Re: Where I download Digital Mars C Preprocessor sppn.exe?
What on earth are you talking about. ImportC is highly experimental and was announced far too soon. If you look at the last release a very large number of the bug fixes were for ImportC specifically. https://dlang.org/changelog/2.099.0.html#bugfix-list
Re: Why do immutable variables need reference counting?
immutable isn't tied to lifetime semantics. It only says that this memory will never be modified by anyone during its lifetime. Anyway, the real problem is with const. Both mutable and immutable become it automatically.
Re: Why do immutable variables need reference counting?
Storage classes like immutable/const/shared are not tied to any memory management strategy. Nor does it dictate memory lifetime. It only dictates how it can be interacted with when you have a reference to it.
Re: one liner to split a string into every n chars?
One way you can do it: import std.range : chunks; import std.algorithm : map; import std.array : array; import std.conv : text; string[] split = "Hello D".chunks(2).map!(v => v.text).array; writeln(split); foreach(val; "Hello D".chunks(2)) { writeln(val.text); }
Re: Create an associative array with function pointers as the value
On 21/04/2022 2:15 AM, rempas wrote: Unfortunately, this will not work for me as it uses "TypeInfo" and it is not available with "-betterC". Thank you for trying to help regardless! You can't use AA's in -betterC. The implementation is not templated and is in druntime.
Re: unexpected noreturn behavior
noreturn is the bottom type which can implicitly convert to any type, including void. A value of type noreturn will never be produced and the compiler can optimize such code accordingly. https://dlang.org/spec/type.html#noreturn
Re: unexpected noreturn behavior
Could we add a check for this in DScanner? Otherwise I'm not sure how else we are going to find all of these instances and fix them.
Re: Library for image editing and text insertion
To get the commands dub used, use -v. $ dub build -v
Re: Library for image editing and text insertion
No args added there. https://github.com/AuburnSounds/Dplug/blob/master/graphics/dplug/graphics/pngload.d#L1972 Yup that code certainly looks wrong. Note the casts above it in around: https://github.com/AuburnSounds/Dplug/blob/master/graphics/dplug/graphics/pngload.d#L1956 So yeah upstream issue.
Re: Library for image editing and text insertion
On 27/04/2022 9:39 AM, Guillaume Piolat wrote: On Tuesday, 26 April 2022 at 21:13:38 UTC, Alexander Zhirov wrote: more build errors If you "dub upgrade" it should work a bit better. No success in reproducing the bug here. It definitely on your end. void main() { int scale; int* in_ = new int; ubyte b = cast(int)scale * (cast(int)*in_ >> 7); } onlineapp.d(5): Error: cannot implicitly convert expression `scale * (*in_ >> 7)` of type `int` to `ubyte`
Re: Library for image editing and text insertion
On 27/04/2022 9:55 AM, Guillaume Piolat wrote: On Tuesday, 26 April 2022 at 21:44:56 UTC, rikki cattermole wrote: On 27/04/2022 9:39 AM, Guillaume Piolat wrote: On Tuesday, 26 April 2022 at 21:13:38 UTC, Alexander Zhirov wrote: more build errors If you "dub upgrade" it should work a bit better. No success in reproducing the bug here. It definitely on your end. void main() { int scale; int* in_ = new int; ubyte b = cast(int)scale * (cast(int)*in_ >> 7); } onlineapp.d(5): Error: cannot implicitly convert expression `scale * (*in_ >> 7)` of type `int` to `ubyte` No. Obviously VRP works differently for me and for him, for an unknown reason. I copied and pasted the same code that is failing from the file in question and put it into that test code. Putting an int into a ubyte absolutely should error, that is a lossy conversion and should not be automatic.
Re: Library for image editing and text insertion
On 27/04/2022 10:05 AM, Guillaume Piolat wrote: On Tuesday, 26 April 2022 at 21:59:39 UTC, rikki cattermole wrote: Putting an int into a ubyte absolutely should error, that is a lossy conversion and should not be automatic. It's just VRP, here it works in 2.094 https://d.godbolt.org/z/vjq7xsMdn because the compiler wasn't complaining I wouldn't know it was reliant on VRP (which is certainly an issue to be fixed). Okay further testing locally, I cannot reproduce. Of course I still don't think that code is right and should have the casts. Either way whatever the dmd is, it must not be as recent as thought to be.
Re: CTFE and BetterC compatibility
This works: ```d struct Data { int[] digits; } int parseDigit(char c) pure { return c - '0'; } Data parse(string str) pure { Data data; if (__ctfe) { size_t used; data.digits.length = str.length; while (str.length != 0) { // Skip spaces while (str[0] == ' ') str = str[1 .. $]; // Parse single digit integer data.digits[used++] = parseDigit(str[0]); // Consume digit str = str[1 .. $]; } data.digits = data.digits[0 .. used]; } return data; } enum Data parsedData = parse("5 4 2 6 9"); extern(C) int main() { pragma(msg, "First digit=", parsedData.digits[0]); return 0; } ```
Re: range result in Tuple! and how to convert into assocArray by sort?
If I am understanding the problem correctly, this is a super expensive method for doing something pretty simple. Even if it is a bit more code, this won't require memory allocation which in this case wouldn't be cheap (given how big DNA tends to be). string s = "ACGTACGT"; uint[4] counts; foreach(char c; s) { switch(c) { case 'A': case 'a': counts[0]++; break; case 'C': case 'c': counts[1]++; break; case 'G': case 'g': counts[2]++; break; case 'T': case 't': counts[3]++; break; default: assert(0, "Unknown compound"); } } writeln(counts);
Re: While loop on global variable optimised away?
Compiler optimizations should not be defined by a programming language specification. This will be on LLVM.
Re: Help, in vibe.d, how to get configure var of mongodb in heroku?
