On Wednesday, 25 May 2016 at 14:10:41 UTC, Stefan Koch wrote:
On Wednesday, 25 May 2016 at 06:52:22 UTC, Suliman wrote:
Even faster then official version?
What about futures, would it possible to make it's 100%
compatibility with C version?
Not really.
The reason why it is faster is
On Thursday, 26 May 2016 at 17:17:00 UTC, ketmar wrote:
great lib (libui). sadly, no GNU/Linux support in there yet.
gtk+3 is complete crap, and it doesn't even *have* to present
in system (it isn't in my case). and libui cannot fallback to
gtk+2. it's sad: i was very excited by the nice C UI
great lib (libui). sadly, no GNU/Linux support in there yet.
gtk+3 is complete crap, and it doesn't even *have* to present in
system (it isn't in my case). and libui cannot fallback to gtk+2.
it's sad: i was very excited by the nice C UI library (even if it
is actually a wrapper).
let's hope
On Wednesday, 25 May 2016 at 22:48:53 UTC, pineapple wrote:
On Wednesday, 25 May 2016 at 22:29:38 UTC, pineapple wrote:
I will do that
...I'm honestly having second thoughts because reading the
style guide for phobos was like a watching a B horror movie.
All the code in the mach.d repo is
On Thursday, 26 May 2016 at 14:45:58 UTC, Suliman wrote:
Could you explain more details? What do you mean by indirection
work with data?
Sure, I can explain.
So, all that sqlite-d does is reading the sqlite-db files.
However the proper sqlite does much more:
It implements a whole
On Thursday, 26 May 2016 at 19:35:22 UTC, Suliman wrote:
Oh! Look like for all time I misunderstood the purpose of your
project. Do you mean that your tool is created not for being
SQL compatible driver, but make possible to use D code for
iteration with DB?
Yes and no, currently it does
On Thursday, 26 May 2016 at 19:11:50 UTC, Stefan Koch wrote:
On Thursday, 26 May 2016 at 14:45:58 UTC, Suliman wrote:
Could you explain more details? What do you mean by
indirection work with data?
Sure, I can explain.
So, all that sqlite-d does is reading the sqlite-db files.
However the
Mostly because an important feature of the library manager was
not compatible with DUB > v0.9.24. Otherwise almost nothing.
See https://github.com/BBasile/Coedit/releases/tag/2_update_6 for
the changelog and the binaries.
On Saturday, 27 February 2016 at 16:08:21 UTC, Stefan Koch wrote:
Hello,
I am happy to announce the official alpha version of sqlite-d!
sqlite-d is a reader for the SQLite File Format 3.
On Thursday, 26 May 2016 at 19:11:50 UTC, Stefan Koch wrote:
So, all that sqlite-d does is reading the
On Friday, 27 May 2016 at 05:03:43 UTC, xenon325 wrote:
For example, I have one thread with traditional (slow) SQLite
client, which seldom updates data. And another thread which
reads data with sqlite-d. Will not program crash or read
trash/inconsistent data ?
sqlite-d provides no safety
On 2016-05-25 20:55, Meta wrote:
Is that true? I don't claim to know exactly how the compiler works, but
given a template lambda:
foo => 3
Doesn't it generate something like the following?
template __lambda10293(T)
{
__lambda10293(T foo)
{
return 3;
}
}
In that
On Wednesday, 25 May 2016 at 22:59:44 UTC, Craig Dillabaugh wrote:
Hey, have you looked at: http://dgame-dev.de/
I did, but I wasn't satisfied with the OOP approach and figured
it would be more fun to write my own wrapper than try to wrestle
Dgame into doing what I want a graphics library
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