On Monday, 2 February 2015 at 05:50:29 UTC, Manu wrote:
I didn't realise that this proposal was limited to appearing a
single window on screen.
Obviously not, that would be pretty useless. But popping up a
window that lets you draw in it and respond to events in it,
while exposing hooks for
On Sunday, 1 February 2015 at 12:47:04 UTC, eles wrote:
On Sunday, 1 February 2015 at 12:46:08 UTC, eles wrote:
On Sunday, 1 February 2015 at 12:33:31 UTC, Dicebot wrote:
On Saturday, 31 January 2015 at 09:24:21 UTC, user wrote:
development process. DFL was officially endorsed at some
On Saturday, 31 January 2015 at 09:24:21 UTC, user wrote:
I don't know, you sound like a perfectionist to me, like most
of other community members. I can only give examples from my
experience.
I judge exclusively by existing precedents and knowledge of D
development process. DFL was
On Sunday, 1 February 2015 at 12:33:31 UTC, Dicebot wrote:
On Saturday, 31 January 2015 at 09:24:21 UTC, user wrote:
development process. DFL was officially endorsed at some point,
err... DWT
On Sunday, 1 February 2015 at 12:46:08 UTC, eles wrote:
On Sunday, 1 February 2015 at 12:33:31 UTC, Dicebot wrote:
On Saturday, 31 January 2015 at 09:24:21 UTC, user wrote:
development process. DFL was officially endorsed at some point,
err... DWT
or I might be wrong mea culpa
On 2015-02-01 13:33, Dicebot wrote:
I judge exclusively by existing precedents and knowledge of D
development process. DFL was officially endorsed at some point, it
didn't make any difference.
1. It was DWT
2. To be far, nothing in practice was done more than saying DWT is the
official GUI
On Sunday, 1 February 2015 at 19:30:27 UTC, Jacob Carlborg wrote:
On 2015-02-01 13:33, Dicebot wrote:
I judge exclusively by existing precedents and knowledge of D
development process. DFL was officially endorsed at some
point, it
didn't make any difference.
1. It was DWT
Yep, sorry,
On Sunday, 1 February 2015 at 21:38:33 UTC, Dicebot wrote:
Probbaly. But do you honestly believe including actual sources
into Phobos would have made any real difference? I doubt core
developers would work on it one way or the other - that is a
huge waste of effort. And it wouldn't fit
On Sun, 01 Feb 2015 21:38:31 +, Dicebot wrote:
Probbaly. But do you honestly believe including actual sources into
Phobos would have made any real difference? I doubt core developers
would work on it one way or the other - that is a huge waste of effort.
And it wouldn't fit everyone on
On 30 January 2015 at 00:47, Adam D. Ruppe via Digitalmars-d
digitalmars-d@puremagic.com wrote:
On Thursday, 29 January 2015 at 08:45:23 UTC, Manu wrote:
I'm not convinced that D needs a custom GUI library though. That's a
behemoth effort.
Indeed, but I find there's still quite a bit of
I don't know, you sound like a perfectionist to me, like most of
other community members. I can only give examples from my
experience.
I am a controls engineer in my current day job, and I do SW
coding in my free time (like couple of hours per week). In the
past, I changed my D GUI libs from
On Sunday, 1 February 2015 at 05:10:52 UTC, Craig Dillabaugh
wrote:
On Saturday, 31 January 2015 at 11:34:42 UTC, Paulo Pinto wrote:
On Saturday, 31 January 2015 at 10:34:29 UTC, ponce wrote:
Regarding C++ that might change.
On 1/02/2015 6:13 p.m., Craig Dillabaugh wrote:
On Sunday, 1 February 2015 at 05:10:52 UTC, Craig Dillabaugh wrote:
On Saturday, 31 January 2015 at 11:34:42 UTC, Paulo Pinto wrote:
On Saturday, 31 January 2015 at 10:34:29 UTC, ponce wrote:
Regarding C++ that might change.
On Saturday, 31 January 2015 at 11:34:42 UTC, Paulo Pinto wrote:
On Saturday, 31 January 2015 at 10:34:29 UTC, ponce wrote:
Regarding C++ that might change.
https://msopentech.com/blog/2015/01/28/experimenting-with-a-proposed-standard-gui-for-the-c-language/
On Thursday, 29 January 2015 at 11:17:32 UTC, Mike wrote:
On Tuesday, 27 January 2015 at 22:05:02 UTC, Rikki Cattermole
wrote:
I have dream! A dream, dream dream. A dream to see GUI's easy
to use in D! I must admit it will be hard, but it's time.
