Re: Reggae v0.0.5 super alpha: A build system in D

2015-04-05 Thread Kagamin via Digitalmars-d-announce
On Saturday, 4 April 2015 at 19:59:46 UTC, Dicebot wrote: We need solutions that can be reasonably implemented with existing resources, not perfect solutions. Storing IR in object files and using custom linker is correct approach for WPO but it is currently unaffordable. Works for me with

Re: Standardpaths library

2015-04-05 Thread FreeSlave via Digitalmars-d-announce
On Sunday, 5 April 2015 at 11:42:42 UTC, Marco Leise wrote: On another note when I ran your 'printdirs' it didn't list a user Fonts or Applications directory. The Applications directory is ok, but I do have a ~/.fonts/ directory and /etc/fonts/fonts.conf says: !-- the following element will be

Re: Standardpaths library

2015-04-05 Thread Kagamin via Digitalmars-d-announce
On Sunday, 5 April 2015 at 09:08:14 UTC, FreeSlave wrote: And github repo https://github.com/MyLittleRobo/standardpaths If I understand meaning of PublicShare correctly, it's CSIDL_COMMON_APPDATA on Windows.

Re: Standardpaths library

2015-04-05 Thread FreeSlave via Digitalmars-d-announce
On Sunday, 5 April 2015 at 11:42:42 UTC, Marco Leise wrote: is this Windows? return executable_path That depends on what do you understand by data. Are game's saves data too? Or content downloaded while playing (server-specific assets or new levels). In the past it was ok to write configs

Re: Reggae v0.0.5 super alpha: A build system in D

2015-04-05 Thread Kagamin via Digitalmars-d-announce
On Sunday, 5 April 2015 at 12:22:15 UTC, Dicebot wrote: Unless LDC does some D specific WPO magic I am not aware of this is not what your original statement was about. llvm does normal WPO in a sense that compiled code is not opaque. Erm. Either it is coding style issue or a language issue.

Re: Standardpaths library

2015-04-05 Thread Marco Leise via Digitalmars-d-announce
Am Sun, 05 Apr 2015 09:08:12 + schrieb FreeSlave freeslav...@gmail.com: I wrote small library for getting standard paths (like Pictures, Music) Here's dub package http://code.dlang.org/packages/standardpaths And github repo https://github.com/MyLittleRobo/standardpaths You can see

Re: Reggae v0.0.5 super alpha: A build system in D

2015-04-05 Thread Dicebot via Digitalmars-d-announce
On Sunday, 5 April 2015 at 12:17:09 UTC, Kagamin wrote: On Saturday, 4 April 2015 at 19:59:46 UTC, Dicebot wrote: We need solutions that can be reasonably implemented with existing resources, not perfect solutions. Storing IR in object files and using custom linker is correct approach for WPO

Re: Standardpaths library

2015-04-05 Thread FreeSlave via Digitalmars-d-announce
On Sunday, 5 April 2015 at 12:35:46 UTC, Kagamin wrote: On Sunday, 5 April 2015 at 09:08:14 UTC, FreeSlave wrote: And github repo https://github.com/MyLittleRobo/standardpaths If I understand meaning of PublicShare correctly, it's CSIDL_COMMON_APPDATA on Windows. Although I did not find if

Dgame RC #2

2015-04-05 Thread Namespace via Digitalmars-d-announce
Instead of opening a new post I announce here the release of the RC #2. Besides some minor bug fixes and some API changes (mostly to improve the Event handling) I've added also support for Joysticks and GameControllers. That should be the last big changes. If no more bugs appear (and the

Standardpaths library

2015-04-05 Thread FreeSlave via Digitalmars-d-announce
I wrote small library for getting standard paths (like Pictures, Music) Here's dub package http://code.dlang.org/packages/standardpaths And github repo https://github.com/MyLittleRobo/standardpaths You can see open issues on github. Please, participate in discussions if you're interested. The

Re: Dgame RC #2

2015-04-05 Thread Namespace via Digitalmars-d-announce
On Sunday, 5 April 2015 at 16:39:34 UTC, Suliman wrote: Is it's possible to use Dgame for iOS game developing? AFAIK iOS LDC now support building iOS Apps. https://github.com/smolt/ldc-iphone-dev No. But because I also have no iOS device, I could not test well in this respect. My next step

Re: Reggae v0.0.5 super alpha: A build system in D

2015-04-05 Thread Andrei Alexandrescu via Digitalmars-d-announce
On 4/4/15 12:56 PM, Dicebot wrote: Even if you consistently work with the same project it is incredibly rare to have a changeset contained in a single module. And if there are at least 5 changed modules (including inter-dependencies) it becomes long enough already. That's my experience as

Re: Dgame RC #2

2015-04-05 Thread Suliman via Digitalmars-d-announce
Is it's possible to use Dgame for iOS game developing? AFAIK iOS LDC now support building iOS Apps. https://github.com/smolt/ldc-iphone-dev