Re: Start of dmd 2.064 beta program

2013-10-12 Thread Ivan Kazmenko
, and will shrink again when the release comes? Ivan Kazmenko.

Re: Start of dmd 2.064 beta program

2013-10-12 Thread Ivan Kazmenko
On Sunday, 13 October 2013 at 01:26:39 UTC, Ivan Kazmenko wrote: The sizes of Phobos binaries increased by a third for every OS except FreeBSD, which seems to have remained the same (created 17 Feb 2013). Aside from the FreeBSD case which is most likely a bug, is that an expected increase

Re: dmd 2.064 release candidate 1

2013-11-04 Thread Ivan Kazmenko
On Monday, 4 November 2013 at 08:03:55 UTC, Walter Bright wrote: http://ftp.digitalmars.com/dmd.2.064.zip http://ftp.digitalmars.com/dmd.2.064.dmg http://ftp.digitalmars.com/dmd_2.064-0_amd64.deb http://ftp.digitalmars.com/dmd-2.064-0.fedora.i386.rpm

Re: legacy code retreat's triva game : the D version

2013-12-21 Thread Ivan Kazmenko
another implementation of uniform as the default, but it is still easy to set the previous one as the preferred intermediate level. Ivan Kazmenko.

Re: Facebook open sources flint, a C++ linter written in D

2014-02-28 Thread Ivan Kazmenko
On Monday, 24 February 2014 at 21:07:00 UTC, Andrei Alexandrescu wrote: https://news.ycombinator.com/item?id=7293396 http://www.reddit.com/r/programming/comments/1yts5n/facebook_open_sources_flint_a_c_linter_written_in/ The relevant link on D_Programming twitter

Re: Release D 2.068.0

2015-08-10 Thread Ivan Kazmenko via Digitalmars-d-announce
. See the changelog for more details. http://dlang.org/changelog.html#2.068.0 -Martin Congratulations! On a side note, you guys are fast in fixing regressions I happen to stumble upon and report. Thank you for quick responses! Ivan Kazmenko.

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-01 Thread Ivan Kazmenko via Digitalmars-d-announce
On Friday, 1 January 2016 at 13:15:02 UTC, MrSmith wrote: On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote: "Damage Control" is a game inspired by one of my old favorite SNES games, Rampart (ok, technically an arcade game, but I had it on SNES). [...] For me window is not shown.

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-05 Thread Ivan Kazmenko via Digitalmars-d-announce
On Monday, 4 January 2016 at 02:34:37 UTC, rcorre wrote: On Sunday, 3 January 2016 at 19:53:25 UTC, Ivan Kazmenko wrote: "If, at the end of a round, you have no territory, you are defeated." I'm almost sure this is currently not true for the last round: the "completed&quo

Re: Damage Control: An homage to Rampart (Alpha)

2015-12-31 Thread Ivan Kazmenko via Digitalmars-d-announce
On Thursday, 31 December 2015 at 16:43:53 UTC, rcorre wrote: "Damage Control" is a game inspired by one of my old favorite SNES games, Rampart (ok, technically an arcade game, but I had it on SNES). The project is on Github: https://github.com/rcorre/damage_control Its very incomplete, but

Re: Damage Control: An homage to Rampart (Alpha)

2016-01-03 Thread Ivan Kazmenko via Digitalmars-d-announce
On Sunday, 3 January 2016 at 17:09:08 UTC, rcorre wrote: I added some instructions on the readme: https://github.com/rcorre/damage_control#how-to-play "If, at the end of a round, you have no territory, you are defeated." I'm almost sure this is currently not true for the last round: the

Russian AI Cup 2016

2016-11-18 Thread Ivan Kazmenko via Digitalmars-d-announce
(Russian): https://github.com/GassaFM/raicup-2016-dlang-cgdk-ru Ivan Kazmenko.

Re: Release D 2.074.0

2017-04-10 Thread Ivan Kazmenko via Digitalmars-d-announce
) is still the same, as well as the license.txt file at its root. Is it that there was simply not enough time to reflect the recent changes? And after the changes are incorporated, do you plan to alter the license texts in the previous releases as well? Ivan Kazmenko.

D now available on Codefights.com

2017-06-13 Thread Ivan Kazmenko via Digitalmars-d-announce
of the site is that many of the problems are easy. So they take only a few minutes to solve, and the others' solutions are short and readable, often showcasing different approaches and language features. If you got interested, go give it a try! Ivan Kazmenko.

