Re: SpaceD - a racing game written in D

2017-08-16 Thread Dukc via Digitalmars-d-announce

On Wednesday, 28 June 2017 at 07:20:08 UTC, Murzistor wrote:
The spaceship is completely uncontrollable! It obviously lacks 
of some sort of brakes (with jet engines directed forward).


Don't try to drive it like a car. Imagine you're piloting a boat. 
That's roughly how it behaves.


Re: SpaceD - a racing game written in D

2017-08-15 Thread VanAnorld via Digitalmars-d-announce

On Wednesday, 28 June 2017 at 07:41:30 UTC, Murzistor wrote:

On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
I just released my racing game I have been working on for the 
past few days for a linux game jam on itch.io[1].
OK, it can slow down, but I still cannot keep it within the 
bounds. It lacks of some maneuvering thrusters.

It is also very important for real spaceship.


Access violation 
https://drive.google.com/file/d/0B-Fhj3lTfwGdZGZLU21tNDk2UkU/view


I love racing game, this is so awesome. I love speed, though in 
the game I'm playing, controlling the speed is quite hard! ( I'm 
playing Carx Highway Racing 
http://appnaz.com/android/carx-highway-racing-com.CarXTech.highWay )


Re: SpaceD - a racing game written in D

2017-06-28 Thread Murzistor via Digitalmars-d-announce

On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
I just released my racing game I have been working on for the 
past few days for a linux game jam on itch.io[1].
OK, it can slow down, but I still cannot keep it within the 
bounds. It lacks of some maneuvering thrusters.

It is also very important for real spaceship.


Access violation 
https://drive.google.com/file/d/0B-Fhj3lTfwGdZGZLU21tNDk2UkU/view




Re: SpaceD - a racing game written in D

2017-06-28 Thread Murzistor via Digitalmars-d-announce

On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
I just released my racing game I have been working on for the 
past few days for a linux game jam on itch.io[1].
It compiles and works on Windows! (But I had to download some 
libraries.)
The spaceship is completely uncontrollable! It obviously lacks of 
some sort of brakes (with jet engines directed forward).



Open-source code written in D usually compiles and works. C++ 
open-source code usually do not (or simply requires visual 
studio? even it is "cross-platform")







Re: SpaceD - a racing game written in D

2017-06-16 Thread Francis Nixon via Digitalmars-d-announce

Bug report:
http://i.imgur.com/I7S51tf.png


Re: SpaceD - a racing game written in D

2017-03-29 Thread Guillaume Piolat via Digitalmars-d-announce

On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
I just released my racing game I have been working on for the 
past few days for a linux game jam on itch.io[1].


It is an open source[2] 3D racing game in space (tracks/physics 
are 2D though) and I'm quite proud how it turned out. It 
contains a track editor with blender-like shortcuts, an online 
track browser where you can also submit your own tracks, a shop 
where you can buy upgrades and it saves your personal bests per 
track.


It's available for free on Windows and Linux, but you can also 
buy it for any price if you think I made a good job and if you 
want to reward me.


[1]: https://webfreak.itch.io/spaced
[2]: https://github.com/WebFreak001/linux-jam


Hi, just a bit of feedback. Initially I was put off because I 
didn't find the turbo key.




Re: SpaceD - a racing game written in D

2017-03-28 Thread WebFreak001 via Digitalmars-d-announce

On Tuesday, 28 March 2017 at 15:29:03 UTC, Dukc wrote:
One more note, the dub package descriptor says "MIT license". 
You may want to change that to copyleft if you continue 
development, so competing companies cannot use that as base to 
make a clone of your future full version game.


eh I don't mind


Re: SpaceD - a racing game written in D

2017-03-28 Thread Dukc via Digitalmars-d-announce
One more note, the dub package descriptor says "MIT license". You 
may want to change that to copyleft if you continue development, 
so competing companies cannot use that as base to make a clone of 
your future full version game.


Re: SpaceD - a racing game written in D

2017-03-28 Thread Dukc via Digitalmars-d-announce

On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
I just released my racing game I have been working on for the 
past few days for a linux game jam on itch.io[1].


It is an open source[2] 3D racing game in space (tracks/physics 
are 2D though) and I'm quite proud how it turned out. It 
contains a track editor with blender-like shortcuts, an online 
track browser where you can also submit your own tracks, a shop 
where you can buy upgrades and it saves your personal bests per 
track.


It's available for free on Windows and Linux, but you can also 
buy it for any price if you think I made a good job and if you 
want to reward me.


[1]: https://webfreak.itch.io/spaced
[2]: https://github.com/WebFreak001/linux-jam


Feels much like boat racing. However, prone to crashes, at least 
on Windows. Luckily they are normal exceptions, not segfaults. 
Your average gamer probably will not like when he is informed 
that it's an Object.Exception and a stack trace. However, I do. 
It encouraged me enough to consider fixing it myself!


Re: SpaceD - a racing game written in D

2017-03-22 Thread bitwise via Digitalmars-d-announce

On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
I just released my racing game I have been working on for the 
past few days for a linux game jam on itch.io[1].


It is an open source[2] 3D racing game in space (tracks/physics 
are 2D though) and I'm quite proud how it turned out. It 
contains a track editor with blender-like shortcuts, an online 
track browser where you can also submit your own tracks, a shop 
where you can buy upgrades and it saves your personal bests per 
track.


It's available for free on Windows and Linux, but you can also 
buy it for any price if you think I made a good job and if you 
want to reward me.


[1]: https://webfreak.itch.io/spaced
[2]: https://github.com/WebFreak001/linux-jam


Nice - I like the name.



Re: SpaceD - a racing game written in D

2017-03-20 Thread Adam D. Ruppe via Digitalmars-d-announce

On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote:
I just released my racing game I have been working on for the 
past few days for a linux game jam on itch.io[1].


Nice!