On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:
Hi David,
Learning programming, learning D and learning 3D are 3
significant endeavours.
You might want to begin with http://www.basic4gl.net/ which
will get you going with 3D, quite a topic in itself.
Then learn D regardless :)
So, I'
On Tuesday, 27 May 2014 at 10:03:36 UTC, David wrote:
On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:
Hi David,
Learning programming, learning D and learning 3D are 3
significant endeavours.
You might want to begin with http://www.basic4gl.net/ which
will get you going with 3D, quite
Let's say I have a set of containers, using a
D-unfriendly-semantic. They rather use a kind of ADA vocabulary
(according to https://en.wikipedia.org/wiki/Deque). I want to
make them "range-aware".
If the input/output ranges are easy to implement(so it's just
reading/writing an element, keepin
On Tuesday, 27 May 2014 at 10:50:54 UTC, BicMedium wrote:
Let's say I have a set of containers, using a
D-unfriendly-semantic. They rather use a kind of ADA vocabulary
(according to https://en.wikipedia.org/wiki/Deque). I want to
make them "range-aware".
If the input/output ranges are easy to
Hi,everyone,
down VisulaD from
http://rainers.github.io/visuald/visuald/StartPage.html
found the virus:Win32.Troj.Undef.(kcloud)
Why?
Frank
https://www.virustotal.com/en/file/bbd76ddb41a80f0526f6cf1e37a2db2736cfa8f29ed3f5fd7a4336bf4c8bbe43/analysis/
Just 5 of 52. Probably a false alarm.
K
On Tuesday, 27 May 2014 at 10:50:54 UTC, BicMedium wrote:
Let's say I have a set of containers, using a
D-unfriendly-semantic. They rather use a kind of ADA vocabulary
(according to https://en.wikipedia.org/wiki/Deque). I want to
make them "range-aware".
If the input/output ranges are easy to
On Tuesday, 27 May 2014 at 10:50:54 UTC, BicMedium wrote:
Let's say I have a set of containers, using a
D-unfriendly-semantic. They rather use a kind of ADA vocabulary
(according to https://en.wikipedia.org/wiki/Deque). I want to
make them "range-aware".
If the input/output ranges are easy to
On Tuesday, 27 May 2014 at 11:43:12 UTC, monarch_dodra wrote:
On Tuesday, 27 May 2014 at 10:50:54 UTC, BicMedium wrote:
Let's say I have a set of containers, using a
D-unfriendly-semantic. They rather use a kind of ADA
vocabulary (according to https://en.wikipedia.org/wiki/Deque).
I want to ma
Hello,
I read in std.range that given a random access range r ,
r.opIndex(n) should return a reference to the nth element. Is
there a qualifier for a "read only" random access range? If not,
why?
I also don't really get the point of "Mobile Elements", how is
"destructively reading" related to
On Tuesday, 27 May 2014 at 12:18:15 UTC, BicMedium wrote:
I mean that those tests are just like testing an interface...).
If your interface isn't complete, than it is irrelevant what your
implementations are, since the algorithms can't use your ranges
anyways.
BTW the 2nd and the 3rd assert
On Tuesday, 27 May 2014 at 13:04:50 UTC, Johann wrote:
Hello,
I read in std.range that given a random access range r ,
r.opIndex(n) should return a reference to the nth element. Is
there a qualifier for a "read only" random access range? If
not, why?
The documentation is a bit wrong. It does
On Tuesday, 27 May 2014 at 14:05:56 UTC, monarch_dodra wrote:
On Tuesday, 27 May 2014 at 12:18:15 UTC, BicMedium wrote:
I mean that those tests are just like testing an interface...).
If your interface isn't complete, than it is irrelevant what
your implementations are, since the algorithms c
On Sun, 25 May 2014 18:13:17 -0400, Rene Zwanenburg
wrote:
On Sunday, 25 May 2014 at 14:40:06 UTC, Steven Schveighoffer wrote:
On Sun, 25 May 2014 04:04:09 -0700, Rene Zwanenburg
wrote:
Given
alias GLenum = uint;
void glSomeFunction(GLenum, uint);
Now, is there some way to differentia
On Tuesday, 27 May 2014 at 16:49:42 UTC, BicMedium wrote:
But there could be a templated-unittest for those kind of
things...Ranges are relatively straightforward in to use, but
when you want to implement one, it's another thing...So it's
just about indexes ? And a kind of State machine for ind
On Tuesday, 27 May 2014 at 10:13:13 UTC, Szymon Gatner wrote:
I would STRONGLY advise to go with a ready engine like Unity.
You still have to learn a lot before you will have just
building blocks to create a game like loading and rendering 3D
models, a gameplay framework etc etc.
Start wit
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