Re: D now available on Codefights.com

2017-06-14 Thread Ivan Kazmenko via Digitalmars-d-announce
On Wednesday, 14 June 2017 at 08:32:43 UTC, Dsby wrote: On Wednesday, 14 June 2017 at 01:17:12 UTC, Ivan Kazmenko wrote: Hey, The site https://codefights.com is a place to test and improve your programming skills. The challenges include interview-type problems, shortest code contests, duels

Re: run.dlang.io - a modern way to run D code

2017-12-14 Thread Ivan Kazmenko via Digitalmars-d-announce
On Thursday, 14 December 2017 at 01:52:29 UTC, H. S. Teoh wrote: ... This can, of course, be bound to a custom keybinding, then you'll have your one-stop shop for compiling D snippets without ever seeing (much less typing) any temporary filenames. And without needing an internet connection.

Re: Russian AI Cup 2017 - D language support

2017-11-18 Thread Ivan Kazmenko via Digitalmars-d-announce
On Friday, 17 November 2017 at 22:54:47 UTC, Steven Schveighoffer wrote: Cool! Is there any history of people using D in the past for this competition? A few people used D each year it had support, to various success. The highest so far, I think, is Vladislav Isenbaev in 2013. He got 11-th

Russian AI Cup 2017 - D language support

2017-11-17 Thread Ivan Kazmenko via Digitalmars-d-announce
/raicup-2017-dlang-cgdk-en So, if you'd like to give it a try: good luck and have fun! Ivan Kazmenko.

Re: On D in competitive programming

2018-07-28 Thread Ivan Kazmenko via Digitalmars-d-announce
In my code in competitions, I tend to now use features around 2.070 so that they are mostly supported. Ivan Kazmenko.

On D in competitive programming

2018-07-28 Thread Ivan Kazmenko via Digitalmars-d-announce
, the language switch is at the top) Ivan Kazmenko.

Re: On D in competitive programming

2018-07-29 Thread Ivan Kazmenko via Digitalmars-d-announce
hand, if I had to write a guide for competitive programmers on how to use D, such things sure would be included. Ivan Kazmenko.

Re: On D in competitive programming

2018-07-30 Thread Ivan Kazmenko via Digitalmars-d-announce
, #defines just to save typing). And since #defines are so flexible, everyone has their own version of the language, and some of the resulting code is straight unreadable without a deciphering effort. Ivan Kazmenko.

Re: On D in competitive programming

2018-07-31 Thread Ivan Kazmenko via Digitalmars-d-announce
archives, perhaps yes for interview training sites. For a particular platform and a particular cause (e.g., a training course for a learning platform), it's entirely possible to have D with mir-algorithm installed on the platform. Ivan Kazmenko.

Re: Seeking lecturer - D language (Moscow)

2018-03-15 Thread Ivan Kazmenko via Digitalmars-d-announce
. Petersburg State University), but didn't push it much, and got no result so far. Ivan Kazmenko.

Re: Release Candidate 2.097.0 [was: Re: Beta 2.097.0]

2021-05-29 Thread Ivan Kazmenko via Digitalmars-d-announce
On Saturday, 29 May 2021 at 11:00:50 UTC, Martin Nowak wrote: On Thursday, 13 May 2021 at 13:29:55 UTC, Martin Nowak wrote: Glad to announce the first beta for the 2.097.0 release, ♥ to the 54 contributors. http://dlang.org/download.html#dmd_beta http://dlang.org/changelog/2.097.0.html

Re: Release D 2.100.0

2022-05-15 Thread Ivan Kazmenko via Digitalmars-d-announce
On Sunday, 15 May 2022 at 11:05:38 UTC, Martin Nowak wrote: Glad to announce D 2.100.0, ♥ to the 41 contributors. Congratulations on the milestone number! Ivan Kazmenko.

Re: A New Era for the D Community

2023-05-04 Thread Ivan Kazmenko via Digitalmars-d-announce
On Wednesday, 3 May 2023 at 11:13:34 UTC, Mike Parker wrote: ... Our enthusiasm is high, and we're ready to get going. I think you'll like where we're headed. Interesting. Good luck with the endeavor! Ivan Kazmenko.