On 13/05/2022 5:18 PM, MichaelBi wrote: i have code here: auto uri = environment.get("MONGODB_URI"); MongoClient conn = connectMongoDB(uri); MongoDatabase eqpdb = conn.getDatabase("MbEqpHeroku"); the "MONGODB_URI" showed above already put into heroku's app config as the 'key' and there is a paired 'value'. so the uri is to extract the value which is to use for app to establish mongodb connection. and above code with error msg here: Error: `getenv` cannot be interpreted at compile time, because it has no available source code That part of the code is probably fine. Basically you have to be careful that: auto uri = environment.get("MONGODB_URI"); Isn't being executed during compilation. Stuff that typically cause this is anything that initializes a variable. Globals: shared Foo foo = Foo(...); Class fields: class Foo { Bar bar = Bar(...); }
Re: Help, in vibe.d, how to get configure var of mongodb in heroku?
On 13/05/2022 5:52 PM, MichaelBi wrote: struct Camera{ @name("_id") BsonObjectID id; // represented as "_id" in the database string brand; string model; } the structure is mapping of database field structure. how to resolve? That code isn't the cause of your issue (its fine, no CTFE needed). We would need see more of your code surrounding: auto uri = environment.get("MONGODB_URI"); MongoClient conn = connectMongoDB(uri); MongoDatabase eqpdb = conn.getDatabase("MbEqpHeroku");
Re: Help, in vibe.d, how to get configure var of mongodb in heroku?
Okay that is fine, now we need to see where showData is being called.
Re: Help, in vibe.d, how to get configure var of mongodb in heroku?
On 13/05/2022 6:23 PM, MichaelBi wrote: render!("index.dt", showData()); There ya go, template arguments are run at compile time.
Re: Help, in vibe.d, how to get configure var of mongodb in heroku?
On 13/05/2022 7:03 PM, MichaelBi wrote: On Friday, 13 May 2022 at 06:43:30 UTC, rikki cattermole wrote: On 13/05/2022 6:23 PM, MichaelBi wrote: render!("index.dt", showData()); There ya go, template arguments are run at compile time. Unh, then how to dynamically generate pages by using vibe.d Its been a while since I used vibe.d but I think just storing it in a variable first would be enough. https://vibed.org/api/vibe.http.server/render
Re: FTP LS
Phobos curl wrapper may be an option: https://dlang.org/phobos/std_net_curl.html#.FTP
Re: What are (were) the most difficult parts of D?
On 15/05/2022 2:51 AM, eugene wrote: On Wednesday, 11 May 2022 at 05:41:35 UTC, Ali Çehreli wrote: What are you stuck at? What was the most difficult features to understand? etc. Garbage collection. I am not programming languages theorist at at, but my imression is: * GC came from purely functional languages where everything is immutable * GC in Haskel (for ex.) seems very natural and even absolutely necessary * GC is some kind of fashion and languages inventors try to put it to everywhere (golang) Garbage Collectors solve some really hard problems in regards to memory management. Some high performance data structures require it for memory reclamation and there is no alternative to it. It is a very good base line for memory management when you do not care about its life time. The more I have studied memory allocators & management strategies the more I wish I could go back to just relying on the GC and being naive. They really are amazing for most programs. And in case anyone is interested, a book recommendation: https://www.amazon.com/Garbage-Collection-Handbook-Management-Algorithms/dp/1420082795
Re: What are (were) the most difficult parts of D?
On 15/05/2022 4:00 AM, eugene wrote: The more I have studied memory allocators & management strategies memory allocators and GC are different things i've had at some point 'free list' based allocator and it worked ~3 times faster than malloc/free when used for classical linked list implementation. GC's are deeply entwined with their memory allocators. They have their own dedicated one tuned to their characteristics (say thread handling). Even if they still call out to malloc to map blocks.
Re: undefined reference to `const const(char)[] object.Throwable.message()
As far as I know, no D compiler guarantees compatibility between objects built on different version of itself. The change would have been[0]. [0] https://github.com/dlang/druntime/commit/c6762914682d4fa894e2b746bf4bd9ce3ec9f7cb
Re: Installing DMD on linux via snap
Snap package source: https://github.com/dlang-snaps/dmd.snap/ Hasn't been updated in 3 years.
Re: Install DCD language server on Raspberrry PI4 (aarch64) requires rdmd , command not found.
On 22/05/2022 10:44 AM, Alain De Vos wrote: I want to install the DCD language server on Raspberry PI4. But the dub build for DCD requires rdmd which is not available. Can I compile rdmd from source ? Or install a binary ? [PS: I have ldc 1:1.24.0-2 installed ] I grabbed a copy of ldc2-1.24.0-linux-aarch64, it has rdmd. Something is messed up with that package if it does not include it (assuming it hasn't be split out into a tools package).
Re: What are (were) the most difficult parts of D?
On 23/05/2022 6:06 AM, Chris Piker wrote: 1. Supporting gdc development and distribution. Iain's workload should be decreasing now that it is using the up to date frontend. Rather than the older C++ version with backports that he has been maintaining. My understanding is that he is fine as-is, and there isn't anything pressing on that front he needs help with. 2. Testing common packages against gdc Why? The few things specific to GDC is stuff like inline assembly or targets that are either unsupported or not well supported. 3. Updating dub so that it could assist with creating deb and yum packages Packaging is something dub doesn't do right now, it is something that would be very nice to have. 4. Having a standard GUI library (maybe). If you have the many tens of millions to build it, sure. There is a big difference between acceptable as third-party and good enough for standard library.
Re: What are (were) the most difficult parts of D?
