DCD v0.5.1: "Objectively disoriented"

2015-02-25 Thread Brian Schott via Digitalmars-d-announce
https://github.com/Hackerpilot/DCD https://github.com/Hackerpilot/DCD/releases/tag/v0.5.1 v0.5.1 contains several bug fixes for autocompletion involving classes. * #195: Display call tips for `super` and `this` * #196: Autocompletion on `super` doesn't work * #197: DCD shows invalid constructor

Re: Dgame revived

2015-02-25 Thread Gan via Digitalmars-d-announce
On Thursday, 26 February 2015 at 06:32:07 UTC, Gan wrote: On Thursday, 26 February 2015 at 03:17:32 UTC, stewarth wrote: On Thursday, 26 February 2015 at 03:01:42 UTC, Rikki Cattermole wrote: On 26/02/2015 3:57 p.m., Gan wrote: On Thursday, 26 February 2015 at 02:32:51 UTC, stewarth wrote:

Re: Dgame revived

2015-02-25 Thread Gan via Digitalmars-d-announce
On Thursday, 26 February 2015 at 03:17:32 UTC, stewarth wrote: On Thursday, 26 February 2015 at 03:01:42 UTC, Rikki Cattermole wrote: On 26/02/2015 3:57 p.m., Gan wrote: On Thursday, 26 February 2015 at 02:32:51 UTC, stewarth wrote: I'd also try hacking in Window.d directly to see if even b

Re: Dgame revived

2015-02-25 Thread stewarth via Digitalmars-d-announce
On Thursday, 26 February 2015 at 03:01:42 UTC, Rikki Cattermole wrote: On 26/02/2015 3:57 p.m., Gan wrote: On Thursday, 26 February 2015 at 02:32:51 UTC, stewarth wrote: I'd also try hacking in Window.d directly to see if even basic gl commands work, e.g. immediately after window and context

Re: Dgame revived

2015-02-25 Thread Rikki Cattermole via Digitalmars-d-announce
On 26/02/2015 3:57 p.m., Gan wrote: On Thursday, 26 February 2015 at 02:32:51 UTC, stewarth wrote: I'd also try hacking in Window.d directly to see if even basic gl commands work, e.g. immediately after window and context creation, try rendering a triangle then tweak the context initialisation

Re: Dgame revived

2015-02-25 Thread Gan via Digitalmars-d-announce
On Thursday, 26 February 2015 at 02:32:51 UTC, stewarth wrote: I'd also try hacking in Window.d directly to see if even basic gl commands work, e.g. immediately after window and context creation, try rendering a triangle then tweak the context initialisation to see if it affects anything.

Re: Dgame revived

2015-02-25 Thread stewarth via Digitalmars-d-announce
I'd also try hacking in Window.d directly to see if even basic gl commands work, e.g. immediately after window and context creation, try rendering a triangle then tweak the context initialisation to see if it affects anything. It may help you track down exactly which part of the GL setup is

Re: Dgame revived

2015-02-25 Thread stewarth via Digitalmars-d-announce
On Wednesday, 25 February 2015 at 15:36:21 UTC, Gan wrote: On Tuesday, 24 February 2015 at 22:03:29 UTC, stewarth wrote: On Tuesday, 24 February 2015 at 21:10:53 UTC, Gan wrote: On Tuesday, 24 February 2015 at 21:07:04 UTC, stewarth wrote: On Tuesday, 24 February 2015 at 19:32:08 UTC, Gan wrot

DConf 2015 Early Bird Registration about to Expire!

2015-02-25 Thread Walter Bright via Digitalmars-d-announce
The ticket prices go up substantially Mar. 1, so don't delay in getting the early bird price! http://dconf.org/2015/registration.html

Re: Dgame revived

2015-02-25 Thread Namespace via Digitalmars-d-announce
Is there anything more I can test to try to get it working on Mac? No, sorry, currently I have no clue what's wrong. :/ Also anyone else have a Mac to test on? I wanna make sure it's not just me getting the blank white screen.

Re: Dgame revived

2015-02-25 Thread Gan via Digitalmars-d-announce
On Tuesday, 24 February 2015 at 22:03:29 UTC, stewarth wrote: On Tuesday, 24 February 2015 at 21:10:53 UTC, Gan wrote: On Tuesday, 24 February 2015 at 21:07:04 UTC, stewarth wrote: On Tuesday, 24 February 2015 at 19:32:08 UTC, Gan wrote: On Tuesday, 24 February 2015 at 16:28:59 UTC, Namespace

Re: DlangUI

2015-02-25 Thread Meta via Digitalmars-d-announce
On Wednesday, 25 February 2015 at 06:11:29 UTC, Vadim Lopatin wrote: Upgrade dependencies: dub upgrade --force-remove Ah yes, that does it. Thank you.

Re: DlangUI

2015-02-25 Thread Dicebot via Digitalmars-d-announce
On Wednesday, 25 February 2015 at 08:08:35 UTC, Suliman wrote: Maybe it would be better to support yaml config instead of json? At least they have support of comments. http://forum.rejectedsoftware.com/groups/rejectedsoftware.dub/thread/2/ afaik DUB will switch to yaml too soon. dub will switc

Re: DlangUI

2015-02-25 Thread Chris via Digitalmars-d-announce
On Wednesday, 25 February 2015 at 08:08:35 UTC, Suliman wrote: Maybe it would be better to support yaml config instead of json? At least they have support of comments. http://forum.rejectedsoftware.com/groups/rejectedsoftware.dub/thread/2/ afaik DUB will switch to yaml too soon. Just tested yo

Re: DlangUI

2015-02-25 Thread Suliman via Digitalmars-d-announce
Maybe it would be better to support yaml config instead of json? At least they have support of comments. http://forum.rejectedsoftware.com/groups/rejectedsoftware.dub/thread/2/ afaik DUB will switch to yaml too soon.