Re: D for game Development

2012-02-16 Thread Mike Parker

On 2/16/2012 4:07 AM, Chris Pons wrote:

I am sorry about the double post. I am in the middle of trying to
install derelict following this tutorial:

http://h3.gd/dmedia/?n=Tutorials.SdlGlTutorial1

However, when I get to the third step I get this error:


Error 1 Error: module gl is in file 'derelict\opengl\gl.d' which cannot
be read D:\Documents\Projects\Test\Test\main.d 3

I am assuming this means that gl.d can not be found. However, my
derelict source files are in

.../dmd2/src/ext/derelict/


Probably not a good idea to put this in the dmd directory. It makes it 
less easy to upgrade dmd.




In my VS project under the options panel, I pointed my DMD install path
to D:\Documents\Projects\DMD2 .

Do I need to set the Import and Library path as well?


Yes. When you compile Derelict2, .di files are generated in the import 
subdirectory and the libraries in the lib subdirectory. I would just 
pass -I/import on the command line, and add pragma(lib, 
"path/to/DerelictSomething.lib" or (libDerelictSomething.a) to your 
source modules.


Re: D for game Development

2012-02-16 Thread Mike Parker

On 2/16/2012 3:32 AM, Chris Pons wrote:

On Wednesday, 15 February 2012 at 15:41:02 UTC, Kiith-Sa wrote:

On Wednesday, 15 February 2012 at 06:51:11 UTC, RedShift wrote:

Can I use OpenGL or DirectX with D? If so, where can I find a guide
to get everything setup?


Derelict provides bindings for OpenGL and SDL (and many other
game-related libraries) - these are used exactly the same way they are
used in C/C++, so any
OpenGL/SDL tutorials for C/C++ apply.

Derelict has a few of its own functions that can/need to be called
when initializing, described in its documentation.

The current stable version of Derelict supports only OpenGL up to 2.1
and SDL 1.2, but support for OpenGL 3.0+ and SDL2 is being worked on.

For the current development version, see

https://github.com/aldacron/Derelict3

(Derelict moved to GitHub recently)


Ok, So let me get this straight. I can use Derelict with OpenGL 3. ish,
and support for 4.0 is on the way.


No -ish to it :-) Up to 3.3 is fully supported. However, 3.x support was 
sort of hacked on to the existing framework and isn't entirely 
intuitive. It has to do with the way ARB extensions are reused in 3.x 
and how that doesn't fit well with DerelictGL's internal architecture. A 
recent post on the Derelict forums describes what to do.




I can also use any tutorials to learn Opengl?


Any tutorials for C or C++ will work just the same for D.



That is really good news.






Re: D for game Development

2012-02-16 Thread Mike Parker

On 2/16/2012 1:23 AM, Kiith-Sa wrote:

To clarify, Derelict 2 fully supports up to OpenGL 3.3. 4.x support is
partial (but will be fully implemented very soon). Derelict 3 supports
all versions of OpenGL, minus features deprecated in 3.x (i.e. core
OpenGL profiles only).


Does that mean it is not possible to use old OpenGL 2.x style code with
Derelict3?

I'm planning to move to a GL3 video backend for my project, but I still
expect to support GL2 for platforms where GL3 is not supported - e.g.
Linux with open source drivers (although those should be getting basic
GL 3.0 support this year)

I can understand if old GL is too much effort to support, though - in
the worst case, I can use Derelict2 based code for a few more years.


If you aren't using any deprecated features, you'll be fine with 
DerelictGL3. However, I realize that there will be a number of people 
who aren't ready to fully migrate to 3.x and may need to continue using 
deprecated features for a while. So I will be making a package that 
supports that sort of thing, i.e. a port of what's in Derelict 2.


Re: D for game Development

2012-02-15 Thread Trass3r

Can I use OpenGL or DirectX with D?


Of course.

E.g. there's a D1 game engine: http://yage3d.net
I think http://3d.benjamin-thaut.de/?p=16 is D2, but it's rendering code  
only.


Re: D for game Development

2012-02-15 Thread Chris Pons
I am sorry about the double post. I am in the middle of trying to 
install derelict following this tutorial:


http://h3.gd/dmedia/?n=Tutorials.SdlGlTutorial1

However, when I get to the third step I get this error:


Error	1	Error: module gl is in file 'derelict\opengl\gl.d' which 
cannot be read	D:\Documents\Projects\Test\Test\main.d	3	


I am assuming this means that gl.d can not be found. However, my 
derelict source files are in


.../dmd2/src/ext/derelict/

In my VS project under the options panel, I pointed my DMD 
install path to D:\Documents\Projects\DMD2 .