On 23/05/2022 7:24 AM, Chris Piker wrote: 2. Testing common packages against gdc Why? Mostly because I've put in about 15 hours effort so far trying to get a vibe.d based project to build using gdc, with no success. I'm about to give up and declare either gdc or vibe.d unsuitable for use in a large upcoming project. That's too bad really because D only has any credibility at all in my work group due to the existence of gdc, and vibe.d is a nice platform to build on. If going by your other post, there was nothing wrong with GDC. DMD and LDC would have produced the same set of issues, because its the same frontend. Vibe.d is well tested against the frontend. Its part of dmd's test suite. See: https://buildkite.com/dlang/dmd/builds/26775
Re: What are (were) the most difficult parts of D?
On 23/05/2022 8:05 AM, Chris Piker wrote: Vibe.d is well tested against the frontend. Its part of dmd's test suite. See: https://buildkite.com/dlang/dmd/builds/26775 Thanks, that's handy. Do you know where the equivalent test suite is for gdc? No idea. I've pinged Iain, because you are certainly at that point that is well past my knowledge of GDC. Not something I use, as it isn't exactly easy to use on Windows, plus LDC has some pretty awesome features.
Re: What are (were) the most difficult parts of D?
On 23/05/2022 8:22 AM, Chris Piker wrote: Hey thanks! I bet LDC is pretty cool, have to look into it sometime. For now at my site just introducing D is a bit radical, don't want to capsize the boat by leaving the gcc toolchain altogether. I'm willing to help out with GDC work were I can, at least by being a bleeding-edge tester if nothing else. Iain is usually pretty talkative, but right now he isn't. Right now my list of things I want to talk to him at next BeerConf (the next will start at the end of this week roughly) that we are both at is LTS releases, and I'll see where he is at with testing. I know he has got a lot of test hardware for all the different targets. He is in Germany, so if you are able to get on during his timezone you might catch him.
Re: How to call a GDI+ function from D ?
Bitmap is a class, not a namespace. The function you want is actually a constructor. https://github.com/Alexpux/mingw-w64/blob/master/mingw-w64-headers/include/gdiplus/gdiplusheaders.h#L179
Re: Window created with Windows API is not visible
registeredClass.style = 32_769; Don't use an integer like that, stick with bit wise ors. LPCWSTR classname = toUTF16z(name); GC owned memory, that could result in surprises. const LPWSTR windowname = toUTF16z(title); Ditto I'm not sure your window callback procedure is right. For instance you are not calling DefWindowProc, and you are not handling WM_PAINT in any form. But one other thing, your approach to the event loop is going to come back to bite you at some point. Windows is based around a push event loop model, not a pull like other system Windowing libraries (such as X11). It can get recursive. I learned this one the hard way.
Re: Window created with Windows API is not visible
A white content area, means that you didn't draw something. As long as the border ext. is showing up, you're ok.
Re: please help me to reverse a function call order
A bit more d-ified and uses foreach + foreach_reverse without allocating an array. ```d import std.stdio; void main() { doRepetition(4, 3); writeln("=="); doRepetitionReversed(4, 3); } void doRepetition(const int n, const int m) { // combination total number is m, element is repeatable. assert(n >= 1 && n < 10); assert(m >= 1 && m < 10); enum N = 10; ubyte[10] a; void inc(int index, int r, int start, int end) { if (index == r) { // get one unique combination result, not repeatable foreach (j; 0 .. r) { writef!"%d "(a[j]); } writeln; return; } foreach (i; start .. end) { a[index] = cast(ubyte) i; inc(index + 1, r, i, end); } } inc(0, m, 0, n); } void doRepetitionReversed(const int n, const int m) { // combination total number is m, element is repeatable. assert(n >= 1 && n < 10); assert(m >= 1 && m < 10); enum N = 10; ubyte[10] a; void inc(int index, int r, int start, int end) { if (index == r) { // get one unique combination result, not repeatable foreach_reverse (j; 0 .. r) { writef!"%d "(a[j]); } writeln; return; } foreach_reverse (i; start .. end) { a[index] = cast(ubyte) i; inc(index + 1, r, i, end); } } inc(0, m, 0, n); } ``` Output: ``` 0 0 0 0 0 1 0 0 2 0 0 3 0 1 1 0 1 2 0 1 3 0 2 2 0 2 3 0 3 3 1 1 1 1 1 2 1 1 3 1 2 2 1 2 3 1 3 3 2 2 2 2 2 3 2 3 3 3 3 3 == 3 3 3 3 3 2 3 2 2 2 2 2 3 3 1 3 2 1 2 2 1 3 1 1 2 1 1 1 1 1 3 3 0 3 2 0 2 2 0 3 1 0 2 1 0 1 1 0 3 0 0 2 0 0 1 0 0 0 0 0 ```
Re: "string" data type with readln
The version of readln you are using is[0]. This works by taking in a buffer of memory to write out, and returns how many codepoints were stored. Because you are not reusing memory, not using this form you can of course use string[1] instead, rather than ``char[]``. ```d string s = readln(); ``` The definition of string is[2]: ```d alias string = immutable(char)[]; ``` Note the immutable there, which means that each value in the slice cannot be modified. Hence why it can't be used as a buffer. [0] https://dlang.org/phobos/std_stdio.html#.readln.2 [1] https://dlang.org/phobos/std_stdio.html#.readln [2] https://github.com/dlang/dmd/blob/master/druntime/src/object.d#L69
Re: "strtok" D equivalent
I don't know of a D version, although it should be pretty easy to write up yourself. But you can always use strtok itself. https://github.com/dlang/dmd/blob/09d04945bdbc0cba36f7bb1e19d5bd009d4b0ff2/druntime/src/core/stdc/string.d#L97 Very similar to example given on the docs: ```d void main() { import std.stdio, std.algorithm; string input = "one + two * (three - four)!"; string delimiters = "!+-(*)"; foreach(value; input.splitWhen!((a, b) => delimiters.canFind(b))) { writeln(value); } } ```
Re: Obsecure problem 1
