On Saturday, 4 April 2015 at 19:59:46 UTC, Dicebot wrote:
We need solutions that can be reasonably implemented with
existing resources, not perfect solutions. Storing IR in object
files and using custom linker is correct approach for WPO but
it is currently unaffordable.
Works for me with
On Sunday, 5 April 2015 at 11:42:42 UTC, Marco Leise wrote:
On another note when I ran your 'printdirs' it didn't list a
user Fonts or Applications directory. The Applications
directory is ok, but I do have a ~/.fonts/ directory and
/etc/fonts/fonts.conf says:
!-- the following element will be
On Sunday, 5 April 2015 at 09:08:14 UTC, FreeSlave wrote:
And github repo https://github.com/MyLittleRobo/standardpaths
If I understand meaning of PublicShare correctly, it's
CSIDL_COMMON_APPDATA on Windows.
On Sunday, 5 April 2015 at 11:42:42 UTC, Marco Leise wrote:
is this Windows?
return executable_path
That depends on what do you understand by data. Are game's saves
data too? Or content downloaded while playing (server-specific
assets or new levels). In the past it was ok to write configs
On Sunday, 5 April 2015 at 12:22:15 UTC, Dicebot wrote:
Unless LDC does some D specific WPO magic I am not aware of
this is not what your original statement was about.
llvm does normal WPO in a sense that compiled code is not opaque.
Erm. Either it is coding style issue or a language issue.
Am Sun, 05 Apr 2015 09:08:12 +
schrieb FreeSlave freeslav...@gmail.com:
I wrote small library for getting standard paths (like Pictures,
Music)
Here's dub package http://code.dlang.org/packages/standardpaths
And github repo https://github.com/MyLittleRobo/standardpaths
You can see
On Sunday, 5 April 2015 at 12:17:09 UTC, Kagamin wrote:
On Saturday, 4 April 2015 at 19:59:46 UTC, Dicebot wrote:
We need solutions that can be reasonably implemented with
existing resources, not perfect solutions. Storing IR in
object files and using custom linker is correct approach for
WPO
On Sunday, 5 April 2015 at 12:35:46 UTC, Kagamin wrote:
On Sunday, 5 April 2015 at 09:08:14 UTC, FreeSlave wrote:
And github repo https://github.com/MyLittleRobo/standardpaths
If I understand meaning of PublicShare correctly, it's
CSIDL_COMMON_APPDATA on Windows.
Although I did not find if
Instead of opening a new post I announce here the release of the
RC #2. Besides some minor bug fixes and some API changes (mostly
to improve the Event handling) I've added also support for
Joysticks and GameControllers. That should be the last big
changes. If no more bugs appear (and the
I wrote small library for getting standard paths (like Pictures,
Music)
Here's dub package http://code.dlang.org/packages/standardpaths
And github repo https://github.com/MyLittleRobo/standardpaths
You can see open issues on github. Please, participate in
discussions if you're interested. The
On Sunday, 5 April 2015 at 16:39:34 UTC, Suliman wrote:
Is it's possible to use Dgame for iOS game developing?
AFAIK iOS LDC now support building iOS Apps.
https://github.com/smolt/ldc-iphone-dev
No. But because I also have no iOS device, I could not test well
in this respect. My next step
On 4/4/15 12:56 PM, Dicebot wrote:
Even if you consistently work with the same project it is incredibly
rare to have a changeset contained in a single module. And if there are
at least 5 changed modules (including inter-dependencies) it becomes
long enough already.
That's my experience as
Is it's possible to use Dgame for iOS game developing?
AFAIK iOS LDC now support building iOS Apps.
https://github.com/smolt/ldc-iphone-dev
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