Do I need to set the Import and Library path as well?


Re: D for game Development

2012-02-15 Thread Chris Pons

On Wednesday, 15 February 2012 at 15:41:02 UTC, Kiith-Sa wrote:

On Wednesday, 15 February 2012 at 06:51:11 UTC, RedShift wrote:
Can I use OpenGL or DirectX with D? If so, where can I find a 
guide to get everything setup?


Derelict provides bindings for OpenGL and SDL (and many other 
game-related libraries) - these are used exactly the same way 
they are used in C/C++, so any

OpenGL/SDL tutorials for C/C++ apply.

Derelict has a few of its own functions that can/need to be 
called when initializing, described in its documentation.


The current stable version of Derelict supports only OpenGL up 
to 2.1 and SDL 1.2, but support for OpenGL 3.0+ and SDL2 is 
being worked on.


For the current development version, see

https://github.com/aldacron/Derelict3

(Derelict moved to GitHub recently)


Ok, So let me get this straight. I can use Derelict with OpenGL 
3. ish, and support for 4.0 is on the way.


I can also use any tutorials to learn Opengl?

That is really good news.




Re: D for game Development

2012-02-15 Thread Kiith-Sa
To clarify, Derelict 2 fully supports up to OpenGL 3.3. 4.x 
support is partial (but will be fully implemented very soon). 
Derelict 3 supports all versions of OpenGL, minus features 
deprecated in 3.x (i.e. core OpenGL profiles only).


Does that mean it is not possible to use old OpenGL 2.x style 
code with Derelict3?


I'm planning to move to a GL3 video backend for my project, but I 
still expect to support GL2 for platforms where GL3 is not 
supported - e.g. Linux with open source drivers (although those 
should be getting basic GL 3.0 support this year)


I can understand if old GL is too much effort to support, though 
- in the worst case, I can use Derelict2 based code for a few 
more years.


Re: D for game Development

2012-02-15 Thread Mike Parker

On 2/16/2012 12:41 AM, Kiith-Sa wrote:

On Wednesday, 15 February 2012 at 06:51:11 UTC, RedShift wrote:

Can I use OpenGL or DirectX with D? If so, where can I find a guide to
get everything setup?


Derelict provides bindings for OpenGL and SDL (and many other
game-related libraries) - these are used exactly the same way they are
used in C/C++, so any
OpenGL/SDL tutorials for C/C++ apply.

Derelict has a few of its own functions that can/need to be called when
initializing, described in its documentation.

The current stable version of Derelict supports only OpenGL up to 2.1
and SDL 1.2, but support for OpenGL 3.0+ and SDL2 is being worked on.


To clarify, Derelict 2 fully supports up to OpenGL 3.3. 4.x support is 
partial (but will be fully implemented very soon). Derelict 3 supports 
all versions of OpenGL, minus features deprecated in 3.x (i.e. core 
OpenGL profiles only).




For the current development version, see

https://github.com/aldacron/Derelict3

(Derelict moved to GitHub recently)





Re: D for game Development

2012-02-15 Thread Kiith-Sa

On Wednesday, 15 February 2012 at 06:51:11 UTC, RedShift wrote:
Can I use OpenGL or DirectX with D? If so, where can I find a 
guide to get everything setup?


Derelict provides bindings for OpenGL and SDL (and many other 
game-related libraries) - these are used exactly the same way 
they are used in C/C++, so any

OpenGL/SDL tutorials for C/C++ apply.

Derelict has a few of its own functions that can/need to be 
called when initializing, described in its documentation.


The current stable version of Derelict supports only OpenGL up to 
2.1 and SDL 1.2, but support for OpenGL 3.0+ and SDL2 is being 
worked on.


For the current development version, see

https://github.com/aldacron/Derelict3

(Derelict moved to GitHub recently)


Re: D for game Development

2012-02-15 Thread MattCodr

On Wednesday, 15 February 2012 at 06:51:11 UTC, RedShift wrote:
Can I use OpenGL or DirectX with D? If so, where can I find a 
guide to get everything setup?


I'm writing a tutorial explaining how to set everything with game 
example included!


I don't like to predict dates, but I'll release it pretty soon.


Re: D for game Development

2012-02-15 Thread Jacob Carlborg

On 2012-02-15 07:51, RedShift wrote:

Can I use OpenGL or DirectX with D? If so, where can I find a guide to
get everything setup?


Derelict contains bindings to OpenGL and various other game and media 
related libraries: http://www.dsource.org/projects/derelict


--
/Jacob Carlborg