I just figured out half of my frustration is caused by a
collision between the 'alias this'd template possibillity and the
normal one.
For example:
struct Bar(uint size, V) {
V[size] blup;
alias blup this;
}
void foo(S : T[], T)(S a) {
pragma(msg, "first");
}
void
On Sunday, 17 January 2021 at 21:07:31 UTC, Tim wrote:
Hi there,
I have a couple of (probably) fairly simple questions. First,
when I generate documentation files (-Dd docs) for my project,
it also generates documentation for the library Mir. How can I
fix the compiler pulling in those docs
Thanks, as explained I am indeed porting old code.
No on the AA (as noted above). The mutex *is* created on
demand. Every Object can have a mutex, and it's only created
when you synchronize it for the first time.
Yes alright. I think the dev made a design mistake because he
called
On Sunday, 17 January 2021 at 16:42:27 UTC, Steven Schveighoffer
wrote:
I've always hated that aspect of specialization. I don't really
understand why it's valid (how can T be T[]?)
I totally agree with that, that confuses me as well.
This works:
void TFoo(T : U[], U)(T a)
Oh cool, that's
On 1/17/21 2:27 PM, Anonymouse wrote:
On Sunday, 17 January 2021 at 15:41:45 UTC, Steven Schveighoffer wrote:
I'm trying to run unittests using `dub test`, and I wanted to use the
new -checkaction=context feature to avoid having to instrument my
unittests to print out the string comparison
On 1/17/21 3:41 PM, Paul wrote:
On Sunday, 17 January 2021 at 16:42:27 UTC, Steven Schveighoffer wrote:
This works:
void TFoo(T : U[], U)(T a)
Oh cool, that's surprising to say the least. Thanks! This indeed works
with argument deduction :)
It's basically saying if T matches the pattern
On Sunday, 17 January 2021 at 15:41:45 UTC, Steven Schveighoffer
wrote:
I'm trying to run unittests using `dub test`, and I wanted to
use the new -checkaction=context feature to avoid having to
instrument my unittests to print out the string comparison
failure that's happening.
But I tried
Hi there,
I have a couple of (probably) fairly simple questions. First,
when I generate documentation files (-Dd docs) for my project, it
also generates documentation for the library Mir. How can I fix
the compiler pulling in those docs as well?
It seems that D won't let me document class
On Sunday, 17 January 2021 at 21:48:20 UTC, Paul Backus wrote:
I recommend using adrdox instead:
note you should be able to just
dub run adrdox
and it will spit out `generated_docs/files...`
(assuming i haven't broken that recently)
On 1/15/21 4:55 PM, Ola Fosheim Grøstad wrote:
On Friday, 15 January 2021 at 21:18:55 UTC, aberba wrote:
TL;DR:
In summation, the garbage collection system is a robust part of
Unreal Engine that affords C++ programmers a lot of safety from
memory leaks, as well as convenience. With this
I know I can set version but I'd looking for a native way, if
any, to do that. Is possible to tell if output binary is library
or executable at compile time? then I'd call different version of
a function.
On Monday, 18 January 2021 at 02:24:59 UTC, Jack wrote:
I know I can set version but I'd looking for a native way, if
any, to do that. Is possible to tell if output binary is
library or executable at compile time? then I'd call different
version of a function.
Add `-version=library` to your
On Monday, 18 January 2021 at 01:41:35 UTC, James Blachly wrote:
Those were not aberba's words, but the author of the first
link, in which one does find a conceptual, high level
description of GC.
I read it, it said nothing of relevance to the D collector. That
is not TLDR informative.
Hi all,
I would like to use a gui package called "dguihub". So i did
these steps.
1. Downloaded source files from Github.
2. Extract it and copy dguihub folder to my project folder. this
folder contains all the source files of this package.
3. Write an import statement in my app.d "import
I'm puzzled why RefCounted and foreach do not work well together,
i.e.:
```
auto range = refCounted(nonCopyableRange); // ok
foreach(e; range) // Error: struct is not copyable because it is
annotated with @disable
// do something
```
See https://run.dlang.io/is/u271nK for a full example
On Saturday, 16 January 2021 at 00:20:16 UTC, Guillaume Piolat
wrote:
It's certainly true that in team dynamics, without any reward,
efficiency can be victim to a tragedy of commons.
Well, any software invariant is harder to hold if the
shareholders don't care.
(be it "being fast", or "being
I'm trying to run unittests using `dub test`, and I wanted to use the
new -checkaction=context feature to avoid having to instrument my
unittests to print out the string comparison failure that's happening.
But I tried adding this to my dub.sdl file:
dflags "-checkaction=context"
On Sunday, 17 January 2021 at 13:04:33 UTC, Vinod K Chandran
wrote:
Do i miss something ?
Three of those messages include the solution to fix the errors.
The fourth one is a missing import (`import std.conv : to`) in
dguihub.core.utils. You could fix these yourself and submit a
pull
While trying to use template specializations I noticed the
argument deductions do not yield the same version as the ones
yielded when being explicit.
Example:
uint a = 1;
uint[] b = [2];
TFoo(a);
TFoo!(uint[])(b);
void TFoo(T)(T a) {
pragma(msg, "T: " ~ T.stringof);
}
void TFoo(T
On 1/17/21 11:22 AM, Paul wrote:
While trying to use template specializations I noticed the argument
deductions do not yield the same version as the ones yielded when being
explicit.
Example:
uint a = 1;
uint[] b = [2];
TFoo(a);
TFoo!(uint[])(b);
void TFoo(T)(T a) {
pragma(msg, "T: "
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