It is a pretty straight forward. You tried to access memory out of bounds of the slice. https://github.com/pascal111-fra/D/blob/main/dcollect.d#L34 That for loop is problematic in a number of ways. You should not use int, or uint to index into memory, only size_t should be used. It is an alias to either uint or ulong based upon the size of a pointer. ```d for(size_t i = ch.length - 1; i >= 0; i--) ``` Would be the corrected line. However, it is still not correct, what happens when ch.length is zero? It'll wrap around and become a very large number. That is most likely what happened here. To do this safely in D, use the foreach_reverse statement instead. There are very few reasons to use for loops in D. https://dlang.org/spec/statement.html#foreach-range-statement Adjusted: ```d foreach_reverse(i; 0 .. ch.length) ``` However this is not efficient as you are reallocating constantly. ```d char[] ch_rev; ch_rev.length = ch.length; size_t offset; foreach_reverse(c; ch) ch_rev[offset++] = c; ```
Re: dirEntries() does not do source files *.d
Its working for me. [alpha@DESKTOP-RB97SA4 [/cygdrive/p/ProjectSidero/basic_memory/source/sidero/base/text/unicode$ rdmd --eval=$'import std; writeln(dirEntries(`.`, `*.d`, SpanMode.shallow));' [".\\casefold.d", ".\\casing.d", ".\\comparison.d", ".\\composing.d", ".\\defs.d", ".\\normalization.d", ".\\readonly.d", ".\\wordbreak."] Check what directory it is running in by called getcwd. https://dlang.org/phobos/std_file.html#getcwd
Re: My programs issues
On 11/08/2022 12:36 AM, pascal111 wrote: 2) I used "goto", I heard from someone before that using "goto" isn't good programming feature. This is mostly a historical debate at this point. Back 40 years ago, goto wasn't typically limited within a procedure and doesn't have any checks in place to prevent you doing bad things. These days languages will implement such checks (including D). Some of the historical papers which debate this can be read from the book Literate Programming by Donald Knuth. If you do get the chance to read it, its a good read for cover to cover and teaches you a lot of the historical context that you may not get elsewhere. https://www.amazon.com/Literate-Programming-Lecture-Notes-Donald/dp/0937073806
Re: Programs in D are huge
On 19/08/2022 4:56 AM, IGotD- wrote: BetterC means no arrays or strings library and usually in terminal tools you need to process text. Full D is wonderful for such task but betterC would be limited unless you want to write your own array and string functionality. Unicode support in Full D isn't complete. There is nothing in phobos to even change case correctly! Both are limited if you care about certain stuff like non-latin based languages like Turkic.
Re: How to build DMD/Phobos on Windows
For dmd you use build.d that is in the repository. For phobos win64.mak (used for 32bit by default as well): "# Makefile to build D runtime library phobos{64,32mscoff}.lib for Windows MSVC" So MSVC make. Beyond that idk, but its starting point (oh and druntime is now in dmd repo, so ugh... yeah)
Re: Disk write in a "for" loop with RwMutex never happens
After a bunch of playing around I managed to determine that it is as simple as the mode. exists(dbFileName) ? "r+" : "w+" Will fix it. Of course you shouldn't delete the file like that method is doing. It should probably reinitialize the FILE* descriptor.
Re: Disk write in a "for" loop with RwMutex never happens
On 30/08/2022 8:16 AM, Gavin Ray wrote: It must have been the "writing at end of file" bit? I don't know. It read like it should work. The offsets were correct, it just didn't work *shrug*.
Re: Constructors not working
I think you are wanting opAssign not opBinary. Also you made a mistake, since its a struct you don't want to new it when you construct and return it. ```d return new Time(secos / 3600, (secos % 3600) / 60, secos % 60); ``` Would be a ``Time*`` not ``Time`` which is what you returned.
Re: Best practice for dub registry package and module names
This slightly smells, single module dub packages. What does each module do?
Re: Best practice for dub registry package and module names
Yeah you're over thinking this. It is a single dub package with a namespacing package directory.
Re: Best practice for dub registry package and module names
I cannot recommend looking at how Adam has done it. I've been trying to get him to change it since he originally did it. It has known issues and yes it will still pull in all modules thanks to -I behavior except you get fun things like linker errors. Keep in mind, you are trying to optimize development & maintenance time associated with build & package management. Not optimize for quickest build times. So it isn't wasteful, you're just focusing on a different metric.
Re: How to link a msvcr120.dll in an inverse recursive way after a Windows .exe binary deployment
I've been reading up fairly recently on RPATH for *nix which does what you want. Unfortunately as far as I've found there is no way to do this on Windows without an extra executable.
Re: Reference to an unresolved external symbol
You have probably forgotten to link against user32.
Re: Reference to an unresolved external symbol
On 07/09/2022 10:14 PM, Injeckt wrote: On Wednesday, 7 September 2022 at 10:01:11 UTC, rikki cattermole wrote: You have probably forgotten to link against user32. I guess you right. But I don't know how i gonna link libs when I'm using "dmd main.d". Tell me please. I think it is as simple as adding user32.lib to dmd (directly).
Re: Error "Unexpected '\n' when converting from type LockingTextReader to type int"
Text in buffer: "123\n" Read: "123" Text in buffer: "\n" Read: exception, expecting number for "\n" Changing your readf format specifier to include the new line should work. https://dlang.org/phobos/std_stdio.html#.File.readf
Re: Error "Unexpected '\n' when converting from type LockingTextReader to type int"
On 08/09/2022 11:24 AM, Synopsis wrote: On Wednesday, 7 September 2022 at 23:06:44 UTC, rikki cattermole wrote: Text in buffer: "123\n" Read: "123" Text in buffer: "\n" Read: exception, expecting number for "\n" Changing your readf format specifier to include the new line should work. https://dlang.org/phobos/std_stdio.html#.File.readf Thank you! Adding the \n seems to solve my problem: ```readf("%s\n", &f1.num)``` I have two further questions about this! a- What is the difference with this syntax with the exclamation mark? ```readf!"%s\n"(f1.num);``` That is a template. It'll type check that the format specifier matches your arguments. https://tour.dlang.org/tour/en/basics/templates b- Do I need to put ```/n``` in every readf statement? I mean, considering that every input gets entered after pressing intro key (and I guess this is what introduce the \n) Yes.