Prime time I mean!
Now enough gabble.
I'm
On 31/01/2015 11:49 p.m., ponce wrote:
On Thursday, 29 January 2015 at 11:17:32 UTC, Mike wrote:
snip
7. Perhaps some kind of an input package
This belong to a windowing library and should be decoupled from the
imaging library as far as possible.
You can't have windowing library X require
On Thursday, 29 January 2015 at 09:13:17 UTC, Rikki Cattermole
wrote:
On 29/01/2015 9:45 p.m., Manu via Digitalmars-d wrote:
I'm chipping away at a colour module, although I've been
distracted
with work the last little bit.
I see, anything I can help with?
I'm not convinced that D needs a
On Saturday, 31 January 2015 at 10:34:29 UTC, ponce wrote:
On Thursday, 29 January 2015 at 09:13:17 UTC, Rikki Cattermole
wrote:
On 29/01/2015 9:45 p.m., Manu via Digitalmars-d wrote:
I'm chipping away at a colour module, although I've been
distracted
with work the last little bit.
I see,
On Thursday, 29 January 2015 at 08:09:16 UTC, user wrote:
On Wednesday, 28 January 2015 at 12:02:25 UTC, Dicebot wrote:
GUI does not belong to Phobos.
That's the only reason I use Java instead of D. If GUI is not
in phobos, it has no guaranteed support. Of course this is
because I only
On Thursday, 29 January 2015 at 14:45:19 UTC, Adam D. Ruppe wrote:
On Thursday, 29 January 2015 at 11:17:32 UTC, Mike wrote:
Is the concept of a *window* even that platform agnostic?
Generally, I think it is a mistake to reject something that is
good for a great many users just because it
I'm chipping away at a colour module, although I've been distracted
with work the last little bit.
I'm not convinced that D needs a custom GUI library though. That's a
behemoth effort.
I tend to think a quality and well-maintained Qt binding/wrapping
would be a much more useful tool for us to
On Wednesday, 28 January 2015 at 12:02:25 UTC, Dicebot wrote:
GUI does not belong to Phobos.
That's the only reason I use Java instead of D. If GUI is not in
phobos, it has no guaranteed support. Of course this is because I
only create GUI desktop application.
Apparently this is only my
On 29/01/2015 9:09 p.m., user wrote:
On Wednesday, 28 January 2015 at 12:02:25 UTC, Dicebot wrote:
GUI does not belong to Phobos.
That's the only reason I use Java instead of D. If GUI is not in phobos,
it has no guaranteed support. Of course this is because I only create
GUI desktop
On 29/01/2015 9:45 p.m., Manu via Digitalmars-d wrote:
I'm chipping away at a colour module, although I've been distracted
with work the last little bit.
I see, anything I can help with?
I'm not convinced that D needs a custom GUI library though. That's a
behemoth effort.
I tend to think a
On Tuesday, 27 January 2015 at 22:05:02 UTC, Rikki Cattermole
wrote:
I have dream! A dream, dream dream. A dream to see GUI's easy
to use in D! I must admit it will be hard, but it's time. Prime
time I mean!
Now enough gabble.
I'm proposing to get Devisualization.Window PR'd into phobos.
I
On 30/01/2015 12:17 a.m., Mike wrote:
On Tuesday, 27 January 2015 at 22:05:02 UTC, Rikki Cattermole wrote:
I have dream! A dream, dream dream. A dream to see GUI's easy to use
in D! I must admit it will be hard, but it's time. Prime time I mean!
Now enough gabble.
I'm proposing to get
On Thursday, 29 January 2015 at 08:09:16 UTC, user wrote:
Apparently this is only my issue, all others seems to be ok
with no GUI in phobos.
NO... I am not ok with no GUI in phobos. I am with you.
On Thursday, 29 January 2015 at 08:45:23 UTC, Manu wrote:
I'm not convinced that D needs a custom GUI library though.
That's a behemoth effort.
Indeed, but I find there's still quite a bit of value in even a
small wrapper that just pops up a window and lets you do the
basic drawing and
On Thursday, 29 January 2015 at 11:17:32 UTC, Mike wrote:
Is the concept of a *window* even that platform agnostic?
Is writeln even platform agnostic? I've used targets where it
doesn't do anything including Microsoft Windows with the gui
subsystem.
Generally, I think it is a mistake
On Thursday, 29 January 2015 at 14:45:19 UTC, Adam D. Ruppe wrote:
Is writeln even platform agnostic? I've used targets where it
doesn't do anything including Microsoft Windows with the
gui subsystem.
