Re: FewDee: A library for 2D game prototyping
On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta Barros wrote: FewDee is an incomplete, experimental, mostly 2D, library focused on games prototyping. It's intresting. Do you have any game prototype? It will be intresting to see FewDee usage. About build system - you can use dub: https://github.com/rejectedsoftware/dub It's really simple. Also, can you publish Allegro library bindings for D to the Deimos: https://github.com/D-Programming-Deimos It can be useful for another projects.
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Re: FewDee: A library for 2D game prototyping
On Thursday, 5 September 2013 at 07:05:00 UTC, ilya-stromberg wrote: On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta Barros wrote: FewDee is an incomplete, experimental, mostly 2D, library focused on games prototyping. It's intresting. Do you have any game prototype? It will be intresting to see FewDee usage. About build system - you can use dub: https://github.com/rejectedsoftware/dub It's really simple. Also, can you publish Allegro library bindings for D to the Deimos: https://github.com/D-Programming-Deimos It can be useful for another projects. SiegeLord maintains Allegro5 bindings. Worked flawless for me so far. https://github.com/SiegeLord/DAllegro5
Re: FewDee: A library for 2D game prototyping
On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta Barros wrote: Hello, FewDee is an incomplete, experimental, mostly 2D, library focused on games prototyping. Lastly, this is my first sizable D project, so destroy with kindness ;-) Cheers, LMB Great! I've been wanting something like this for some time! Maybe you can consider posting it on: r/programming/ and r/d_language/ Will try it out later :-)
Re: FewDee: A library for 2D game prototyping
On Thu, Sep 5, 2013 at 4:04 AM, ilya-stromberg ilya-stromberg-2...@yandex.ru wrote: On Thursday, 5 September 2013 at 00:40:27 UTC, Leandro Motta Barros wrote: FewDee is an incomplete, experimental, mostly 2D, library focused on games prototyping. It's intresting. Do you have any game prototype? It will be intresting to see FewDee usage. So far, I used FewDee (a very early version, in fact) in one prototype only, but it is not open source. I hope to develop some simple examples I can share during the next months. About build system - you can use dub: https://github.com/**rejectedsoftware/dubhttps://github.com/rejectedsoftware/dub It's really simple. Yeah, I should probably consider using it. (Even for its package manager features.) Also, can you publish Allegro library bindings for D to the Deimos: https://github.com/D-**Programming-Deimoshttps://github.com/D-Programming-Deimos It can be useful for another projects. I should have mentioned that I am using SiegeLord's Allegro bindings, which someone else has already mentioned down the thread: https://github.com/SiegeLord/DAllegro5 LMB
Re: FewDee: A library for 2D game prototyping
On Thursday, 5 September 2013 at 10:24:00 UTC, Leandro Motta Barros wrote: So far, I used FewDee (a very early version, in fact) in one prototype only, but it is not open source. I hope to develop some simple examples I can share during the next months. Can you publish a video of the game to the YouTube.com whitout any source codes?
Re: FewDee: A library for 2D game prototyping
On Thu, Sep 5, 2013 at 7:33 AM, ilya-stromberg ilya-stromberg-2...@yandex.ru wrote: On Thursday, 5 September 2013 at 10:24:00 UTC, Leandro Motta Barros wrote: So far, I used FewDee (a very early version, in fact) in one prototype only, but it is not open source. I hope to develop some simple examples I can share during the next months. Can you publish a video of the game to the YouTube.com whitout any source codes? Sorry, I don't want to invest the time to do this right now. I know this would be important to sell FewDee to new users, but getting users isn't my focus at the moment. Anyway (better than nothing, I guess), I have a few screenshots here: http://www.stackedboxes.org/~lmb/Balaio/Pontius_Abertura.png http://www.stackedboxes.org/~lmb/Balaio/Pontius_Jogo.png http://www.stackedboxes.org/~lmb/Balaio/Pontius_Brabo.png http://www.stackedboxes.org/~lmb/Balaio/Pontius_Vigilancia.png Some background: I made this in a rush, for my aunt, who frequently works training restaurant employees in best hygiene practices. She was working in her academic specialization, defending the usage of games to train these people. LMB
Dynamic bindings for OpenCL, libsndfile, FANN and BASS libraries
Greetings, I've updated my derelictified dynamic bindings for: - OpenCL the Computing Library (thanks goes to vuaru) - BASS, an audio library - FANN, a neural network library - libsndfile, a library which read and write a variety of audio files The FANN and libsndfile bindings also include an OO wrapper. These bindings are _not_ official Derelict bindings, they are just using DerelictUtil. They should all be accessible and more-or-less ready-to-go through the dub registry.
Re: Dynamic bindings for OpenCL, libsndfile, FANN and BASS libraries
On Thursday, 5 September 2013 at 12:29:08 UTC, ponce wrote: Greetings, I've updated my derelictified dynamic bindings for: - OpenCL the Computing Library (thanks goes to vuaru) - BASS, an audio library - FANN, a neural network library - libsndfile, a library which read and write a variety of audio files The FANN and libsndfile bindings also include an OO wrapper. These bindings are _not_ official Derelict bindings, they are just using DerelictUtil. They should all be accessible and more-or-less ready-to-go through the dub registry. Well that saves me some time, I was working on FANN bindings from scratch and bringing a fork of cl4d up to date. Looks like vauru has already got cl4d set up to use these new bindings, so I guess I'll take a look at his work. I'm not 100% sold on everything being dynamic though. I wonder if there's a way to unify the bindings so that both options can be generated...
Re: Dynamic bindings for OpenCL, libsndfile, FANN and BASS libraries
On Thursday, 5 September 2013 at 14:55:12 UTC, John Colvin wrote: I'm not 100% sold on everything being dynamic though. I wonder if there's a way to unify the bindings so that both options can be generated... I guess it's down to personal preference, it's probably better to provide both. But yeah duplicated work between dynamic and static bindings is unfortunate. I've got a semi-finished D-ified port of the FANN c++ API somewhere, if that would be of interest to you I could probably dig it up and finish it. I'd be interested seeing this wrapper indeed.