On Sunday, 1 January 2023 at 06:52:22 UTC, Iain Buclaw wrote:
Glad to announce D 2.101.2, ♥ to the 3 contributors.
http://dlang.org/download.html
This point release fixes a few issues over 2.101.1, see the
changelog for more details.
http://dlang.org/changelog/2.101.2.html
-Iain
on behalf
On Tuesday, 27 December 2022 at 17:59:11 UTC, Les De Ridder wrote:
On Wednesday, 16 November 2022 at 01:13:29 UTC, torhu wrote:
On Tuesday, 15 November 2022 at 20:54:03 UTC, Iain Buclaw
wrote:
Glad to announce D 2.101.0, ♥ to the 63 contributors.
For some reason my project build fails
On Wednesday, 16 November 2022 at 01:21:12 UTC, rikki cattermole
wrote:
Yeah, you'll want to use dustmite. Hopefully the project isn't
too big.
I haven't figured out how to use DustMite, but the error goes
away when I compile one file at a time, for some reason.
On Tuesday, 15 November 2022 at 20:54:03 UTC, Iain Buclaw wrote:
Glad to announce D 2.101.0, ♥ to the 63 contributors.
For some reason my project build fails with this version, but
only the x86 release build. Only tried it on Windows.
This is the error, I'll post a bug report if I can
On 02.09.2015 16:41, GrandAxe wrote:
This is to inform the D Language community that the first viable
general artificial algorithm is being written in D. It is called
Organic Big data intelligence (OBI); the website is at
www.okeuvo.com.
Some of its capabilities are:
1. Ability to learn
2.
On 26.07.2013 01:15, Leandro Lucarella wrote:
Walter Bright, el 25 de July a las 14:27 me escribiste:
On 7/25/2013 11:49 AM, Dmitry S wrote:
I am also confused by the numbers. What I see at the end of the article is
21.56 seconds, and the latest development version does it in 12.19, which is
On 10.10.2012 09:06, Jacob Carlborg wrote:
On 2012-10-10 08:38, Nick Sabalausky wrote:
Some stuff I thought needed to be said and shared:
http://semitwist.com/articles/article/view/dispelling-common-d-myths
Personally, I would have pointed out that there are some other useful
modules in
On 12.08.2012 23:21, Sean Cavanaugh wrote:
Post windows 8 launch we should start seeing mainstream games shipping
32 and 64 bit binaries together in the same box. We already have moved
off of 32 bit in house for our editors and tools. The biggest hangup is
Microsoft keeps shipping 32 bit
On 13.08.2012 02:59, Sean Cavanaugh wrote:
On 8/12/2012 6:43 PM, torhu wrote:
On 12.08.2012 23:21, Sean Cavanaugh wrote:
Post windows 8 launch we should start seeing mainstream games shipping
32 and 64 bit binaries together in the same box. We already have moved
off of 32 bit in house for our
On 26.02.2012 01:34, Andrei Alexandrescu wrote:
Had a good chuckle:
http://buztech.org/read-d-programming-ebooks-lesson-1-getting-started.html
Andrei
Did they use Google translate to translate it to Chinese and then back
again? That's the worst I've ever seen.
On 15.02.2012 11:55, Vladimir Panteleev wrote:
On Wednesday, 15 February 2012 at 00:33:29 UTC, torhu wrote:
Nice! One suggestion for improvement: don't change the font
size based on the browser window size. I'm not a web
programmer, but I'm sure someone here can suggest a better way
On 14.02.2012 23:00, Walter Bright wrote:
http://forum.dlang.org/
This should replace the old miserable web interface to the forums.
Thanks to Vladimir Panteleev for an awesome job writing this!
Nice! One suggestion for improvement: don't change the font size based
on the browser window
On 30.11.2011 08:15, Jacob Carlborg wrote:
On 2011-11-29 22:14, torhu wrote:
On 29.11.2011 13:20, Jacob Carlborg wrote:
On 2011-11-29 12:00, Andrej Mitrovic wrote:
FWIW a couple of bugs from the old issue tracker were fixed in the new
fork. Bugs were reported here:
https://bitbucket.org
On 16.11.2011 21:15, Kiith-Sa wrote:
...
GitHub: https://github.com/kiith-sa/D-YAML
Docs : dyaml.alwaysdata.net/docs
You can get D:YAML 0.3 here: https://github.com/kiith-sa/D-YAML/downloads
Great, I've been looking into YAML lately. Would be interesting to see
how the speed of your
On 17.11.2011 15:01, Kiith-Sa wrote:
Thanks for your input. Your example doesn't seem to be significantly
simpler, but a good point is that the Mark structures don't need to
be passed. I'm considering this style:
---
bool constructMyStructScalar(ref Node node)
{
auto parts =
On 17.11.2011 17:21, Kiith-Sa wrote:
Performance is actually not an issue here, insignificant part of total
parsing time is spent in Constructor (only about 2%) and any slowdown
there should not be noticeable.
The idea you're proposing here would indeed simplify the API, but
I'm not sure if the
Great stuff!
