Re: Proposed: start DConf days one hour later

2016-04-27 Thread Mithun Hunsur via Digitalmars-d-announce
On Thursday, 28 April 2016 at 04:47:38 UTC, Rory McGuire wrote: On 28 Apr 2016 6:30 AM, "Mithun Hunsur via Digitalmars-d-announce" < digitalmars-d-announce@puremagic.com> wrote: On Thursday, 28 April 2016 at 03:44:51 UTC, Mike Parker wrote: On Wednesday, 27 April 2016 at 18:36:54 UTC,

Re: Proposed: start DConf days one hour later

2016-04-27 Thread Rory McGuire via Digitalmars-d-announce
On 28 Apr 2016 6:30 AM, "Mithun Hunsur via Digitalmars-d-announce" < digitalmars-d-announce@puremagic.com> wrote: > > On Thursday, 28 April 2016 at 03:44:51 UTC, Mike Parker wrote: >> >> On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu wrote: >>> >>> The folks at Sociomantic

Re: Proposed: start DConf days one hour later

2016-04-27 Thread Mithun Hunsur via Digitalmars-d-announce
On Thursday, 28 April 2016 at 03:44:51 UTC, Mike Parker wrote: On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu wrote: The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00 AM, therefore shifting the end time by one as well. Please reply with thoughts on this!

Re: Proposed: start DConf days one hour later

2016-04-27 Thread Mike Parker via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu wrote: The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00 AM, therefore shifting the end time by one as well. Please reply with thoughts on this! We're particularly concerned about folks who need to take off

Re: Proposed: start DConf days one hour later

2016-04-27 Thread Seb via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu wrote: The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00 AM, therefore shifting the end time by one as well. Please reply with thoughts on this! We're particularly concerned about folks who need to take off

Re: Commercial video processing app in D (experience report)

2016-04-27 Thread Walter Bright via Digitalmars-d-announce
On 4/27/2016 5:42 AM, thedeemon wrote: I just wanted to share some experience of using D in industry. Wonderful, thanks for taking the time to write this up. I'm especially pleased that you found great uses for a couple features that were a bit speculative because they are unusual - the user

Re: Proposed: start DConf days one hour later

2016-04-27 Thread Mark Isaacson via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu wrote: The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00 AM, therefore shifting the end time by one as well. Please reply with thoughts on this! We're particularly concerned about folks who need to take off

Re: Proposed: start DConf days one hour later

2016-04-27 Thread John Colvin via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu wrote: The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00 AM, therefore shifting the end time by one as well. Please reply with thoughts on this! We're particularly concerned about folks who need to take off

Re: Proposed: start DConf days one hour later

2016-04-27 Thread Robert burner Schadek via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu wrote: The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00 AM, therefore shifting the end time by one as well. Please reply with thoughts on this! We're particularly concerned about folks who need to take off

Re: Minecraft written in D - on Android

2016-04-27 Thread Israel via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 16:46:16 UTC, Vadim Lopatin wrote: On Tuesday, 26 April 2016 at 14:25:05 UTC, Benjamin Thaut wrote: On Tuesday, 26 April 2016 at 08:42:21 UTC, Vadim Lopatin wrote: Demo of DlangUI Scene3D engine - Minecraft-like voxel rendering - is available for Android/ARM.

Re: Google Summer of Code

2016-04-27 Thread Joseph Rushton Wakeling via Digitalmars-d-announce
On Monday, 25 April 2016 at 21:58:33 UTC, CRAIG DILLABAUGH wrote: Joseph. If you are interested in becoming a mentor (ideally each project has multiple mentors) I may still be able to add you to our GSoC mentors list. Ilya (Sebastian's mentor) is the lead mentor on the project, but having a

Re: LZ4 decompression at CTFE

2016-04-27 Thread Stefan Koch via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 07:51:30 UTC, Dejan Lekic wrote: That is brilliant! I need LZ4 compression for a small project I work on... The decompressor is ready to be released. It should work for all files compressed with the vanilla lz4c -9 please regard this release as alpha quality.

Re: Proposed: start DConf days one hour later

2016-04-27 Thread Stefan Koch via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu wrote: The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00 AM, therefore shifting the end time by one as well. Please reply with thoughts on this! We're particularly concerned about folks who need to take off

Re: Proposed: start DConf days one hour later

2016-04-27 Thread yawniek via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 18:36:54 UTC, Andrei Alexandrescu wrote: The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00 AM, therefore shifting the end time by one as well. Please reply with thoughts on this! We're particularly concerned about folks who need to take off

Re: Proposed: start DConf days one hour later

2016-04-27 Thread Steven Schveighoffer via Digitalmars-d-announce
On 4/27/16 2:36 PM, Andrei Alexandrescu wrote: The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00 AM, therefore shifting the end time by one as well. Please reply with thoughts on this! We're particularly concerned about folks who need to take off early on Friday. -- Andrei

Re: Web page listing all D compilers (and DMDFE version!) on travis-ci

2016-04-27 Thread Nick Sabalausky via Digitalmars-d-announce
On 04/26/2016 02:42 AM, Nick Sabalausky wrote: https://semitwist.com/travis-d-compilers ... - Auto-trigger an update check on a regular basis (I'm thinking once daily?) so I don't have to stay on top of new compiler versions and trigger an update manually. (I can use Travis's API to do this.)

