On Thursday, 13 December 2018 at 21:55:00 UTC, Jacob Carlborg
wrote:
You don't need that hack with an extra interface called "Class"
anymore. It's now possible to declare static/class methods
directly, which wasn't possible before.
Oh, nice. Yeah, that's what it was. I renamed it and got it
On 2018-12-13 00:36, Adam D. Ruppe wrote:
So I got out my code that (with your help about a year ago) was doing a
hello world window and menu, but now it doesn't compile, complaining
about a hidden Class clashing with my Class.
Hmm, it was not my intention for that to be exposed yet.
You
On 2018-12-12 15:52, Adam D. Ruppe wrote:
On Tuesday, 11 December 2018 at 10:19:38 UTC, Jacob Carlborg wrote:
Which year is the machine from? It should say that after the model.
Oh, I had to click "more info".
MacBook Air
11-inch, Mid 2011
So I guess it is quite old. I have tried to do the
On Tuesday, 11 December 2018 at 10:19:38 UTC, Jacob Carlborg
wrote:
I would recommend waiting until more of the Objective-C support
is implemented. Creating a subclass is a pain in the ass
currently.
So I got out my code that (with your help about a year ago) was
doing a hello world window
On Tuesday, 11 December 2018 at 10:19:38 UTC, Jacob Carlborg
wrote:
Which year is the machine from? It should say that after the
model.
Oh, I had to click "more info".
MacBook Air
11-inch, Mid 2011
So I guess it is quite old. I have tried to do the OS update
several times before and it
On Tuesday, 11 December 2018 at 16:32:31 UTC, Jacob Carlborg
wrote:
On 2018-12-11 13:23, Iain Buclaw wrote:
Dwarf data is emitted on OSX. The section where to find all
debug
symbols is prefixed by "__DWARF". Even DMD does this on OSX.
;-)
Yes, but the linker strips any sections with the
On 2018-12-11 13:23, Iain Buclaw wrote:
Dwarf data is emitted on OSX. The section where to find all debug
symbols is prefixed by "__DWARF". Even DMD does this on OSX. ;-)
Yes, but the linker strips any sections with the "S_ATTR_DEBUG" flag,
which includes the everything in the "__DWARF"
On Tuesday, 11 December 2018 at 11:24:37 UTC, Jacob Carlborg
wrote:
On 2018-12-11 12:13, Iain Buclaw wrote:
We're covered by libbacktrace, rather than tthe druntime
implementation.
https://github.com/gcc-mirror/gcc/blob/master/libbacktrace/README
Looks like Mach-O is not supported. It
On 2018-12-11 12:13, Iain Buclaw wrote:
We're covered by libbacktrace, rather than tthe druntime implementation.
https://github.com/gcc-mirror/gcc/blob/master/libbacktrace/README
Looks like Mach-O is not supported. It looks like it uses DWARF, but I
don't know how you plan to have that
On Tuesday, 11 December 2018 at 10:30:54 UTC, Jacob Carlborg
wrote:
On 2018-12-10 12:26, Iain Buclaw wrote:
Is there any consideration apart from section/tls support?
There's the backtrace implementation for exceptions as well,
"rt.backtrace". I had to slight modify the DMD backend to get
On 2018-12-10 12:26, Iain Buclaw wrote:
Is there any consideration apart from section/tls support?
There's the backtrace implementation for exceptions as well,
"rt.backtrace". I had to slight modify the DMD backend to get that to
work the same as it does on Linux and FreeBSD. I've
On 2018-12-10 14:55, Adam D. Ruppe wrote:
Ah, there it is: 10.9.5, 1.6 GhZ Core i5, 2 GB. (c) 2016. Actually not
that old.
Which year is the machine from? It should say that after the model. For
me it says: "MacBook (Retina, 12-inch, Early 2015)". If it's from mid
2012 or newer you can
On Monday, 10 December 2018 at 10:47:42 UTC, Jacob Carlborg wrote:
If you click on the Apple menu in the top left corner and
choose "About This Mac", it will say which model and which year
in the window that appears. It will also specify which version
of the OS it's running.
Ah, there it is:
On Monday, 10 December 2018 at 10:47:42 UTC, Jacob Carlborg wrote:
On 2018-12-08 18:01, Adam D. Ruppe wrote:
The one I have is a macbook air with a broken, but usable
screen (I got it for free yay). I don't know how old it is, I
*think* it is a 2013 model.
