Re: First working Win64 program!

2012-08-12 Thread Jordi Sayol
Al 12/08/12 06:18, En/na Walter Bright ha escrit: On 8/11/2012 8:29 PM, 拖狗散步 wrote: Walter Bright They say you're an old man, I think your avatar is really so young? Every night, I drink the blood of unborn children. Now I understand many many things... :-) -- Jordi Sayol

Re: First working Win64 program!

2012-08-12 Thread Alex Rønne Petersen
On 11-08-2012 10:16, Walter Bright wrote: No, it ain't much, some of it is jury rigged, and there's a heluva lot more work to do. But we've got liftoff! - import core.stdc.stdio; extern (C) int main() { puts(hello world\n); return 0; }

D overview on facepunch.com

2012-08-12 Thread Andrei Alexandrescu
http://facepunch.com/showthread.php?t=1204676s=affb44baf90ed48786f63e20a6052df1p=37188144#post37188144 Andrei

Re: D overview on facepunch.com

2012-08-12 Thread Jakob Ovrum
On Sunday, 12 August 2012 at 12:02:06 UTC, Andrei Alexandrescu wrote: http://facepunch.com/showthread.php?t=1204676s=affb44baf90ed48786f63e20a6052df1p=37188144#post37188144 Andrei I'm the OP. It's still a work in progress, some sections are super-thin and I need to put in more references

Re: D overview on facepunch.com

2012-08-12 Thread Jakob Ovrum
On Sunday, 12 August 2012 at 12:02:06 UTC, Andrei Alexandrescu wrote: http://facepunch.com/showthread.php?t=1204676s=affb44baf90ed48786f63e20a6052df1p=37188144#post37188144 Andrei Fixed link: http://facepunch.com/showthread.php?t=1204676 You managed to link my first reply instead :o

Re: Mono-D v0.4.1 - Completion improvement

2012-08-12 Thread alex
On Saturday, 11 August 2012 at 19:53:17 UTC, F i L wrote: Great work, Alex! MonoDevelop 3.0.3 finally just came out on the official Arch Linux repos in tangent with your MonoD update. Good day to be a D programmer :D Nice :)

Re: First working Win64 program!

2012-08-12 Thread Simen Kjaeraas
On Sat, 11 Aug 2012 10:16:37 +0200, Walter Bright newshou...@digitalmars.com wrote: No, it ain't much, some of it is jury rigged, and there's a heluva lot more work to do. But we've got liftoff! - import core.stdc.stdio; extern (C) int main() {

Re: D overview on facepunch.com

2012-08-12 Thread Walter Bright
On 8/12/2012 5:05 AM, Jakob Ovrum wrote: http://facepunch.com/showthread.php?t=1204676 Nice work. Please keep doing it!

Re: First working Win64 program!

2012-08-12 Thread Walter Bright
On 8/12/2012 1:38 AM, Alex Rønne Petersen wrote: One question: Will the 32-bit tool chain also be able to use the MSVC runtime and linker eventually? It's not the current plan. Frankly, I think 32 bits is rapidly becoming irrelevant on the desktop.

Re: First working Win64 program!

2012-08-12 Thread Sean Cavanaugh
On 8/12/2012 4:12 PM, Walter Bright wrote: On 8/12/2012 1:38 AM, Alex Rønne Petersen wrote: One question: Will the 32-bit tool chain also be able to use the MSVC runtime and linker eventually? It's not the current plan. Frankly, I think 32 bits is rapidly becoming irrelevant on the desktop.

Re: First working Win64 program!

2012-08-12 Thread torhu
On 12.08.2012 23:21, Sean Cavanaugh wrote: Post windows 8 launch we should start seeing mainstream games shipping 32 and 64 bit binaries together in the same box. We already have moved off of 32 bit in house for our editors and tools. The biggest hangup is Microsoft keeps shipping 32 bit

Re: First working Win64 program!

2012-08-12 Thread Sean Cavanaugh
On 8/12/2012 6:43 PM, torhu wrote: On 12.08.2012 23:21, Sean Cavanaugh wrote: Post windows 8 launch we should start seeing mainstream games shipping 32 and 64 bit binaries together in the same box. We already have moved off of 32 bit in house for our editors and tools. The biggest hangup is

Re: First working Win64 program!

2012-08-12 Thread Andrej Mitrovic
On 8/13/12, Sean Cavanaugh worksonmymach...@gmail.com wrote: we had to modify the code Sure enough I've found your name: http://www.microsoft.com/games/mgsgamecatalog/halopccredits.aspx I noticed you before here but never realized you worked on Halo. It's cool to see people of your caliber

Re: First working Win64 program!

2012-08-12 Thread Sean Cavanaugh
On 8/12/2012 8:15 PM, Andrej Mitrovic wrote: On 8/13/12, Sean Cavanaughworksonmymach...@gmail.com wrote: we had to modify the code Sure enough I've found your name: http://www.microsoft.com/games/mgsgamecatalog/halopccredits.aspx I noticed you before here but never realized you worked on

Re: First working Win64 program!

2012-08-12 Thread torhu
On 13.08.2012 02:59, Sean Cavanaugh wrote: On 8/12/2012 6:43 PM, torhu wrote: On 12.08.2012 23:21, Sean Cavanaugh wrote: Post windows 8 launch we should start seeing mainstream games shipping 32 and 64 bit binaries together in the same box. We already have moved off of 32 bit in house for our

Re: First working Win64 program!

2012-08-12 Thread Sean Cavanaugh
On 8/12/2012 8:22 PM, torhu wrote: Ok, so using LARGEADDRESSAWARE doesn't improve the situation on XP 64? What about on Vista 64? On XP64 it would help some, but the video adapter is still mapped to a huge contiguous range due to the XP driver model. Basically you get 1 extra GB (2.3GB

Re: First working Win64 program!

2012-08-12 Thread Nick Sabalausky
On Sun, 12 Aug 2012 14:12:43 -0700 Walter Bright newshou...@digitalmars.com wrote: On 8/12/2012 1:38 AM, Alex Rønne Petersen wrote: One question: Will the 32-bit tool chain also be able to use the MSVC runtime and linker eventually? It's not the current plan. Frankly, I think 32 bits is

Re: First working Win64 program!

2012-08-12 Thread Walter Bright
On 8/12/2012 9:44 PM, Nick Sabalausky wrote: Walter Bright newshou...@digitalmars.com wrote: Frankly, I think 32 bits is rapidly becoming irrelevant on the desktop. Bullshit. There will always be plenty of things that don't need 64-bits and/or will only incur unnecessary bloat with 64-bit.

Re: First working Win64 program!

2012-08-12 Thread Nick Sabalausky
On Sun, 12 Aug 2012 21:54:07 -0700 Walter Bright newshou...@digitalmars.com wrote: On 8/12/2012 9:44 PM, Nick Sabalausky wrote: Walter Bright newshou...@digitalmars.com wrote: Frankly, I think 32 bits is rapidly becoming irrelevant on the desktop. Bullshit. There will always be plenty