On Thursday, 28 April 2016 at 04:47:38 UTC, Rory McGuire wrote:
On 28 Apr 2016 6:30 AM, "Mithun Hunsur via
Digitalmars-d-announce" < digitalmars-d-announce@puremagic.com>
wrote:
On Thursday, 28 April 2016 at 03:44:51 UTC, Mike Parker wrote:
On Wednesday, 27 April 2016 at 18:36:54 UTC,
On 28 Apr 2016 6:30 AM, "Mithun Hunsur via Digitalmars-d-announce" <
digitalmars-d-announce@puremagic.com> wrote:
>
> On Thursday, 28 April 2016 at 03:44:51 UTC, Mike Parker wrote:
>>
>> On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu wrote:
>>>
>>> The folks at Sociomantic
On Thursday, 28 April 2016 at 03:44:51 UTC, Mike Parker wrote:
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei
Alexandrescu wrote:
The folks at Sociomantic suggested to start at 10:00 AM
instead of 9:00 AM, therefore shifting the end time by one as
well. Please reply with thoughts on this!
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu
wrote:
The folks at Sociomantic suggested to start at 10:00 AM instead
of 9:00 AM, therefore shifting the end time by one as well.
Please reply with thoughts on this! We're particularly
concerned about folks who need to take off
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu
wrote:
The folks at Sociomantic suggested to start at 10:00 AM instead
of 9:00 AM, therefore shifting the end time by one as well.
Please reply with thoughts on this! We're particularly
concerned about folks who need to take off
On 4/27/2016 5:42 AM, thedeemon wrote:
I just wanted to share some experience of using D in industry.
Wonderful, thanks for taking the time to write this up. I'm especially pleased
that you found great uses for a couple features that were a bit speculative
because they are unusual - the user
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu
wrote:
The folks at Sociomantic suggested to start at 10:00 AM instead
of 9:00 AM, therefore shifting the end time by one as well.
Please reply with thoughts on this! We're particularly
concerned about folks who need to take off
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu
wrote:
The folks at Sociomantic suggested to start at 10:00 AM instead
of 9:00 AM, therefore shifting the end time by one as well.
Please reply with thoughts on this! We're particularly
concerned about folks who need to take off
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu
wrote:
The folks at Sociomantic suggested to start at 10:00 AM instead
of 9:00 AM, therefore shifting the end time by one as well.
Please reply with thoughts on this! We're particularly
concerned about folks who need to take off
On Tuesday, 26 April 2016 at 16:46:16 UTC, Vadim Lopatin wrote:
On Tuesday, 26 April 2016 at 14:25:05 UTC, Benjamin Thaut wrote:
On Tuesday, 26 April 2016 at 08:42:21 UTC, Vadim Lopatin wrote:
Demo of DlangUI Scene3D engine - Minecraft-like voxel
rendering - is available for Android/ARM.
On Monday, 25 April 2016 at 21:58:33 UTC, CRAIG DILLABAUGH wrote:
Joseph. If you are interested in becoming a mentor (ideally
each project has multiple mentors) I may still be able to add
you to our GSoC mentors list. Ilya (Sebastian's mentor) is the
lead mentor on the project, but having a
On Wednesday, 27 April 2016 at 07:51:30 UTC, Dejan Lekic wrote:
That is brilliant! I need LZ4 compression for a small project I
work on...
The decompressor is ready to be released.
It should work for all files compressed with the vanilla
lz4c -9
please regard this release as alpha quality.
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu
wrote:
The folks at Sociomantic suggested to start at 10:00 AM instead
of 9:00 AM, therefore shifting the end time by one as well.
Please reply with thoughts on this! We're particularly
concerned about folks who need to take off
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu
wrote:
The folks at Sociomantic suggested to start at 10:00 AM instead
of 9:00 AM, therefore shifting the end time by one as well.
Please reply with thoughts on this! We're particularly
concerned about folks who need to take off
On 4/27/16 2:36 PM, Andrei Alexandrescu wrote:
The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00
AM, therefore shifting the end time by one as well. Please reply with
thoughts on this! We're particularly concerned about folks who need to
take off early on Friday. -- Andrei
On 04/26/2016 02:42 AM, Nick Sabalausky wrote:
https://semitwist.com/travis-d-compilers
...
- Auto-trigger an update check on a regular basis (I'm thinking once
daily?) so I don't have to stay on top of new compiler versions and
trigger an update manually. (I can use Travis's API to do this.)