Proposed: start DConf days one hour later

2016-04-27 Thread Andrei Alexandrescu via Digitalmars-d-announce
The folks at Sociomantic suggested to start at 10:00 AM instead of 9:00 AM, therefore shifting the end time by one as well. Please reply with thoughts on this! We're particularly concerned about folks who need to take off early on Friday. -- Andrei

Re: Commercial video processing app in D (experience report)

2016-04-27 Thread Andrei Alexandrescu via Digitalmars-d-announce
On 04/27/2016 01:17 PM, thedeemon wrote: On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: full build of GUI app takes 7 seconds Forgot to mention one anecdote: the build time increases by another 7 seconds if I use std.net.curl.get() function instead of std.net.curl.HTTP struct

Re: Minecraft written in D - on Android

2016-04-27 Thread WebFreak001 via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 16:33:51 UTC, Vadim Lopatin wrote: Edit paths in file android_build_config.mk export DLANGUI_DIR=$HOME/src/d/dlangui export NDK=$HOME/android-ndk-r11c export SDK=$HOME/android-sdk-linux export LDC=$HOME/ldc2-android-arm-0.17.0-alpha2-linux-x86_64 export

Re: Commercial video processing app in D (experience report)

2016-04-27 Thread thedeemon via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 15:57:19 UTC, Christof Schardt wrote: Just a question: When working with C++, did you use VisualAssist? I've used it previously in earlier VS versions but not in VS2010. VisualAssist is really great, I agree. VisualD is far from it but at least it's better

Re: Commercial video processing app in D (experience report)

2016-04-27 Thread Christof Schardt via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: IDE Visual Studio 2010 with VisualD. I've used this combo for many years, generally quite successively. Last year its D parser had Thanks for this excellent contribution. It gives a lot of insights. Just a question: When working

Re: Commercial video processing app in D (experience report)

2016-04-27 Thread Joakim via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: Hi, I just wanted to share some experience of using D in industry. Recently my little company released version 2.0 of our flagship product Video Enhancer, a video processing application for Windows, and this time it's written in D.

Re: Commercial video processing app in D (experience report)

2016-04-27 Thread FreeSlave via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 14:14:02 UTC, FreeSlave wrote: On Wednesday, 27 April 2016 at 14:07:18 UTC, FreeSlave wrote: On Wednesday, 27 April 2016 at 13:58:13 UTC, thedeemon wrote: On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote: Screenshots are so blurred. They are not.

Re: Commercial video processing app in D (experience report)

2016-04-27 Thread FreeSlave via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 14:07:18 UTC, FreeSlave wrote: On Wednesday, 27 April 2016 at 13:58:13 UTC, thedeemon wrote: On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote: Screenshots are so blurred. They are not. Just click to enlarge, your browser blurred them while

Re: Commercial video processing app in D (experience report)

2016-04-27 Thread thedeemon via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 13:04:27 UTC, FreeSlave wrote: Screenshots are so blurred. They are not. Just click to enlarge, your browser blurred them while resizing.

Re: Commercial video processing app in D (experience report)

2016-04-27 Thread FreeSlave via Digitalmars-d-announce
That's great. I'm surprised someone used DlangUI for commercial app. I would not say it's quite ready even for free ones. It's cool you merged your changes. On Wednesday, 27 April 2016 at 12:42:05 UTC, thedeemon wrote: Couple of screenshots:

Commercial video processing app in D (experience report)

2016-04-27 Thread thedeemon via Digitalmars-d-announce
Hi, I just wanted to share some experience of using D in industry. Recently my little company released version 2.0 of our flagship product Video Enhancer, a video processing application for Windows, and this time it's written in D. http://www.infognition.com/VideoEnhancer/ Couple of

Re: simple VFS implementation

2016-04-27 Thread ketmar via Digitalmars-d-announce
iv.vfs gained ability to list files in all registered VFSes, and it now can open disk files regardless of name case on POSIX systems (this is controlled by global flags, or additional letters «i» and «I» in file mode arg).

Re: LDC 1.0.0-beta1 has been released! Please help testing!

2016-04-27 Thread Seb via Digitalmars-d-announce
On Wednesday, 27 April 2016 at 08:48:48 UTC, Sönke Ludwig wrote: Am 25.04.2016 um 08:42 schrieb Kai Nacke: Hi everyone, LDC 1.0.0-beta1, the LLVM-based D compiler, is available for download! This BETA release is based on the 2.070.2 frontend and standard library and supports LLVM 3.5-3.8.

Re: LDC 1.0.0-beta1 has been released! Please help testing!

2016-04-27 Thread Sönke Ludwig via Digitalmars-d-announce
Am 25.04.2016 um 08:42 schrieb Kai Nacke: Hi everyone, LDC 1.0.0-beta1, the LLVM-based D compiler, is available for download! This BETA release is based on the 2.070.2 frontend and standard library and supports LLVM 3.5-3.8. The 1.0 release will be a major milestone. Please help testing to

Re: LZ4 decompression at CTFE

2016-04-27 Thread Dejan Lekic via Digitalmars-d-announce
On Tuesday, 26 April 2016 at 22:05:39 UTC, Stefan Koch wrote: Hello, originally I want to wait with this announcement until DConf. But since I working on another toy. I can release this info early. So as per title. you can decompress .lz4 flies created by the standard lz4hc commnadline tool

Beta release DUB 0.9.25-beta.2

2016-04-27 Thread Sönke Ludwig via Digitalmars-d-announce
This is the first beta of 0.9.25, which should be considered an extended beta for 1.0.0, which will follow shortly afterwards. The API has now been cleaned up and is in a state that is acceptable for a stable release, even if it still isn't particularly idiomatic in many places (e.g. no ranges

Re: LZ4 decompression at CTFE

2016-04-27 Thread Walter Bright via Digitalmars-d-announce
On 4/26/2016 3:05 PM, Stefan Koch wrote: Hello, originally I want to wait with this announcement until DConf. But since I working on another toy. I can release this info early. So as per title. you can decompress .lz4 flies created by the standard lz4hc commnadline tool at compile time. No