On Saturday, 21 January 2017 at 17:41:58 UTC, NVolcz wrote:
Any screenshots?
https://github.com/ZILtoid1991/pixelperfectengine/issues/1
There's even a video showcasing the scrolling capabilities of the
engine. I made more during development, most of them are about
the bugs.
On Friday, 20 January 2017 at 23:15:51 UTC, solidstate1991 wrote:
Github: https://github.com/ZILtoid1991/pixelperfectengine
Any screenshots?
On Saturday, 21 January 2017 at 14:27:35 UTC, Dmitry wrote:
On Friday, 20 January 2017 at 23:15:51 UTC, solidstate1991
wrote:
Github: https://github.com/ZILtoid1991/pixelperfectengine
Any documentation?
Documentation is in the works with a few sample codes, but
currently I have a lot of
On Friday, 20 January 2017 at 23:15:51 UTC, solidstate1991 wrote:
Github: https://github.com/ZILtoid1991/pixelperfectengine
Any documentation?
On Saturday, 21 January 2017 at 01:55:54 UTC, Chris Wright wrote:
This would have been the perfect place for you to describe what
this project is about.
Pixel Perfect Engine is a 2d graphics system based on SDL and
FreeImage. It appears to be tile-based and incorporate a map
editor.
It's
This would have been the perfect place for you to describe what this
project is about.
Pixel Perfect Engine is a 2d graphics system based on SDL and FreeImage.
It appears to be tile-based and incorporate a map editor.
Github: https://github.com/ZILtoid1991/pixelperfectengine
It's now pretty usable a decent speeds and a lot of features.
There's now a new collision-detection algorithm that can test
whole lines at once, although it's currently untested. I also
started to work on an editor, it's only function