Re: OpenXR library bindings etc
Apart from not linking against OpenXR, I'm not seeing anything obviously wrong in that binding.
Re: dub lint
https://github.com/dlang/dub/issues/2483
Re: Is this a new bug ?
```d version(all) { __gshared: uint test2; } uint test; ``` Output with -vtls: ``` Up to 2.079.1: Success with output: onlineapp.d(9): test is thread local Since 2.080.1: Success with output: onlineapp.d(9): `test` is thread local ``` Looks fine to me.
Re: Detect uninitialized class var access
Currently in D you would be forced to create a vtable struct manually. But if we had something like signatures you could do this: ```d struct Foo { //... } struct Bar { InputRange input; } void doIt() { Bar bar; Foo* foo = new Foo; bar.input = foo; } ``` Classes are not the only way to do OOP :)
Re: Is there a way to mark a dub package as linux only?
Alternatively we could just extend platforms to work in places other than configurations. https://dub.pm/package-format-json.html#configuration-settings
Re: Is there a way to mark a dub package as linux only?
On 28/09/2022 7:18 AM, Alain De Vos wrote: Don't forget there is also BSD Should already be supported. Platform specific settings are supported through the use of field name suffixes. Suffixes are dash separated list of operating system/architecture/compiler identifiers, as defined in the D language reference, but converted to lower case. The order of these suffixes is os-architecture-compiler, where any of these parts can be left off. Additionally on Windows the architectures x86_omf and x86_mscoff can be used with dmd to differentiate between 32 bit object formats used with the --arch switch. Examples: https://dub.pm/package-format-json.html#build-settings
Re: Visual D doesn't work, now Visual Studio Code / D doesn't work!!!! ....
Visual Studio with its c++ components can debug D code, it should not require Visual D to do so. Open executable as project. If this does not work, you have a serious issue in your system/VS install. This may help to narrow down what is going on.
Re: Replacing tango.text.Ascii.isearch
On 13/10/2022 9:27 PM, bauss wrote: This doesn't actually work properly in all languages. It will probably work in most, but it's not entirely correct. Ex. Turkish will not work with it properly. Very interesting article: http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html Yes turkic languages, they require a state machine and quite a bit of LUTs to work correctly. You also need to provide a language and it has to operate on the whole string, not individual characters. I didn't think it was relevant since Ascii was in the original post ;)
Re: Replacing tango.text.Ascii.isearch
On 13/10/2022 9:42 PM, bauss wrote: Oh and to add onto this, IFF you have to do it the hacky way, then converting to uppercase instead of lowercase should be preferred, because not all lowercase characters can perform round trip, although a small group of characters, then using uppercase fixes it, so that's a relatively easy fix. A round trip is basically converting characters from one culture to another and then back. It's impossible with some characters when converting to lowercase, but should always be possible when converting to uppercase. You will want to repeat this process with normalize to NFKC and normalize to NFD before transforming. Otherwise there is a possibility that you will miss some transformations as the simplified mappings are 1:1 for characters and not everything is representable as a single character.
Re: Replacing tango.text.Ascii.isearch
On 13/10/2022 9:55 PM, bauss wrote: Yeah, text isn't easy :D Indeed! It has me a bit concerned actually, I'm wondering if my string stuff will even work correctly for UI's due to performance issues. My string builder for instance allocates like crazy just to do slicing. But hey, at least I can feel confident that my general purpose allocator & infrastructure is working correctly!
Re: How do I correctly install packages for use with Visual Studio?
On 17/10/2022 12:09 AM, Decabytes wrote: I'm trying to set up Visual Studio 2022 with Visual D, and I'm running into issues trying to get my project to build correctly. It's a double whammy because I've never used Visual Studio before (Just an Emacs Guy), but I need to debug my D programming and according to the [documentation](https://wiki.dlang.org/Debuggers) this is my only option on Windows. You don't need to develop with Visual Studio for native executables to debug using it. Build your program with debug symbols (-g) and open the executable as a project. You can then debug it with source code support.
Re: Is it possible? branching on debug info
There is: D_Optimized https://dlang.org/spec/version.html#predefined-versions But nothing for debug info. I'm afraid I think you'll just have to use a version (unless you want to add it).
Re: library to solve the system of linear equations
On 18/10/2022 9:37 AM, mw wrote: Maybe Mir should add static check for supported complier versions, rather than let user try and error. Dub has dependency checks for compiler/dub in it. It doesn't need to be in code.
