Re: KissRPC for dlang ver release.(Ultra high performance RPC)
On Wednesday, 9 August 2017 at 09:23:38 UTC, jasonsalex wrote: kiss-rpc-flatbuffer features: Lightweight and easy to use. There are two ways to support IDL and manually write protocols. Analog function call, more in line with the RPC remote call logic, simple, transparent. Easy to change, easy to use, existing code can be used directly The data format supports downward compatibility and uses the flatbuffer protocol, with better compatibility and faster speed. Really interesting! Only great Cassandra support left for me to rewrite my game server to :D.
Re: KissRPC for dlang ver release.(Ultra high performance RPC)
Really interesting! Only great Cassandra support left for me to rewrite my game server to :D.
Re: Update roll-up on my arsd libraries
You have mixed spaces and tabs, not in the good way either. https://github.com/adamdruppe/arsd/blob/master/simpledisplay.d#L3642
Re: A New Import Idiom`
On Monday, 13 February 2017 at 22:40:55 UTC, Ali Çehreli wrote: On 02/13/2017 06:28 AM, Mike Parker wrote: https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/ I claimed there is a performance improvement in compilation. Can someone answer kibwen's question on this subthread please: https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/ddp6a4p/ Ali I ran it a couple of times and just doing the following has a faster compile time: import std.datetime : SysTime; import std.traits : isIntegral; No difference in binary size as the article stated either, using dmd. Anyways yes this is kind of cool and fascinating how it works, but that aside I hope I never see this used in phobos. Does anyone else feel this way?
Re: From the Blog: The DLang Vision and Improvement Process
On Wednesday, 13 July 2016 at 10:23:44 UTC, Mike Parker wrote: Unlike previous posts on the D Blog, I prepared this one in advance and thought I had it set to auto publish at 9:00 pm my time. So I was surprised to discover at 7:00 pm local time that the post had gone live an hour before (at 9:00 am GMT). I had completely forgotten that, unlike my personal blogs, I had chosen to configure the blog software to use GMT rather than KST. Oh, well. It's live. I'm going to hold off another hour or two before posting it to reddit. I'll share the link here once I have. [1] http://dlang.org/blog/2016/07/13/the-dlang-vision-and-improvement-process/ Well written, keep up the good work!
Re: Recursive SymbolNames solved.
On Wednesday, 8 June 2016 at 13:28:19 UTC, Stefan Koch wrote: Hi, I solved the issue. PR is coming shortly. How was they getting recursive?