Re: forum.dlang.org, version 2 (BETA)
Minor bug in forum (was in previous one too). If you get an error from posting a message due to eg malformed email address then you are unable to submit a post again after correcting the error (because you tried to post too recently).
Re: Scriptlike v0.8.0
On 06/22/2015 05:09 AM, Per =?UTF-8?B?Tm9yZGzDtnci?= per.nord...@gmail.com wrote: On Monday, 22 June 2015 at 09:08:45 UTC, Per Nordlöw wrote: Something like this userInput(T)(string message, T x); Correction, should be userInput(T)(string message, ref T x) Good idea. Now added, and tagged v0.8.1: https://github.com/Abscissa/scriptlike/blob/master/CHANGELOG.md
Re: This Week in D: Dconf Thursday summaries
On Thursday, 18 June 2015 at 12:51:12 UTC, Adam D. Ruppe wrote: I've done some COM stuff too, even interacting with vb and jscript through the IDispatch which I think will work in Excel too. I'm crazy busy the next few days, but here's the code: https://github.com/adamdruppe/com I have to remember just how to use it to guide through but maybe the examples in there will help. Thanks for this. The original windows api header port has disappeared from the original source, but I used Rikki Cattermole's fork. Worked fine, except I had to change const for GUID in a couple of places. Do you have any thoughts on automating the generation of IDL files? If I understand correctly, I need these to be able to call a COM object from a dynamic language like VB. Or did you just generate these by hand when you called from javascript ? Laeeth
Re: dtiled v0.2 - a library for tilemapped games
Hey cool. I haven't thought about tiled for years! I contributed the terrain painting system years ago ;) Nice to see a lib in D! On 22 June 2015 at 13:45, rcorre via Digitalmars-d-announce digitalmars-d-announce@puremagic.com wrote: dtiled v0.2 is out, and for better or worse, it got hit by a serious case of feature creep. v0.1 was simply an easy way to load maps created with Tiled (http://mapeditor.org). v0.2 attempts to provide much of the functionality commonly needed by tilemapped games. I like to hack around on tilemapped rpg/strategy games, and noticed I was copying a lot of the same map-handling code everywhere, so I took a shot at lib-ifying it. The new tilemap modules (dtiled.grid and dtiled.map) are independent of the Tiled map-loading module (now called dtiled.data). You don't _have_ to load your map from a Tiled json file, any 2D array will work. However, as a whole, these modules should provide a nice road from creating a map in Tiled to working with it in a game. You can check out: The source: https://github.com/rcorre/dtiled The dub package: http://code.dlang.org/packages/dtiled The docs: http://rcorre.github.io/dtiled/index.html The demo: https://github.com/rcorre/dtiled-example dtiled is intended to be game-engine independent; the demo can currently be run using either DAllegro (requires allegro5) or DGame (requires sdl2) as a backend. My next goals are pathfinding and a more interesting demo. I've considered adding support for other Tiled map formats (tmx and csv), but I'm not sure that is valuable as anyone using Tiled has the option to export to json, which should contain all of the necessary data. Eventually, I may add support for isometric and hexagonal maps.
Re: This Week in D: Dconf Thursday summaries
On Monday, 22 June 2015 at 06:01:35 UTC, Laeeth Isharc wrote: Do you have any thoughts on automating the generation of IDL files? I didn't need them, the mixin IDispatchImpl bit (example here: https://github.com/adamdruppe/com/blob/master/example/chello.d ) gave enough that the dynamic languages could call it through that interface. With IDispatch, they ask for functions by name string and pass the arguments, and it needs to forward. With the mixin, it uses reflection to generate those mappings and use it that way.
Re: Scriptlike v0.8.0
On Monday, 22 June 2015 at 09:08:45 UTC, Per Nordlöw wrote: Something like this userInput(T)(string message, T x); Correction, should be userInput(T)(string message, ref T x)
Re: Scriptlike v0.8.0
On Sunday, 14 June 2015 at 01:28:18 UTC, Nick Sabalausky wrote: A bunch of new updates to Scriptlike: A library to aid in writing script-like programs in D. You should add an overload to http://semitwist.com/scriptlike/scriptlike/interact/userInput.html that takes a reference to an existing variable like this int x; Something like this userInput(T)(string message, T x); This removes the need for specifying the type of `x` in the call to `userInput` if x is already defined.
Re: Walter, Brian, and Daniel's DConf 2015 talks are up
On Friday, 19 June 2015 at 22:47:03 UTC, Brad Anderson wrote: Walter: https://www.youtube.com/watch?v=znjesAXEEqw Brian: https://www.youtube.com/watch?v=FmFyB9e7edw Daniel: https://www.youtube.com/watch?v=5daHGXSetXk I've only just started watching but the editing seems to be well done so thanks to UVU for that. Couldn't Walter's idea for adding more language support for ranges just be done already with operator overloading?
RE: Walter, Brian, and Daniel's DConf 2015 talks are up
Yes, IT could, but this will need to modify each existing and future range or implement UFCS operator overloading - Původní zpráva - Od:Brad Anderson via Digitalmars-d-announce digitalmars-d-announce@puremagic.com Odesláno:23. 6. 2015 4:06 Komu:digitalmars-d-announce@puremagic.com digitalmars-d-announce@puremagic.com Předmět:Re: Walter, Brian, and Daniel's DConf 2015 talks are up On Friday, 19 June 2015 at 22:47:03 UTC, Brad Anderson wrote: Walter: https://www.youtube.com/watch?v=znjesAXEEqw Brian: https://www.youtube.com/watch?v=FmFyB9e7edw Daniel: https://www.youtube.com/watch?v=5daHGXSetXk I've only just started watching but the editing seems to be well done so thanks to UVU for that. Couldn't Walter's idea for adding more language support for ranges just be done already with operator overloading?
This Week in D #22 - DConf Friday writeups, finally!
http://arsdnet.net/this-week-in-d/jun-21.html This finally wraps up the core writing on DConf 2015. I wrote a total of about 14,000 words on it over the last four issues - a lot of good stuff was discussed there! Otherwise, the big discussions this week were about the web assembly and the flamewar thread, which I didn't want to spend too much time on but did briefly summarize. The big takeaway is there might be regular meetings of the core team now. Perhaps I can do brief minutes on those when they happen. I'm not quite done with DConf, but the next few weeks will be back to tips, interviews, and project spotlights like before as I clear out some of that backlog and wait for more videos to be finished from UVU. When they're all done, I'll paste all these words together with the links to do some kind of special edition digest. BTW even for those of you who were at the conference, I ask you to take a quick skim: I added my opinions at times, and if you'd like to comment, they might be interesting to talk about in the forum! :)