Re: Let's celebrate Dlang on D day

2019-05-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d-announce
On 5/26/19 9:16 PM, Ola Fosheim Grøstad wrote: On Monday, 27 May 2019 at 00:56:50 UTC, Nick Sabalausky (Abscissa) wrote: in defense against the benign. So congrats those pretending to be anti-Nazi while utilizing that to build the NEXT new fundamentalist regime. I have to admit that I do use

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Manu via Digitalmars-d-announce
On Sun, May 26, 2019 at 10:25 PM Ola Fosheim Grøstad via Digitalmars-d-announce wrote: > > On Monday, 27 May 2019 at 05:01:36 UTC, Manu wrote: > > Performance is a symptom of architecture, and architecture *is* > > the early stage. > > I expected that answer, but the renderer itself can just be a

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Monday, 27 May 2019 at 05:01:36 UTC, Manu wrote: Performance is a symptom of architecture, and architecture *is* the early stage. I expected that answer, but the renderer itself can just be a placeholder. So yes, you need to think about where accelerating datastructures/processes fit

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Monday, 27 May 2019 at 04:46:42 UTC, Nick Sabalausky (Abscissa) wrote: without too much disruption to it's core design. So, on that, believe it or not, it sounds like we already agree. ;) Alright! :-) And I'll point out *again*, the only points I was trying to make here were to dispel the

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Manu via Digitalmars-d-announce
On Sun, May 26, 2019 at 8:50 PM Ola Fosheim Grøstad via Digitalmars-d-announce wrote: > > On Monday, 27 May 2019 at 03:35:48 UTC, Nick Sabalausky > (Abscissa) wrote: > > suggestion that Robert could get this going an order of > > magnitude faster without too terribly much trouble. Luckily, > >

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d-announce
On 5/26/19 11:46 PM, Ola Fosheim Grøstad wrote: On Monday, 27 May 2019 at 03:35:48 UTC, Nick Sabalausky (Abscissa) wrote: suggestion that Robert could get this going an order of magnitude faster without too terribly much trouble. Luckily, Ethan explained my stance better than I was able to.

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d-announce
On 5/26/19 9:52 PM, Manu wrote: Unity is perhaps the worst possible comparison point. That's not an example of "designing computer software like a game engine", it's more an example of "designing a game engine like a GUI application", which is completely backwards. Optimising Unity games is

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Monday, 27 May 2019 at 03:35:48 UTC, Nick Sabalausky (Abscissa) wrote: suggestion that Robert could get this going an order of magnitude faster without too terribly much trouble. Luckily, Ethan explained my stance better than I was able to. I think you guys overestimate the importance of

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d-announce
On 5/26/19 9:32 PM, Ola Fosheim Grøstad wrote:> > Why do you guys insist on him doing it your way? I never said that. And just to further clarify, I also never said he should USE a game engine for this. I was only responding to the deluge of misinformation about game-engine-like approaches,

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Monday, 27 May 2019 at 01:52:05 UTC, Manu wrote: I don't insist, I was just inviting him to the chat channel where a similar effort is already ongoing, and where there are perf experts who can help. Yes, sure, is always a good thing to hash out ideas with others who have an interest in

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Manu via Digitalmars-d-announce
On Sun, May 26, 2019 at 6:35 PM Ola Fosheim Grøstad via Digitalmars-d-announce wrote: > > On Monday, 27 May 2019 at 00:33:45 UTC, Nick Sabalausky > (Abscissa) wrote: > > flat-out wrong) to say about game programming. People hear the > > word "game", associate it with "insignificant" and promptly

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Monday, 27 May 2019 at 00:33:45 UTC, Nick Sabalausky (Abscissa) wrote: flat-out wrong) to say about game programming. People hear the word "game", associate it with "insignificant" and promptly shut their brains off. Not insignificant, but also not necessarily relevant for the project in

Re: Let's celebrate Dlang on D day

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Monday, 27 May 2019 at 00:56:50 UTC, Nick Sabalausky (Abscissa) wrote: in defense against the benign. So congrats those pretending to be anti-Nazi while utilizing that to build the NEXT new fundamentalist regime. I have to admit that I do use gmail, but I wonder if it is healthy that NSA

Re: Let's celebrate Dlang on D day

2019-05-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d-announce
On 5/26/19 8:42 PM, Ola Fosheim Grøstad wrote: On Monday, 27 May 2019 at 00:12:51 UTC, Nick Sabalausky (Abscissa) wrote: Don't know about Europe, but here in the US, an unfortunate part of the basic culture is that people tend to spend their entire lives here going around LOOKING for reasons

Re: Let's celebrate Dlang on D day

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Monday, 27 May 2019 at 00:12:51 UTC, Nick Sabalausky (Abscissa) wrote: Don't know about Europe, but here in the US, an unfortunate part of the basic culture is that people tend to spend their entire lives here going around LOOKING for reasons to be offended, and by golly, they WILL be

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d-announce
On 5/25/19 7:23 PM, Ethan wrote: [...] +1 (trillion) In my entire software career, I have yet to ever come across even one programmer without direct game engine experience who actually has anything intelligent (or otherwise just simply NOT flat-out wrong) to say about game programming.

