Re: FewDee: A library for 2D game prototyping

2013-09-05 Thread ilya-stromberg
On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta 
Barros wrote:
FewDee is an incomplete, experimental, mostly 2D, library 
focused on games

prototyping.


It's intresting. Do you have any game prototype? It will be 
intresting to see FewDee usage.


About build system - you can use dub:
https://github.com/rejectedsoftware/dub
It's really simple.

Also, can you publish Allegro library bindings for D to the 
Deimos:

https://github.com/D-Programming-Deimos
It can be useful for another projects.


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Re: FewDee: A library for 2D game prototyping

2013-09-05 Thread qznc
On Thursday, 5 September 2013 at 07:05:00 UTC, ilya-stromberg 
wrote:
On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta 
Barros wrote:
FewDee is an incomplete, experimental, mostly 2D, library 
focused on games

prototyping.


It's intresting. Do you have any game prototype? It will be 
intresting to see FewDee usage.


About build system - you can use dub:
https://github.com/rejectedsoftware/dub
It's really simple.

Also, can you publish Allegro library bindings for D to the 
Deimos:

https://github.com/D-Programming-Deimos
It can be useful for another projects.


SiegeLord maintains Allegro5 bindings. Worked flawless for me so 
far.


https://github.com/SiegeLord/DAllegro5


Re: FewDee: A library for 2D game prototyping

2013-09-05 Thread Volcz
On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta 
Barros wrote:

Hello,

FewDee is an incomplete, experimental, mostly 2D, library 
focused on games

prototyping.
Lastly, this is my first sizable D project, so destroy with 
kindness ;-)


Cheers,

LMB


Great! I've been wanting something like this for some time!
Maybe you can consider posting it on: r/programming/ and 
r/d_language/


Will try it out later :-)


Re: FewDee: A library for 2D game prototyping

2013-09-05 Thread Leandro Motta Barros
On Thu, Sep 5, 2013 at 4:04 AM, ilya-stromberg 
ilya-stromberg-2...@yandex.ru wrote:

 On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta Barros wrote:

 FewDee is an incomplete, experimental, mostly 2D, library focused on games
 prototyping.


 It's intresting. Do you have any game prototype? It will be intresting to
 see FewDee usage.


So far, I used FewDee (a very early version, in fact) in one prototype
only, but it is not open source. I hope to develop some simple examples I
can share during the next months.

About build system - you can use dub:
 https://github.com/**rejectedsoftware/dubhttps://github.com/rejectedsoftware/dub
 It's really simple.


Yeah, I should probably consider using it. (Even for its package manager
features.)


 Also, can you publish Allegro library bindings for D to the Deimos:
 https://github.com/D-**Programming-Deimoshttps://github.com/D-Programming-Deimos
 It can be useful for another projects.


I should have mentioned that I am using SiegeLord's Allegro bindings, which
someone else has already mentioned down the thread:

   https://github.com/SiegeLord/DAllegro5

LMB


Re: FewDee: A library for 2D game prototyping

2013-09-05 Thread ilya-stromberg
On Thursday, 5 September 2013 at 10:24:00 UTC, Leandro Motta 
Barros wrote:
So far, I used FewDee (a very early version, in fact) in one 
prototype
only, but it is not open source. I hope to develop some simple 
examples I

can share during the next months.


Can you publish a video of the game to the YouTube.com whitout 
any source codes?


Re: FewDee: A library for 2D game prototyping

2013-09-05 Thread Leandro Motta Barros
On Thu, Sep 5, 2013 at 7:33 AM, ilya-stromberg 
ilya-stromberg-2...@yandex.ru wrote:

 On Thursday, 5 September 2013 at 10:24:00 UTC, Leandro Motta Barros wrote:

 So far, I used FewDee (a very early version, in fact) in one prototype
 only, but it is not open source. I hope to develop some simple examples I
 can share during the next months.


 Can you publish a video of the game to the YouTube.com whitout any source
 codes?


Sorry, I don't want to invest the time to do this right now. I know this
would be important to sell FewDee to new users, but getting users isn't
my focus at the moment. Anyway (better than nothing, I guess), I have a few
screenshots here:

http://www.stackedboxes.org/~lmb/Balaio/Pontius_Abertura.png
http://www.stackedboxes.org/~lmb/Balaio/Pontius_Jogo.png
http://www.stackedboxes.org/~lmb/Balaio/Pontius_Brabo.png
http://www.stackedboxes.org/~lmb/Balaio/Pontius_Vigilancia.png

Some background: I made this in a rush, for my aunt, who frequently works
training restaurant employees in best hygiene practices. She was working in
her academic specialization, defending the usage of games to train these
people.

LMB


Dynamic bindings for OpenCL, libsndfile, FANN and BASS libraries

2013-09-05 Thread ponce

Greetings,

I've updated my derelictified dynamic bindings for:
- OpenCL the Computing Library (thanks goes to vuaru)
- BASS, an audio library
- FANN, a neural network library
- libsndfile, a library which read and write a variety of audio 
files


The FANN and libsndfile bindings also include an OO wrapper.
These bindings are _not_ official Derelict bindings, they are 
just using DerelictUtil.


They should all be accessible and more-or-less ready-to-go 
through the dub registry.


Re: Dynamic bindings for OpenCL, libsndfile, FANN and BASS libraries

2013-09-05 Thread John Colvin

On Thursday, 5 September 2013 at 12:29:08 UTC, ponce wrote:

Greetings,

I've updated my derelictified dynamic bindings for:
- OpenCL the Computing Library (thanks goes to vuaru)
- BASS, an audio library
- FANN, a neural network library
- libsndfile, a library which read and write a variety of audio 
files


The FANN and libsndfile bindings also include an OO wrapper.
These bindings are _not_ official Derelict bindings, they are 
just using DerelictUtil.


They should all be accessible and more-or-less ready-to-go 
through the dub registry.


Well that saves me some time, I was working on FANN bindings from 
scratch and bringing a fork of cl4d up to date.


Looks like vauru has already got cl4d set up to use these new 
bindings, so I guess I'll take a look at his work.



I'm not 100% sold on everything being dynamic though. I wonder if 
there's a way to unify the bindings so that both options can be 
generated...


Re: Dynamic bindings for OpenCL, libsndfile, FANN and BASS libraries

2013-09-05 Thread ponce

On Thursday, 5 September 2013 at 14:55:12 UTC, John Colvin wrote:
I'm not 100% sold on everything being dynamic though. I wonder 
if there's a way to unify the bindings so that both options can 
be generated...


I guess it's down to personal preference, it's probably better to 
provide both. But yeah duplicated work between dynamic and static 
bindings is unfortunate.


I've got a semi-finished D-ified port of the FANN c++ API 
somewhere, if that would be of interest to you I could probably 
dig it up and finish it.


I'd be interested seeing this wrapper indeed.