If you click on the Apple menu in
On 2018-12-08 18:01, Adam D. Ruppe wrote:
The one I have is a macbook air with a broken, but usable screen (I got
it for free yay). I don't know how old it is, I *think* it is a 2013
model.
If you click on the Apple menu in the top left corner and choose "About
This Mac", it will say which
On Saturday, 8 December 2018 at 08:30:08 UTC, Russel Winder wrote:
If you don't want the macOS laptop and it is a post-2014 one,
I'd be interested.
The one I have is a macbook air with a broken, but usable screen
(I got it for free yay). I don't know how old it is, I *think* it
is a 2013
On 2018-12-07 09:05, Andrea Fontana wrote:
Simpledisplay works fine for me (and it works better than sdl for mouse
input) but it requires X11 on macOS if i'm right: macOS' users don't
like X11 (and this force users to install a big dependency)
Yes, X11 is definitively not acceptable on
On Fri, 2018-12-07 at 20:47 +, Adam D. Ruppe via Digitalmars-d-announce
wrote:
>
[…]
> Ah yes, I sometimes get tempted to add Cocoa support, but (aside
> from one user contribution around 2012ish) I never get further
> than hello world. I do now have a mac... but I hate it, so I have
> no
On Friday, 7 December 2018 at 08:05:47 UTC, Andrea Fontana wrote:
Simpledisplay works fine for me (and it works better than sdl
for mouse input) but it requires X11 on macOS if i'm right:
macOS' users don't like X11 (and this force users to install a
big dependency)
Ah yes, I sometimes get
On Friday, 7 December 2018 at 15:03:38 UTC, Joakim wrote:
Nice, when does the version with genetic algorithms come out? ;)
https://www.economist.com/technology-quarterly/2015/09/03/wonderful-widgets
JK, of course, demo looks good.
Trust me or not, this is a planned feature.
Andrea
On Friday, 7 December 2018 at 13:32:10 UTC, bauss wrote:
This is a very impressive project and I'll follow it just to
see where it goes.
I have zero to no experience with 3d printing so I can't really
relate much to it.
Thank you!
If you eventually start with 3d printing you'll notice that
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana
wrote:
Hi!
I've just released the first version of vasaro.
It's a simple program I wrote to create 3d printable vases.
It's written in D (of course). It uses derelict-gl,
derelict-sdl and gtkd.
It should work on linux, macOS and
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana
wrote:
Hi!
I've just released the first version of vasaro.
It's a simple program I wrote to create 3d printable vases.
It's written in D (of course). It uses derelict-gl,
derelict-sdl and gtkd.
It should work on linux, macOS and
On Friday, 7 December 2018 at 07:22:18 UTC, JN wrote:
Looks nice. I'll give it a go when I plug my 3d printer.
Make sure it prints watertight before using the vase for fresh
flowers :-)
On Friday, 7 December 2018 at 01:17:02 UTC, Adam D. Ruppe wrote:
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana
wrote:
A special thanks to Adam Ruppe and his SimpleDisplay library I
used on earlier versions :)
why you go gtk in the end?
I replaced simpledisplay with sdl. Gtk
On Friday, 7 December 2018 at 07:22:18 UTC, JN wrote:
Looks nice. I'll give it a go when I plug my 3d printer.
Waiting for your feedback.
Why use derelict-sdl if you use gtkd already?
Good question. Gtk doesn't support opengl2.
Why do I use OpenGL2?
- I don't know ogl3
- I just need basic
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana
wrote:
Hi!
I've just released the first version of vasaro.
It's a simple program I wrote to create 3d printable vases.
It's written in D (of course). It uses derelict-gl,
derelict-sdl and gtkd.
Looks nice. I'll give it a go when I
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana
wrote:
A special thanks to Adam Ruppe and his SimpleDisplay library I
used on earlier versions :)
why you go gtk in the end?
On Thursday, 6 December 2018 at 21:03:49 UTC, kinke wrote:
On Thursday, 6 December 2018 at 20:45:07 UTC, Andrea Fontana
wrote:
[...]
Pretty cool, thx for sharing! I watched the demo and had an
extremely superficial glance at the code too; seems to make D
look good, as it deserves, so thanks
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