Sure it does, it's just that by default the stdio handles are
closed. You can still run
On Thursday, 29 January 2015 at 11:24:22 UTC, Tofu Ninja wrote:
On Thursday, 29 January 2015 at 08:09:16 UTC, user wrote:
Apparently this is only my issue, all others seems to be ok
with no GUI in phobos.
NO... I am not ok with no GUI in phobos. I am with you.
I ensure you there are many
On 30/01/2015 3:45 a.m., Adam D. Ruppe wrote:
snip
Any call to a create window function might fail at runtime, on a
platform with no graphics support, all window creation can throw an
exception. On a platform with just one screen, any beyond the first
might throw.
I can think of a way to do
On Thursday, 29 January 2015 at 23:03:51 UTC, Rikki Cattermole
wrote:
I can think of a way to do that by using Derelict-Util ;) for
xlib for example.
But it is an implementation detail. You won't build a D app for
Android without being aware it is an Android app and need
special treatment.
The
On 30/01/2015 3:30 p.m., Tofu Ninja wrote:
On Thursday, 29 January 2015 at 23:03:51 UTC, Rikki Cattermole wrote:
I can think of a way to do that by using Derelict-Util ;) for xlib for
example.
But it is an implementation detail. You won't build a D app for
Android without being aware it is an
On Wed, 28 Jan 2015 10:36:22 +0900, Mike Parker wrote:
On 1/28/2015 7:54 AM, ketmar wrote:
On Wed, 28 Jan 2015 11:04:55 +1300, Rikki Cattermole wrote:
First off, Derelict-Util/Derelict-GL3 is a biggy here. Its old code,
lets admit it. Its also a standard for loading shared library
On Tuesday, 27 January 2015 at 22:54:15 UTC, ketmar wrote:
On Wed, 28 Jan 2015 11:04:55 +1300, Rikki Cattermole wrote:
First off, Derelict-Util/Derelict-GL3 is a biggy here. Its old
code,
lets admit it. Its also a standard for loading shared library
functions.
please, not Derelict! it's a
On Wednesday, 28 January 2015 at 07:48:42 UTC, Jacob Carlborg
wrote:
On 2015-01-27 23:04, Rikki Cattermole wrote:
I have dream! A dream, dream dream. A dream to see GUI's easy
to use in
D! I must admit it will be hard, but it's time. Prime time I
mean!
Oh, it's time for GUI season again :).
GUI does not belong to Phobos.
On Thursday, 29 January 2015 at 02:07:26 UTC, Tofu Ninja wrote:
...
Also I just checked and Aurora has not been updated since june so
it might be dead, I don't know.
On 29/01/2015 2:34 p.m., Jeremy DeHaan wrote:
What about that Aurora project? Wasn't that supposed to fill this kind
of role?
Window/Context creation is not the same as e.g. a GUI toolkit.
They are in fact very different.
A window/context creation library is usually within a GUI toolkit but a
On Thursday, 29 January 2015 at 01:50:58 UTC, Rikki Cattermole
wrote:
On 29/01/2015 2:34 p.m., Jeremy DeHaan wrote:
What about that Aurora project? Wasn't that supposed to fill
this kind
of role?
Window/Context creation is not the same as e.g. a GUI toolkit.
They are in fact very different.
On Thursday, 29 January 2015 at 02:26:18 UTC, Andrei Alexandrescu
wrote:
On 1/28/15 5:34 PM, Jeremy DeHaan wrote:
What about that Aurora project? Wasn't that supposed to fill
this kind
of role?
I think Aurora is dead in spite of significant goodwill and
karma expenditure. I think there
On 29/01/2015 3:32 p.m., Tofu Ninja wrote:
On Thursday, 29 January 2015 at 02:26:18 UTC, Andrei Alexandrescu wrote:
On 1/28/15 5:34 PM, Jeremy DeHaan wrote:
What about that Aurora project? Wasn't that supposed to fill this kind
of role?
I think Aurora is dead in spite of significant goodwill
On 29/01/2015 3:26 p.m., Andrei Alexandrescu wrote:
On 1/28/15 5:34 PM, Jeremy DeHaan wrote:
What about that Aurora project? Wasn't that supposed to fill this kind
of role?
I think Aurora is dead in spite of significant goodwill and karma
expenditure. I think there might be a lesson in there,
On 29/01/2015 3:07 p.m., Tofu Ninja wrote:
snip
It still seems like a good idea to try to get window creation now as
Aurora could take a very long time to get done(if ever) and Aurora could
use it as well.
