, and will shrink again when the
release comes?
Ivan Kazmenko.
On Sunday, 13 October 2013 at 01:26:39 UTC, Ivan Kazmenko wrote:
The sizes of Phobos binaries increased by a third for every OS
except FreeBSD, which seems to have remained the same (created
17 Feb 2013). Aside from the FreeBSD case which is most likely
a bug, is that an expected increase
On Monday, 4 November 2013 at 08:03:55 UTC, Walter Bright wrote:
http://ftp.digitalmars.com/dmd.2.064.zip
http://ftp.digitalmars.com/dmd.2.064.dmg
http://ftp.digitalmars.com/dmd_2.064-0_amd64.deb
http://ftp.digitalmars.com/dmd-2.064-0.fedora.i386.rpm
another implementation of uniform as the default, but
it is still easy to set the previous one as the preferred
intermediate level.
Ivan Kazmenko.
On Monday, 24 February 2014 at 21:07:00 UTC, Andrei Alexandrescu
wrote:
https://news.ycombinator.com/item?id=7293396
http://www.reddit.com/r/programming/comments/1yts5n/facebook_open_sources_flint_a_c_linter_written_in/
The relevant link on D_Programming twitter
.
See the changelog for more details.
http://dlang.org/changelog.html#2.068.0
-Martin
Congratulations!
On a side note, you guys are fast in fixing regressions I happen
to stumble upon and report. Thank you for quick responses!
Ivan Kazmenko.
On Friday, 1 January 2016 at 13:15:02 UTC, MrSmith wrote:
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
"Damage Control" is a game inspired by one of my old favorite
SNES games, Rampart (ok, technically an arcade game, but I had
it on SNES).
[...]
For me window is not shown.
On Monday, 4 January 2016 at 02:34:37 UTC, rcorre wrote:
On Sunday, 3 January 2016 at 19:53:25 UTC, Ivan Kazmenko wrote:
"If, at the end of a round, you have no territory, you are
defeated."
I'm almost sure this is currently not true for the last round:
the "completed&quo
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote:
"Damage Control" is a game inspired by one of my old favorite
SNES games, Rampart (ok, technically an arcade game, but I had
it on SNES).
The project is on Github:
https://github.com/rcorre/damage_control
Its very incomplete, but
On Sunday, 3 January 2016 at 17:09:08 UTC, rcorre wrote:
I added some instructions on the readme:
https://github.com/rcorre/damage_control#how-to-play
"If, at the end of a round, you have no territory, you are
defeated."
I'm almost sure this is currently not true for the last round:
the
(Russian):
https://github.com/GassaFM/raicup-2016-dlang-cgdk-ru
Ivan Kazmenko.
) is still the same, as well as the
license.txt file at its root. Is it that there was simply not
enough time to reflect the recent changes? And after the changes
are incorporated, do you plan to alter the license texts in the
previous releases as well?
Ivan Kazmenko.
of the
site is that many of the problems are easy. So they take only a
few minutes to solve, and the others' solutions are short and
readable, often showcasing different approaches and language
features.
If you got interested, go give it a try!
Ivan Kazmenko.
On Wednesday, 14 June 2017 at 08:32:43 UTC, Dsby wrote:
On Wednesday, 14 June 2017 at 01:17:12 UTC, Ivan Kazmenko wrote:
Hey,
The site https://codefights.com is a place to test and improve
your programming skills. The challenges include
interview-type problems, shortest code contests, duels
On Thursday, 14 December 2017 at 01:52:29 UTC, H. S. Teoh wrote:
...
This can, of course, be bound to a custom keybinding, then
you'll have your one-stop shop for compiling D snippets without
ever seeing (much less typing) any temporary filenames. And
without needing an internet connection.
On Friday, 17 November 2017 at 22:54:47 UTC, Steven Schveighoffer
wrote:
Cool! Is there any history of people using D in the past for
this competition?
A few people used D each year it had support, to various success.
The highest so far, I think, is Vladislav Isenbaev in 2013.
He got 11-th
/raicup-2017-dlang-cgdk-en
So, if you'd like to give it a try: good luck and have fun!
Ivan Kazmenko.
In my code in competitions, I tend to now use features around
2.070 so that they are mostly supported.
Ivan Kazmenko.
, the language switch is at the top)
Ivan Kazmenko.
hand, if I had
to write a guide for competitive programmers on how to use D,
such things sure would be included.
Ivan Kazmenko.
, #defines just to save typing).
And since #defines are so flexible, everyone has their own
version of the language, and some of the resulting code is
straight unreadable without a deciphering effort.
Ivan Kazmenko.
archives, perhaps yes for interview
training sites. For a particular platform and a particular cause
(e.g., a training course for a learning platform), it's entirely
possible to have D with mir-algorithm installed on the platform.
Ivan Kazmenko.
. Petersburg State University), but didn't push it much,
and got no result so far.
Ivan Kazmenko.
On Saturday, 29 May 2021 at 11:00:50 UTC, Martin Nowak wrote:
On Thursday, 13 May 2021 at 13:29:55 UTC, Martin Nowak wrote:
Glad to announce the first beta for the 2.097.0 release, ♥ to
the 54 contributors.
http://dlang.org/download.html#dmd_beta
http://dlang.org/changelog/2.097.0.html
On Sunday, 15 May 2022 at 11:05:38 UTC, Martin Nowak wrote:
Glad to announce D 2.100.0, ♥ to the 41 contributors.
Congratulations on the milestone number!
Ivan Kazmenko.
On Wednesday, 3 May 2023 at 11:13:34 UTC, Mike Parker wrote:
...
Our enthusiasm is high, and we're ready to get going. I think
you'll like where we're headed.
Interesting.
Good luck with the endeavor!
Ivan Kazmenko.
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