On Sunday, 19 May 2019 at 16:47:39 UTC, Mike Brockus wrote:
On Sunday, 19 May 2019 at 07:46:11 UTC, Johannes Loher wrote:
Am 18.05.19 um 08:20 schrieb Mike Brockus:
[...]
Hey there,
I already tried to answer your questions on reddit.
You can post links here by simply pasting the URL (the
On Sunday, 19 May 2019 at 12:24:28 UTC, Patrick Schluter wrote:
On Saturday, 18 May 2019 at 21:05:13 UTC, Les De Ridder wrote:
On Saturday, 18 May 2019 at 20:34:33 UTC, Patrick Schluter
wrote:
* hurrah for French keyboard which has a rarely used µ key,
but none for Ç a frequent character of
On 20/05/2019 11:10 PM, Boqsc wrote:
https://dlang.org/spec/float.html
I'm frozen in learning basics of D lang since I want to create a simple
game and I really would like a clean and simple code, however to me
floating points are magic.
https://wiki.dlang.org/Review_Queue
Since std.decimal
On Mon, May 20, 2019 at 11:10:32AM +, Boqsc via Digitalmars-d-learn wrote:
> https://dlang.org/spec/float.html
>
> I'm frozen in learning basics of D lang since I want to create a
> simple game and I really would like a clean and simple code, however
> to me floating points are magic.
Read
On Sunday, 19 May 2019 at 13:07:36 UTC, Robert M. Münch wrote:
On 2019-05-12 17:33:16 +, kdevel said:
[...]
What about correctness?
Correctness of what?
Open a new document in MS Word or any other word processor and
then press and hold the "L" key until the cursor hits the right
On Monday, 20 May 2019 at 11:47:25 UTC, Josh wrote:
On Monday, 20 May 2019 at 11:10:32 UTC, Boqsc wrote:
https://dlang.org/spec/float.html
I'm frozen in learning basics of D lang since I want to create
a simple game and I really would like a clean and simple code,
however to me floating
On Wednesday, 6 March 2019 at 01:50:16 UTC, solidstate1991 wrote:
Thanks, it seems I'll have to write my own solution for this,
and I really dislike the way streaming compression works in C.
I've spotted some other bugs regarding my PNG implementation,
but those were unrelated and didn't
On Monday, 20 May 2019 at 12:50:29 UTC, Simen Kjærås wrote:
If you're worried that $92_233_720_368_547_758.07 (long.max) is
not enough money for your game, I'd note that the entire
current world economy is about a thousandth of that. Even so,
there's std.bigint.BigInt, which has no set limit,
On Monday, 20 May 2019 at 11:50:57 UTC, Dennis wrote:
For a simple game, I think it's the easiest to just store an
integer of cents (or the lowest amount of currency possible).
Back in 2003 i did this very thing for when creating my C
program for suggesting and helping with credit card
On Monday, 20 May 2019 at 14:57:57 UTC, Adam D. Ruppe wrote:
idk about phobos, but I have one of these in my web server
library
git hub link https://github.com/adamdruppe/arsd
or dub link http://code.dlang.org/packages/arsd-official
On Monday, 20 May 2019 at 14:44:50 UTC, Boqsc wrote:
I'm questioning, if D lang will ever include simple URL parsing
into their std Phobos library?
idk about phobos, but I have one of these in my web server library
http://dpldocs.info/experimental-docs/arsd.cgi.Uri.html
(also copy/pasted to
On Monday, 20 May 2019 at 14:44:50 UTC, Boqsc wrote:
I wonder if there is a simple way to extract Authority from an
URL string.
What is Authority of URL:
https://en.wikipedia.org/wiki/URL#Syntax
https://dlang.org/phobos/std_path.html
I was able to gather the filename of URL via std.path
I wonder if there is a simple way to extract Authority from an
URL string.
What is Authority of URL: https://en.wikipedia.org/wiki/URL#Syntax
https://dlang.org/phobos/std_path.html
I was able to gather the filename of URL via std.path package
function: baseName.
import std.stdio, std.path;
On Monday, 20 May 2019 at 12:50:29 UTC, Simen Kjærås wrote:
There are some caveats when using doubles, as floating-point
math is not always equal to regular math. For instance, if you
had the entire world economy in one variable, you could
subtract a cent at a time without the variable
On Sunday, 19 May 2019 at 23:54:27 UTC, Anonymouse wrote:
What makes it decide to collect? What triggers it?
You can try setting heapSizeFactor option to something lower than
2 to increase collection frequency:
On Monday, 20 May 2019 at 11:10:32 UTC, Boqsc wrote:
https://dlang.org/spec/float.html
I'm frozen in learning basics of D lang since I want to create
a simple game and I really would like a clean and simple code,
however to me floating points are magic.
https://wiki.dlang.org/Review_Queue
On 20.05.19 13:47, Josh wrote:
Normally I would say no, no and no. Rounding issues will kill you every
time.
And you'd be right.
However:
import std.stdio;
import std.range;
void main()
{
foreach (i; iota(1, 1000)) {
writefln("%f", cast(float) i / 100.0);
}
}
Doesn't
On Monday, 20 May 2019 at 12:09:02 UTC, Alex wrote:
void* data;
auto x = cast(byte[A,B,C])data;
X is then an AxBxC matrix.
It sounds like you're looking for ndslide from mir
http://code.dlang.org/packages/mir-algorithm
```
ubyte data[];
auto x = x.sliced(A, B, C);
```
It should be pretty
given some array, is there some way to easily impose structure on
that array at runtime?
void* data;
auto x = cast(byte[A,B,C])data;
X is then an AxBxC matrix.
I'm having to compute the index myself and it just seems
unnecessary. A and B are not known at compile time though.
Obviously it
On Monday, 20 May 2019 at 11:10:32 UTC, Boqsc wrote:
I'm frozen in learning basics of D lang since I want to create
a simple game and I really would like a clean and simple code,
For a simple game, I think it's the easiest to just store an
integer of cents (or the lowest amount of currency
On Monday, 20 May 2019 at 11:10:32 UTC, Boqsc wrote:
https://dlang.org/spec/float.html
I'm frozen in learning basics of D lang since I want to create
a simple game and I really would like a clean and simple code,
however to me floating points are magic.
https://wiki.dlang.org/Review_Queue
Hi, I have a debugee that constantly crashes the MSVC IDE (2017 or
2019, doesn't matter). Not sure if this is Visual D related or not. Is
there any way to narrow down the cause?
--
Robert M. Münch
http://www.saphirion.com
smarter | better | faster
https://dlang.org/spec/float.html
I'm frozen in learning basics of D lang since I want to create a
simple game and I really would like a clean and simple code,
however to me floating points are magic.
https://wiki.dlang.org/Review_Queue
Since std.decimal is still work in progress and
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