On Monday, 21 December 2015 at 02:28:27 UTC, Adam D. Ruppe wrote:
On Sunday, 20 December 2015 at 17:24:41 UTC, jmh530 wrote:
The code looks easy to understand also. You might consider
writing this up into a blog post.
I might if I had a blog... which I need to set up at some point
but haven't
On Monday, 21 December 2015 at 10:52:07 UTC, wobbles wrote:
On Ubuntu 64 bit:
whoops, I always build 32 bit here and sometimes forget to test
64 bit before pushing. Fixed now.
The game code is very simple to follow too.
I'll try making a simple game using simpledisplay over the
christmas.
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote:
code here:
http://arsdnet.net/dcode/minesweeper.d
[...]
On Ubuntu 64 bit:
$ dmd minesweeper.d simpledisplay.d color.d
simpledisplay.d(4477): Error: cannot implicitly convert
expression (XCreatePixmapCursor(this.display, pm, pm
On Sunday, 20 December 2015 at 20:58:25 UTC, Taylor Hillegeist
wrote:
I had to install libglu1-mesa* on Ubuntu. Nicely done though!
Huh, that's good to know! Everywhere else I tried on Linux it
just worked but it does indeed require GL and GLU just because
simpledisplay on Linux links to them
On Sunday, 20 December 2015 at 17:24:41 UTC, jmh530 wrote:
The code looks easy to understand also. You might consider
writing this up into a blog post.
I might if I had a blog... which I need to set up at some point
but haven't yet (well, I used to have one but not for years).
But what I pos
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote:
dmd minesweeper.d simpledisplay.d color.d
And play the game! At least on Windows and Linux. On Mac, you
need to install XQuartz since I don't have a working Cocoa
implementation in simpledisplay.d right now. Fear not, it is on
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote:
code here:
http://arsdnet.net/dcode/minesweeper.d
[...]
The code looks easy to understand also. You might consider
writing this up into a blog post.
On Sunday, 20 December 2015 at 06:26:43 UTC, stew wrote:
"D-Invaders" under: http://dgame-dev.de/index.php?controller=wip
Nice!
Dgame looks to be a pretty nice little lib too.
a) (the most important for me) I can be as productive in D as I
am in Python but still keep my static typing and nat
On Sunday, 20 December 2015 at 02:11:58 UTC, Adam D. Ruppe wrote:
code here:
http://arsdnet.net/dcode/minesweeper.d
[...]
Nice!
I love doing this kind of thing on a lazy Sunday. Pick any 80's
arcade game and try to implement as much as possible in an hour.
I have several languages I cycle t