On 5/26/19 9:16 PM, Ola Fosheim Grøstad wrote:
On Monday, 27 May 2019 at 00:56:50 UTC, Nick Sabalausky (Abscissa) wrote:
in defense against the benign. So congrats those pretending to be
anti-Nazi while utilizing that to build the NEXT new fundamentalist
regime.
I have to admit that I do use
On Sun, May 26, 2019 at 10:25 PM Ola Fosheim Grøstad via
Digitalmars-d-announce wrote:
>
> On Monday, 27 May 2019 at 05:01:36 UTC, Manu wrote:
> > Performance is a symptom of architecture, and architecture *is*
> > the early stage.
>
> I expected that answer, but the renderer itself can just be a
On Monday, 27 May 2019 at 05:01:36 UTC, Manu wrote:
Performance is a symptom of architecture, and architecture *is*
the early stage.
I expected that answer, but the renderer itself can just be a
placeholder.
So yes, you need to think about where accelerating
datastructures/processes fit in.
On Monday, 27 May 2019 at 04:46:42 UTC, Nick Sabalausky
(Abscissa) wrote:
without too much disruption to it's core design. So, on that,
believe it or not, it sounds like we already agree. ;)
Alright! :-)
And I'll point out *again*, the only points I was trying to
make here were to dispel the
On Sun, May 26, 2019 at 8:50 PM Ola Fosheim Grøstad via
Digitalmars-d-announce wrote:
>
> On Monday, 27 May 2019 at 03:35:48 UTC, Nick Sabalausky
> (Abscissa) wrote:
> > suggestion that Robert could get this going an order of
> > magnitude faster without too terribly much trouble. Luckily,
> > Eth
On 5/26/19 11:46 PM, Ola Fosheim Grøstad wrote:
On Monday, 27 May 2019 at 03:35:48 UTC, Nick Sabalausky (Abscissa) wrote:
suggestion that Robert could get this going an order of magnitude
faster without too terribly much trouble. Luckily, Ethan explained my
stance better than I was able to.
I
On 5/26/19 9:52 PM, Manu wrote:
Unity is perhaps the worst possible comparison point. That's not an
example of "designing computer software like a game engine", it's more
an example of "designing a game engine like a GUI application", which
is completely backwards. Optimising Unity games is diff
On Monday, 27 May 2019 at 03:35:48 UTC, Nick Sabalausky
(Abscissa) wrote:
suggestion that Robert could get this going an order of
magnitude faster without too terribly much trouble. Luckily,
Ethan explained my stance better than I was able to.
I think you guys overestimate the importance of pe
On 5/26/19 9:32 PM, Ola Fosheim Grøstad wrote:> > Why do you guys insist
on him doing it your way?
I never said that. And just to further clarify, I also never said he
should USE a game engine for this.
I was only responding to the deluge of misinformation about
game-engine-like approaches, al
On Monday, 27 May 2019 at 01:52:05 UTC, Manu wrote:
I don't insist, I was just inviting him to the chat channel
where a similar effort is already ongoing, and where there are
perf experts who can help.
Yes, sure, is always a good thing to hash out ideas with others
who have an interest in the
On Sun, May 26, 2019 at 6:35 PM Ola Fosheim Grøstad via
Digitalmars-d-announce wrote:
>
> On Monday, 27 May 2019 at 00:33:45 UTC, Nick Sabalausky
> (Abscissa) wrote:
> > flat-out wrong) to say about game programming. People hear the
> > word "game", associate it with "insignificant" and promptly
>
On Monday, 27 May 2019 at 00:33:45 UTC, Nick Sabalausky
(Abscissa) wrote:
flat-out wrong) to say about game programming. People hear the
word "game", associate it with "insignificant" and promptly
shut their brains off.
Not insignificant, but also not necessarily relevant for the
project in t
On Monday, 27 May 2019 at 00:56:50 UTC, Nick Sabalausky
(Abscissa) wrote:
in defense against the benign. So congrats those pretending to
be anti-Nazi while utilizing that to build the NEXT new
fundamentalist regime.
I have to admit that I do use gmail, but I wonder if it is
healthy that NSA h
On 5/26/19 8:42 PM, Ola Fosheim Grøstad wrote:
On Monday, 27 May 2019 at 00:12:51 UTC, Nick Sabalausky (Abscissa) wrote:
Don't know about Europe, but here in the US, an unfortunate part of
the basic culture is that people tend to spend their entire lives here
going around LOOKING for reasons to
On Monday, 27 May 2019 at 00:12:51 UTC, Nick Sabalausky
(Abscissa) wrote:
Don't know about Europe, but here in the US, an unfortunate
part of the basic culture is that people tend to spend their
entire lives here going around LOOKING for reasons to be
offended, and by golly, they WILL be CERTAI
On 5/25/19 7:23 PM, Ethan wrote:
[...]