Re: Find out what type my class is being converted to for comparisons
Well its not a type system issue. Making u = n, that'll returns true. So the problem almost certainly lies with IEEE-754. They are horrible to compare (float/double). Unfortunately you are stuck calling functions like isClose to compare. https://dlang.org/phobos/std_math_operations.html#.isClose Full code extracted from above: ```d import std; void main() { auto m = new Matrix!(2)(); m.data = [1.0, 0.0, 0.0, 1.0].dup; auto n = new Matrix!(2)(); n.data = [2.0, 3.0, 4.0, 5.0].dup; auto u = mult(m, n); writeln("u.data vs n.data:"); for (int i = 0; i < u.data.length; ++i) writeln(u.data[i], "\t", n.data[i]); // using opEquals() directly is working, but it doesn't seem to be being used //assert(opEquals(u,n),"\"opEquals(u, n)\" is failing."); // this works fine assert(u == n, "\"u == n\" is failing."); // this fails. Why? } class Matrix(size_t X, size_t Y = X) { const size_t x_length = X; const size_t y_length = Y; double[X * Y] data; /// both matrices have to have an identical shape to compare /// each element must be identical to match bool opEquals(size_t X, size_t Y)(const Matrix!(X, Y) m1, const Matrix!(X, Y) m2) { for (int i = 0; i < m1.data.length; ++i) if (m1.data[i] != m2.data[i]) return false; return true; } } ```
Re: Can someone tell me what the compiler thought I was trying to do?
https://github.com/dlang/dmd/blob/master/druntime/src/core/attribute.d#L292
Re: Can someone tell me what the compiler thought I was trying to do?
On 19/10/2022 2:30 PM, H. S. Teoh wrote: On Wed, Oct 19, 2022 at 01:15:37AM +, Adam D Ruppe via Digitalmars-d-learn wrote: On Wednesday, 19 October 2022 at 00:57:31 UTC, H. S. Teoh wrote: Has it really been implemented? I tested the latest git master, the following code doesn't compile: it only applies to types, not to functions. Wat... so what's the use of it then? So it's not possible to mark the return value of an int function @mustUse without making, in theory, *all* ints @mustUse? I must confess I'm baffled as to the purpose of this strange design. Oh but it gets better: From C23 draft: The nodiscard attribute shall be applied to the identifier in a function declaration or to the definition of a structure, union, or enumeration type. If an attribute argument clause is present, it shall have the form: ( string-literal )
Re: How to use dub with ldc
If you only have one compiler available, dub will use it (doesn't matter if its dmd/ldc/gdc). rdmd is a tool that wraps dmd/ldc/gdc. https://github.com/dlang/tools/blob/master/rdmd.d If you only have ldc in your PATH variable, rdmd just "just work".
Re: Supporting foreach (k, v; T.init) for a user-defined (container) type
From there down: https://dlang.org/spec/statement.html#foreach_over_struct_and_classes
Re: Replacing tango.text.Ascii.isearch
On 25/10/2022 5:17 PM, Siarhei Siamashka wrote: Wow, I didn't expect anything like this and just thought that the nightmares of handling 8-bit codepages for non-English languages ceased to exist nowadays. Too bad. What are the best practices to deal with Turkish text in D language? std.uni doesn't support it. For casing it only supports the simple mappings which are 1:1 and not language dependent. I haven't got to it yet for my own string handling library, so I can't point you to that (even if it was not ready). I'm sure somebody has got it but you may end up wanting to use ICU unfortunately.
Re: Replacing tango.text.Ascii.isearch
On 26/10/2022 6:06 PM, Siarhei Siamashka wrote: Should we ignore the `"D should strive to be correct, rather than fast"` comment from bauss for now? Or some actions can be taken to improve the current situation? Bauss is correct. It should be implemented but it does not need to be fast. But yeah, if you are able to ignore that Unicode is a thing, I'd recommend it. It is complicated, as we humans are very complicated ;)
Re: Replacing tango.text.Ascii.isearch
On 26/10/2022 6:49 PM, Siarhei Siamashka wrote: On Wednesday, 26 October 2022 at 05:17:06 UTC, rikki cattermole wrote: if you are able to ignore that Unicode is a thing, I'd recommend it. It is complicated, as we humans are very complicated ;) I can't ignore Unicode, because I frequently have to deal with Cyrillic alphabet ;) Also Unicode is significantly simpler than a set of various incompatible 8-bit encodings (such as [CP1251](https://en.wikipedia.org/wiki/Windows-1251) vs. variants of [KOI-8](https://en.wikipedia.org/wiki/KOI-8) vs. [ISO/IEC 8859-5](https://en.wikipedia.org/wiki/ISO/IEC_8859-5)) that were simultaneously in use earlier and caused a lot of pain. But I'm surely able to ignore the peculiarities of modern Turkish Unicode and wait for the other people to come up with a solution for D language if they really care. Cyrillic isn't an issue. Lithuanian, Turkish and Azeri are the ones with the biggest issues. There is a bunch of non-simple mappings for Latin, Armenian and Greek, but they are not language dependent. There is six conditional ones which are all Greek. So if you are not dealing with these languages (even if you are, a simple replace should be easy to do for most), you should be fine with the simple mappings supported by std.uni.
Re: Importing modules under DUB on Windows
On 28/10/2022 5:40 AM, DLearner wrote: Maybe fewer people use it under Windows, so Windows constructs don't get exercised so much. I have actively contributed to dub specifically for Windows in the last year :) There is enough of us. Also UNC paths (those with drives and then the slash) are actually absolute, not relative. There are relative ones, but the path processing in dub is pretty simplified. You have to stick to completely relative, POSIX style. https://learn.microsoft.com/en-us/dotnet/standard/io/file-path-formats You should be working with relatives paths in respect to the $PACKAGE_DIR, not the compiler or any root location of your file system (such as the drive would indicate). https://dub.pm/package-format-json.html#environment-variables
Re: Importing modules under DUB on Windows
On 29/10/2022 4:15 AM, DLearner wrote: However, going forward, I don't want copies of OM anywhere other than UD. If you want your own private library on your system (that will get used a lot), you can create a package and use ``$ dub add-local .`` to add it to the available packages for lookup, without needing a version control system. Then you just add it as a dependency on an as needed basis (use ``*`` for version should work fine).
