The post you quoted links to the git repo. You can clone it
with "git clone http://repo.or.cz/knightmare.git";, or view the
code online at https://repo.or.cz/knightmare.git/tree (includes
a link to download the tarball).
Thanks. I see it now.
On Saturday, 28 September 2019 at 02:59:20 UTC, Murilo wrote:
On Thursday, 23 November 2017 at 12:18:38 UTC, ketmar wrote:
recently i worked on remake of DOS remake of Konami's
Knightmare game[0]. the game is playable now, it has music
from original MSX Knightmare, and sfx/gfx/levels from DOS
On Thursday, 23 November 2017 at 12:18:38 UTC, ketmar wrote:
recently i worked on remake of DOS remake of Konami's
Knightmare game[0]. the game is playable now, it has music from
original MSX Knightmare, and sfx/gfx/levels from DOS remake. it
is written in D, of course, and it is FOSS. you can
Taylor Hillegeist wrote:
On Monday, 11 December 2017 at 19:34:56 UTC, ketmar wrote:
major update: entity logic is completely driven by external
...
you're welcome to study MES compiler implementation if you like. it is
contained in one file (mesengine.d), and is not that hard to follow.
I ho
On Monday, 11 December 2017 at 19:34:56 UTC, ketmar wrote:
major update: entity logic is completely driven by external
...
you're welcome to study MES compiler implementation if you
like. it is contained in one file (mesengine.d), and is not
that hard to follow.
I hope you didn't write that a
major update: entity logic is completely driven by external scripts now! ;-)
most of "monsters.d" code moved to MES scripts. also, entity (actor in the
terms of the engine) management was completely rewritten, so it mostly
doesn't allocate in game loop.
"what is MES?", one may ask. ok, MES is
Mengu wrote:
On Tuesday, 28 November 2017 at 07:47:14 UTC, Nick Sabalausky (Abscissa)
wrote:
On 11/24/2017 08:28 PM, ketmar wrote:
quickfix. forgot to properly set requested OpenGL version.
http://files.catbox.moe/lx02hz.7z
Very cool! Works under wine for me. Not a game I was familiar with,
On Tuesday, 28 November 2017 at 07:47:14 UTC, Nick Sabalausky
(Abscissa) wrote:
On 11/24/2017 08:28 PM, ketmar wrote:
quickfix. forgot to properly set requested OpenGL version.
http://files.catbox.moe/lx02hz.7z
Very cool! Works under wine for me. Not a game I was familiar
with, so it's cool
Nick Sabalausky (Abscissa) wrote:
On 11/24/2017 08:28 PM, ketmar wrote:
quickfix. forgot to properly set requested OpenGL version.
http://files.catbox.moe/lx02hz.7z
Very cool! Works under wine for me. Not a game I was familiar with, so
it's cool learning hands-on about more of Konami's back
On 11/24/2017 08:28 PM, ketmar wrote:
quickfix. forgot to properly set requested OpenGL version.
http://files.catbox.moe/lx02hz.7z
Very cool! Works under wine for me. Not a game I was familiar with, so
it's cool learning hands-on about more of Konami's back catalog from one
of the best gami
quickfix. forgot to properly set requested OpenGL version.
http://files.catbox.moe/lx02hz.7z
latest binary. some fixes, nicer title screen, alt now shoots too...
http://files.catbox.moe/k7xxn0.7z
bauss wrote:
On Thursday, 23 November 2017 at 12:18:38 UTC, ketmar wrote:
recently i worked on remake of DOS remake of Konami's Knightmare
game[0]. the game is playable now, it has music from original MSX
Knightmare, and sfx/gfx/levels from DOS remake. it is written in D, of
course, and it is
On Thursday, 23 November 2017 at 12:18:38 UTC, ketmar wrote:
recently i worked on remake of DOS remake of Konami's
Knightmare game[0]. the game is playable now, it has music from
original MSX Knightmare, and sfx/gfx/levels from DOS remake. it
is written in D, of course, and it is FOSS. you can
Martin Drašar wrote:
Neat! Instead of working, I was spamming shift like crazy...
glad that you liked it! this little thingy is very addictive. ;-)
Now, when you say a partial port, did you make some automated
translation or it is just a manual labor with lotta love?
fully manual work. ah, e
Dne 23.11.2017 v 13:18 ketmar via Digitalmars-d-announce napsal(a):
> recently i worked on remake of DOS remake of Konami's Knightmare
> game[0]. the game is playable now, it has music from original MSX
> Knightmare, and sfx/gfx/levels from DOS remake. it is written in D, of
> course, and it is FOS
recently i worked on remake of DOS remake of Konami's Knightmare game[0].
the game is playable now, it has music from original MSX Knightmare, and
sfx/gfx/levels from DOS remake. it is written in D, of course, and it is
FOSS. you can find the sources here[1].
as usual, you'll need my IV module
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