Re: Let's celebrate Dlang on D day

2019-05-26 Thread Nick Sabalausky (Abscissa) via Digitalmars-d-announce
On 5/25/19 5:56 PM, Murilo wrote: Sorry people, I did not mean to disregard the heros of D Day. It is because I am latin american and here nobody cares about the second WW cause we didn't participate much. I didn't know that in the US you people had all of that respect for D Day. Don't

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Sunday, 26 May 2019 at 18:37:49 UTC, Ola Fosheim Grøstad wrote: On Sunday, 26 May 2019 at 17:42:13 UTC, NaN wrote: AFAIK Ganesh sucked and it was dropped. They use nv path rendering now. https://developer.nvidia.com/nv-path-rendering Ah, do you know if this is in Chromium as well, or is

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Sunday, 26 May 2019 at 17:41:01 UTC, NaN wrote: On Sunday, 26 May 2019 at 16:39:53 UTC, Manu wrote: On Sun, May 26, 2019 at 4:10 AM NaN via Digitalmars-d-announce wrote: What? ... this thread is bizarre. Why would a high quality SVG renderer decide to limit to 16x AA? Are you suggesting

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Sunday, 26 May 2019 at 17:42:13 UTC, NaN wrote: AFAIK Ganesh sucked and it was dropped. They use nv path rendering now. https://developer.nvidia.com/nv-path-rendering Ah, do you know if this is in Chromium as well, or is it something that is closed off to Chrome? I also noticed that

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread NaN via Digitalmars-d-announce
On Sunday, 26 May 2019 at 17:36:20 UTC, Ola Fosheim Grøstad wrote: On Sunday, 26 May 2019 at 16:56:39 UTC, Ola Fosheim Grøstad wrote: If the SVG renderer in the browser is relevant? Depends. SVG is animated through CSS, so the browser must be able to redraw on every frame. For some interfaces

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread NaN via Digitalmars-d-announce
On Sunday, 26 May 2019 at 16:39:53 UTC, Manu wrote: On Sun, May 26, 2019 at 4:10 AM NaN via Digitalmars-d-announce wrote: What? ... this thread is bizarre. Why would a high quality SVG renderer decide to limit to 16x AA? Are you suggesting that they use hardware super-sampling to render

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Sunday, 26 May 2019 at 16:56:39 UTC, Ola Fosheim Grøstad wrote: If the SVG renderer in the browser is relevant? Depends. SVG is animated through CSS, so the browser must be able to redraw on every frame. For some interfaces it certainly would be relevant, but I don't think Robert is aiming

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Sunday, 26 May 2019 at 16:39:53 UTC, Manu wrote: How is the web browser's SVG renderer even relevant? I have absolutely no idea how this 'example' (or almost anything in this thread) could be tied to the point I made way back at the start before it went way off the rails. Just stop, it's

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Manu via Digitalmars-d-announce
On Sun, May 26, 2019 at 4:10 AM NaN via Digitalmars-d-announce wrote: > > On Saturday, 25 May 2019 at 23:23:31 UTC, Ethan wrote: > > On Sunday, 19 May 2019 at 21:01:33 UTC, Robert M. Münch wrote: > >> > >> Browsers are actually doing quite well with simple 2D graphics > >> today. > > > > Browsers

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Robert M. Münch via Digitalmars-d-announce
On 2019-05-25 23:23:31 +, Ethan said: Right. I'm done. This thread reeks of a "Year of Linux desktop" mentality and I will also likely never read it again just for my sanity. That's your best statement so far. Greate move. -- Robert M. Münch http://www.saphirion.com smarter | better |

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Saturday, 25 May 2019 at 23:23:31 UTC, Ethan wrote: Oh, hey, wait a minute, Nick's dcompute could be exactly what you're want if you're only doing this to show a UI framework FWIW, OpenCL is deprecated on OS-X. You should use Metal for everything. GPU-APIs are not very future proof.

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread Ola Fosheim Grøstad via Digitalmars-d-announce
On Sunday, 26 May 2019 at 11:09:52 UTC, NaN wrote: Chrome is still doing path rendering on the CPU for me. (I did make sure that the "use hardware acceleration when available" flag was set in the advanced settings.) *nods* Switching hardware acceleration on/off has very little impact on my

Re: D GUI Framework (responsive grid teaser)

2019-05-26 Thread NaN via Digitalmars-d-announce
On Saturday, 25 May 2019 at 23:23:31 UTC, Ethan wrote: On Sunday, 19 May 2019 at 21:01:33 UTC, Robert M. Münch wrote: Browsers are actually doing quite well with simple 2D graphics today. Browsers have been rendering that on GPU for years. Just because (for example) Chrome supports GPU