On Tuesday, 27 May 2014 at 10:03:36 UTC, David wrote:
On Saturday, 24 May 2014 at 08:54:53 UTC, ponce wrote:
Learning programming, learning D and learning 3D are 3
You might want to begin with http://www.basic4gl.net/ which
will get you going with 3D, quite a topic in itself.
Then learn D regardless :)
So, I'v used Blender for a half year or sth. and I think I can
make a little area :)
As far as I know, I do now need a graphic and physics engines,
1 of the graphic APIs and for sure my programming stuff and
here I'm stuck :D
And I still can't install Mono-D :( if I try I just get a whole
bunch of errors that any packages couldn't be found, don't know
if I'm doing sth. wrong
(I probably do :P)
I would STRONGLY advise to go with a ready engine like Unity.
You still have to learn a lot before you will have just building
blocks to create a game like loading and rendering 3D models, a
gameplay framework etc etc.
Start with Unity, lean how to make a game there. Learn how to
programm gameplay there and after that, when you see what is
needed before even being able to make a game, only then try to
make things from scratch. Use C# in Unity too as it is similar to
D so you will have easier transition when necessary.