Re: SpaceD - a racing game written in D
On Wednesday, 28 June 2017 at 07:20:08 UTC, Murzistor wrote: The spaceship is completely uncontrollable! It obviously lacks of some sort of brakes (with jet engines directed forward). Don't try to drive it like a car. Imagine you're piloting a boat. That's roughly how it behaves.
Re: SpaceD - a racing game written in D
On Wednesday, 28 June 2017 at 07:41:30 UTC, Murzistor wrote: On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote: I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. OK, it can slow down, but I still cannot keep it within the bounds. It lacks of some maneuvering thrusters. It is also very important for real spaceship. Access violation https://drive.google.com/file/d/0B-Fhj3lTfwGdZGZLU21tNDk2UkU/view I love racing game, this is so awesome. I love speed, though in the game I'm playing, controlling the speed is quite hard! ( I'm playing Carx Highway Racing http://appnaz.com/android/carx-highway-racing-com.CarXTech.highWay )
Re: SpaceD - a racing game written in D
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote: I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. OK, it can slow down, but I still cannot keep it within the bounds. It lacks of some maneuvering thrusters. It is also very important for real spaceship. Access violation https://drive.google.com/file/d/0B-Fhj3lTfwGdZGZLU21tNDk2UkU/view
Re: SpaceD - a racing game written in D
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote: I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It compiles and works on Windows! (But I had to download some libraries.) The spaceship is completely uncontrollable! It obviously lacks of some sort of brakes (with jet engines directed forward). Open-source code written in D usually compiles and works. C++ open-source code usually do not (or simply requires visual studio? even it is "cross-platform")
Re: SpaceD - a racing game written in D
Bug report: http://i.imgur.com/I7S51tf.png
Re: SpaceD - a racing game written in D
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote: I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track. It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me. [1]: https://webfreak.itch.io/spaced [2]: https://github.com/WebFreak001/linux-jam Hi, just a bit of feedback. Initially I was put off because I didn't find the turbo key.
Re: SpaceD - a racing game written in D
On Tuesday, 28 March 2017 at 15:29:03 UTC, Dukc wrote: One more note, the dub package descriptor says "MIT license". You may want to change that to copyleft if you continue development, so competing companies cannot use that as base to make a clone of your future full version game. eh I don't mind
Re: SpaceD - a racing game written in D
One more note, the dub package descriptor says "MIT license". You may want to change that to copyleft if you continue development, so competing companies cannot use that as base to make a clone of your future full version game.
Re: SpaceD - a racing game written in D
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote: I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track. It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me. [1]: https://webfreak.itch.io/spaced [2]: https://github.com/WebFreak001/linux-jam Feels much like boat racing. However, prone to crashes, at least on Windows. Luckily they are normal exceptions, not segfaults. Your average gamer probably will not like when he is informed that it's an Object.Exception and a stack trace. However, I do. It encouraged me enough to consider fixing it myself!
Re: SpaceD - a racing game written in D
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote: I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. It is an open source[2] 3D racing game in space (tracks/physics are 2D though) and I'm quite proud how it turned out. It contains a track editor with blender-like shortcuts, an online track browser where you can also submit your own tracks, a shop where you can buy upgrades and it saves your personal bests per track. It's available for free on Windows and Linux, but you can also buy it for any price if you think I made a good job and if you want to reward me. [1]: https://webfreak.itch.io/spaced [2]: https://github.com/WebFreak001/linux-jam Nice - I like the name.
Re: SpaceD - a racing game written in D
On Tuesday, 21 March 2017 at 00:49:14 UTC, WebFreak001 wrote: I just released my racing game I have been working on for the past few days for a linux game jam on itch.io[1]. Nice!