The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00
AM, therefore shifting the end time by one as well. Please reply with
thoughts on this! We're particularly concerned about folks who need to
take off early on Friday. -- Andrei
On 04/27/2016 01:17 PM, thedeemon wrote:
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote:
full build of GUI app takes 7 seconds
Forgot to mention one anecdote:
the build time increases by another 7 seconds if I use
std.net.curl.get() function instead of std.net.curl.HTTP struct
On Tuesday, 26 April 2016 at 16:33:51 UTC, Vadim Lopatin wrote:
Edit paths in file android_build_config.mk
export DLANGUI_DIR=$HOME/src/d/dlangui
export NDK=$HOME/android-ndk-r11c
export SDK=$HOME/android-sdk-linux
export LDC=$HOME/ldc2-android-arm-0.17.0-alpha2-linux-x86_64
export
On Wednesday, 27 April 2016 at 15:57:19 UTC, Christof Schardt
wrote:
Just a question: When working with C++, did you use
VisualAssist?
I've used it previously in earlier VS versions but not in VS2010.
VisualAssist is really great, I agree. VisualD is far from it but
at least it's better
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote:
IDE
Visual Studio 2010 with VisualD. I've used this combo for many
years, generally quite successively. Last year its D parser had
Thanks for this excellent contribution. It gives a lot of
insights.
Just a question: When working
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote:
Hi,
I just wanted to share some experience of using D in industry.
Recently my little company released version 2.0 of our flagship
product Video Enhancer, a video processing application for
Windows, and this time it's written in D.
On Wednesday, 27 April 2016 at 14:14:02 UTC, FreeSlave wrote:
On Wednesday, 27 April 2016 at 14:07:18 UTC, FreeSlave wrote:
On Wednesday, 27 April 2016 at 13:58:13 UTC, thedeemon wrote:
On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote:
Screenshots are so blurred.
They are not.
On Wednesday, 27 April 2016 at 14:07:18 UTC, FreeSlave wrote:
On Wednesday, 27 April 2016 at 13:58:13 UTC, thedeemon wrote:
On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote:
Screenshots are so blurred.
They are not. Just click to enlarge, your browser blurred them
while
On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote:
Screenshots are so blurred.
They are not. Just click to enlarge, your browser blurred them
while resizing.
That's great. I'm surprised someone used DlangUI for commercial
app. I would not say it's quite ready even for free ones. It's
cool you merged your changes.
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote:
Couple of screenshots:
Hi,
I just wanted to share some experience of using D in industry.
Recently my little company released version 2.0 of our flagship
product Video Enhancer, a video processing application for
Windows, and this time it's written in D.
http://www.infognition.com/VideoEnhancer/
Couple of
iv.vfs gained ability to list files in all registered VFSes, and
it now can open disk files regardless of name case on POSIX
systems (this is controlled by global flags, or additional
letters «i» and «I» in file mode arg).
On Wednesday, 27 April 2016 at 08:48:48 UTC, Sönke Ludwig wrote:
Am 25.04.2016 um 08:42 schrieb Kai Nacke:
Hi everyone,
LDC 1.0.0-beta1, the LLVM-based D compiler, is available for
download!
This BETA release is based on the 2.070.2 frontend and
standard library
and supports LLVM 3.5-3.8.
Am 25.04.2016 um 08:42 schrieb Kai Nacke:
Hi everyone,
LDC 1.0.0-beta1, the LLVM-based D compiler, is available for download!
This BETA release is based on the 2.070.2 frontend and standard library
and supports LLVM 3.5-3.8.
The 1.0 release will be a major milestone. Please help testing to
On Tuesday, 26 April 2016 at 22:05:39 UTC, Stefan Koch wrote:
Hello,
originally I want to wait with this announcement until DConf.
But since I working on another toy. I can release this info
early.
So as per title. you can decompress .lz4 flies created by the
standard lz4hc commnadline tool
This is the first beta of 0.9.25, which should be considered an extended
beta for 1.0.0, which will follow shortly afterwards. The API has now
been cleaned up and is in a state that is acceptable for a stable
release, even if it still isn't particularly idiomatic in many places
(e.g. no ranges
On 4/26/2016 3:05 PM, Stefan Koch wrote:
Hello,
originally I want to wait with this announcement until DConf.
But since I working on another toy. I can release this info early.
So as per title. you can decompress .lz4 flies created by the standard lz4hc
commnadline tool at compile time.
No
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