Re: SQLite-D alpha is here

2016-05-26 Thread Suliman via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 14:10:41 UTC, Stefan Koch wrote: On Wednesday, 25 May 2016 at 06:52:22 UTC, Suliman wrote: Even faster then official version? What about futures, would it possible to make it's 100% compatibility with C version? Not really. The reason why it is faster is

Re: Dynamic Bindings to libui (x-platform GUI)

2016-05-26 Thread Basile B. via Digitalmars-d-announce
On Thursday, 26 May 2016 at 17:17:00 UTC, ketmar wrote: great lib (libui). sadly, no GNU/Linux support in there yet. gtk+3 is complete crap, and it doesn't even *have* to present in system (it isn't in my case). and libui cannot fallback to gtk+2. it's sad: i was very excited by the nice C UI

Re: Dynamic Bindings to libui (x-platform GUI)

2016-05-26 Thread ketmar via Digitalmars-d-announce
great lib (libui). sadly, no GNU/Linux support in there yet. gtk+3 is complete crap, and it doesn't even *have* to present in system (it isn't in my case). and libui cannot fallback to gtk+2. it's sad: i was very excited by the nice C UI library (even if it is actually a wrapper). let's hope

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-26 Thread poliklosio via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 22:48:53 UTC, pineapple wrote: On Wednesday, 25 May 2016 at 22:29:38 UTC, pineapple wrote: I will do that ...I'm honestly having second thoughts because reading the style guide for phobos was like a watching a B horror movie. All the code in the mach.d repo is

Re: SQLite-D alpha is here

2016-05-26 Thread Stefan Koch via Digitalmars-d-announce
On Thursday, 26 May 2016 at 14:45:58 UTC, Suliman wrote: Could you explain more details? What do you mean by indirection work with data? Sure, I can explain. So, all that sqlite-d does is reading the sqlite-db files. However the proper sqlite does much more: It implements a whole

Re: SQLite-D alpha is here

2016-05-26 Thread Stefan Koch via Digitalmars-d-announce
On Thursday, 26 May 2016 at 19:35:22 UTC, Suliman wrote: Oh! Look like for all time I misunderstood the purpose of your project. Do you mean that your tool is created not for being SQL compatible driver, but make possible to use D code for iteration with DB? Yes and no, currently it does

Re: SQLite-D alpha is here

2016-05-26 Thread Suliman via Digitalmars-d-announce
On Thursday, 26 May 2016 at 19:11:50 UTC, Stefan Koch wrote: On Thursday, 26 May 2016 at 14:45:58 UTC, Suliman wrote: Could you explain more details? What do you mean by indirection work with data? Sure, I can explain. So, all that sqlite-d does is reading the sqlite-db files. However the

IDE - Coedit 2, update 6 released

2016-05-26 Thread Basile B. via Digitalmars-d-announce
Mostly because an important feature of the library manager was not compatible with DUB > v0.9.24. Otherwise almost nothing. See https://github.com/BBasile/Coedit/releases/tag/2_update_6 for the changelog and the binaries.

Re: SQLite-D alpha is here

2016-05-26 Thread xenon325 via Digitalmars-d-announce
On Saturday, 27 February 2016 at 16:08:21 UTC, Stefan Koch wrote: Hello, I am happy to announce the official alpha version of sqlite-d! sqlite-d is a reader for the SQLite File Format 3. On Thursday, 26 May 2016 at 19:11:50 UTC, Stefan Koch wrote: So, all that sqlite-d does is reading the

Re: SQLite-D alpha is here

2016-05-26 Thread Stefan Koch via Digitalmars-d-announce
On Friday, 27 May 2016 at 05:03:43 UTC, xenon325 wrote: For example, I have one thread with traditional (slow) SQLite client, which seldom updates data. And another thread which reads data with sqlite-d. Will not program crash or read trash/inconsistent data ? sqlite-d provides no safety

Re: foo => "bar" key/value literals in D!

2016-05-26 Thread Jacob Carlborg via Digitalmars-d-announce
On 2016-05-25 20:55, Meta wrote: Is that true? I don't claim to know exactly how the compiler works, but given a template lambda: foo => 3 Doesn't it generate something like the following? template __lambda10293(T) { __lambda10293(T foo) { return 3; } } In that

Re: Introducing mach.d, the github repo where I put whatever modules I happen to write

2016-05-26 Thread pineapple via Digitalmars-d-announce
On Wednesday, 25 May 2016 at 22:59:44 UTC, Craig Dillabaugh wrote: Hey, have you looked at: http://dgame-dev.de/ I did, but I wasn't satisfied with the OOP approach and figured it would be more fun to write my own wrapper than try to wrestle Dgame into doing what I want a graphics library