Re: Project Highlight: Voxelman

2017-01-01 Thread MrSmith via Digitalmars-d-announce
On Saturday, 31 December 2016 at 14:22:40 UTC, jkpl wrote: dub build --build=release Performing "release" build using dmd for x86_64. dmd failed with exit code 1. I've fixed compilation on linux on 2.072. However you need to use --DRT-oncycle=ignore when starting, due to new cycle handling in

Re: Project Highlight: Voxelman

2017-01-01 Thread thedeemon via Digitalmars-d-announce
On Saturday, 31 December 2016 at 14:22:40 UTC, jkpl wrote: What I mean is that there's a compilation error related to dlib: What's your compiler version? Many libraries and projects are not building with dmd 2.072 yet, but they build fine with dmd 2.071.

Re: Project Highlight: Voxelman

2016-12-31 Thread Mike Parker via Digitalmars-d-announce
On Saturday, 31 December 2016 at 14:22:40 UTC, jkpl wrote: Just an advice to Mike Parker. If it's possible, next time a project is highlighted you could try to contact the person before publishing the post so that people are not disappointed when they try to build the stuff. Thanks, but I al

Re: Project Highlight: Voxelman

2016-12-31 Thread jkpl via Digitalmars-d-announce
On Saturday, 31 December 2016 at 13:27:13 UTC, MrSmith wrote: On Saturday, 31 December 2016 at 11:48:34 UTC, jkpl wrote: I don't blame your personally but the last time a blog post presented a game (it was the one made by the author of dlib) there was also a similar problem. Were you aware that

Re: Project Highlight: Voxelman

2016-12-31 Thread MrSmith via Digitalmars-d-announce
On Saturday, 31 December 2016 at 11:48:34 UTC, jkpl wrote: I don't blame your personally but the last time a blog post presented a game (it was the one made by the author of dlib) there was also a similar problem. Were you aware that something gonna be posted and that necessarily people would t

Re: Project Highlight: Voxelman

2016-12-31 Thread jkpl via Digitalmars-d-announce
On Friday, 30 December 2016 at 13:42:10 UTC, MrSmith wrote: On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote: Voxelman is a plugin-driven voxel game engine that is built around a client-server architecture and sports multi-threaded world & mesh generation. I stumbled across a po

Re: Project Highlight: Voxelman

2016-12-30 Thread MrSmith via Digitalmars-d-announce
On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote: Voxelman is a plugin-driven voxel game engine that is built around a client-server architecture and sports multi-threaded world & mesh generation. I stumbled across a post on /r/VoxelGameDev a few weeks back and recognized the ha