Pretty much all GUI libraries in D already could take advantage of
On Thursday, 29 January 2015 at 02:23:55 UTC, Rikki Cattermole
wrote:
Also partly why I will openly admit why my implementation may
not be the best. It's just too hard to get right by yourself.
Got to start somewhere.
On 1/28/15 5:34 PM, Jeremy DeHaan wrote:
What about that Aurora project? Wasn't that supposed to fill this kind
of role?
I think Aurora is dead in spite of significant goodwill and karma
expenditure. I think there might be a lesson in there, but I don't know
exactly which. -- Andrei
What about that Aurora project? Wasn't that supposed to fill this
kind of role?
On 1/28/2015 4:59 PM, ketmar wrote:
i'm sorry if it seems that i'm somehow marking Derelict as done wrong.
No, I didn't take it that way at all. I just wanted to clarify for
anyone reading this and wasn't aware that it's possible to avoid the
issue entirely.
I have dream! A dream, dream dream. A dream to see GUI's easy to use in
D! I must admit it will be hard, but it's time. Prime time I mean!
Now enough gabble.
I'm proposing to get Devisualization.Window PR'd into phobos.
This cannot happen right now. It's blocked on many fronts.
1) Objective-C
On 1/28/2015 7:04 AM, Rikki Cattermole wrote:
First off, Derelict-Util/Derelict-GL3 is a biggy here. Its old code,
lets admit it. Its also a standard for loading shared library functions.
So Mike Parker, would you be willing for this to be PR'd? And if so, are
we ok with this?
I have no
On Tue, 27 Jan 2015 23:07:44 +, Rikki Cattermole wrote:
dlangui doesn't depend upon it.
that dependency was removed since then.
And isn't aware of different versions.
of course. that's why it failed on my FreeImage: my library is older than
the one that Derelict is expecting to find, and
On 1/28/2015 7:54 AM, ketmar wrote:
On Wed, 28 Jan 2015 11:04:55 +1300, Rikki Cattermole wrote:
First off, Derelict-Util/Derelict-GL3 is a biggy here. Its old code,
lets admit it. Its also a standard for loading shared library functions.
please, not Derelict! it's a great work and all that,
On Tuesday, 27 January 2015 at 22:54:15 UTC, ketmar wrote:
On Wed, 28 Jan 2015 11:04:55 +1300, Rikki Cattermole wrote:
First off, Derelict-Util/Derelict-GL3 is a biggy here. Its old
code,
lets admit it. Its also a standard for loading shared library
functions.
please, not Derelict! it's a
On Tuesday, 27 January 2015 at 23:58:23 UTC, desmond wrote:
https://github.com/DerelictOrg/DerelictFI
Huh, I have no idea how I missed that.
Anyway I was right in that it doesn't do staging of versions.
On Wed, 28 Jan 2015 11:04:55 +1300, Rikki Cattermole wrote:
First off, Derelict-Util/Derelict-GL3 is a biggy here. Its old code,
lets admit it. Its also a standard for loading shared library functions.
please, not Derelict! it's a great work and all that, but it's habit to
load ALL functions
https://github.com/DerelictOrg/DerelictFI
On Tuesday, 27 January 2015 at 23:07:46 UTC, Rikki Cattermole
wrote:
On Tuesday, 27 January 2015 at 22:54:15 UTC, ketmar wrote:
On Wed, 28 Jan 2015 11:04:55 +1300, Rikki Cattermole wrote:
First off, Derelict-Util/Derelict-GL3 is a biggy here. Its
On 2015-01-27 23:04, Rikki Cattermole wrote:
I have dream! A dream, dream dream. A dream to see GUI's easy to use in
D! I must admit it will be hard, but it's time. Prime time I mean!
Oh, it's time for GUI season again :).
Now enough gabble.
I'm proposing to get Devisualization.Window PR'd
On Wed, 28 Jan 2015 02:32:44 +, Tofu Ninja wrote:
On Wednesday, 28 January 2015 at 00:58:41 UTC, ketmar wrote:
On Tue, 27 Jan 2015 23:07:44 +, Rikki Cattermole wrote:
dlangui doesn't depend upon it.
that dependency was removed since then.
And isn't aware of different versions.
of
On Wednesday, 28 January 2015 at 00:58:41 UTC, ketmar wrote:
On Tue, 27 Jan 2015 23:07:44 +, Rikki Cattermole wrote:
dlangui doesn't depend upon it.
that dependency was removed since then.
And isn't aware of different versions.
of course. that's why it failed on my FreeImage: my
60 matches
Mail list logo