Re: DTanks Alpha
On Wednesday, 25 March 2015 at 15:16:06 UTC, Russel Winder wrote: On Tue, 2015-03-24 at 23:37 +, Kingsley via Digitalmars-d-announce wrote: On Saturday, 21 March 2015 at 15:57:54 UTC, Dan Olson wrote: > "Kingsley" writes: > > > In preparation for the London D meetup I have got the > > DTanks robot > > battle framework into the first alpha release state - good > > enough to > > use at the meetup anyway. > > > > https://github.com/masterthought/dtanks And an excellent framework it is too. I hope to be able to put some programming effort towards this to help make it even better. Actually I am wondering if we can put the framework skeleton to a constructive rather than destructive purpose. > > --K > > DTanks looks cool! I am going to have to try it. Brings > back > memories. > > I got hooked on the Apple ][ version > (http://corewar.co.uk/robotwar/) > back in the 80's and started a version for the Amiga called > "Tonks" but > it never got off the drawing board. I've always loved this > game > concept. Even did a version to run each tank on a node of > an Intel > Hypercube as a school project. Cool - feel free to give me any feedback. At the London D programmers meetup we had a tank tournament which was great fun. Some of the guys who came had not done D before - they were Scala / Java guys - but really enjoyed playing with D by way of the tanks game. Great fun was had by all there. Thanks to Kingsley for organizing this, and perhaps more importantly, getting the framework together. An interesting point was made by some there: this looks very like Java coding. Laeeth and I both agreed, saying that we felt Kingsley background in Java was being reflected a little in the look and feel of the D code, that if a C++ programmer had written it most likely the code would have had a C++ feel to it. Much of this is about spacing, identifier structure and things like that – relatively trivial stuff in the main. The question us then is this fine ( that D code can have a Java or C++ feel) or should there always be a D feel to all D code? There should be a video of the tournament emerging at some point from SkillsMatter who sponsor the meetup as they filmed it. The video may not reflect quite as much of the fun that was had! Here is the video: https://skillsmatter.com/skillscasts/6287-d-robot-tank-battle-tournament the fun starts at 16:48
Re: DTanks Alpha
On Tue, 2015-03-24 at 23:37 +, Kingsley via Digitalmars-d-announce wrote: > On Saturday, 21 March 2015 at 15:57:54 UTC, Dan Olson wrote: > > "Kingsley" writes: > > > > > In preparation for the London D meetup I have got the DTanks > > > robot > > > battle framework into the first alpha release state - good > > > enough to > > > use at the meetup anyway. > > > > > > https://github.com/masterthought/dtanks And an excellent framework it is too. I hope to be able to put some programming effort towards this to help make it even better. Actually I am wondering if we can put the framework skeleton to a constructive rather than destructive purpose. > > > --K > > > > DTanks looks cool! I am going to have to try it. Brings back > > memories. > > > > I got hooked on the Apple ][ version > > (http://corewar.co.uk/robotwar/) > > back in the 80's and started a version for the Amiga called > > "Tonks" but > > it never got off the drawing board. I've always loved this game > > concept. Even did a version to run each tank on a node of an > > Intel > > Hypercube as a school project. > > Cool - feel free to give me any feedback. At the London D > programmers meetup we had a tank tournament which was great fun. > Some of the guys who came had not done D before - they were Scala > / Java guys - but really enjoyed playing with D by way of the > tanks game. Great fun was had by all there. Thanks to Kingsley for organizing this, and perhaps more importantly, getting the framework together. An interesting point was made by some there: this looks very like Java coding. Laeeth and I both agreed, saying that we felt Kingsley background in Java was being reflected a little in the look and feel of the D code, that if a C++ programmer had written it most likely the code would have had a C++ feel to it. Much of this is about spacing, identifier structure and things like that – relatively trivial stuff in the main. The question us then is this fine ( that D code can have a Java or C++ feel) or should there always be a D feel to all D code? > There should be a video of the tournament emerging at some point > from SkillsMatter who sponsor the meetup as they filmed it. The video may not reflect quite as much of the fun that was had! -- Russel. = Dr Russel Winder t: +44 20 7585 2200 voip: sip:russel.win...@ekiga.net 41 Buckmaster Roadm: +44 7770 465 077 xmpp: rus...@winder.org.uk London SW11 1EN, UK w: www.russel.org.uk skype: russel_winder signature.asc Description: This is a digitally signed message part
Re: DTanks Alpha
On Saturday, 21 March 2015 at 15:57:54 UTC, Dan Olson wrote: "Kingsley" writes: In preparation for the London D meetup I have got the DTanks robot battle framework into the first alpha release state - good enough to use at the meetup anyway. https://github.com/masterthought/dtanks --K DTanks looks cool! I am going to have to try it. Brings back memories. I got hooked on the Apple ][ version (http://corewar.co.uk/robotwar/) back in the 80's and started a version for the Amiga called "Tonks" but it never got off the drawing board. I've always loved this game concept. Even did a version to run each tank on a node of an Intel Hypercube as a school project. Cool - feel free to give me any feedback. At the London D programmers meetup we had a tank tournament which was great fun. Some of the guys who came had not done D before - they were Scala / Java guys - but really enjoyed playing with D by way of the tanks game. There should be a video of the tournament emerging at some point from SkillsMatter who sponsor the meetup as they filmed it.
Re: DTanks Alpha
"Kingsley" writes: > In preparation for the London D meetup I have got the DTanks robot > battle framework into the first alpha release state - good enough to > use at the meetup anyway. > > https://github.com/masterthought/dtanks > > --K DTanks looks cool! I am going to have to try it. Brings back memories. I got hooked on the Apple ][ version (http://corewar.co.uk/robotwar/) back in the 80's and started a version for the Amiga called "Tonks" but it never got off the drawing board. I've always loved this game concept. Even did a version to run each tank on a node of an Intel Hypercube as a school project. -- Dan
Re: DTanks Alpha
On 21/03/2015 7:46 p.m., sclytrack wrote: On Saturday, 21 March 2015 at 02:39:23 UTC, Rikki Cattermole wrote: On 21/03/2015 10:55 a.m., Kingsley wrote: In preparation for the London D meetup I have got the DTanks robot battle framework into the first alpha release state - good enough to use at the meetup anyway. https://github.com/masterthought/dtanks --K Are you aware of what turtles are? Because this looks pretty close api wise, to be used for it. Logo? Yes that's the originating language.
Re: DTanks Alpha
On Saturday, 21 March 2015 at 02:39:23 UTC, Rikki Cattermole wrote: On 21/03/2015 10:55 a.m., Kingsley wrote: In preparation for the London D meetup I have got the DTanks robot battle framework into the first alpha release state - good enough to use at the meetup anyway. https://github.com/masterthought/dtanks --K Are you aware of what turtles are? Because this looks pretty close api wise, to be used for it. Logo?
Re: DTanks Alpha
On 21/03/2015 10:55 a.m., Kingsley wrote: In preparation for the London D meetup I have got the DTanks robot battle framework into the first alpha release state - good enough to use at the meetup anyway. https://github.com/masterthought/dtanks --K Are you aware of what turtles are? Because this looks pretty close api wise, to be used for it.
DTanks Alpha
In preparation for the London D meetup I have got the DTanks robot battle framework into the first alpha release state - good enough to use at the meetup anyway. https://github.com/masterthought/dtanks --K