Re: remake of remake of Konami's Knightmare

2019-09-28 Thread Murilo via Digitalmars-d-announce
The post you quoted links to the git repo. You can clone it with "git clone http://repo.or.cz/knightmare.git";, or view the code online at https://repo.or.cz/knightmare.git/tree (includes a link to download the tarball). Thanks. I see it now.

Re: remake of remake of Konami's Knightmare

2019-09-28 Thread sarn via Digitalmars-d-announce
On Saturday, 28 September 2019 at 02:59:20 UTC, Murilo wrote: On Thursday, 23 November 2017 at 12:18:38 UTC, ketmar wrote: recently i worked on remake of DOS remake of Konami's Knightmare game[0]. the game is playable now, it has music from original MSX Knightmare, and sfx/gfx/levels from DOS

Re: remake of remake of Konami's Knightmare

2019-09-27 Thread Murilo via Digitalmars-d-announce
On Thursday, 23 November 2017 at 12:18:38 UTC, ketmar wrote: recently i worked on remake of DOS remake of Konami's Knightmare game[0]. the game is playable now, it has music from original MSX Knightmare, and sfx/gfx/levels from DOS remake. it is written in D, of course, and it is FOSS. you can

Re: remake of remake of Konami's Knightmare

2017-12-14 Thread ketmar via Digitalmars-d-announce
Taylor Hillegeist wrote: On Monday, 11 December 2017 at 19:34:56 UTC, ketmar wrote: major update: entity logic is completely driven by external ... you're welcome to study MES compiler implementation if you like. it is contained in one file (mesengine.d), and is not that hard to follow. I ho

Re: remake of remake of Konami's Knightmare

2017-12-14 Thread Taylor Hillegeist via Digitalmars-d-announce
On Monday, 11 December 2017 at 19:34:56 UTC, ketmar wrote: major update: entity logic is completely driven by external ... you're welcome to study MES compiler implementation if you like. it is contained in one file (mesengine.d), and is not that hard to follow. I hope you didn't write that a

Re: remake of remake of Konami's Knightmare

2017-12-11 Thread ketmar via Digitalmars-d-announce
major update: entity logic is completely driven by external scripts now! ;-) most of "monsters.d" code moved to MES scripts. also, entity (actor in the terms of the engine) management was completely rewritten, so it mostly doesn't allocate in game loop. "what is MES?", one may ask. ok, MES is

Re: remake of remake of Konami's Knightmare

2017-11-28 Thread ketmar via Digitalmars-d-announce
Mengu wrote: On Tuesday, 28 November 2017 at 07:47:14 UTC, Nick Sabalausky (Abscissa) wrote: On 11/24/2017 08:28 PM, ketmar wrote: quickfix. forgot to properly set requested OpenGL version. http://files.catbox.moe/lx02hz.7z Very cool! Works under wine for me. Not a game I was familiar with,

Re: remake of remake of Konami's Knightmare

2017-11-28 Thread Mengu via Digitalmars-d-announce
On Tuesday, 28 November 2017 at 07:47:14 UTC, Nick Sabalausky (Abscissa) wrote: On 11/24/2017 08:28 PM, ketmar wrote: quickfix. forgot to properly set requested OpenGL version. http://files.catbox.moe/lx02hz.7z Very cool! Works under wine for me. Not a game I was familiar with, so it's cool

Re: remake of remake of Konami's Knightmare

2017-11-28 Thread ketmar via Digitalmars-d-announce
Nick Sabalausky (Abscissa) wrote: On 11/24/2017 08:28 PM, ketmar wrote: quickfix. forgot to properly set requested OpenGL version. http://files.catbox.moe/lx02hz.7z Very cool! Works under wine for me. Not a game I was familiar with, so it's cool learning hands-on about more of Konami's back

Re: remake of remake of Konami's Knightmare

2017-11-27 Thread Nick Sabalausky (Abscissa) via Digitalmars-d-announce
On 11/24/2017 08:28 PM, ketmar wrote: quickfix. forgot to properly set requested OpenGL version. http://files.catbox.moe/lx02hz.7z Very cool! Works under wine for me. Not a game I was familiar with, so it's cool learning hands-on about more of Konami's back catalog from one of the best gami

Re: remake of remake of Konami's Knightmare

2017-11-24 Thread ketmar via Digitalmars-d-announce
quickfix. forgot to properly set requested OpenGL version. http://files.catbox.moe/lx02hz.7z

Re: remake of remake of Konami's Knightmare

2017-11-24 Thread ketmar via Digitalmars-d-announce
latest binary. some fixes, nicer title screen, alt now shoots too... http://files.catbox.moe/k7xxn0.7z

Re: remake of remake of Konami's Knightmare

2017-11-23 Thread ketmar via Digitalmars-d-announce
bauss wrote: On Thursday, 23 November 2017 at 12:18:38 UTC, ketmar wrote: recently i worked on remake of DOS remake of Konami's Knightmare game[0]. the game is playable now, it has music from original MSX Knightmare, and sfx/gfx/levels from DOS remake. it is written in D, of course, and it is

Re: remake of remake of Konami's Knightmare

2017-11-23 Thread bauss via Digitalmars-d-announce
On Thursday, 23 November 2017 at 12:18:38 UTC, ketmar wrote: recently i worked on remake of DOS remake of Konami's Knightmare game[0]. the game is playable now, it has music from original MSX Knightmare, and sfx/gfx/levels from DOS remake. it is written in D, of course, and it is FOSS. you can

Re: remake of remake of Konami's Knightmare

2017-11-23 Thread ketmar via Digitalmars-d-announce
Martin Drašar wrote: Neat! Instead of working, I was spamming shift like crazy... glad that you liked it! this little thingy is very addictive. ;-) Now, when you say a partial port, did you make some automated translation or it is just a manual labor with lotta love? fully manual work. ah, e

Re: remake of remake of Konami's Knightmare

2017-11-23 Thread Martin Drašar via Digitalmars-d-announce
Dne 23.11.2017 v 13:18 ketmar via Digitalmars-d-announce napsal(a): > recently i worked on remake of DOS remake of Konami's Knightmare > game[0]. the game is playable now, it has music from original MSX > Knightmare, and sfx/gfx/levels from DOS remake. it is written in D, of > course, and it is FOS

remake of remake of Konami's Knightmare

2017-11-23 Thread ketmar via Digitalmars-d-announce
recently i worked on remake of DOS remake of Konami's Knightmare game[0]. the game is playable now, it has music from original MSX Knightmare, and sfx/gfx/levels from DOS remake. it is written in D, of course, and it is FOSS. you can find the sources here[1]. as usual, you'll need my IV module