On 15.06.2010 00:45, Sean Kelly wrote:
stdin.byChunk uses a mutable buffer that's overwritten for each chunk so you
can't ask for an immutable ubyte[] in the foreach line. Here's the version of
that sample I used to test (13.7):
import std.algorithm, std.concurrency, std.stdio;
void main()
I tried the example on page 406-407 of the book (copying stdin to stdout
using message passing). I don't mean to be a killjoy, but it doesn't
compile. :(
I'm using the latest pdf version of the book, and dmd 2.047.
I get this:
---
d:\prog\dmd\bin\..\src\phobos\std\stdio.d(1902): Error:
On 30.01.2010 09:32, KennyTM~ wrote:
On Jan 30, 10 15:13, Walter Bright wrote:
http://www.digitalmars.com/d/1.0/changelog.html
http://ftp.digitalmars.com/dmd.1.056.zip
http://www.digitalmars.com/d/2.0/changelog.html
http://ftp.digitalmars.com/dmd.2.040.zip
Thanks to the many people who
On 22.12.2009 1:44, Georg Wrede wrote:
Lars T. Kyllingstad wrote:
Most of the code is
written with a get it to work - NOW philoshophy, and as such there is
a lot of potential for improvement and polish, not least when it comes
to performance. I am aware of this, so there is really no need
On 12.10.2009 13:59, #ponce wrote:
I only get a black screen, but with music. Can't see any errors in the
log. I've got a Radeon mobility hd 3650. Is my gfx card no up to it?
We've a whole range of strange bugs on ATI... It _should_ work but there must
be an oddity somewhere in my code.
On 12.10.2009 03:07, #ponce wrote:
Hi,
We won another demo compo with a D entry (at MAIN demoparty)
http://www.pouet.net/prod.php?which=53942
We tried to make a bigger and more impressive entry this time. Note that it's a
french party so it's not Breakpoint.
D clearly allowed us to be more
On 10.07.2009 14:41, Ary Borenszweig wrote:
You can select the maximum visibility: private, protected or public.
(in the original UI in the plugin for Java there's also package,
but... where does package fall? private package protected?
protected package public? I think neither, mmm...)
On 09.07.2009 16:18, Ary Borenszweig wrote:
Jacob Carlborg escribió:
Generated source code like the tango documentation has
Why would you like to see the source code? I never seen this feature
in any other documentation generator. One should not need to see the
source code to use the API.
On 21.06.2009 20:34, Vladimir Panteleev wrote:
* can search for references (pointers) to a certain memory range
Nice, I'll have to try this tool out.
On 09.06.2009 20:44, Rainer Schuetze wrote:
The visualizer macros in autoexp.dat are quite complex and can be slow,
especially if you have associative arrays with a lot of entries. Please
try it without the autoexp.dat entries.
Didn't seem to matter much, but then there were no assoc arrays
On 09.06.2009 21:25, Bill Baxter wrote:
On Mon, Jun 8, 2009 at 3:43 PM, torhun...@spam.invalid wrote:
As someone mostly used to msvc 6, I have to say that debugging in msvc 9 is
incredibly sluggish in comparison. Most actions in the debugger takes
several seconds to complete, while in msvc
On 05.06.2009 09:37, Rainer Schuetze wrote:
Hi,
cv2pdb is a converter of DMD CodeView debug information to PDB debug
format to make debugging of D applications that were created with the
Digital Mars compiler, as seamless as possible in current versions of
Visual Studio.
This is great stuff!
On 28.03.2009 17:57, Nick Sabalausky wrote:
Lars Ivar Igesundlarsi...@igesund.net wrote in message
news:gqkpm7$2ci...@digitalmars.com...
The CSS and DDoc macro's are in SVN, I think most of what you mention can
be
fixed via that so feel free to suggest patches. A note on fonts; I think
Since there's still some interest in this project, I'm making a release.
DAllegro enables the use of Allegro 4.2.2 with the D programming
language. Allegro is a game programming library written in C.
Project page: http://www.dsource.org/projects/dallegro
Downloads:
Spacen Jasset wrote:
I don't really consider this bug to be fixed in 1.037 and I have added
comments explaining why. The bug has been marked as fixed though without
any explanation as to why the shading mode (windows) and permissions
(linux) are to be left as they are.
Tango also opens
Lars Ivar Igesund wrote:
Walter Bright wrote:
Lars Ivar Igesund wrote:
Walter Bright wrote:
In Sweden!
It is Øredev ;)
When I get a keyboard that does umlauts, I'll stick them in!
There were no umlauts there :D If anything, it shows your lack of a unicode
enabled newsreader ;)
digited wrote:
torhu Wrote:
I tried building DWT with -lib when that feature was first added. -lib
seems to be broken somehow, because just compiling one file at a time
results in a much smaller .lib file.
That's normal (really a feature, not a bug) - -lib creates more than one
object
digited wrote:
...
When I was compiling DWT with 1.035 in a single command to dmd (dmd -lib modules), it
took 11.66 seconds on 2GHz processor, size of lib was 7.6MB. With 1.036 it took 16.74
seconds and lib size became 8.1. I get same results with -lib while compiling
derelict opengl and glu
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