+1 (trillion)
In my entire software career, I have yet to ever come across even one
programmer without direct game engine experience who actually has
anything intelligent (or otherwise just simply NOT flat-out wrong) to
say about game programming. Peo
On 5/25/19 5:56 PM, Murilo wrote:
Sorry people, I did not mean to disregard the heros of D Day. It is
because I am latin american and here nobody cares about the second WW
cause we didn't participate much. I didn't know that in the US you
people had all of that respect for D Day.
Don't know
On Sunday, 26 May 2019 at 18:37:49 UTC, Ola Fosheim Grøstad wrote:
On Sunday, 26 May 2019 at 17:42:13 UTC, NaN wrote:
AFAIK Ganesh sucked and it was dropped. They use nv path
rendering now.
https://developer.nvidia.com/nv-path-rendering
Ah, do you know if this is in Chromium as well, or is i
On Sunday, 26 May 2019 at 17:41:01 UTC, NaN wrote:
On Sunday, 26 May 2019 at 16:39:53 UTC, Manu wrote:
On Sun, May 26, 2019 at 4:10 AM NaN via Digitalmars-d-announce
wrote:
What? ... this thread is bizarre.
Why would a high quality SVG renderer decide to limit to 16x
AA? Are
you suggesting
On Sunday, 26 May 2019 at 17:42:13 UTC, NaN wrote:
AFAIK Ganesh sucked and it was dropped. They use nv path
rendering now.
https://developer.nvidia.com/nv-path-rendering
Ah, do you know if this is in Chromium as well, or is it
something that is closed off to Chrome?
I also noticed that the
On Sunday, 26 May 2019 at 17:36:20 UTC, Ola Fosheim Grøstad wrote:
On Sunday, 26 May 2019 at 16:56:39 UTC, Ola Fosheim Grøstad
wrote:
If the SVG renderer in the browser is relevant? Depends. SVG
is animated through CSS, so the browser must be able to redraw
on every frame. For some interfaces i
On Sunday, 26 May 2019 at 16:39:53 UTC, Manu wrote:
On Sun, May 26, 2019 at 4:10 AM NaN via Digitalmars-d-announce
wrote:
What? ... this thread is bizarre.
Why would a high quality SVG renderer decide to limit to 16x
AA? Are
you suggesting that they use hardware super-sampling to render
the
On Sunday, 26 May 2019 at 16:56:39 UTC, Ola Fosheim Grøstad wrote:
If the SVG renderer in the browser is relevant? Depends. SVG is
animated through CSS, so the browser must be able to redraw on
every frame. For some interfaces it certainly would be
relevant, but I don't think Robert is aiming f
On Sunday, 26 May 2019 at 16:39:53 UTC, Manu wrote:
How is the web browser's SVG renderer even relevant? I have
absolutely no idea how this 'example' (or almost anything in
this thread) could be tied to the point I made way back at the
start before it went way off the rails. Just stop, it's kil
On Sun, May 26, 2019 at 4:10 AM NaN via Digitalmars-d-announce
wrote:
>
> On Saturday, 25 May 2019 at 23:23:31 UTC, Ethan wrote:
> > On Sunday, 19 May 2019 at 21:01:33 UTC, Robert M. Münch wrote:
> >>
> >> Browsers are actually doing quite well with simple 2D graphics
> >> today.
> >
> > Browsers
On 2019-05-25 23:23:31 +, Ethan said:
Right. I'm done. This thread reeks of a "Year of Linux desktop"
mentality and I will also likely never read it again just for my sanity.
That's your best statement so far. Greate move.
--
Robert M. Münch
http://www.saphirion.com
smarter | better | fas
On Saturday, 25 May 2019 at 23:23:31 UTC, Ethan wrote:
Oh, hey, wait a minute, Nick's dcompute could be exactly what
you're want if you're only doing this to show a UI framework
FWIW, OpenCL is deprecated on OS-X.
You should use Metal for everything.
GPU-APIs are not very future proof.
On Sunday, 26 May 2019 at 11:09:52 UTC, NaN wrote:
Chrome is still doing path rendering on the CPU for me. (I did
make sure that the "use hardware acceleration when available"
flag was set in the advanced settings.)
*nods* Switching hardware acceleration on/off has very little
impact on my ma
On Saturday, 25 May 2019 at 23:23:31 UTC, Ethan wrote:
On Sunday, 19 May 2019 at 21:01:33 UTC, Robert M. Münch wrote:
Browsers are actually doing quite well with simple 2D graphics
today.
Browsers have been rendering that on GPU for years.
Just because (for example) Chrome supports GPU ren
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