Re: Replacing tango.text.Ascii.isearch
On 29/10/2022 11:05 AM, Siarhei Siamashka wrote: And as for the D language and Phobos, should "ß" still uppercase to "SS"? Or can we change it to uppercase "ẞ" and remove German from the list of tricky languages at https://dlang.org/library/std/uni/to_upper.html ? Should Turkish be listed there? That particular function, is based upon the simple mappings provided by UnicodeData.txt and (should be) in compliance of the Unicode standard. The only thing we need to do is regenerate the tables backing it whenever Unicode updates. Note the behavior you are asking for is defined in the Unicode database file SpecialCasing.txt which have not been implemented. ``` # The German es-zed is special--the normal mapping is to SS. # Note: the titlecase should never occur in practice. It is equal to titlecase(uppercase()) 00DF; 00DF; 0053 0073; 0053 0053; # LATIN SMALL LETTER SHARP S ``` That file is how you support languages like Turkish. We currently don't have it implemented. It requires operating on a whole string and to pass in what language rules to apply (i.e. Turkish, Azeri).
Re: Make IN Dlang
Something to consider: dub can be used as a library. You can add your own logic in main to allow using your build specification to generate a dub file (either in memory or in file system).
Re: Unit testing a function returning void
You could redirect stdout to a file of your choosing and test against that. Although ideally you would instead take as an argument to print some sort of output range or Appender. Then you could test against that instead.
Re: Makefiles and dub
We have a few build formats that dub can generate for you automatically: ``` visuald - VisualD project files sublimetext - SublimeText project file cmake - CMake build scripts build - Builds the package directly ``` Unfortunately none of them are make, it would be nice to have that if you are looking to contribute!
Re: Makefiles and dub
On 06/11/2022 1:16 AM, Imperatorn wrote: On Saturday, 5 November 2022 at 11:38:09 UTC, rikki cattermole wrote: We have a few build formats that dub can generate for you automatically: ``` visuald - VisualD project files sublimetext - SublimeText project file cmake - CMake build scripts build - Builds the package directly ``` Unfortunately none of them are make, it would be nice to have that if you are looking to contribute! Wait, dub can generate all those? I only knew about visuald build is just dub and doesn't emit any project files. But yes, it has two others (although idk how much they get used, or how complete).
Re: Linking not working properly Windows 11
Try ldc, if that works then its just a missing library that needs to be linked against regarding MS CRT.
Re: Linking not working properly Windows 11
I've looked up three of those names, they are all deprecated. I'm wondering if Microsoft have removed them.
Re: Drawing a line code
On 07/11/2022 5:48 AM, Joel wrote: The algorithm is too hard for me to work out and dg2d doesn't help either. I want my code fixed up so that works from any two points. Its not as complex as that page initially looks. ``` plotLine(x0, y0, x1, y1) dx = abs(x1 - x0) sx = x0 < x1 ? 1 : -1 dy = -abs(y1 - y0) sy = y0 < y1 ? 1 : -1 error = dx + dy while true plot(x0, y0) if x0 == x1 && y0 == y1 break e2 = 2 * error if e2 >= dy if x0 == x1 break error = error + dy x0 = x0 + sx end if if e2 <= dx if y0 == y1 break error = error + dx y0 = y0 + sy end if end while ``` That is the pseudo code you want. Its just a matter of typing the variables to something like int. I can recommend: https://www.amazon.com/Computer-Graphics-Principles-Practice-3rd/dp/0321399528 and https://www.amazon.com/Computer-Graphics-C-Version-2nd/dp/0135309247 (The updated version should be fine too) If you wish to understand it.
Re: Drawing a line code
On 07/11/2022 10:29 PM, Joel wrote: Ok, this is working: I'm glad to hear it! Pathing algorithms can be quite fun to mess around with.
Re: Actual lifetime of static array slices?
On 15/11/2022 5:10 PM, Elfstone wrote: I just checked the DIP list and #1000 is marked superseded. Any idea what supersedes it? The implementation.
Re: Is defining get/set methods for every field overkill?
I wouldn't bother. They are const, they can't change. Nothing to protect, nothing to synchronize.
Re: Thinking about the difference between fixed and 'dynamic' arrays.
Okay you have misunderstand a lot here. We have two types of arrays: - Static, fixed sized stored on stack. - Dynamic, variable sized, stored on the heap. However dynamic arrays are not actually a distinct type in the type system, its a language extension to use runtime hooks using the GC. What dynamic arrays are in the language is just slices. A slice is a length + pointer pair. This is where almost all of the syntax for dynamic arrays come from. ```d int[] slice; ``` That is a slice. ```d slice ~= 32; ``` Now it is a dynamic array as it was allocated via the GC. ```d int[4] staticArray; slice = staticArray[]; ``` The slice is now able to modify the staticArray!
Re: How do you print all Unicode characters in a range - I want the subscripts, can't google a range of Unicode.
The output will be bad because of Windows specific behavior related to not outputting as UTF-16. This will print all the characters in the block "Superscripts and Subscripts". The Unicode database is very out of date (just waiting for merge for update), but should be ok for this example. ``` import std.uni : unicode; import std.stdio : writefln; void main() { foreach(c; unicode.InSuperscriptsandSubscripts.byCodepoint) writefln!"U+%X = "(c, c); } ``` Unfortunately I'm not seeing an obvious way of determining subscript/superscript from what we have. You can do it with the help of[0] via Super/Sub field values, which originate from UnicodeData.txt's Decomposition_Type field, but you shouldn't parse that if you only want just this one set of values. [0] https://www.unicode.org/Public/15.0.0/ucd/extracted/DerivedDecompositionType.txt
Re: Why can't D store all UTF-8 code units in char type? (not really understanding explanation)
char is always UTF-8 codepoint and therefore exactly 1 byte. wchar is always UTF-16 codepoint and therefore exactly 2 bytes. dchar is always UTF-32 codepoint and therefore exactly 4 bytes; 'Ğ' has the value U+011E which is a lot larger than what 1 byte can hold. You need 2 chars or 1 wchar/dchar. https://unicode-table.com/en/011E/
Re: Why can't D store all UTF-8 code units in char type? (not really understanding explanation)
On 03/12/2022 10:35 AM, Adam D Ruppe wrote: On Friday, 2 December 2022 at 21:26:40 UTC, rikki cattermole wrote: char is always UTF-8 codepoint and therefore exactly 1 byte. wchar is always UTF-16 codepoint and therefore exactly 2 bytes. dchar is always UTF-32 codepoint and therefore exactly 4 bytes; You mean "code unit". There's no such thing as a utf-8/16/32 codepoint. A codepoint is a more abstract concept that is encoded in one of the utf formats. Yeah you're right, its code unit not code point.
