On Saturday, 31 December 2016 at 14:22:40 UTC, jkpl wrote:
dub build --build=release
Performing "release" build using dmd for x86_64.
dmd failed with exit code 1.
I've fixed compilation on linux on 2.072. However you need to use
--DRT-oncycle=ignore when starting, due to new cycle handling in
On Saturday, 31 December 2016 at 14:22:40 UTC, jkpl wrote:
What I mean is that there's a compilation error related to dlib:
What's your compiler version?
Many libraries and projects are not building with dmd 2.072 yet,
but they build fine with dmd 2.071.
On Saturday, 31 December 2016 at 14:22:40 UTC, jkpl wrote:
Just an advice to Mike Parker. If it's possible, next time a
project is highlighted you could try to contact the person
before publishing the post so that people are not disappointed
when they try to build the stuff.
Thanks, but I al
On Saturday, 31 December 2016 at 13:27:13 UTC, MrSmith wrote:
On Saturday, 31 December 2016 at 11:48:34 UTC, jkpl wrote:
I don't blame your personally but the last time a blog post
presented a game (it was the one made by the author of dlib)
there was also a similar problem. Were you aware that
On Saturday, 31 December 2016 at 11:48:34 UTC, jkpl wrote:
I don't blame your personally but the last time a blog post
presented a game (it was the one made by the author of dlib)
there was also a similar problem. Were you aware that something
gonna be posted and that necessarily people would t
On Friday, 30 December 2016 at 13:42:10 UTC, MrSmith wrote:
On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote:
Voxelman is a plugin-driven voxel game engine that is built
around a client-server architecture and sports multi-threaded
world & mesh generation.
I stumbled across a po
On Friday, 30 December 2016 at 13:28:12 UTC, Mike Parker wrote:
Voxelman is a plugin-driven voxel game engine that is built
around a client-server architecture and sports multi-threaded
world & mesh generation.
I stumbled across a post on /r/VoxelGameDev a few weeks back
and recognized the ha