr wrote:
type exists in the latter system. D does not have a design that
is as principled as that of the systems you draw inspiration
from.
I'm not drawing inspiration from anywhere. I'm talking about how
the term sequence/seq is commonly
Am 30.07.2015 um 05:25 schrieb Walter Bright:
On 7/29/2015 1:41 PM, Sönke Ludwig wrote:
The token level is useful for reasoning about the text representation.
It could
be used for example to implement syntax highlighting, or for using the
location
information to mark errors in the source code.
Am 30.07.2015 um 09:27 schrieb Suliman:
If this implementation will be merged with phobos will vibed migrate to
it, or it would two similar libs?
I'll then make the vibe.d JSON module compatible using alias this
implicit conversions and then deprecate it over a longer period of time
before
On Thursday, 30 July 2015 at 08:04:37 UTC, Suliman wrote:
Red have very nice future called Parse
http://www.red-lang.org/2013/11/041-introducing-parse.html
Is it's possible to implement something like it in D/Phobos?
I already have implemented a similar thing to it. A little more
complex,
https://issues.dlang.org/show_bug.cgi?id=14849
--- Comment #1 from Martin Nowak c...@dawg.eu ---
Might be as simple to fix as adding the correct path here.
https://github.com/D-Programming-Language/installer/blob/eee4042403a1067d74d548a42eca363d15abf1c1/windows/d2-installer.nsi#L268
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