Re: Why can't D store all UTF-8 code units in char type? (not really understanding explanation)
On 03/12/2022 11:32 AM, Ali Çehreli wrote: On 12/2/22 13:44, rikki cattermole wrote: > Yeah you're right, its code unit not code point. This proves yet again how badly chosen those names are. I must look it up every time before using one or the other. So they are both "code"? One is a "unit" and the other is a "point"? Sheesh! Ali Yeah, and I even have a physical copy beside me! P.s. Oh btw Unicode 15 should be coming soon to Phobos :) Once that is in, expect Turkic support for case insensitive matching!
Re: Idiomatic D using GC as a library writer
ALl it means is certain memory patterns (such as writes), will tell the GC about it. Its required for pretty much all advanced GC designs, as a result we are pretty much maxing out what we can do. Worth reading: https://www.amazon.com/Garbage-Collection-Handbook-Management-Algorithms/dp/1420082795
Re: How to compiler dlang code on Apple M1?
Which ldc did you install? Was it: ldc2-1.30.0-osx-arm64.tar.xz
Re: in dub single file build how to pass "-J" options?
stringImportPaths
Re: Wrong vtable for COM interfaces that don't inherit IUnknown
On 21/07/2019 5:44 PM, Kagamin wrote: On Tuesday, 16 July 2019 at 01:38:49 UTC, evilrat wrote: Also from what I see MS done this intentionally, means they either no longer loves COM or there was some other good reason. Primary consumer of COM interfaces is Visual Basic. It was really only Bill Gates who loved Basic, he wrote a Basic interpreter in 1975 and created Microsoft as a business that sold Basic interpreters. As gamedev was locked in C++, there was no real use case for COM there, so MS probably does the expected thing and goes with straight C++. I suspect both of you are wrong in this regard. "No other XAudio2 objects are reference-counted; their lifetimes are explicitly controlled using create and destroy calls, and are bounded by the lifetime of the XAudio2 object that owns them." https://docs.microsoft.com/en-us/windows/win32/api/xaudio2/nn-xaudio2-ixaudio2 COM is used heavily in WinAPI since about Vista. Pretty much all new functionality has been exposed by it and NOT extern(Windows) functions which was the standard during up to about XP (for example notification icons would today be COM based but isn't). E.g. jump lists https://docs.microsoft.com/en-us/windows/win32/api/shobjidl_core/nn-shobjidl_core-icustomdestinationlist Windows isn't the only one with a solution like COM. Linux has D-Bus which underpins most newer Desktop Environments. You can do everything from shutdown, log out and even send notification messages via it.
Re: accuracy of floating point calculations: d vs cpp
On 23/07/2019 12:49 AM, drug wrote: I have almost identical (I believe it at least) implementation (D and C++) of the same algorithm that uses Kalman filtering. These implementations though show different results (least significant digits). Before I start investigating I would like to ask if this issue (different results of floating points calculation for D and C++) is well known? May be I can read something about that in web? Does D implementation of floating point types is different than the one of C++? Most of all I'm interesting in equal results to ease comparing outputs of both implementations between each other. The accuracy itself is enough in my case, but this difference is annoying in some cases. https://godbolt.org/z/EtZLG0
Re: accuracy of floating point calculations: d vs cpp
On 23/07/2019 12:58 AM, drug wrote: 22.07.2019 15:53, rikki cattermole пишет: https://godbolt.org/z/EtZLG0 hmm, in short - this is my local problem? That is not how I would describe it. I would describe it as IEEE-754 doing what IEEE-754 is good at. But my point is, you can get the results to match up, if you care about it.
Re: Any easy way to check if an object have inherited an interface?
On 23/07/2019 9:34 AM, solidstate1991 wrote: It seems that I've to write my own function that searches in the given object's classinfo.interfaces since I couldn't find anything related in Phobos. if (Foo foo = cast(Bar)bar) { }
Re: Is betterC affect to compile time?
On 26/07/2019 12:30 AM, Oleg B wrote: On Thursday, 25 July 2019 at 12:20:04 UTC, Mike Franklin wrote: If you read the documentation for betterC (https://dlang.org/spec/betterc.html#consequences) you'll see that there are features of the D language which are not supported. Therefore, libraries that use such features (e.g. std.format, std.array) are also not supported, and that is why you are encountering such errors. There are some features of Phobos which can be used in betterC builds, but you're going to find that it's hit-and-miss. Mike You don't understand my question and don't read code. I ask about compile time evaluation (`format` used inside `mixin` that means it must be computed at compile time). I know that I can't use many features with betterC at runtime. Those restrictions don't stop at runtime.
Re: vibe / self contained standalone executable?
On 29/07/2019 2:42 AM, Robert M. Münch wrote: On 2019-07-28 14:14:06 +, Sebastiaan Koppe said: I am using https://dlang.org/spec/expression.html#import_expressions for text files. Don't know if it works on binary files as well. And this works than good together with the vibe framework? So, it's not requiring or forcing one to use files or databases? vibe.d uses this for their templates. For a VFS you would need to have your own API (can be library) that you explicitly use.