On Wednesday, 29 April 2015 at 19:04:11 UTC, extrawurst wrote:
On Wednesday, 29 April 2015 at 13:55:46 UTC, Benjamin Thaut
wrote:
On Monday, 27 April 2015 at 21:19:02 UTC, extrawurst wrote:
here is the shortened version of the returned class CSteamID:
On Thursday, 30 April 2015 at 08:18:16 UTC, Benjamin Thaut wrote:
On Wednesday, 29 April 2015 at 19:04:11 UTC, extrawurst wrote:
On Wednesday, 29 April 2015 at 13:55:46 UTC, Benjamin Thaut
wrote:
On Monday, 27 April 2015 at 21:19:02 UTC, extrawurst wrote:
here is the shortened version of the
On Wednesday, 29 April 2015 at 13:55:46 UTC, Benjamin Thaut wrote:
On Monday, 27 April 2015 at 21:19:02 UTC, extrawurst wrote:
here is the shortened version of the returned class CSteamID:
https://gist.github.com/Extrawurst/936f56ceaa87cf287257
this is the shortened interface (no destructors
On Monday, 27 April 2015 at 21:19:02 UTC, extrawurst wrote:
here is the shortened version of the returned class CSteamID:
https://gist.github.com/Extrawurst/936f56ceaa87cf287257
this is the shortened interface (no destructors in the rest of
the code either):
On Monday, 27 April 2015 at 07:37:23 UTC, Laeeth Isharc wrote:
On Sunday, 26 April 2015 at 15:49:46 UTC, extrawurst wrote:
I hope someone can tell me where my bug is.
I am linking to a dynamic library with C++ interfaces:
```
//alias S = ulong;
struct S
{
ulong data;
}
extern(C) I getI();
On Monday, 27 April 2015 at 16:24:16 UTC, Benjamin Thaut wrote:
Am 27.04.2015 um 17:16 schrieb extrawurst:
On Monday, 27 April 2015 at 13:14:21 UTC, Benjamin Thaut wrote:
On Monday, 27 April 2015 at 13:08:33 UTC, extrawurst wrote:
Don't ask me about the compiler, like stated above I have no
On Sunday, 26 April 2015 at 15:49:46 UTC, extrawurst wrote:
I hope someone can tell me where my bug is.
I am linking to a dynamic library with C++ interfaces:
```
//alias S = ulong;
struct S
{
ulong data;
}
extern(C) I getI();
extern(C++) interface I
{
void foo();
S bar();
}
```
now
On Monday, 27 April 2015 at 13:08:33 UTC, extrawurst wrote:
Don't ask me about the compiler, like stated above I have no
control over the binaries, it is proprietary.
Thats bad to start with.
the C++ class basically is:
```
class S
{
union SteamID_t
{
struct
On Monday, 27 April 2015 at 11:00:23 UTC, extrawurst wrote:
Thought about that too and tried uint aswell. does not work
either..
Please post the c++ declarations as well. Which c++ compiler do
you use for win32? (dmc or msvc)
Kind Regards
Benjamin
On Monday, 27 April 2015 at 12:56:57 UTC, Benjamin Thaut wrote:
On Monday, 27 April 2015 at 11:00:23 UTC, extrawurst wrote:
Thought about that too and tried uint aswell. does not work
either..
Please post the c++ declarations as well. Which c++ compiler do
you use for win32? (dmc or msvc)
On Monday, 27 April 2015 at 13:14:21 UTC, Benjamin Thaut wrote:
On Monday, 27 April 2015 at 13:08:33 UTC, extrawurst wrote:
Don't ask me about the compiler, like stated above I have no
control over the binaries, it is proprietary.
Thats bad to start with.
the C++ class basically is:
```
Am 27.04.2015 um 17:16 schrieb extrawurst:
On Monday, 27 April 2015 at 13:14:21 UTC, Benjamin Thaut wrote:
On Monday, 27 April 2015 at 13:08:33 UTC, extrawurst wrote:
Don't ask me about the compiler, like stated above I have no control
over the binaries, it is proprietary.
Thats bad to
I hope someone can tell me where my bug is.
I am linking to a dynamic library with C++ interfaces:
```
//alias S = ulong;
struct S
{
ulong data;
}
extern(C) I getI();
extern(C++) interface I
{
void foo();
S bar();
}
```
now the question is why does it crash to access bar() in both
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