Re: KissRPC for dlang ver release.(Ultra high performance RPC)

2017-08-09 Thread Jerry via Digitalmars-d-announce

On Wednesday, 9 August 2017 at 09:23:38 UTC, jasonsalex wrote:

kiss-rpc-flatbuffer features:

Lightweight and easy to use. There are two ways to support IDL 
and manually write protocols. Analog function call, more in 
line with the RPC remote call logic, simple, transparent.


Easy to change, easy to use, existing code can be used directly

The data format supports downward compatibility and uses the 
flatbuffer protocol, with better compatibility and faster speed.


Really interesting! Only great Cassandra support left for me to 
rewrite my game server to :D.




Re: KissRPC for dlang ver release.(Ultra high performance RPC)

2017-08-09 Thread Jerry via Digitalmars-d-announce
Really interesting! Only great Cassandra support left for me to 
rewrite my game server to :D.




Re: Update roll-up on my arsd libraries

2017-04-14 Thread Jerry via Digitalmars-d-announce
You have mixed spaces and tabs, not in the good way either. 
https://github.com/adamdruppe/arsd/blob/master/simpledisplay.d#L3642





Re: A New Import Idiom`

2017-02-13 Thread Jerry via Digitalmars-d-announce

On Monday, 13 February 2017 at 22:40:55 UTC, Ali Çehreli wrote:

On 02/13/2017 06:28 AM, Mike Parker wrote:


https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/


I claimed there is a performance improvement in compilation. 
Can someone answer kibwen's question on this subthread please:



https://www.reddit.com/r/programming/comments/5tt33y/a_new_import_idiom_for_d/ddp6a4p/

Ali


I ran it a couple of times and just doing the following has a 
faster compile time:


   import std.datetime : SysTime;
   import std.traits   : isIntegral;

No difference in binary size as the article stated either, using 
dmd.


Anyways yes this is kind of cool and fascinating how it works, 
but that aside I hope I never see this used in phobos. Does 
anyone else feel this way?


Re: From the Blog: The DLang Vision and Improvement Process

2016-07-13 Thread Jerry via Digitalmars-d-announce

On Wednesday, 13 July 2016 at 10:23:44 UTC, Mike Parker wrote:
Unlike previous posts on the D Blog, I prepared this one in 
advance and thought I had it set to auto publish at 9:00 pm my 
time. So I was surprised to discover at 7:00 pm local time that 
the post had gone live an hour before (at 9:00 am GMT). I had 
completely forgotten that, unlike my personal blogs, I had 
chosen to configure the blog software to use GMT rather than 
KST.


Oh, well. It's live. I'm going to hold off another hour or two 
before posting it to reddit. I'll share the link here once I 
have.



[1] 
http://dlang.org/blog/2016/07/13/the-dlang-vision-and-improvement-process/


Well written, keep up the good work!


Re: Recursive SymbolNames solved.

2016-06-08 Thread Jerry via Digitalmars-d-announce

On Wednesday, 8 June 2016 at 13:28:19 UTC, Stefan Koch wrote:

Hi, I solved the issue.
PR is coming shortly.


How was they getting recursive?