Re: DirectX bindings

2017-06-23 Thread evilrat via Digitalmars-d-announce
On Friday, 23 June 2017 at 13:31:04 UTC, Petar Kirov [ZombineDev] wrote: Hi evilrat. That's unfortunate to hear. I would to suggest a way forward. What do you think about joining dlang-community [0] [1]? That way: * You remain an owner of your repo, so you can continue to develop it if/when

Re: daii - allocator-friendly closures and raii

2017-06-23 Thread Steven Schveighoffer via Digitalmars-d-announce
On 6/23/17 4:24 PM, Boris-Barboris wrote: On Friday, 23 June 2017 at 20:13:07 UTC, ag0aep6g wrote: You've got bad `@trusted`s: Ty, I misunderstood the concept. I guess in a code like this it's mostly @system anyways, too many indirections to control safety level. I'm probably gonna remove

Re: daii - allocator-friendly closures and raii

2017-06-23 Thread Boris-Barboris via Digitalmars-d-announce
On Friday, 23 June 2017 at 20:13:07 UTC, ag0aep6g wrote: You've got bad `@trusted`s: Ty, I misunderstood the concept. I guess in a code like this it's mostly @system anyways, too many indirections to control safety level. I'm probably gonna remove most of the attributes.

Re: daii - allocator-friendly closures and raii

2017-06-23 Thread ag0aep6g via Digitalmars-d-announce
On 06/23/2017 09:02 PM, Boris-Barboris wrote: https://github.com/Boris-Barboris/daii You've got bad `@trusted`s: https://github.com/Boris-Barboris/daii/blob/3e15429a4000494ce61330fb5adcfc700ec1942c/source/closure.d#L108 `_f` may be unsafe. It can't be trusted. `args` may have unsafe

daii - allocator-friendly closures and raii

2017-06-23 Thread Boris-Barboris via Digitalmars-d-announce
Hi, I wrote a small library, inspired by atilaneves automem. I didn't like some things, especially that smart pointers proxied underlying types, also I wanted class upcasting. https://github.com/Boris-Barboris/daii https://code.dlang.org/packages/daii What do you think about the

Re: past.code123.org new service for sharing D code.

2017-06-23 Thread Anonymouse via Digitalmars-d-announce
On Friday, 23 June 2017 at 17:33:48 UTC, Suliman wrote: http://past.code123.org/ I did small paste-bin service for sharing D code. Now it's deep alpha it's powered by vibed. It's simply works and nothing more. It's support basic syntax highlighting (after page refresh) for few language

past.code123.org new service for sharing D code.

2017-06-23 Thread Suliman via Digitalmars-d-announce
http://past.code123.org/ I did small paste-bin service for sharing D code. Now it's deep alpha it's powered by vibed. It's simply works and nothing more. It's support basic syntax highlighting (after page refresh) for few language besides D. I hope to finish it in next few days, but you can

Re: DirectX bindings

2017-06-23 Thread via Digitalmars-d-announce
On Friday, 23 June 2017 at 13:31:04 UTC, Petar Kirov [ZombineDev] wrote: On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote: [...] Hi evilrat. That's unfortunate to hear. I would to suggest a way forward. What do you think about joining dlang-community [0] [1]? That way: * You remain

Re: DirectX bindings

2017-06-23 Thread via Digitalmars-d-announce
On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do with dub

Re: DirectX bindings

2017-06-23 Thread John Burton via Digitalmars-d-announce
On Friday, 23 June 2017 at 12:39:45 UTC, evilrat wrote: On Friday, 23 June 2017 at 11:34:34 UTC, John Burton wrote: Ah... Well thank you for your work on this up to now. I was just looking at these bindings a few days ago, considering if I should use C++ or D for a little hobby graphics

Re: DirectX bindings

2017-06-23 Thread evilrat via Digitalmars-d-announce
On Friday, 23 June 2017 at 11:34:34 UTC, John Burton wrote: Ah... Well thank you for your work on this up to now. I was just looking at these bindings a few days ago, considering if I should use C++ or D for a little hobby graphics projects I wanted to look at, and thought I'd maybe use

Re: DirectX bindings

2017-06-23 Thread John Burton via Digitalmars-d-announce
On Thursday, 22 June 2017 at 09:09:40 UTC, evilrat wrote: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do with dub

Re: DirectX bindings

2017-06-23 Thread Sönke Ludwig via Digitalmars-d-announce
Am 22.06.2017 um 11:09 schrieb evilrat: On Sunday, 3 November 2013 at 05:27:24 UTC, evilrat wrote: https://github.com/evilrat666/directx-d I'm sorry to say that, but I have to quit the post of DirectX bindings maintainer. I haven't yet decided on what to do with dub package[1], but I'm in

Re: The DLang Tour translated into French

2017-06-23 Thread cym13 via Digitalmars-d-announce
On Friday, 23 June 2017 at 09:00:27 UTC, Quentin Ladeveze wrote: Hi everyone ! https://github.com/dlang-tour/english/commit/00b3bc164d315f95f8ac968d73947ebc10edc925 The DLang Tour is completely translated to french, yay :) Thanks to Patrick Schlüter and Olivier Pisano for the reviews, and

The DLang Tour translated into French

2017-06-23 Thread Quentin Ladeveze via Digitalmars-d-announce
Hi everyone ! https://github.com/dlang-tour/english/commit/00b3bc164d315f95f8ac968d73947ebc10edc925 The DLang Tour is completely translated to french, yay :) Thanks to Patrick Schlüter and Olivier Pisano for the reviews, and thanks to Sebastian Wilzbach for the help. If you can read french,