On Saturday, 25 February 2017 at 19:59:29 UTC, ikod wrote:
Hello,
I have a method for range:
struct Range {
immutable(ubyte[]) _buffer;
size_t _pos;
@property void popFront() pure @safe {
enforce(_pos < _buffer.length, "popFront from empty
buffer");
_p
There are a few options:
1. static if(audio)
2. version(audio)
3. if (audio)
It looks like you are trying to create the version(audio)
semantic(if exists then use, else don't).
Ultimately, though, if you are trying to make a binary that
can either use audio or not depending on where it is ra
On Wednesday, 22 February 2017 at 21:27:47 UTC, WhatMeWorry wrote:
I'm doing conditional compilation using static ifs like so:
enum bool audio = true;
// if audio flag is present and set to true, add to code build
static if ( (__traits(compiles, audio)) && audio)
On Friday, 17 February 2017 at 20:06:19 UTC, berni wrote:
I wonder if it's possible to do something like this:
import std.stdio;
void main(string[] args)
{
if (args[1]=="a")
{
write("A");
scope (exit) write("B");
}
write("C");
}
I expected the output to be ACB not
On Saturday, 4 February 2017 at 14:35:37 UTC, ag0aep6g wrote:
On 02/04/2017 12:31 PM, Profile Anaysis wrote:
I am trying to iterate over the combinations of a set using
the code
https://rosettacode.org/wiki/Power_set#D
I have an array which I call powerSet on and I get a result of
MapResult.
I am trying to iterate over the combinations of a set using the
code
https://rosettacode.org/wiki/Power_set#D
I have an array which I call powerSet on and I get a result of
MapResult. I have tried to foreach or front/popFront and even
each() on it but I can never get the result as the same ar
I'd like to have a global variable in a module but it must be
accessed by the module name outside of the module.
Sort of like a static variable in a class.
private blocks it completely and public will allow it to be
imported in to the global scope. Haven't tried protected but I
assume that is
On Saturday, 4 February 2017 at 06:54:01 UTC, Ali Çehreli wrote:
On 02/03/2017 08:47 PM, Profile Anaysis wrote:
What is the overhead of using a fiber?
The performance overhead of call() and yield() are comparable
to function calls because it's simply a few register
assignments in each case.
What is the overhead of using a fiber?
On Tuesday, 31 January 2017 at 11:31:28 UTC, Ali Çehreli wrote:
On 01/31/2017 03:00 AM, Profile Anaysis wrote:
> [...]
[...]
> [...]
return type.
Options:
[...]
Thanks again!
On Tuesday, 31 January 2017 at 06:32:02 UTC, Ali Çehreli wrote:
On 01/30/2017 08:12 PM, Profile Anaysis wrote:
import std.stdio, std.concurrency, core.thread;
class Search : Fiber
{
this() { super(&start); }
int res = 0;
void start()
{
Fiber.yield();
res = 1;
}
On Tuesday, 31 January 2017 at 06:32:02 UTC, Ali Çehreli wrote:
On 01/30/2017 08:12 PM, Profile Anaysis wrote:
[...]
That's because the fiber is not in a callable state. (You can
check with search.state.) Here is one where the fiber function
lives (too) long:
import std.stdio, std.concurre
On Monday, 30 January 2017 at 18:48:10 UTC, Ali Çehreli wrote:
On 01/30/2017 03:03 AM, Profile Anaysis wrote:
> I need to yield from a complex recursive function too allow
visualizing
> what it is doing.
>
> e.g., if it is a tree searching algorithm, I'd like to yield
for each
> node so that the
On Monday, 30 January 2017 at 22:34:11 UTC, TheFlyingFiddle wrote:
On Monday, 30 January 2017 at 11:03:52 UTC, Profile Anaysis
wrote:
I need to yield from a complex recursive function too allow
visualizing what it is doing.
e.g., if it is a tree searching algorithm, I'd like to yield
for each
I need to yield from a complex recursive function too allow
visualizing what it is doing.
e.g., if it is a tree searching algorithm, I'd like to yield for
each node so that the current state can be shown visually.
I realize that there are several ways to do this but D a yield
version without
the code from
https://dlang.org/library/std/concurrency/generator.html
gives a seg fault at the end.
import std.concurrency;
import std.stdio;
void main()
{
auto tid = spawn(
{
while (true)
{
writeln(receiveOnly!int());
}
});
auto r = new G
Since we do not have attributes for enums, I use _ in front of
the names for meta values.
I need to get the non-meta values for the enum so I can iterate
over it and use it properly.
enum myEnum
{
_Meta1 = 0,
A,B,C,
_Meta3 = 43,
D = 3,
}
The num, for all practical purposes do
On Thursday, 26 January 2017 at 03:02:32 UTC, Jonathan M Davis
wrote:
On Thursday, January 26, 2017 01:47:53 Profile Anaysis via
Digitalmars-d- learn wrote:
[...]
Like in C/C++, types are mostly read outward from the variable
name in D. In both C/C++ and D,
[...]
Actually, I think
On Thursday, 26 January 2017 at 03:02:32 UTC, Jonathan M Davis
wrote:
On Thursday, January 26, 2017 01:47:53 Profile Anaysis via
Digitalmars-d- learn wrote:
[...]
Like in C/C++, types are mostly read outward from the variable
name in D. In both C/C++ and D,
[...]
Thanks. I'll
On Thursday, 26 January 2017 at 02:29:07 UTC, Ivan Kazmenko wrote:
On Thursday, 26 January 2017 at 01:47:53 UTC, Profile Anaysis
wrote:
does this mean that have
int[][4][4] matrix_history;
backwards?
int[4][4][] matrix_history;
this creates even a more set of problems.
In short, yo
I'm a bit confused by how D does arrays.
I would like to create a array of matrices but I do not seem to
get the correct behavior:
int[][4][4] matrix_history;
What I would like is to have a 4x4 matrix and have a history of
it. Just n 4x4 matrices but each matrix is a fixed size but there
On Wednesday, 25 January 2017 at 12:49:05 UTC, Stefan Koch wrote:
On Tuesday, 24 January 2017 at 23:25:12 UTC, Profile Anaysis
wrote:
I am trying to compile some code and it takes around 6
seconds. Even if I change one line in one module, it takes the
same time. There are about 20 different d m
I am trying to compile some code and it takes around 6 seconds.
Even if I change one line in one module, it takes the same time.
There are about 20 different d modules.
I used to get around 1-2 second compile times several months ago
on different projects.
I did upgrade a few things and it s
On Tuesday, 24 January 2017 at 21:36:50 UTC, Profile Anaysis
wrote:
...
Maybe with all this talk of the new CTFE engine being developed,
a similar mechanism can be used optionally? This could help with
debugging also.
In debug mode, the cfte mixin's are written to disk with hash, if
they a
On Tuesday, 24 January 2017 at 16:49:03 UTC, TheFlyingFiddle
wrote:
On Tuesday, 24 January 2017 at 16:41:13 UTC, TheFlyingFiddle
wrote:
Everything turned out s much better than expected :)
Added bonus is that mixin output can be viewed in the generated
files :D
Could you post your solutio
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